SMAPI log parser
Suggested fixes
-
Consider updating these mods to fix problems:
Automate 2.3.0 → 2.3.1 Chests Anywhere 1.25.0 → 1.25.1 CJB Cheats Menu 1.37.0 → 1.37.1 CJB Item Spawner 2.5.0 → 2.5.1 Content Patcher + Earthy Recolour
+ PC's Rattan Furniture
Fast Animations 1.13.4 → 1.13.5 Instant Grow Trees 1.6.6 → 1.6.7 Lookup Anything 1.46.0 → 1.46.1 Noclip Mode 1.3.15 → 1.3.16 NPC Map Locations 3.2.0 → 3.2.1 Recatch Legendary Fish 1.8.5 → 1.8.7 Tractor Mod 4.20.0 → 4.20.1
Log info
Stardew Valley: | 1.6.13 build 24313 on Microsoft Windows 11 Home |
---|---|
SMAPI: | 4.1.6 |
Folder: | C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley |
Log started: | 2024-11-09 16:16 UTC ({{localTimeStarted}} your time) |
game 1.6.13 build 24313 | 60 errors | ||
SMAPI 4.1.6 | Pathoschild | 4 errors | |
(DLL) Downtown Zuzu 0.9.4 | Zuzu Development Team | no errors | |
Adjust Baby Chance 1.1.1 | f4iTh | no errors | |
Alternative Textures 8.0.0
+ (AT) Bog's Mushroom Tree Recolors
(+ 6 content packs)
+ (AT) Nano's Retro Style Furniture 1.1.0 + (AT)floor and wall 1.0.0 + (AT)Prophet's Dining Set 1.1.0 + (AT)Yomi's Customized Furniture Sharing 1.0.0 + Soren's Botanical Wallpaper for AT 1.0.0 |
PeacefulEnd
+ Luny 1.0.0 by Luny
+ Nano_NotRobot + Jiaojiao + Prophet + Yomi + egelska |
no errors | |
AutoAnimalDoors 4.2.0 | Aaron Taggart | no errors | |
Automate 2.3.0 | Pathoschild | no errors | |
AutomaticGates 2.5.4 | Rakiin aKa ScheKaa | no errors | |
Better Beehouses 2.1.2 | Tlitookilakin | no errors | |
Better Honey Mead 1.0.6 | NCarigon | no errors | |
Better Ranching 2.0.5 | Urbanyeti | no errors | |
Better Truffles 1.0.4 | temisthem | no errors | |
Big Fridge 1.3.2 | AlanBF | no errors | |
Bigger Backpack 7.3.0 | spacechase0, yoseiri, bcmpinc | no errors | |
Breed Like Rabbits 2: Procreation Boogaloo 1.1.2 | f4iTh | no errors | |
Bus Locations (1.6 fix | Sean) 1.2.2-unofficial.1-Xytronix by nanzington | no errors | |
Buy Recipes 2.1.1-unofficial.3 | Denifia | no errors | |
Calcifer 0.1.0 | sophie | no errors | |
Chests Anywhere 1.25.0 | Pathoschild | no errors | |
CJB Cheats Menu 1.37.0 | CJBok and Pathoschild | no errors | |
CJB Item Spawner 2.5.0 | CJBok and Pathoschild | no errors | |
Console Commands 4.1.6 | SMAPI | no errors | |
Content Patcher 2.4.4
+ (BFAV) SWANS
(+ 55 content packs)
+ (CP) Better Honey Mead 1.0.6 + (CP) Bigger Easter Eggs 1.0.0 + (CP) Downtown Zuzu 0.9.4 + (CP) East Scarp 2.4.13 + (CP) Hello Kitty Furniture 1.0.0 + (CP) Orangeblossom's Basic Dining Set 1.0.0 + (CP) Orangeblossom's Furniture Catalogue 1.0.2 + (CP) Walk to the Desert Redux 1.3.3 + (CP)Yomi's Customized Kitchen Sharing 1.0.0 + (CP)Z's custom furniture from Jiaojiao 1.0.0 + Basic Floors 1.0.0 + Basic Wallpapers 1.0.0 + BFAV Golden Goose 1.0.4 + BFAV Peacock 1.0.6 + Bonster's Walls and Floors 1.0.0 + Cani da tartufo 1.0.0 + CC Unique Horses 2.0.0 + DaisyNiko's Tilesheets 1.9.1 + Earthy Recolour 1.4.3 + East Scarp NPCs 2.4.13 + Ellie's Dig Spot 1.0.0 + Extra Museum Space 1.1.4 + Family 1.0.0 + Foxbloom Seeds 1.0.0 + Giant Crop Texture Modification 1.1.0 + Grampleton Fields 1.15.0 + Grandpa's Farm 1.15.1 + Hidden Crop Recipes 1.0.0 + Jas expansion 1.5.8 + Jen's Mega Coop and Barn 1.4.2 + Juliet, Jessie and Lodging House 1.5.6 + Lavril - East Scarp NPC (King's Raid) 2.2.0 + Lumisteria Tilesheets - Indoor 1.4.0 + Lumisteria Tilesheets - Outdoor 1.4.0 + Lumisteria's Furniture 1.0.0 + Lurking in the Dark 2.1.18 + Marnie Immersive 1.5.8 + Movie Theater Furniture and Decorations 1.0.0 + PC's Rattan Furniture 1.1.0 + Penguins 1.0.3 + PlatinumCats' Paintings 1.1.0 + Prophet's Dining Set 1.1.0 + Prophet's Furniture Catalogue 1.0.0 + Prophet's Kitchen 1.2.0 + Puffins 1.0.1 + Pusheen Plushies 1.0.0 + Red-Crowned Crane Barn Animals 1.1.0 + Ridgeside Village - Extra Music 2.5.9 + Ridgeside Village (Content Patcher component) 2.5.16 + Rosa's Cruelty free Meat 1.1.3 + SD's Totoro Cannoli - Secret Woods 1.0.0 + Stardew Valley Expanded 1.15.4 + Sweeter than Pomegranates 1.0.0 + unicorns 1.2.0 |
Pathoschild
+ DRIJUCE 1.0.5 by DRIJUCE ~ BFAV2CP
+ NCarigon + Emissaryofwind + Zuzu Development Team + LemurKat + otohimexoxo + orangeblossom + orangeblossom + Tarniyar & Aeywoo + Yomi + Jiaojiao + orangeblossom + orangeblossom + MythicPhoenix ~ BFAV2CP + Syanide23 ~ BFAV2CP + Bonster + Kana + cajcbell + DaisyNiko + DaisyNiko + Lemurkat + EllieBellaLuna + RaffieJohn + Br1ghtEy3s + CrypticHaze + Rubberbark + FlashShifter + FlashShifter + cosmicRetribution + Lemurkat + jenf1 + Lemurkat + Arknir27 + Lumisteria + Lumisteria + Lumisteria + 7thAxis + Lemurkat + FarmerBeans + PlatinumCats + NukaColaPrime silvermoonchan + PlatinumCats + Prophet + Prophet + Prophet + starmops silvermoonchan + otohimexoxo + Unamazement + Rafseazz + Rafseazz + Roseloves109 + Sashaldystauns + FlashShifter + ClairesStoryofSeasons + Roszpunka1990 |
no errors | |
Convenient Inventory 1.5.2 | gaussfire | 2 errors | |
Cooperative Egg Hunt 0.1.0 | aedenthorn | no errors | |
Custom Companions 5.0.0
+ (CC) Downtown Zuzu 0.9.4
(+ 3 content packs)
+ CustomCompanionVoid 2.2.0 + Ridgeside Village (Custom Companions component) 2.5.16 |
PeacefulEnd
+ Zuzu Development Team
+ Arknir27 + Rafseazz |
no errors | |
Deluxe Grabber Redux 1.6 1.9.2 | Nykal145 | no errors | |
Destroyable Bushes 1.4.5 | Esca | no errors | |
East Scarp C# 2.4.13 | atravita | no errors | |
Easy Island Puzzle 1.0.0 | MindMeltMax | no errors | |
Event Lookup 0.2.9 | shekurika | no errors | |
Expanded Preconditions Utility 1.0.2-alpha.20240225 | Cherry | no errors | |
Farm Type Manager 1.23.0
+ (FTM) Downtown Zuzu 0.9.4
(+ 6 content packs)
+ (FTM) Walk to the Desert Redux 1.3.3 + Forage Settings East Scarp 2.4.13 + Grandpa's Farm Forage Locations 1.15.1 + Ridgeside Village (Farm Type Manager component) 2.5.16 + Stardew Valley Expanded Farm Type Manager 1.15.4 |
Esca
+ Zuzu Development Team
+ Tarniyar & Aeywoo + Lemurkat + FlashShifter + Rafseazz + FlashShifter |
no errors | |
FarmComputerPlus 1.5.2 | Boebie | no errors | |
Fast Animations 1.13.4 | Pathoschild | no errors | |
Furniture Framework 2.4.1
+ (FF) Hello Kitty Furniture 1.0.0
(+ 2 content packs)
+ (FF) Playroom and Nursery Furniture 1.0.2 |
leroymilo
+ otohimexoxo
+ Ignifex |
no errors | |
Generic Mod Config Menu 1.14.0 | spacechase0 | no errors | |
Happy Home Designer 2.2.0 | tlitookilakin | no errors | |
Horse Overhaul 1.5.9 | Goldenrevolver | no errors | |
Instant Grow Trees 1.6.6 | cantorsdust and Pathoschild | no errors | |
Json Assets 1.11.9
+ Magic Beans 1.0.2
(+ 3 content packs)
+ Wonderful-Watermelons 1.0.0 + Yilisnow fruit 1.4.0 |
spacechase0
+ vincott
+ queenkaelin + Yililusiours |
no errors | |
LadderLocator 1.5.2 | ChaosEnergy | no errors | |
Let's Move It 0.6.5 | Exblosis | no errors | |
Lookup Anything 1.46.0 | Pathoschild | no errors | |
Mail Framework Mod 1.18.0
+ (MFM) Downtown Zuzu 0.9.4
(+ 1 content packs)
|
Digus
+ Zuzu Development Team
|
no errors | |
Mapping Extensions and Extra Properties (MEEP) 2.4.1 | DecidedlyHuman | no errors | |
Movie Theater Options 1.0.5 | Dragoon23 | no errors | |
No More Lag 1.0.2 | NoNameKz | no errors | |
Noclip Mode 1.3.15 | Pathoschild | no errors | |
NPC Map Locations 3.2.0 | Bouhm | no errors | |
PFMAutomate 1.5.0 | Digus | no errors | |
Producer Framework Mod 1.9.6
+ Yilisnow fruit 1.4.0
(+ 1 content packs)
|
Digus
+ Yililusiours
|
no errors | |
PyTK Lite 1.24.0 | Platonymous | no errors | |
Recatch Legendary Fish 1.8.5 | cantorsdust and Pathoschild | no errors | |
Ridgeside Village (SMAPI component) 2.5.16 | Rafseazz | no errors | |
Save Backup 4.1.6 | SMAPI | no errors | |
Shop Tile Framework 1.0.10-alpha.20241104 | Cherry | no errors | |
SkullCavernElevator 1.6.2 | lestoph | no errors | |
SpaceCore 1.26.1 | spacechase0 | no errors | |
Stardew Valley Expanded 1.15.4 | FlashShifter, Esca, super-aardvark, and kittycatcasey | no errors | |
StardewHack 7.4.0 | bcmpinc | no errors | |
Tractor Mod 4.20.0 | Pathoschild | no errors | |
Unique Children 3.9.0 | Shaklin | no errors | |
Unique Children Talk 2.7.0 | Shaklin | no errors | |
Wear More Rings 7.6.0 | bcmpinc | no errors | |
<invalid content packs>
+ (TS) Downtown Zuzu 0.9.4
(+ 1 content packs)
|
+ Zuzu Development Team
|
no errors |
[10:16:47 INFO SMAPI] SMAPI 4.1.6 with Stardew Valley 1.6.13 build 24313 on Microsoft Windows 11 Home [10:16:47 INFO SMAPI] Mods go here: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods [10:16:47 TRACE SMAPI] Log started at 2024-11-09T16:16:47 UTC [10:16:52 DEBUG SMAPI] Waiting for game to launch... [10:16:53 DEBUG SMAPI] Loading mod metadata... [10:16:54 DEBUG SMAPI] Loading mods... [10:16:54 TRACE SMAPI] Adjust Baby Chance (from Mods\AdjustBabyChance\AdjustBabyChance.dll, ID: f4iTh.AdjustBabyChance, assembly version: 1.0.0)... [10:16:54 TRACE SMAPI] Detected game patcher in assembly AdjustBabyChance.dll. [10:16:54 TRACE SMAPI] Expanded Preconditions Utility (from Mods\ExpandedPreconditionsUtility\ExpandedPreconditionsUtility.dll, ID: Cherry.ExpandedPreconditionsUtility, assembly version: 1.0.2)... [10:16:54 TRACE SMAPI] Failed loading PDB for 'ExpandedPreconditionsUtility.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [10:16:54 TRACE SMAPI] Rewrote ExpandedPreconditionsUtility.dll to fix Game1.getCharacterFromName method... [10:16:55 TRACE SMAPI] Content Patcher (from Mods\ContentPatcher\ContentPatcher.dll, ID: Pathoschild.ContentPatcher, assembly version: 2.4.4)... [10:16:55 TRACE SMAPI] SpaceCore (from Mods\SpaceCore\SpaceCore.dll, ID: spacechase0.SpaceCore, assembly version: 1.26.1)... [10:16:56 TRACE SMAPI] Loading assembly 'SpaceCore.Content.Parser.dll'... [10:16:56 TRACE SMAPI] Loading assembly 'SpaceCore.Content.Engine.dll'... [10:16:56 TRACE SMAPI] Detected game patcher in assembly SpaceCore.dll. [10:16:56 TRACE SMAPI] Detected possible save serializer change (StardewValley.SaveGame.farmerSerializer field, StardewValley.SaveGame.locationSerializer field, StardewValley.SaveGame.serializer field) in assembly SpaceCore.dll. [10:16:56 TRACE SMAPI] Detected direct console access (System.Console type) in assembly SpaceCore.dll. [10:16:56 TRACE SMAPI] Loading assembly 'SpaceCore.dll'... [10:16:57 TRACE SMAPI] Json Assets (from Mods\JsonAssets\JsonAssets.dll, ID: spacechase0.JsonAssets, assembly version: 1.11.9)... [10:16:57 TRACE SMAPI] Detected game patcher in assembly JsonAssets.dll. [10:16:58 TRACE SMAPI] Generic Mod Config Menu (from Mods\GenericModConfigMenu\GenericModConfigMenu.dll, ID: spacechase0.GenericModConfigMenu, assembly version: 1.14.0)... [10:16:58 TRACE SMAPI] Failed loading PDB for 'GenericModConfigMenu.dll'. Technical details: Mono.Cecil.Cil.SymbolsNotMatchingException: Symbols were found but are not matching the assembly at Mono.Cecil.ModuleDefinition.ReadSymbols(ISymbolReader reader, Boolean throwIfSymbolsAreNotMaching) at Mono.Cecil.ModuleReader.ReadSymbols(ModuleDefinition module, ReaderParameters parameters) at Mono.Cecil.ModuleReader.CreateModule(Image image, ReaderParameters parameters) at StardewModdingAPI.Framework.ModLoading.AssemblyLoader.GetReferencedLocalAssemblies(FileInfo file, HashSet`1 visitedAssemblyNames, IAssemblyResolver assemblyResolver)+MoveNext() in /home/pathoschild/git/SMAPI/src/SMAPI/Framework/ModLoading/AssemblyLoader.cs:line 280 [10:16:59 TRACE SMAPI] Alternative Textures (from Mods\AlternativeTextures\AlternativeTextures.dll, ID: PeacefulEnd.AlternativeTextures, assembly version: 8.0.0)... [10:16:59 TRACE SMAPI] Detected game patcher in assembly AlternativeTextures.dll. [10:16:59 TRACE SMAPI] AutoAnimalDoors (from Mods\AutoAnimalDoors\AutoAnimalDoors.dll, ID: AaronTaggart.AutoAnimalDoors, assembly version: 1.0.0)... [10:16:59 TRACE SMAPI] Automate (from Mods\Automate\Automate.dll, ID: Pathoschild.Automate, assembly version: 2.3.0)... [10:16:59 TRACE SMAPI] AutomaticGates (from Mods\AutomaticGates\AutomaticGates.dll, ID: Rakiin.AutomaticGates, assembly version: 1.0.0)... [10:17:00 TRACE SMAPI] Producer Framework Mod (from Mods\ProducerFrameworkMod\ProducerFrameworkMod.dll, ID: Digus.ProducerFrameworkMod, assembly version: 1.0.0)... [10:17:00 TRACE SMAPI] Detected game patcher in assembly ProducerFrameworkMod.dll. [10:17:00 TRACE SMAPI] Better Beehouses (from Mods\BetterBeehouses\BetterBeehouses.dll, ID: tlitookilakin.BetterBeehouses, assembly version: 2.1.2)... [10:17:00 TRACE SMAPI] Detected game patcher in assembly BetterBeehouses.dll. [10:17:00 TRACE SMAPI] Better Honey Mead (from Mods\BetterHoneyMead\BetterHoneyMead.dll, ID: NCarigon.BetterHoneyMead, assembly version: 1.0.0)... [10:17:00 TRACE SMAPI] Rewrote BetterHoneyMead.dll to fix Object.displayNameFormat (field => property)... [10:17:00 TRACE SMAPI] Detected game patcher in assembly BetterHoneyMead.dll. [10:17:00 TRACE SMAPI] Better Ranching (from Mods\BetterRanching\BetterRanching.dll, ID: BetterRanching, assembly version: 0.0.0)... [10:17:00 TRACE SMAPI] Better Truffles (from Mods\BetterTruffles\BetterTruffles.dll, ID: tem696969696969.BetterTruffles, assembly version: 1.0.0)... [10:17:00 TRACE SMAPI] Detected game patcher in assembly BetterTruffles.dll. [10:17:00 TRACE SMAPI] Big Fridge (from Mods\BigFridge\BigFridge.dll, ID: AlanBF.BigFridge, assembly version: 1.0.0)... [10:17:00 TRACE SMAPI] Detected game patcher in assembly BigFridge.dll. [10:17:01 TRACE SMAPI] StardewHack (from Mods\StardewHack\StardewHack.dll, ID: bcmpinc.StardewHack, assembly version: 7.4.0)... [10:17:01 TRACE SMAPI] Detected game patcher in assembly StardewHack.dll. [10:17:01 TRACE SMAPI] Bigger Backpack (from Mods\BiggerBackpack\BiggerBackpack.dll, ID: spacechase0.BiggerBackpack, assembly version: 7.3.0)... [10:17:01 TRACE SMAPI] Detected game patcher in assembly BiggerBackpack.dll. [10:17:01 TRACE SMAPI] Bonster's Walls and Floors (from Mods\Bonster's Walls and Floors, ID: Bonster.WF) [content pack]... [10:17:01 TRACE SMAPI] Breed Like Rabbits 2: Procreation Boogaloo (from Mods\BreedLikeRabbits2\BreedLikeRabbits2.dll, ID: f4iTh.BreedLikeRabbits2, assembly version: 1.0.0)... [10:17:01 TRACE SMAPI] Bus Locations (1.6 fix by Sean) (from Mods\BusLocations\BusLocations.dll, ID: hootless.BusLocations, assembly version: 1.0.0)... [10:17:02 TRACE SMAPI] Buy Recipes (from Mods\BuyRecipes\Denifia.Stardew.BuyRecipes.dll, ID: Denifia.BuyRecipes, assembly version: 2.1.0)... [10:17:02 TRACE SMAPI] Calcifer (from Mods\Calcifer\Calcifer.dll, ID: sophie.Calcifer, assembly version: 0.1.0)... [10:17:02 TRACE SMAPI] Detected game patcher in assembly Calcifer.dll. [10:17:02 TRACE SMAPI] Chests Anywhere (from Mods\ChestsAnywhere\ChestsAnywhere.dll, ID: Pathoschild.ChestsAnywhere, assembly version: 1.25.0)... [10:17:03 TRACE SMAPI] CJB Cheats Menu (from Mods\CJBCheatsMenu\CJBCheatsMenu.dll, ID: CJBok.CheatsMenu, assembly version: 1.37.0)... [10:17:03 TRACE SMAPI] CJB Item Spawner (from Mods\CJBItemSpawner\CJBItemSpawner.dll, ID: CJBok.ItemSpawner, assembly version: 2.5.0)... [10:17:04 TRACE SMAPI] Console Commands (from Mods\ConsoleCommands\ConsoleCommands.dll, ID: SMAPI.ConsoleCommands, assembly version: 4.1.6)... [10:17:04 TRACE SMAPI] Convenient Inventory (from Mods\ConvenientInventory\ConvenientInventory.dll, ID: gaussfire.ConvenientInventory, assembly version: 1.0.0)... [10:17:04 TRACE SMAPI] Rewrote ConvenientInventory.dll to fix IClickableMenu.drawToolTip (added missing optional parameters)... [10:17:04 TRACE SMAPI] Detected game patcher in assembly ConvenientInventory.dll. [10:17:04 TRACE SMAPI] Cooperative Egg Hunt (from Mods\CooperativeEggHunt\CooperativeEggHunt.dll, ID: aedenthorn.CooperativeEggHunt, assembly version: 1.0.0)... [10:17:04 TRACE SMAPI] Rewrote CooperativeEggHunt.dll to fix Dialogue..ctor method, StardewValley.ModDataDictionary type... [10:17:04 TRACE SMAPI] Rewrote CooperativeEggHunt.dll to fix Character.modData (field => property)... [10:17:04 TRACE SMAPI] Rewrote CooperativeEggHunt.dll to fix Event.getActorByName (added missing optional parameters)... [10:17:04 TRACE SMAPI] Detected game patcher in assembly CooperativeEggHunt.dll. [10:17:04 TRACE SMAPI] Pusheen Plushies (from Mods\CP Pusheen Plushies\[CP] Pusheen Plushies, ID: otohime.pusheenplushies.CP) [content pack]... [10:17:06 TRACE SMAPI] Custom Companions (from Mods\CustomCompanions\CustomCompanions.dll, ID: PeacefulEnd.CustomCompanions, assembly version: 5.0.0)... [10:17:06 TRACE SMAPI] Detected game patcher in assembly CustomCompanions.dll. [10:17:06 TRACE SMAPI] PyTK Lite (from Mods\C_PyTKLite\PyTKLite.dll, ID: Platonymous.Toolkit, assembly version: 1.24.0)... [10:17:06 TRACE SMAPI] Detected game patcher in assembly PyTKLite.dll. [10:17:06 TRACE SMAPI] Deluxe Grabber Redux 1.6 (from Mods\DeluxeGrabberRedux\DeluxeGrabberRedux.dll, ID: Nykal145.DeluxeGrabberRedux16, assembly version: 0.0.0)... [10:17:06 TRACE SMAPI] Destroyable Bushes (from Mods\DestroyableBushes\DestroyableBushes.dll, ID: Esca.DestroyableBushes, assembly version: 1.4.5)... [10:17:06 TRACE SMAPI] Detected game patcher in assembly DestroyableBushes.dll. [10:17:06 TRACE SMAPI] (BL) Downtown Zuzu (from Mods\Downtown-Zuzu-main\[BL] Downtown Zuzu, ID: DTZ.DowntownZuzuBL) [content pack]... [10:17:07 TRACE SMAPI] (DLL) Downtown Zuzu (from Mods\Downtown-Zuzu-main\[DLL] Downtown Zuzu\Downtown_Zuzu.dll, ID: DTZ.DowntownZuzuDLL, assembly version: 0.9.0)... [10:17:07 TRACE SMAPI] Detected game patcher in assembly Downtown_Zuzu.dll. [10:17:07 TRACE SMAPI] (CC) Downtown Zuzu (from Mods\Downtown-Zuzu-main\[CC] Downtown Zuzu, ID: DTZ.DowntownZuzuCC) [content pack]... [10:17:07 TRACE SMAPI] (CP) Downtown Zuzu (from Mods\Downtown-Zuzu-main\[CP] Downtown Zuzu, ID: DTZ.DowntownZuzuCP) [content pack]... [10:17:07 TRACE SMAPI] Farm Type Manager (from Mods\FarmTypeManager\FarmTypeManager.dll, ID: Esca.FarmTypeManager, assembly version: 1.23.0)... [10:17:07 TRACE SMAPI] Rewrote FarmTypeManager.dll to fix GameLocation.getTileIndexAt method, GameLocation.makeHoeDirt method... [10:17:07 TRACE SMAPI] Detected game patcher in assembly FarmTypeManager.dll. [10:17:08 TRACE SMAPI] (FTM) Downtown Zuzu (from Mods\Downtown-Zuzu-main\[FTM] Downtown Zuzu, ID: DTZ.DowntownZuzuFTM) [content pack]... [10:17:08 TRACE SMAPI] Mail Framework Mod (from Mods\MailFrameworkMod\MailFrameworkMod.dll, ID: DIGUS.MailFrameworkMod, assembly version: 1.0.0)... [10:17:08 TRACE SMAPI] Detected game patcher in assembly MailFrameworkMod.dll. [10:17:08 TRACE SMAPI] (MFM) Downtown Zuzu (from Mods\Downtown-Zuzu-main\[MFM] Downtown Zuzu, ID: DTZ.DowntownZuzuMFM) [content pack]... [10:17:08 TRACE SMAPI] Train Station (from Mods\TrainStation\TrainStation.dll, ID: Cherry.TrainStation, assembly version: 1.0.0)... [10:17:08 TRACE SMAPI] Rewrote TrainStation.dll for OS... [10:17:08 TRACE SMAPI] Rewrote TrainStation.dll to fix BoatTunnel.GetTicketPrice method, Game1.playSound method... [10:17:08 TRACE SMAPI] Rewrote TrainStation.dll to fix GameLocation.doesTileHaveProperty (added missing optional parameters)... [10:17:08 TRACE SMAPI] Rewrote TrainStation.dll to fix 32-bit architecture... [10:17:08 TRACE SMAPI] Broken code in TrainStation.dll: reference to StardewModdingAPI.IContentPack.LoadAsset (no such method), reference to StardewValley.Game1.pauseThenMessage (no such method). [10:17:08 TRACE SMAPI] (TS) Downtown Zuzu (from Mods\Downtown-Zuzu-main\[TS] Downtown Zuzu, ID: DTZ.DowntownZuzuTS) [content pack]... [10:17:09 TRACE SMAPI] East Scarp C# (from Mods\East Scarp (1.6.9)\EastScarp\EastScarp.dll, ID: atravita.EastScarp, assembly version: 0.1.2)... [10:17:09 TRACE SMAPI] Detected game patcher in assembly EastScarp.dll. [10:17:09 TRACE SMAPI] DaisyNiko's Tilesheets (from Mods\[CP] DaisyNiko's Tilesheets, ID: DaisyNiko.Tilesheets) [content pack]... [10:17:09 TRACE SMAPI] Lumisteria Tilesheets - Indoor (from Mods\[CP] Lumisteria Tilesheets - Indoor, ID: Lumisteria.LumiTilesheetsIndoor) [content pack]... [10:17:09 TRACE SMAPI] Lumisteria Tilesheets - Outdoor (from Mods\[CP] Lumisteria Tilesheets - Outdoor, ID: Lumisteria.TtilesheetsOutdoor) [content pack]... [10:17:09 TRACE SMAPI] Earthy Recolour (from Mods\[CP] DaisyNiko's Earthy Recolour, ID: DaisyNiko.EarthyRecolour) [content pack]... [10:17:09 TRACE SMAPI] Stardew Valley Expanded Farm Type Manager (from Mods\Stardew Valley Expanded\[FTM] Stardew Valley Expanded, ID: FlashShifter.SVE-FTM) [content pack]... [10:17:09 TRACE SMAPI] Stardew Valley Expanded (from Mods\Stardew Valley Expanded\Stardew Valley Expanded Code\StardewValleyExpanded.dll, ID: FlashShifter.SVECode, assembly version: 1.15.0)... [10:17:09 TRACE SMAPI] Detected game patcher in assembly StardewValleyExpanded.dll. [10:17:09 TRACE SMAPI] Stardew Valley Expanded (from Mods\Stardew Valley Expanded\[CP] Stardew Valley Expanded, ID: FlashShifter.StardewValleyExpandedCP) [content pack]... [10:17:09 TRACE SMAPI] Grampleton Fields (from Mods\GrampletonFields, ID: flashshifter.GrampletonFields) [content pack]... [10:17:09 TRACE SMAPI] NPC Map Locations (from Mods\NPCMapLocations\NPCMapLocations.dll, ID: Bouhm.NPCMapLocations, assembly version: 3.2.0)... [10:17:09 TRACE SMAPI] (CP) East Scarp (from Mods\East Scarp (1.6.9)\[CP] East Scarp, ID: LemurKat.EastScarpe.CP) [content pack]... [10:17:10 TRACE SMAPI] Mapping Extensions and Extra Properties (MEEP) (from Mods\MappingExtensionsAndExtraProperties\MappingExtensionsAndExtraProperties.dll, ID: DecidedlyHuman.MappingExtensionsAndExtraProperties, assembly version: 2.4.1)... [10:17:10 TRACE SMAPI] Detected game patcher in assembly MappingExtensionsAndExtraProperties.dll. [10:17:10 TRACE SMAPI] Juliet, Jessie and Lodging House (from Mods\[CP] Juliet & Jessie (1.6), ID: LemurKat.JulietHouse.NPC) [content pack]... [10:17:10 TRACE SMAPI] Ridgeside Village (Custom Companions component) (from Mods\Ridgeside Village\[CC] Ridgeside Village, ID: Rafseazz.RSVCC) [content pack]... [10:17:10 TRACE SMAPI] Ridgeside Village (Farm Type Manager component) (from Mods\Ridgeside Village\[FTM] Ridgeside Village, ID: Rafseazz.RSVFTM) [content pack]... [10:17:10 TRACE SMAPI] Ridgeside Village (SMAPI component) (from Mods\Ridgeside Village\RidgesideVillage\RidgesideVillage.dll, ID: Rafseazz.RidgesideVillage, assembly version: 1.0.0)... [10:17:10 TRACE SMAPI] Detected game patcher in assembly RidgesideVillage.dll. [10:17:10 TRACE SMAPI] Grandpa's Farm Forage Locations (from Mods\Grandpa's Farm\[FTM] Grandpa's Farm, ID: FlashShifter.GrandpasFarmFTM) [content pack]... [10:17:10 TRACE SMAPI] Grandpa's Farm (from Mods\Grandpa's Farm\[CP] Grandpa's Farm, ID: flashshifter.GrandpasFarm) [content pack]... [10:17:10 TRACE SMAPI] (CP) Walk to the Desert Redux (from Mods\Walk to the Desert Redux 1.3.3\[CP] WTDR, ID: Tarniyar.CP.WalkToDesert) [content pack]... [10:17:10 TRACE SMAPI] Ridgeside Village (Content Patcher component) (from Mods\Ridgeside Village\[CP] Ridgeside Village, ID: Rafseazz.RSVCP) [content pack]... [10:17:10 TRACE SMAPI] East Scarp NPCs (from Mods\East Scarp (1.6.9)\[CP] East Scarp NPCs, ID: Lemurkat.EastScarpNPCs.CP) [content pack]... [10:17:10 TRACE SMAPI] Forage Settings East Scarp (from Mods\East Scarp (1.6.9)\[FTM] East Scarp, ID: Lemurkat.EastScarpe.FTM) [content pack]... [10:17:10 TRACE SMAPI] Easy Island Puzzle (from Mods\EasyIslandPuzzle\EasyIslandPuzzle.dll, ID: MindMeltMax.EasyIslandPuzzle, assembly version: 1.0.0)... [10:17:10 TRACE SMAPI] Detected game patcher in assembly EasyIslandPuzzle.dll. [10:17:11 TRACE SMAPI] Event Lookup (from Mods\EventLookup\EventTable.dll, ID: shekurika.EventLookup, assembly version: 1.0.0)... [10:17:11 TRACE SMAPI] Rewrote EventTable.dll to fix ClickableTextureComponent.draw (added missing optional parameters)... [10:17:11 TRACE SMAPI] Extra Museum Space (from Mods\ExtraMuseumSpace, ID: RaffieJohn.ExtraSpace) [content pack]... [10:17:11 TRACE SMAPI] Family (from Mods\Family, ID: Br1ghtEy3s.Family) [content pack]... [10:17:12 TRACE SMAPI] FarmComputerPlus (from Mods\FarmComputerPlus\FarmComputerPlus.dll, ID: beau.farmcomputerplus, assembly version: 1.0.0)... [10:17:12 TRACE SMAPI] Fast Animations (from Mods\FastAnimations\FastAnimations.dll, ID: Pathoschild.FastAnimations, assembly version: 1.13.4)... [10:17:12 TRACE SMAPI] Furniture Framework (from Mods\FurnitureFramework\FurnitureFramework.dll, ID: leroymilo.FurnitureFramework, assembly version: 1.0.0)... [10:17:12 TRACE SMAPI] Rewrote FurnitureFramework.dll to fix GameLocation.removeLightSource method... [10:17:12 TRACE SMAPI] Detected game patcher in assembly FurnitureFramework.dll. [10:17:12 TRACE SMAPI] BFAV Golden Goose (from Mods\Golden Goose\[CP] Golden Goose, ID: MythicPhoenix.BFAVGoldenGoose) [content pack]... [10:17:13 TRACE SMAPI] Happy Home Designer (from Mods\HappyHomeDesigner\HappyHomeDesigner.dll, ID: tlitookilakin.HappyHomeDesigner, assembly version: 2.2.0)... [10:17:13 TRACE SMAPI] Detected game patcher in assembly HappyHomeDesigner.dll. [10:17:13 TRACE SMAPI] (CP) Hello Kitty Furniture (from Mods\Hello Kitty Furniture\[CP] Hello Kitty Furniture, ID: otohime.CP.HKF) [content pack]... [10:17:13 TRACE SMAPI] (FF) Hello Kitty Furniture (from Mods\Hello Kitty Furniture\[FF] Hello Kitty Furniture, ID: otohime.FF.HKF) [content pack]... [10:17:13 TRACE SMAPI] Horse Overhaul (from Mods\HorseOverhaul\HorseOverhaul.dll, ID: Goldenrevolver.HorseOverhaul, assembly version: 1.0.0)... [10:17:13 TRACE SMAPI] Rewrote HorseOverhaul.dll to fix ArgUtility.TryGet method... [10:17:13 TRACE SMAPI] Detected game patcher in assembly HorseOverhaul.dll. [10:17:14 TRACE SMAPI] Instant Grow Trees (from Mods\InstantGrowTrees\InstantGrowTrees.dll, ID: cantorsdust.InstantGrowTrees, assembly version: 1.6.6)... [10:17:14 TRACE SMAPI] LadderLocator (from Mods\LadderLocator\LadderLocator.dll, ID: ChaosEnergy.LadderLocator, assembly version: 1.5.2)... [10:17:14 TRACE SMAPI] Rewrote LadderLocator.dll to fix 32-bit architecture... [10:17:14 TRACE SMAPI] Let's Move It (from Mods\LetsMoveIt\LetsMoveIt.dll, ID: Exblosis.LetsMoveIt, assembly version: 0.6.5)... [10:17:14 TRACE SMAPI] Lookup Anything (from Mods\LookupAnything\LookupAnything.dll, ID: Pathoschild.LookupAnything, assembly version: 1.46.0)... [10:17:15 TRACE SMAPI] Movie Theater Options (from Mods\MovieTheaterOptions_1.0.5\MovieTheaterOptions.dll, ID: Dragoon23.MovieTheaterOptions, assembly version: 1.0.0)... [10:17:15 TRACE SMAPI] Detected game patcher in assembly MovieTheaterOptions.dll. [10:17:15 TRACE SMAPI] No More Lag (from Mods\No More Lag\No More Lag.dll, ID: NoNameKz.NoMoreLag, assembly version: 1.0.0)... [10:17:15 TRACE SMAPI] Rewrote No More Lag.dll to fix Game1.currentSeason (field => property)... [10:17:16 TRACE SMAPI] Noclip Mode (from Mods\NoclipMode\NoclipMode.dll, ID: Pathoschild.NoclipMode, assembly version: 1.3.15)... [10:17:16 TRACE SMAPI] (CP) Orangeblossom's Furniture Catalogue (from Mods\[CP] Orangeblossom's Furniture Catalog, ID: OB7.FurniCatalogue) [content pack]... [10:17:16 TRACE SMAPI] (CP) Orangeblossom's Basic Dining Set (from Mods\Orangeblossom's Basic Dining Set\[CP] Orangeblossom's Basic Dining Set, ID: OB7.bds) [content pack]... [10:17:16 TRACE SMAPI] PC's Rattan Furniture (from Mods\PC's Rattan Furniture, ID: PC.RattanFurniture) [content pack]... [10:17:16 TRACE SMAPI] BFAV Peacock (from Mods\Peacocks\[CP] Peacocks, ID: Syanide.BFAVPeacock) [content pack]... [10:17:16 TRACE SMAPI] Penguins (from Mods\Penguin\[CP] Penguin, ID: NukaColaPrime.penguin) [content pack]... [10:17:16 TRACE SMAPI] PFMAutomate (from Mods\PFMAutomate\PFMAutomate.dll, ID: Digus.PFMAutomate, assembly version: 1.0.0)... [10:17:16 TRACE SMAPI] Detected game patcher in assembly PFMAutomate.dll. [10:17:16 TRACE SMAPI] (AT)Prophet's Dining Set (from Mods\Prophet's Dining Set\[AT] Prophet's Dining Room, ID: Prophet.DiningSetAT) [content pack]... [10:17:16 TRACE SMAPI] Prophet's Dining Set (from Mods\Prophet's Dining Set\[CP] Prophet's Dining Room, ID: Prophet.DiningSet) [content pack]... [10:17:16 TRACE SMAPI] Puffins (from Mods\Puffins\[CP] Puffins, ID: starmops.puffins) [content pack]... [10:17:16 TRACE SMAPI] Recatch Legendary Fish (from Mods\RecatchLegendaryFish\RecatchLegendaryFish.dll, ID: cantorsdust.RecatchLegendaryFish, assembly version: 1.8.5)... [10:17:16 TRACE SMAPI] Save Backup (from Mods\SaveBackup\SaveBackup.dll, ID: SMAPI.SaveBackup, assembly version: 4.1.6)... [10:17:17 TRACE SMAPI] Shop Tile Framework (from Mods\ShopTileFramework\ShopTileFramework.dll, ID: Cherry.ShopTileFramework, assembly version: 1.0.10)... [10:17:17 TRACE SMAPI] Detected game patcher in assembly ShopTileFramework.dll. [10:17:17 TRACE SMAPI] SkullCavernElevator (from Mods\SkullCavernElevator\SkullCavernElevator.dll, ID: SkullCavernElevator, assembly version: 1.6.0)... [10:17:17 TRACE SMAPI] (BFAV) SWANS by DRIJUCE (from Mods\Swans by DRIJUCE\[CP] Swans, ID: DRIJUCE.Swan) [content pack]... [10:17:18 TRACE SMAPI] Tractor Mod (from Mods\TractorMod\TractorMod.dll, ID: Pathoschild.TractorMod, assembly version: 4.20.0)... [10:17:18 TRACE SMAPI] Unique Children (from Mods\UniqueChildren\UniqueChildren.dll, ID: shaklin.uniquechildren, assembly version: 3.9.0)... [10:17:18 TRACE SMAPI] Unique Children Talk (from Mods\UniqueChildren Talk\UniqueChildren Talk.dll, ID: shaklin.uniquechildrentalk, assembly version: 2.6.0)... [10:17:18 TRACE SMAPI] (FTM) Walk to the Desert Redux (from Mods\Walk to the Desert Redux 1.3.3\[FTM] WTDR, ID: Tarniyar.FTM.WalkToDesert) [content pack]... [10:17:18 TRACE SMAPI] Wear More Rings (from Mods\WearMoreRings\WearMoreRings.dll, ID: bcmpinc.WearMoreRings, assembly version: 7.6.0)... [10:17:18 TRACE SMAPI] Detected game patcher in assembly WearMoreRings.dll. [10:17:18 TRACE SMAPI] (AT)Yomi's Customized Furniture Sharing (from Mods\Yomi's Customized Furniture Sharing\[AT]Yomi's Customized Furniture Sharing, ID: AT.Yomi_Customized_Furniture_Sharing) [content pack]... [10:17:18 TRACE SMAPI] (CP)Yomi's Customized Kitchen Sharing (from Mods\Yomi's Customized Furniture Sharing\[CP]Yomi's Customized Kitchen Sharing, ID: Yomi.Customized.Kitchen.Sharing) [content pack]... [10:17:18 TRACE SMAPI] (AT) Bog's Mushroom Tree Recolors by Luny (from Mods\[AT] Bog's Mushroom Tree Recolors by Luny, ID: Luny.bogsmushroomtreerecolors) [content pack]... [10:17:18 TRACE SMAPI] (AT) Nano's Retro Style Furniture (from Mods\[AT] Nano's Retro Style Furniture, ID: RetroStyle.Furniture.Nano) [content pack]... [10:17:18 TRACE SMAPI] Soren's Botanical Wallpaper for AT (from Mods\[AT] Soren's Botanical Wallpaper, ID: soren.AT.botanicalwalls) [content pack]... [10:17:18 TRACE SMAPI] (BL) Desert (from Mods\[BL] Desert, ID: hootless.BLDesert) [content pack]... [10:17:18 TRACE SMAPI] Basic Floors (from Mods\[CP] Basic Wallpaper & Flooring\[CP] Basic Floors, ID: ob7.basicfloors) [content pack]... [10:17:18 TRACE SMAPI] Basic Wallpapers (from Mods\[CP] Basic Wallpaper & Flooring\[CP] Basic Wallpapers, ID: ob7.basicwalls) [content pack]... [10:17:18 TRACE SMAPI] (CP) Better Honey Mead (from Mods\[CP] Better Honey Mead, ID: NCarigon.BetterHoneyMeadCP) [content pack]... [10:17:18 TRACE SMAPI] (CP) Bigger Easter Eggs (from Mods\[CP] Bigger Easter Eggs, ID: CP.EoW.EasterEggs) [content pack]... [10:17:18 TRACE SMAPI] Cani da tartufo (from Mods\[CP] Cani da Tartufo, ID: Kana.CaniDaTartufo) [content pack]... [10:17:18 TRACE SMAPI] CC Unique Horses (from Mods\[CP] CC's Unique Horses, ID: CC.Horses) [content pack]... [10:17:18 TRACE SMAPI] Ellie's Dig Spot (from Mods\[CP] Ellie's Dig Spot, ID: EllieBellaLuna.DigSpot) [content pack]... [10:17:18 TRACE SMAPI] Foxbloom Seeds (from Mods\[CP] Foxbloom Seeds, ID: CrypticHaze.FoxbloomSeeds) [content pack]... [10:17:18 TRACE SMAPI] Hidden Crop Recipes (from Mods\[CP] Hidden Crop Recipes, ID: cosmicRetribution.HiddenCropRecipes) [content pack]... [10:17:18 TRACE SMAPI] Jen's Mega Coop and Barn (from Mods\[CP] Jen's Mega Coop and Barn, ID: jenf1.megacoopbarn) [content pack]... [10:17:18 TRACE SMAPI] Lumisteria's Furniture (from Mods\[CP] Lumisteria Furniture, ID: Lumisteria.Furniture) [content pack]... [10:17:18 TRACE SMAPI] Lurking in the Dark (from Mods\[CP] Lurking in the Dark, ID: 7thAxis.LitD.CP) [content pack]... [10:17:18 TRACE SMAPI] Movie Theater Furniture and Decorations (from Mods\[CP] Movie Theater Furniture, ID: FarmerBeans.MovieTheaterCP) [content pack]... [10:17:18 TRACE SMAPI] Ridgeside Village - Extra Music (from Mods\[CP] Music of Ridgeside Village, ID: Rafseazz.RSVSAATExtra) [content pack]... [10:17:18 TRACE SMAPI] PlatinumCats' Paintings (from Mods\[CP] PlatinumCats' Painting, ID: PC.Paintings) [content pack]... [10:17:18 TRACE SMAPI] Prophet's Furniture Catalogue (from Mods\[CP] Prophet's Catalogue, ID: Prophet.Catalogue) [content pack]... [10:17:18 TRACE SMAPI] Prophet's Kitchen (from Mods\[CP] Prophet's Kitchen, ID: Prophet.Kitchen) [content pack]... [10:17:18 TRACE SMAPI] Marnie Immersive (from Mods\[CP] Ranch Expansion\[CP] Immersive Marnie, ID: Lemurkat.MarnieRanchPack.CP) [content pack]... [10:17:18 TRACE SMAPI] Jas expansion (from Mods\[CP] Ranch Expansion\[CP] Jas Expansion, ID: Lemurkat.JasRanchPack.CP) [content pack]... [10:17:18 TRACE SMAPI] Red-Crowned Crane Barn Animals (from Mods\[CP] Red-Crowned Crane Barn Animals, ID: NMZ.RCBA) [content pack]... [10:17:18 TRACE SMAPI] Rosa's Cruelty free Meat (from Mods\[CP] Rosa's Cruelty Free Meat (1.1.3), ID: Roseloves109.RosasCruelfreeMeat) [content pack]... [10:17:18 TRACE SMAPI] SD's Totoro Cannoli - Secret Woods (from Mods\[CP] SD's Totoro Cannoli - Secret Woods, ID: sashaldystauns.totorocannoli) [content pack]... [10:17:18 TRACE SMAPI] Sweeter than Pomegranates (from Mods\[CP] Sweeter Pomegranates\SweeterPom, ID: ClairesStoryofSeasons.SweeterthanPomegrenates) [content pack]... [10:17:18 TRACE SMAPI] Wonderful-Watermelons (from Mods\[CP] Wonderful Watermelons\[CP] Wonderful Watermelons, ID: queenkaelin.Wonderful-Watermelons) [content pack]... [10:17:18 TRACE SMAPI] Giant Crop Texture Modification (from Mods\[CP]Giant Crop Texture Modification, ID: GiantCropTextureModification) [content pack]... [10:17:18 TRACE SMAPI] unicorns (from Mods\[CP]Unicorn Barn, ID: Roszpunka1990.Unicorns) [content pack]... [10:17:18 TRACE SMAPI] (AT)floor and wall (from Mods\[CP]Z's custom furniture from Jiaojiao\[AT]Floor and wall, ID: Z.sCsfaw) [content pack]... [10:17:18 TRACE SMAPI] (CP)Z's custom furniture from Jiaojiao (from Mods\[CP]Z's custom furniture from Jiaojiao\[CP]furniture, ID: Z.s-custom-furniture) [content pack]... [10:17:18 TRACE SMAPI] (FF) Playroom and Nursery Furniture (from Mods\[FF] Playroom and Nursery Furniture, ID: Ignifex.Kid.Furniture) [content pack]... [10:17:18 TRACE SMAPI] Magic Beans (from Mods\[JA] Magic Beans, ID: Vincott.MagicBeans) [content pack]... [10:17:18 TRACE SMAPI] Yilisnow fruit (from Mods\[JA]Yilisnow Fruit, ID: yili.yilisnowfruit) [content pack]... [10:17:18 TRACE SMAPI] CustomCompanionVoid (from Mods\[NPC] Lavril\[CC] Void, ID: Arknir27.VoidCC) [content pack]... [10:17:18 TRACE SMAPI] Lavril - East Scarp NPC (King's Raid) (from Mods\[NPC] Lavril\[CP] Lavril, ID: Arknir27.Lavril) [content pack]... [10:17:18 TRACE SMAPI] Yilisnow fruit (from Mods\[PFM]Yilisnow Fruit PFM, ID: yili.yilisnowfruitPFM) [content pack]... [10:17:18 INFO SMAPI] Loaded 63 mods: [10:17:18 INFO SMAPI] (DLL) Downtown Zuzu 0.9.4 by Zuzu Development Team | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP. [10:17:18 INFO SMAPI] Adjust Baby Chance 1.1.1 by f4iTh | Allows the player to edit the chance of being asked the pregnancy question. [10:17:18 INFO SMAPI] Alternative Textures 8.0.0 by PeacefulEnd | Framework which allows the usage of different textures for placeable items in Stardew Valley. [10:17:18 INFO SMAPI] AutoAnimalDoors 4.2.0 by Aaron Taggart | Open and close the doors automatically for your animals. [10:17:18 INFO SMAPI] Automate 2.3.0 by Pathoschild | Lets you automate crafting machines, fruit trees, and more by connecting them to chests. [10:17:18 INFO SMAPI] AutomaticGates 2.5.4 by Rakiin aKa ScheKaa | Opens and closes gates automatically [10:17:18 INFO SMAPI] Better Beehouses 2.1.2 by Tlitookilakin | Improves bee houses [10:17:18 INFO SMAPI] Better Honey Mead 1.0.6 by NCarigon | Allows flavored honey to brew into flavored mead. [10:17:18 INFO SMAPI] Better Ranching 2.0.5 by Urbanyeti | Prevents failed milk/shear attempts and displays when animals can be milked/sheared and petted. [10:17:18 INFO SMAPI] Better Truffles 1.0.4 by temisthem | Pigs can dig for truffles in tall grass. [10:17:18 INFO SMAPI] Big Fridge 1.3.2 by AlanBF | Add a bigger type of fridge and give fridges a color picker [10:17:18 INFO SMAPI] Bigger Backpack 7.3.0 by spacechase0, yoseiri, bcmpinc | Adds another backpack size. [10:17:18 INFO SMAPI] Breed Like Rabbits 2: Procreation Boogaloo 1.1.2 by f4iTh | Rabbits now breed like they're supposed to. [10:17:18 INFO SMAPI] Bus Locations (1.6 fix by Sean) 1.2.2-unofficial.1-Xytronix by nanzington | A framework that lets modders dynamically add new locations for the bus to go to. [10:17:18 INFO SMAPI] Buy Recipes 2.1.1-unofficial.3 by Denifia | Buy recipes you don't know from the SMAPI console or Pierre's store!. [10:17:18 INFO SMAPI] Calcifer 0.1.0 by sophie | Core mod and various utilities. [10:17:18 INFO SMAPI] Chests Anywhere 1.25.0 by Pathoschild | Access your chests from anywhere and organize them your way. [10:17:18 INFO SMAPI] CJB Cheats Menu 1.37.0 by CJBok and Pathoschild | Simple in-game cheats menu! [10:17:18 INFO SMAPI] CJB Item Spawner 2.5.0 by CJBok and Pathoschild | Simple in-game item spawner! [10:17:18 INFO SMAPI] Console Commands 4.1.6 by SMAPI | Adds SMAPI console commands that let you manipulate the game. [10:17:18 INFO SMAPI] Content Patcher 2.4.4 by Pathoschild | Loads content packs which edit game data, images, and maps without changing the game files. [10:17:18 INFO SMAPI] Convenient Inventory 1.5.2 by gaussfire | Adds convenience features to the player's inventory, such as quick stack to nearby chests and favorited items. [10:17:18 INFO SMAPI] Cooperative Egg Hunt 0.1.0 by aedenthorn | Cooperative Egg Hunt. [10:17:18 INFO SMAPI] Custom Companions 5.0.0 by PeacefulEnd | Framework for creating custom entities that can be spawned on maps or follow you around in Stardew Valley. [10:17:18 INFO SMAPI] Deluxe Grabber Redux 1.6 1.9.2 by Nykal145 | Allows use of autograbber for harvesting crops, slime balls, fruit trees, bushes, forageable items, and artifact spots. [10:17:18 INFO SMAPI] Destroyable Bushes 1.4.5 by Esca | Allows the player to destroy bushes with an axe. [10:17:18 INFO SMAPI] East Scarp C# 2.4.13 by atravita | ES C# component [10:17:18 INFO SMAPI] Easy Island Puzzle 1.0.0 by MindMeltMax | Too lazy too actually crack this code [10:17:18 INFO SMAPI] Event Lookup 0.2.9 by shekurika | Allows event lookup in an ingame menu or console. Also adds an ingame display of currently available heart events [10:17:18 INFO SMAPI] Expanded Preconditions Utility 1.0.2-alpha.20240225 by Cherry | A condition checking system designed for use by other mods, in the format of event preconditions [10:17:18 INFO SMAPI] Farm Type Manager 1.23.0 by Esca | Allows custom spawning of content from each farm type: forage, large objects, ore, and monsters [10:17:18 INFO SMAPI] FarmComputerPlus 1.5.2 by Boebie | Adds more information to the Farm Computer. [10:17:18 INFO SMAPI] Fast Animations 1.13.4 by Pathoschild | Speeds up many animations in the game (configurable). [10:17:18 INFO SMAPI] Furniture Framework 2.4.1 by leroymilo | Allows a Content Pack to create highly customized Furniture [10:17:18 INFO SMAPI] Generic Mod Config Menu 1.14.0 by spacechase0 | Adds an in-game UI to edit other mods' config options (for mods which support it). [10:17:18 INFO SMAPI] Happy Home Designer 2.2.0 by tlitookilakin | A mod that enhances the decorating experience by overhauling the furniture & wallpaper catalogues. [10:17:18 INFO SMAPI] Horse Overhaul 1.5.9 by Goldenrevolver | Thin horse with saddle bags. Give your horse pets, food and water for friendship and increased speed. [10:17:18 INFO SMAPI] Instant Grow Trees 1.6.6 by cantorsdust and Pathoschild | Makes trees grow instantly overnight if they have enough space. [10:17:18 INFO SMAPI] Json Assets 1.11.9 by spacechase0 | Lets content packs add custom content to the game. [10:17:18 INFO SMAPI] LadderLocator 1.5.2 by ChaosEnergy | Finds ladders and ores in the mines. [10:17:18 INFO SMAPI] Let's Move It 0.6.5 by Exblosis | Move everything with the press of a button. [10:17:18 INFO SMAPI] Lookup Anything 1.46.0 by Pathoschild | View metadata about anything by pressing a button. [10:17:18 INFO SMAPI] Mail Framework Mod 1.18.0 by Digus | Utility classes to send mail in the game. [10:17:18 INFO SMAPI] Mapping Extensions and Extra Properties (MEEP) 2.4.1 by DecidedlyHuman | Extra map features and tile/map properties to spice up your custom maps. [10:17:18 INFO SMAPI] Movie Theater Options 1.0.5 by Dragoon23 | More Movie Theater Options. [10:17:18 INFO SMAPI] No More Lag 1.0.2 by NoNameKz | A mod designed to improve performance by optimizing asset loading and memory management [10:17:18 INFO SMAPI] Noclip Mode 1.3.15 by Pathoschild | Press a key to enable noclip mode (which lets you walk through anything). [10:17:18 INFO SMAPI] NPC Map Locations 3.2.0 by Bouhm | Shows NPCs and farmers on a modified map page for accurate tracking. [10:17:18 INFO SMAPI] PFMAutomate 1.5.0 by Digus | Integrate Producer Framework Mod to Automate [10:17:18 INFO SMAPI] Producer Framework Mod 1.9.6 by Digus | Framework to add rules to produce objects or change the vanilla rules. [10:17:18 INFO SMAPI] PyTK Lite 1.24.0 by Platonymous | Platonymous Toolkit (Lite Version) [10:17:18 INFO SMAPI] Recatch Legendary Fish 1.8.5 by cantorsdust and Pathoschild | Lets you catch legendary fish again and again. [10:17:18 INFO SMAPI] Ridgeside Village (SMAPI component) 2.5.16 by Rafseazz | Ridgeside Village SMAPI and Harmony Component [10:17:18 INFO SMAPI] Save Backup 4.1.6 by SMAPI | Automatically backs up all your saves once per day into its folder. [10:17:18 INFO SMAPI] Shop Tile Framework 1.0.10-alpha.20241104 by Cherry | Define new shops as custom tile properties [10:17:18 INFO SMAPI] SkullCavernElevator 1.6.2 by lestoph | Elevator for the Skull Cavern [10:17:18 INFO SMAPI] SpaceCore 1.26.1 by spacechase0 | The space-iest of cores. (Framework mod) [10:17:18 INFO SMAPI] Stardew Valley Expanded 1.15.4 by FlashShifter, Esca, super-aardvark, and kittycatcasey | Adds coded elements to the game [10:17:18 INFO SMAPI] StardewHack 7.4.0 by bcmpinc | Transpilation library used by my other mods. Doesn't do much on its own. [10:17:18 INFO SMAPI] Tractor Mod 4.20.0 by Pathoschild | Lets you buy a tractor to more efficiently work with crops, clear twigs and rocks, etc. [10:17:18 INFO SMAPI] Unique Children 3.9.0 by Shaklin | Unique Sprites for each Child [10:17:18 INFO SMAPI] Unique Children Talk 2.7.0 by Shaklin | Talk to your Children [10:17:18 INFO SMAPI] Wear More Rings 7.6.0 by bcmpinc | Adds additional ring slots to your inventory. [10:17:18 INFO SMAPI] Loaded 80 content packs: [10:17:18 INFO SMAPI] (AT) Bog's Mushroom Tree Recolors by Luny 1.0.0 by Luny | for Alternative Textures | Multiple recolors of the mushroom tree from Bog's Witchy Foliage [10:17:18 INFO SMAPI] (AT) Nano's Retro Style Furniture 1.1.0 by Nano_NotRobot | for Alternative Textures | Retro style furnitures [10:17:18 INFO SMAPI] (AT)floor and wall 1.0.0 by Jiaojiao | for Alternative Textures | Z's’’ [10:17:18 INFO SMAPI] (AT)Prophet's Dining Set 1.1.0 by Prophet | for Alternative Textures | Prophet's dining set [10:17:18 INFO SMAPI] (AT)Yomi's Customized Furniture Sharing 1.0.0 by Yomi | for Alternative Textures | Yomi's Customized Furniture Sharing [10:17:18 INFO SMAPI] (BFAV) SWANS by DRIJUCE 1.0.5 by DRIJUCE ~ BFAV2CP | for Content Patcher | Swans as new animals with new products. [10:17:18 INFO SMAPI] (BL) Desert 1.0.5 by Hootless | for Bus Locations (1.6 fix by Sean) | Example content pack for BusLocations, which adds the Desert as a destination. [10:17:18 INFO SMAPI] (BL) Downtown Zuzu 0.9.4 by Zuzu Development Team | for Bus Locations (1.6 fix by Sean) | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP. [10:17:18 INFO SMAPI] (CC) Downtown Zuzu 0.9.4 by Zuzu Development Team | for Custom Companions | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP. [10:17:18 INFO SMAPI] (CP) Better Honey Mead 1.0.6 by NCarigon | for Content Patcher | Allows flavored honey to brew into flavored mead. [10:17:18 INFO SMAPI] (CP) Bigger Easter Eggs 1.0.0 by Emissaryofwind | for Content Patcher | Bigger eggs for the egg hunt [10:17:18 INFO SMAPI] (CP) Downtown Zuzu 0.9.4 by Zuzu Development Team | for Content Patcher | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP. [10:17:18 INFO SMAPI] (CP) East Scarp 2.4.13 by LemurKat | for Content Patcher | Adds an area east of town. [10:17:18 INFO SMAPI] (CP) Hello Kitty Furniture 1.0.0 by otohimexoxo | for Content Patcher [10:17:18 INFO SMAPI] (CP) Orangeblossom's Basic Dining Set 1.0.0 by orangeblossom | for Content Patcher | Dining set. [10:17:18 INFO SMAPI] (CP) Orangeblossom's Furniture Catalogue 1.0.2 by orangeblossom | for Content Patcher | Bedroom furniture. [10:17:18 INFO SMAPI] (CP) Walk to the Desert Redux 1.3.3 by Tarniyar & Aeywoo | for Content Patcher | Walk to the Desert Redux adds a way for you to walk to the Calico Desert. [10:17:18 INFO SMAPI] (CP)Yomi's Customized Kitchen Sharing 1.0.0 by Yomi | for Content Patcher | Yomi's Customized Kitchen Sharing [10:17:18 INFO SMAPI] (CP)Z's custom furniture from Jiaojiao 1.0.0 by Jiaojiao | for Content Patcher | Decorative furniture [10:17:18 INFO SMAPI] (FF) Hello Kitty Furniture 1.0.0 by otohimexoxo | for Furniture Framework [10:17:18 INFO SMAPI] (FF) Playroom and Nursery Furniture 1.0.2 by Ignifex | for Furniture Framework | A mod which you can add furniture for your baby's nursery and your kid's playroom [10:17:18 INFO SMAPI] (FTM) Downtown Zuzu 0.9.4 by Zuzu Development Team | for Farm Type Manager | FTM for Downtown Zuzu [10:17:18 INFO SMAPI] (FTM) Walk to the Desert Redux 1.3.3 by Tarniyar & Aeywoo | for Farm Type Manager | Adds more varied foraging items to the new Custom Maps [10:17:18 INFO SMAPI] (MFM) Downtown Zuzu 0.9.4 by Zuzu Development Team | for Mail Framework Mod | Adds a medium location that is supposed to be the outskirts of Zuzu City. It runs via BusLocations and CP. [10:17:18 INFO SMAPI] (TS) Downtown Zuzu 0.9.4 by Zuzu Development Team | for | TrainStation for Downtown Zuzu [10:17:18 INFO SMAPI] Basic Floors 1.0.0 by orangeblossom | for Content Patcher | floors [10:17:18 INFO SMAPI] Basic Wallpapers 1.0.0 by orangeblossom | for Content Patcher | wallpaper [10:17:18 INFO SMAPI] BFAV Golden Goose 1.0.4 by MythicPhoenix ~ BFAV2CP | for Content Patcher | Adds geese as coop animals using BFAV. [10:17:18 INFO SMAPI] BFAV Peacock 1.0.6 by Syanide23 ~ BFAV2CP | for Content Patcher | Adds peacocks to the barn. [10:17:18 INFO SMAPI] Bonster's Walls and Floors 1.0.0 by Bonster | for Content Patcher | Adds walls and floors to the game. [10:17:18 INFO SMAPI] Cani da tartufo 1.0.0 by Kana | for Content Patcher | Aggiunge i cani da tartufo. [10:17:18 INFO SMAPI] CC Unique Horses 2.0.0 by cajcbell | for Content Patcher | choose a unique horse for a unique farmer [10:17:18 INFO SMAPI] CustomCompanionVoid 2.2.0 by Arknir27 | for Custom Companions | Adds a haunted bunny doll to accompany a certain ghost girl. [10:17:18 INFO SMAPI] DaisyNiko's Tilesheets 1.9.1 by DaisyNiko | for Content Patcher [10:17:18 INFO SMAPI] Earthy Recolour 1.4.3 by DaisyNiko | for Content Patcher [10:17:18 INFO SMAPI] East Scarp NPCs 2.4.13 by Lemurkat | for Content Patcher | Adds Dr Jacob, Eloise, Aideen, Rosa and more! [10:17:18 INFO SMAPI] Ellie's Dig Spot 1.0.0 by EllieBellaLuna | for Content Patcher | Replaces the dig spot with an "X" marks the spot. [10:17:18 INFO SMAPI] Extra Museum Space 1.1.4 by RaffieJohn | for Content Patcher | Adds more space to the Museum. [10:17:18 INFO SMAPI] Family 1.0.0 by Br1ghtEy3s | for Content Patcher | Forms connection between Leo and Emily's parrot [10:17:18 INFO SMAPI] Forage Settings East Scarp 2.4.13 by Lemurkat | for Farm Type Manager | Controls forage and monsters in East Scarp [10:17:18 INFO SMAPI] Foxbloom Seeds 1.0.0 by CrypticHaze | for Content Patcher | Adds Foxbloom as a crop. [10:17:18 INFO SMAPI] Giant Crop Texture Modification 1.1.0 by Rubberbark | for Content Patcher | Adjusted the appearance of the giant crop, based on the original version. [10:17:18 INFO SMAPI] Grampleton Fields 1.15.0 by FlashShifter | for Content Patcher | Adds Grampleton Fields to the game, expansive flatlands residing between Pelican Town and the city of Grampleton. [10:17:18 INFO SMAPI] Grandpa's Farm 1.15.1 by FlashShifter | for Content Patcher | A medium sized farm map for Stardew Valley Expanded. [10:17:18 INFO SMAPI] Grandpa's Farm Forage Locations 1.15.1 by FlashShifter | for Farm Type Manager | A farm map for Stardew Valley Expanded. [10:17:18 INFO SMAPI] Hidden Crop Recipes 1.0.0 by cosmicRetribution | for Content Patcher | Adds some cooking recipes using the new crops that can be found in 1.6. [10:17:18 INFO SMAPI] Jas expansion 1.5.8 by Lemurkat | for Content Patcher | Additional events, dialogue and story for Jas [10:17:18 INFO SMAPI] Jen's Mega Coop and Barn 1.4.2 by jenf1 | for Content Patcher | Adds Mega Coop and Mega Barn upgrades, increasing maximum animal capacity to 24. [10:17:18 INFO SMAPI] Juliet, Jessie and Lodging House 1.5.6 by Lemurkat | for Content Patcher | Adds the NPC's Juliet and Jessie, plus their House and More! [10:17:18 INFO SMAPI] Lavril - East Scarp NPC (King's Raid) 2.2.0 by Arknir27 | for Content Patcher | Adds a lonely ghost girl to the abandoned orchard in East Scarp [10:17:18 INFO SMAPI] Lumisteria Tilesheets - Indoor 1.4.0 by Lumisteria | for Content Patcher | Custom Tilesheets for other mods to use. Don't include the tilesheets in your mod. [10:17:18 INFO SMAPI] Lumisteria Tilesheets - Outdoor 1.4.0 by Lumisteria | for Content Patcher | Custom Tilesheets for other mods to use. Don't include the tilesheets in your mod. [10:17:18 INFO SMAPI] Lumisteria's Furniture 1.0.0 by Lumisteria | for Content Patcher | A custom set of furniture matching some vanilla ones. Conversion by Elizabeth. [10:17:18 INFO SMAPI] Lurking in the Dark 2.1.18 by 7thAxis | for Content Patcher | Adds a new shadow guy NPC for East Scarp. [10:17:18 INFO SMAPI] Magic Beans 1.0.2 by vincott | for Json Assets | Hit the road, Jack [10:17:18 INFO SMAPI] Marnie Immersive 1.5.8 by Lemurkat | for Content Patcher | Overhaul of dialogue and cut scenes for Marnie [10:17:18 INFO SMAPI] Movie Theater Furniture and Decorations 1.0.0 by FarmerBeans | for Content Patcher | Adds Movie Theater furniture with its own catalog you can buy from the Traveling Cart [10:17:18 INFO SMAPI] PC's Rattan Furniture 1.1.0 by PlatinumCats | for Content Patcher | A collection of rattan furniture by PlatinumCats. [10:17:18 INFO SMAPI] Penguins 1.0.3 by NukaColaPrime silvermoonchan | for Content Patcher | Adds penguins as a coop animal [10:17:18 INFO SMAPI] PlatinumCats' Paintings 1.1.0 by PlatinumCats | for Content Patcher | A collection of paintings. [10:17:18 INFO SMAPI] Prophet's Dining Set 1.1.0 by Prophet | for Content Patcher | Prophet's dining set [10:17:18 INFO SMAPI] Prophet's Furniture Catalogue 1.0.0 by Prophet | for Content Patcher | A catalogue for all of Prophet's furniture mods. [10:17:18 INFO SMAPI] Prophet's Kitchen 1.2.0 by Prophet | for Content Patcher | A Cozy Kitchen. [10:17:18 INFO SMAPI] Puffins 1.0.1 by starmops silvermoonchan | for Content Patcher | Adds puffins as coop animals. [10:17:18 INFO SMAPI] Pusheen Plushies 1.0.0 by otohimexoxo | for Content Patcher | Adds Pusheen plushies to the game! [10:17:18 INFO SMAPI] Red-Crowned Crane Barn Animals 1.1.0 by Unamazement | for Content Patcher | Adds cranes as barn animals that drop eggs and feathers. [10:17:18 INFO SMAPI] Ridgeside Village - Extra Music 2.5.9 by Rafseazz | for Content Patcher | Adds Extra Custom Music to Ridgeside Village. [10:17:18 INFO SMAPI] Ridgeside Village (Content Patcher component) 2.5.16 by Rafseazz | for Content Patcher | Adds Ridgeside Village to the game. A Stardew Valley Expansion mod. [10:17:18 INFO SMAPI] Ridgeside Village (Custom Companions component) 2.5.16 by Rafseazz | for Custom Companions | Custom Companions pack for Ridgeside Village. [10:17:18 INFO SMAPI] Ridgeside Village (Farm Type Manager component) 2.5.16 by Rafseazz | for Farm Type Manager | Adds forage and monsters to Ridgeside Village. [10:17:18 INFO SMAPI] Rosa's Cruelty free Meat 1.1.3 by Roseloves109 | for Content Patcher | Adds Seeds allow you to grow Meat, Eggs, and Milk [10:17:18 INFO SMAPI] SD's Totoro Cannoli - Secret Woods 1.0.0 by Sashaldystauns | for Content Patcher | Replace the Secret Woods statue with a standing Totoro holding his iconic umbrella. Enjoy Totoro’s whimsical presence as you explore the Secret Woods. [10:17:18 INFO SMAPI] Soren's Botanical Wallpaper for AT 1.0.0 by egelska | for Alternative Textures | Wall textures. [10:17:18 INFO SMAPI] Stardew Valley Expanded 1.15.4 by FlashShifter | for Content Patcher | An expansive fanmade mod for ConcernedApe's Stardew Valley. [10:17:18 INFO SMAPI] Stardew Valley Expanded Farm Type Manager 1.15.4 by FlashShifter | for Farm Type Manager | This FTM pack is for SVE! [10:17:18 INFO SMAPI] Sweeter than Pomegranates 1.0.0 by ClairesStoryofSeasons | for Content Patcher | A mod that enhances Elliott's marriage dialogue, making him a more realistic partner by incorporating additional lines, deeper personality traits, non-canon lore, and suggestive elements to make interactions with him feel more authentic and engaging. [10:17:18 INFO SMAPI] unicorns 1.2.0 by Roszpunka1990 | for Content Patcher | Adds Unicorns adults and babies as farm animals using Content Patcher. [10:17:18 INFO SMAPI] Wonderful-Watermelons 1.0.0 by queenkaelin | for Json Assets | Adds Watermelons to Stardew Valley [10:17:18 INFO SMAPI] Yilisnow fruit 1.4.0 by Yililusiours | for Json Assets | Adding a new kind of fruit growing in winter for JsonAssets. [10:17:18 INFO SMAPI] Yilisnow fruit 1.4.0 by Yililusiours | for Producer Framework Mod | Adding a new kind of fruit growing in winter for JsonAssets. [10:17:18 ERROR SMAPI] Skipped mods [10:17:18 ERROR SMAPI] -------------------------------------------------- [10:17:18 ERROR SMAPI] These mods could not be added to your game. [10:17:18 ERROR SMAPI] - Train Station 1.1.1 because it's no longer compatible. Please check for a new version at https://smapi.io/mods [10:17:18 WARN SMAPI] Changed save serializer [10:17:18 WARN SMAPI] -------------------------------------------------- [10:17:18 WARN SMAPI] These mods change the save serializer. They may corrupt your save files, or make them unusable if [10:17:18 WARN SMAPI] you uninstall these mods. [10:17:18 WARN SMAPI] - SpaceCore [10:17:18 INFO SMAPI] Patched game code [10:17:18 INFO SMAPI] -------------------------------------------------- [10:17:18 INFO SMAPI] These mods directly change the game code. They're more likely to cause errors or bugs in-game; if [10:17:18 INFO SMAPI] your game has issues, try removing these first. Otherwise you can ignore this warning. [10:17:18 INFO SMAPI] - (DLL) Downtown Zuzu [10:17:18 INFO SMAPI] - Adjust Baby Chance [10:17:18 INFO SMAPI] - Alternative Textures [10:17:18 INFO SMAPI] - Better Beehouses [10:17:18 INFO SMAPI] - Better Honey Mead [10:17:18 INFO SMAPI] - Better Truffles [10:17:18 INFO SMAPI] - Big Fridge [10:17:18 INFO SMAPI] - Bigger Backpack [10:17:18 INFO SMAPI] - Calcifer [10:17:18 INFO SMAPI] - Convenient Inventory [10:17:18 INFO SMAPI] - Cooperative Egg Hunt [10:17:18 INFO SMAPI] - Custom Companions [10:17:18 INFO SMAPI] - Destroyable Bushes [10:17:18 INFO SMAPI] - East Scarp C# [10:17:18 INFO SMAPI] - Easy Island Puzzle [10:17:18 INFO SMAPI] - Farm Type Manager [10:17:18 INFO SMAPI] - Furniture Framework [10:17:18 INFO SMAPI] - Happy Home Designer [10:17:18 INFO SMAPI] - Horse Overhaul [10:17:18 INFO SMAPI] - Json Assets [10:17:18 INFO SMAPI] - Mail Framework Mod [10:17:18 INFO SMAPI] - Mapping Extensions and Extra Properties (MEEP) [10:17:18 INFO SMAPI] - Movie Theater Options [10:17:18 INFO SMAPI] - PFMAutomate [10:17:18 INFO SMAPI] - Producer Framework Mod [10:17:18 INFO SMAPI] - PyTK Lite [10:17:18 INFO SMAPI] - Ridgeside Village (SMAPI component) [10:17:18 INFO SMAPI] - Shop Tile Framework [10:17:18 INFO SMAPI] - SpaceCore [10:17:18 INFO SMAPI] - Stardew Valley Expanded [10:17:18 INFO SMAPI] - StardewHack [10:17:18 INFO SMAPI] - Wear More Rings [10:17:18 TRACE SMAPI] Direct console access [10:17:18 TRACE SMAPI] -------------------------------------------------- [10:17:18 TRACE SMAPI] These mods access the SMAPI console window directly. This is more fragile, and their output may not [10:17:18 TRACE SMAPI] be logged by SMAPI. [10:17:18 TRACE SMAPI] - SpaceCore [10:17:18 DEBUG SMAPI] No update keys [10:17:18 DEBUG SMAPI] -------------------------------------------------- [10:17:18 DEBUG SMAPI] These mods have no update keys in their manifest. SMAPI may not notify you about updates for these [10:17:18 DEBUG SMAPI] mods. Consider notifying the mod authors about this problem. [10:17:18 DEBUG SMAPI] - (AT) Bog's Mushroom Tree Recolors by Luny [10:17:18 DEBUG SMAPI] - (AT)floor and wall [10:17:18 DEBUG SMAPI] - (AT)Prophet's Dining Set [10:17:18 DEBUG SMAPI] - (AT)Yomi's Customized Furniture Sharing [10:17:18 DEBUG SMAPI] - (CP) Bigger Easter Eggs [10:17:18 DEBUG SMAPI] - (CP) Hello Kitty Furniture [10:17:18 DEBUG SMAPI] - (CP)Yomi's Customized Kitchen Sharing [10:17:18 DEBUG SMAPI] - (CP)Z's custom furniture from Jiaojiao [10:17:18 DEBUG SMAPI] - (DLL) Downtown Zuzu [10:17:18 DEBUG SMAPI] - Basic Floors [10:17:18 DEBUG SMAPI] - Basic Wallpapers [10:17:18 DEBUG SMAPI] - Calcifer [10:17:18 DEBUG SMAPI] - Cani da tartufo [10:17:18 DEBUG SMAPI] - East Scarp C# [10:17:18 DEBUG SMAPI] - Ellie's Dig Spot [10:17:18 DEBUG SMAPI] - Family [10:17:18 DEBUG SMAPI] - Giant Crop Texture Modification [10:17:18 DEBUG SMAPI] - Jas expansion [10:17:18 DEBUG SMAPI] - Prophet's Dining Set [10:17:18 DEBUG SMAPI] - Prophet's Furniture Catalogue [10:17:18 DEBUG SMAPI] - Prophet's Kitchen [10:17:18 DEBUG SMAPI] - Soren's Botanical Wallpaper for AT [10:17:18 DEBUG SMAPI] - Sweeter than Pomegranates [10:17:18 DEBUG SMAPI] - Wonderful-Watermelons [10:17:21 DEBUG SMAPI] Launching mods... [10:17:21 TRACE SMAPI] Found mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker). [10:17:21 TRACE SMAPI] Found mod-provided API (ContentPatcher.Framework.ContentPatcherAPI). [10:17:22 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlaySound'. [10:17:22 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ShowHudMessage'. [10:17:22 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_PlayEvent'. [10:17:22 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_DamageCurrentFarmer'. [10:17:22 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ApplyBuff'. [10:17:22 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_OpenGuidebook'. [10:17:22 TRACE game] Registered event command: damageFarmer [10:17:22 TRACE game] Registered event command: giveHat [10:17:22 TRACE game] Registered event command: setDating [10:17:22 TRACE game] Registered event command: setEngaged [10:17:22 TRACE game] Registered event command: totemWarpEffect [10:17:22 TRACE game] Registered event command: setActorScale [10:17:22 TRACE game] Registered event command: cycleActorColors [10:17:22 TRACE game] Registered event command: flash [10:17:22 TRACE game] Registered event command: setRaining [10:17:22 TRACE game] Registered event command: screenShake [10:17:22 TRACE game] Registered event command: setZoom [10:17:22 TRACE game] Registered event command: smoothZoom [10:17:22 TRACE game] Registered event command: switchEventFull [10:17:22 TRACE game] Registered event command: reSetUpCharacters [10:17:22 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemUsed. [10:17:22 TRACE game] Registered trigger type for Data/Triggers: spacechase0.SpaceCore_OnItemEaten. [10:17:22 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_TriggerSpawnGroup'. [10:17:22 TRACE game] Registered trigger action handler 'spacechase0.SpaceCore_ClearSetPiecesFromSpawnable'. [10:17:22 TRACE SpaceCore] NPC.draw: inserting mul at 36 [10:17:22 TRACE SpaceCore] NPC.draw: inserting mul at 42 [10:17:22 TRACE SpaceCore] NPC.draw: inserting mul at 47 [10:17:22 TRACE SpaceCore] NPC.draw: replacing Color.White at 139 [10:17:22 TRACE SpaceCore] NPC.draw: replacing Color.White at 277 [10:17:22 TRACE SpaceCore] NPC.draw: inserting vec2 mul at 303 [10:17:22 TRACE SpaceCore] NPC.draw: replacing SpriteBatch.Draw at 324 [10:17:22 TRACE SpaceCore] NPC.DrawBreathing: replacing Color.White at 283 [10:17:22 TRACE SpaceCore] NPC.DrawBreathing: inserting vec2 mul/add at 308 [10:17:22 TRACE SpaceCore] NPC.DrawBreathing: replacing Draw at 329 [10:17:22 TRACE SpaceCore] Found crafting recipe constructor in Void layoutRecipes(System.Collections.Generic.List`1[System.String])! [10:17:22 TRACE SpaceCore] Found first ldloc.s for ClickableTextureComponent in Void layoutRecipes(System.Collections.Generic.List`1[System.String]); storing potential override w/ recipeLocal=StardewValley.CraftingRecipe (9) [10:17:22 TRACE SpaceCore] Found crafting recipe constructor in System.String createDescription(System.String)! [10:17:23 TRACE SMAPI] Found mod-provided API (SpaceCore.Api). [10:17:23 TRACE SMAPI] Found mod-provided API (JsonAssets.Api). [10:17:23 TRACE game] Registered trigger action handler 'spacechase0.GenericModConfigMenu_OpenModConfig'. [10:17:23 TRACE SMAPI] Found mod-provided API (AlternativeTextures.Framework.Interfaces.API.Api). [10:17:24 TRACE SMAPI] Found mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI). [10:17:24 TRACE SMAPI] Found mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi). [10:17:24 DEBUG Better Beehouses] Starting up... [10:17:24 TRACE SMAPI] Found mod-provided API (BetterBeehouses.API). [10:17:24 TRACE SMAPI] Found mod-provided API (BetterRanching.BetterRanchingApi). [10:17:24 INFO StardewHack] Loaded StardewHack library v7.4.0 using Harmony v2.2.2.0. [10:17:24 DEBUG Bigger Backpack] Applying bytecode patches for spacechase0.BiggerBackpack. [10:17:24 TRACE Bigger Backpack] Applying patch JunimoNoteMenu_setUpMenu to Void setUpMenu(Int32, System.Collections.Generic.Dictionary`2[System.Int32,System.Boolean[]]) in StardewValley.Menus.JunimoNoteMenu. [10:17:24 TRACE Bigger Backpack] Applying patch ShippingMenu_ctor to Void .ctor(highlightThisItem, Boolean, Boolean, Int32, Int32, Int32, StardewValley.Menus.ItemExitBehavior, Boolean) in StardewValley.Menus.MenuWithInventory. [10:17:24 TRACE Bigger Backpack] Applying patch ShopMenu_drawCurrency to Void drawCurrency(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu. [10:17:24 TRACE Bigger Backpack] Applying patch ShopMenu_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu. [10:17:24 TRACE Bigger Backpack] Applying patch ShopMenu_Initialize to Void Initialize(Int32, OnPurchaseDelegate, System.Func`2[StardewValley.ISalable,System.Boolean], Boolean) in StardewValley.Menus.ShopMenu. [10:17:24 TRACE Bigger Backpack] Applying patch CraftingPage_ctor to Void .ctor(Int32, Int32, Int32, Int32, Boolean, Boolean, System.Collections.Generic.List`1[StardewValley.Inventories.IInventory]) in StardewValley.Menus.CraftingPage. [10:17:24 TRACE Bigger Backpack] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage. [10:17:24 TRACE Bigger Backpack] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage. [10:17:24 TRACE Bigger Backpack] Applying patch GameLocation_answerDialogueAction to Boolean answerDialogueAction(System.String, System.String[]) in StardewValley.GameLocation. [10:17:24 TRACE Bigger Backpack] Applying patch GameLocation_performAction to Boolean performAction(System.String[], StardewValley.Farmer, xTile.Dimensions.Location) in StardewValley.GameLocation. [10:17:24 TRACE Bigger Backpack] Applying patch SpecialItem_getTemporarySpriteForHoldingUp to StardewValley.TemporaryAnimatedSprite getTemporarySpriteForHoldingUp(Microsoft.Xna.Framework.Vector2) in StardewValley.Objects.SpecialItem. [10:17:24 TRACE Bigger Backpack] Applying patch SeedShop_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Locations.SeedShop. [10:17:24 TRACE Bus Locations (1.6 fix by Sean)] Reading content pack: (BL) Downtown Zuzu 0.9.4 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Downtown-Zuzu-main\[BL] Downtown Zuzu [10:17:24 TRACE Bus Locations (1.6 fix by Sean)] Reading content pack: (BL) Desert 1.0.5 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[BL] Desert [10:17:24 TRACE Calcifer] Patching methods. [10:17:24 TRACE SMAPI] Found mod-provided API (Pathoschild.Stardew.ChestsAnywhere.Framework.ChestsAnywhereApi). [10:17:24 TRACE CJB Cheats Menu] Started with menu key O. [10:17:24 TRACE CJB Item Spawner] Started with menu key I, reclaim trash can price disabled. [10:17:24 TRACE SMAPI] Found mod-provided API (CustomCompanions.Framework.Interfaces.API.Api). [10:17:24 INFO PyTK Lite] Using PyTK Lite [10:17:24 TRACE SMAPI] Found mod-provided API (DeluxeGrabberRedux.ModApi). [10:17:24 TRACE (DLL) Downtown Zuzu] (no translation:template.start) [10:17:24 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_DisableFurniturePickup": postfixing 3 implementations of SDV method "Furniture.canBeRemoved(Farmer)". [10:17:25 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_InstantKillImmunity": prefixing SDV method "HungryFrogCompanion.tongueReachedMonster". [10:17:25 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "GameLocation.isCollidingPosition". [10:17:25 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": prefixing SDV method "Monster.findPlayer". [10:17:25 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_OptimizeMonsterCode": postfixing SDV method "Monster.findPlayer". [10:17:25 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_StunImmunity": prefixing SDV method "DebuffingProjectile.behaviorOnCollisionWithMonster". [10:17:25 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_ToggleExtraLoot": postfixing 12 implementations of SDV method "Monster.getExtraDropitems()". [10:17:25 TRACE Farm Type Manager] Applying Harmony patch "HarmonyPatch_UpdateCursorOverPlacedItem": postfixing SDV method "Utility.canGrabSomethingFromHere(int, int, Farmer)". [10:17:25 TRACE SMAPI] Found mod-provided API (MailFrameworkMod.Api.MailFrameworkModApi). [10:17:25 INFO Stardew Valley Expanded] Starting Installation Checker... [10:17:25 INFO Stardew Valley Expanded] (Installation Checker provided by shekurika and moe) [10:17:25 TRACE Stardew Valley Expanded] Number of dependencies to check: 5 [10:17:25 TRACE Stardew Valley Expanded] InstallationChecker checking SMAPI... [10:17:25 TRACE Stardew Valley Expanded] SMAPI is loaded and up to date. [10:17:25 TRACE Stardew Valley Expanded] InstallationChecker checking Content Patcher... [10:17:25 TRACE Stardew Valley Expanded] Content Patcher is loaded and up to date. [10:17:25 TRACE Stardew Valley Expanded] InstallationChecker checking Farm Type Manager (FTM)... [10:17:25 TRACE Stardew Valley Expanded] Farm Type Manager (FTM) is loaded and up to date. [10:17:25 TRACE Stardew Valley Expanded] InstallationChecker checking [CP] Stardew Valley Expanded... [10:17:25 TRACE Stardew Valley Expanded] [CP] Stardew Valley Expanded is loaded and up to date. [10:17:25 TRACE Stardew Valley Expanded] InstallationChecker checking [FTM] Stardew Valley Expanded... [10:17:25 TRACE Stardew Valley Expanded] [FTM] Stardew Valley Expanded is loaded and up to date. [10:17:25 TRACE Stardew Valley Expanded] Number of missing mods: 0 [10:17:25 TRACE Stardew Valley Expanded] Number of out of date mods: 0 [10:17:25 INFO Stardew Valley Expanded] Installation check completed. Everything seems fine! [10:17:25 TRACE Stardew Valley Expanded] Replacing sound cue "AmbientLocationSounds.engine" with a wrapper for volume control. [10:17:25 TRACE game] Registered event command: SVE_BadlandsDeath [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "DisableShadowAttacks": postfixing SDV method "AdventureGuild.killListLine(string, int, int)". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony Patch: HarmonyPatch_Mountain [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_CustomFishPondColors": postfixing SDV method "FishPond.doFishSpecificWaterColoring()". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCrops()". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalCropsReadyForHarvest()". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalUnwateredCrops()". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalOpenHoeDirt()". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FarmComputerLocations": postfixing SDV method "Farm.getTotalGreenhouseCropsReadyForHarvest()". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_PiggyBank": postfixing SDV method "Object_checkForAction(Farmer, bool)". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixDesertBusWarp": transpiling SDV method "Desert.resetLocalState()". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DesertSecretNoteTile": prefixing SDV method "Desert.checkForBuriedItem(int, int, bool, bool, Farmer)". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DesertFishingItems": postfixing SDV method "Desert.getFish". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": prefixing SDV method "Event.initiateGrangeJudging()". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_CustomGrangeJudging": postfixing SDV method "Event.interpretGrangeResults()". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": postfixing SDV method "MovieTheater.checkAction(Location, Rectangle, Farmer)". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_MovieTheaterNPCs": transpiling SDV method "Utility.CheckForCharacterAtTile(Vector2, Farmer)". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_DestroyableBushesSVE": postfixing SDV method "Bush.isDestroyable(GameLocation, Vector2)". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_TMXLLoadMapFacingDirection": prefixing SDV method "Game1.warpFarmer(LocationRequest, int, int, int)". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_UntimedSpecialOrders": postfixing SDV method "SpecialOrders.IsTimedQuest()". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Forest.showCommunityUpgradeShortcuts()". [10:17:25 TRACE Stardew Valley Expanded] Applying Harmony patch "HarmonyPatch_FixCommunityShortcuts": transpiling SDV method "Beach.showCommunityUpgradeShortcuts(GameLocation, bool)". [10:17:25 TRACE game] Registered event command: addColouredSlime [10:17:25 TRACE Ridgeside Village (SMAPI component)] Number of dependencies to check: 5 [10:17:25 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking SMAPI... [10:17:25 TRACE Ridgeside Village (SMAPI component)] SMAPI is out of date: False [10:17:25 TRACE Ridgeside Village (SMAPI component)] SMAPI is loaded and up to date. [10:17:25 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking Content Patcher... [10:17:25 TRACE Ridgeside Village (SMAPI component)] Content Patcher: Local version (2.4.4) is older than required version (2.0.0): False [10:17:25 TRACE Ridgeside Village (SMAPI component)] Content Patcher is loaded and up to date. [10:17:25 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking SpaceCore... [10:17:25 TRACE Ridgeside Village (SMAPI component)] SpaceCore: Local version (1.26.1) is older than required version (1.19.0): False [10:17:25 TRACE Ridgeside Village (SMAPI component)] SpaceCore is loaded and up to date. [10:17:25 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking Custom Companions... [10:17:25 TRACE Ridgeside Village (SMAPI component)] Custom Companions: Local version (5.0.0) is older than required version (4.1.1): False [10:17:25 TRACE Ridgeside Village (SMAPI component)] Custom Companions is loaded and up to date. [10:17:25 TRACE Ridgeside Village (SMAPI component)] InstallationChecker checking Farm Type Manager (FTM)... [10:17:25 TRACE Ridgeside Village (SMAPI component)] Farm Type Manager (FTM): Local version (1.23.0) is older than required version (1.17.0): False [10:17:25 TRACE Ridgeside Village (SMAPI component)] Farm Type Manager (FTM) is loaded and up to date. [10:17:25 TRACE Ridgeside Village (SMAPI component)] Number of missing mods: 0 [10:17:25 TRACE Ridgeside Village (SMAPI component)] Number of out of date mods: 0 [10:17:25 WARN Ridgeside Village (SMAPI component)] RSV's extra music add-on is no longer needed in this version of the main mod. You may delete the music add-on mod. [10:17:25 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Animations". [10:17:25 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Backgrounds". [10:17:25 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Dateables. [10:17:25 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "GameMenu_ChangeTab_PostFix. [10:17:25 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Rings. [10:17:25 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch from "SummitFarm". [10:17:25 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch from "TreasureItems". [10:17:25 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "UntimedSO" prefixing SDV method. [10:17:25 TRACE Ridgeside Village (SMAPI component)] Applying Harmony Patch "Music". [10:17:25 TRACE Furniture Framework] Patching Prefix for Furniture.draw [10:17:25 TRACE Furniture Framework] Patching Prefix for Furniture.drawAtNonTileSpot [10:17:25 TRACE Furniture Framework] Patching Prefix for Furniture.rotate [10:17:25 TRACE Furniture Framework] Patching Prefix for Furniture.updateRotation [10:17:25 TRACE Furniture Framework] Patching Prefix for Furniture.clicked [10:17:25 TRACE Furniture Framework] Patching Transpiler for Furniture.drawInMenu [10:17:25 TRACE Furniture Framework] Patching Transpiler for Furniture.canBeRemoved [10:17:25 TRACE Furniture Framework] Patching Transpiler for Furniture.GetOneCopyFrom [10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.GetFurnitureInstance [10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.GetSeatPositions [10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.GetSittingDirection [10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.IntersectsForCollision [10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.canBePlacedHere [10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.AllowPlacementOnThisTile [10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.checkForAction [10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.updateWhenCurrentLocation [10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.isGroundFurniture [10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.isPassable [10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.loadDescription [10:17:25 TRACE Furniture Framework] Patching Postfix for Furniture.addLights [10:17:25 TRACE Furniture Framework] Patching Postfix for StorageFurniture.updateWhenCurrentLocation [10:17:25 TRACE Furniture Framework] Patching Postfix for TV.getScreenPosition [10:17:25 TRACE Furniture Framework] Patching Postfix for TV.getScreenSizeModifier [10:17:25 TRACE Furniture Framework] Patching Prefix for BedFurniture.draw [10:17:25 TRACE Furniture Framework] Patching Postfix for BedFurniture.IntersectsForCollision [10:17:25 TRACE Furniture Framework] Patching Postfix for BedFurniture.GetBedSpot [10:17:25 TRACE Furniture Framework] Patching Postfix for BedFurniture.DoesTileHaveProperty [10:17:26 TRACE Furniture Framework] Patching Postfix for BedFurniture.canBeRemoved [10:17:26 TRACE Furniture Framework] Patching Prefix for FishTankFurniture.draw [10:17:26 TRACE Furniture Framework] Patching Postfix for FishTankFurniture.checkForAction [10:17:26 TRACE Furniture Framework] Patching Postfix for FishTankFurniture.updateWhenCurrentLocation [10:17:26 TRACE Furniture Framework] Patching Postfix for FishTankFurniture.GetTankBounds [10:17:26 TRACE Furniture Framework] Patching Postfix for GameLocation.getObjectAt [10:17:26 TRACE Furniture Framework] Patching Postfix for GameLocation.isObjectAt [10:17:26 TRACE Furniture Framework] Patching Transpiler for GameLocation.LowPriorityLeftClick [10:17:26 TRACE Furniture Framework] Patching Transpiler for GameLocation.checkAction [10:17:26 TRACE Furniture Framework] Patching Postfix for Farmer.getDrawLayer [10:17:26 TRACE Furniture Framework] Patching Transpiler for Game1.DrawLighting [10:17:26 TRACE Bigger Backpack] Applying patch GameLocation_answerDialogueAction to Boolean answerDialogueAction(System.String, System.String[]) in StardewValley.GameLocation. [10:17:26 TRACE Bigger Backpack] Applying patch GameLocation_performAction to Boolean performAction(System.String[], StardewValley.Farmer, xTile.Dimensions.Location) in StardewValley.GameLocation. [10:17:26 INFO No More Lag] No More Lag mod initializing... [10:17:26 DEBUG No More Lag] Configuration initialized successfully [10:17:26 DEBUG No More Lag] World not ready, deferring manager initialization [10:17:26 DEBUG No More Lag] Registering event handlers... [10:17:26 DEBUG No More Lag] Event handlers registered successfully [10:17:26 DEBUG No More Lag] Console commands registered successfully [10:17:26 INFO No More Lag] Mod initialized successfully. Detailed logs: True [10:17:26 TRACE Save Backup] Already backed up today. [10:17:26 INFO Shop Tile Framework] Adding Content Packs... [10:17:26 TRACE SMAPI] Found mod-provided API (ShopTileFramework.Framework.Apis.ShopTileFrameworkApi). [10:17:26 TRACE Tractor Mod] Requested cache invalidation for 'Data/Buildings'. [10:17:26 TRACE SMAPI] Invalidated 0 cache entries. [10:17:26 DEBUG Wear More Rings] Applying bytecode patches for bcmpinc.WearMoreRings. [10:17:26 TRACE Wear More Rings] Applying patch ForgeMenu_CreateButtons to Void _CreateButtons() in StardewValley.Menus.ForgeMenu. [10:17:26 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage. [10:17:26 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage. [10:17:26 TRACE Bigger Backpack] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage. [10:17:26 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage. [10:17:26 TRACE Bigger Backpack] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage. [10:17:26 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage. [10:17:26 DEBUG SMAPI] Mods loaded and ready! [10:17:26 TRACE SMAPI] Checking for known software conflicts... [10:17:26 TRACE SMAPI] None found! [10:17:26 TRACE SMAPI] Checking for updates... [10:17:26 TRACE Event Lookup] Loading Data/BigCraftables [10:17:27 TRACE SMAPI] Big Fridge edited Data/BigCraftables. [10:17:27 TRACE SMAPI] Better Beehouses edited Data/BigCraftables. [10:17:27 TRACE Event Lookup] Loading Data/Objects [10:17:27 TRACE SMAPI] Happy Home Designer edited Data/Objects. [10:17:27 TRACE SMAPI] Better Beehouses edited Data/Objects. [10:17:27 TRACE SMAPI] Movie Theater Options edited Data/Objects. [10:17:27 TRACE SMAPI] Horse Overhaul edited Data/Objects. [10:17:27 TRACE Event Lookup] Loading Data/Crops [10:17:27 TRACE Event Lookup] Loading Data/Characters [10:17:27 TRACE Event Lookup] Loading Data/Pants [10:17:27 TRACE Event Lookup] Loading Data/Shirts [10:17:27 TRACE Event Lookup] Loading Data/Tools [10:17:27 TRACE SMAPI] Happy Home Designer edited Data/Tools. [10:17:27 TRACE Event Lookup] Loading Data/Weapons [10:17:27 TRACE Event Lookup] Loading Data/Achievements [10:17:27 TRACE Event Lookup] Loading Data/Buildings [10:17:27 TRACE SMAPI] Tractor Mod edited Data/Buildings. [10:17:27 TRACE Event Lookup] Loading Data/FarmAnimals [10:17:27 TRACE Event Lookup] Loading Data/FloorsAndPaths [10:17:27 TRACE Event Lookup] Loading Data/FruitTrees [10:17:27 TRACE Event Lookup] Loading Data/Locations [10:17:27 TRACE Event Lookup] Loading Data/Furniture [10:17:27 TRACE SMAPI] Happy Home Designer edited Data/Furniture. [10:17:27 TRACE SMAPI] Furniture Framework edited Data/Furniture. [10:17:27 TRACE Event Lookup] Loading Data/Boots [10:17:27 TRACE Event Lookup] Loading Data/hats [10:17:27 TRACE Event Lookup] Loading Data/Mannequins [10:17:27 TRACE Event Lookup] Loading Data/Trinkets [10:17:27 TRACE Event Lookup] Loading Data/AdditionalWallpaperFlooring [10:17:27 TRACE Event Lookup] Loading Strings/Objects [10:17:27 TRACE Event Lookup] Loading Data/Machines [10:17:27 TRACE Event Lookup] Loading Strings/BigCraftables [10:17:27 TRACE SMAPI] Better Beehouses edited Data/Machines. [10:17:27 TRACE Event Lookup] Loading Data/Fish [10:17:27 TRACE SMAPI] Recatch Legendary Fish edited Data/Locations. [10:17:27 TRACE Event Lookup] Loading Data/LocationContexts [10:17:27 TRACE Event Lookup] Loading Data/Pets [10:17:27 TRACE Event Lookup] Loading Data/NPCGiftTastes [10:17:27 TRACE Event Lookup] Loading Data/CraftingRecipes [10:17:27 TRACE Event Lookup] Loading Data/CookingRecipes [10:17:27 TRACE Event Lookup] Loading Data/JukeboxTracks [10:17:27 TRACE Event Lookup] Loading LooseSprites/Concessions [10:17:27 TRACE Event Lookup] Loading LooseSprites/birds [10:17:27 TRACE Event Lookup] Loading LooseSprites/daybg [10:17:27 TRACE Event Lookup] Loading LooseSprites/nightbg [10:17:27 TRACE Event Lookup] Loading Maps/MenuTiles [10:17:27 TRACE Event Lookup] Loading Maps/MenuTilesUncolored [10:17:27 TRACE Event Lookup] Loading LooseSprites/Lighting/lantern [10:17:27 TRACE Event Lookup] Loading LooseSprites/Lighting/windowLight [10:17:27 TRACE Event Lookup] Loading LooseSprites/Lighting/sconceLight [10:17:27 TRACE Event Lookup] Loading LooseSprites/Lighting/greenLight [10:17:27 TRACE Event Lookup] Loading LooseSprites/Lighting/indoorWindowLight [10:17:27 TRACE Event Lookup] Loading LooseSprites/shadow [10:17:27 TRACE Event Lookup] Loading LooseSprites/Cursors [10:17:27 TRACE Event Lookup] Loading LooseSprites/Cursors2 [10:17:27 TRACE Event Lookup] Loading LooseSprites/Cursors_1_6 [10:17:27 TRACE Event Lookup] Loading LooseSprites/Giftbox [10:17:27 TRACE Event Lookup] Loading LooseSprites/ControllerMaps [10:17:27 TRACE Event Lookup] Loading TileSheets/animations [10:17:27 TRACE Event Lookup] Loading Maps/springobjects [10:17:27 TRACE Event Lookup] Loading TileSheets/Objects_2 [10:17:27 TRACE Event Lookup] Loading TileSheets/bobbers [10:17:27 TRACE Event Lookup] Loading TileSheets/crops [10:17:27 TRACE Event Lookup] Loading TileSheets/emotes [10:17:27 TRACE Event Lookup] Loading TileSheets/debris [10:17:27 TRACE Event Lookup] Loading TileSheets/Craftables [10:17:27 TRACE Event Lookup] Loading TileSheets/rain [10:17:27 TRACE Event Lookup] Loading TileSheets/BuffsIcons [10:17:27 TRACE Event Lookup] Loading TileSheets/weapons [10:17:27 TRACE Event Lookup] Loading Characters/Farmer/hairstyles [10:17:27 TRACE Event Lookup] Loading Characters/Farmer/shirts [10:17:27 TRACE Event Lookup] Loading Characters/Farmer/pants [10:17:27 TRACE Event Lookup] Loading Characters/Farmer/hats [10:17:27 TRACE Event Lookup] Loading Characters/Farmer/accessories [10:17:27 TRACE Event Lookup] Loading TileSheets/ChairTiles [10:17:27 TRACE Event Lookup] Loading LooseSprites/font_bold [10:17:27 TRACE Event Lookup] Loading LooseSprites/font_colored [10:17:27 TRACE Event Lookup] Loading TileSheets/Projectiles [10:17:27 TRACE Event Lookup] Loading Fonts/SpriteFont1 [10:17:27 TRACE SMAPI] SMAPI okay. [10:17:27 TRACE SMAPI] Checking for updates to 142 mods... [10:17:27 TRACE Event Lookup] Loading Fonts/SmallFont [10:17:27 TRACE Event Lookup] Loading Fonts/tinyFont [10:17:27 TRACE Event Lookup] Loading Strings/StringsFromCSFiles [10:17:27 TRACE Event Lookup] Loading Strings/Tools [10:17:27 TRACE Event Lookup] Loading Strings/Weapons [10:17:27 TRACE SpaceCore] PyTK is installed, but we couldn't notify it about serializer changes. PyTK serialization might not work correctly. Technical details: couldn't fetch its mod instance. [10:17:27 TRACE Event Lookup] Loading LooseSprites/PlayerStatusList [10:17:27 TRACE Event Lookup] Loading spacechase0.SpaceCore/Dungeons [10:17:27 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/Dungeons'. [10:17:27 TRACE Event Lookup] Loading Data/AudioChanges [10:17:27 TRACE SMAPI] Tractor Mod edited Data/AudioChanges. [10:17:27 TRACE SMAPI] Got update-check errors for some mods: (CP) East Scarp: The value '????' isn't a valid Nexus mod ID, must be an integer ID. (FTM) Walk to the Desert Redux: The value '???' isn't a valid Nexus mod ID, must be an integer ID. East Scarp NPCs: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Forage Settings East Scarp: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Grampleton Fields: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Grandpa's Farm Forage Locations: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Noclip Mode: The CurseForge mod with ID '1000622' has no valid versions. Ridgeside Village (Custom Companions component): The value '-1' isn't a valid Nexus mod ID, must be an integer ID. Ridgeside Village (Farm Type Manager component): The value '-1' isn't a valid Nexus mod ID, must be an integer ID. Ridgeside Village (SMAPI component): The value '-1' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded: The value '???' isn't a valid Nexus mod ID, must be an integer ID. Stardew Valley Expanded Farm Type Manager: The value '???' isn't a valid Nexus mod ID, must be an integer ID. [10:17:27 ALERT SMAPI] You can update 15 mods: [10:17:27 ALERT SMAPI] (BL) Desert 1.2.0: https://www.nexusmods.com/stardewvalley/mods/2905 (you have 1.0.5) [10:17:27 ALERT SMAPI] Automate 2.3.1: https://www.nexusmods.com/stardewvalley/mods/1063 (you have 2.3.0) [10:17:27 ALERT SMAPI] Chests Anywhere 1.25.1: https://www.nexusmods.com/stardewvalley/mods/518 (you have 1.25.0) [10:17:27 ALERT SMAPI] CJB Cheats Menu 1.37.1: https://www.nexusmods.com/stardewvalley/mods/4 (you have 1.37.0) [10:17:27 ALERT SMAPI] CJB Item Spawner 2.5.1: https://www.nexusmods.com/stardewvalley/mods/93 (you have 2.5.0) [10:17:27 ALERT SMAPI] Earthy Recolour 1.4.4: https://www.nexusmods.com/stardewvalley/mods/5255 (you have 1.4.3) [10:17:27 ALERT SMAPI] Fast Animations 1.13.5: https://www.nexusmods.com/stardewvalley/mods/1089 (you have 1.13.4) [10:17:27 ALERT SMAPI] Instant Grow Trees 1.6.7: https://www.nexusmods.com/stardewvalley/mods/173 (you have 1.6.6) [10:17:27 ALERT SMAPI] Lookup Anything 1.46.1: https://www.nexusmods.com/stardewvalley/mods/541 (you have 1.46.0) [10:17:27 ALERT SMAPI] Noclip Mode 1.3.16: https://www.nexusmods.com/stardewvalley/mods/3900 (you have 1.3.15) [10:17:27 ALERT SMAPI] NPC Map Locations 3.2.1: https://www.nexusmods.com/stardewvalley/mods/239 (you have 3.2.0) [10:17:27 ALERT SMAPI] PC's Rattan Furniture 1.2.0: https://www.nexusmods.com/stardewvalley/mods/27047 (you have 1.1.0) [10:17:27 ALERT SMAPI] Recatch Legendary Fish 1.8.7: https://www.nexusmods.com/stardewvalley/mods/172 (you have 1.8.5) [10:17:27 ALERT SMAPI] Tractor Mod 4.20.1: https://www.nexusmods.com/stardewvalley/mods/1401 (you have 4.20.0) [10:17:27 ALERT SMAPI] Train Station 1.2.0-alpha.20240306: https://www.nexusmods.com/stardewvalley/mods/6183 (you have 1.1.1) [10:17:27 TRACE game] setGameMode( 'titleScreenGameMode (0)' ) [10:17:27 TRACE Event Lookup] Loading Minigames/Clouds [10:17:27 TRACE Event Lookup] Loading Minigames/TitleButtons [10:17:27 TRACE SMAPI] Running on GPU: NVIDIA GeForce GT 1030/PCIe/SSE2 [10:17:28 TRACE game] Steam logged on: True [10:17:28 TRACE game] Initializing GalaxySDK [10:17:28 TRACE game] Requesting Steam app ticket [10:17:30 INFO SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage [10:17:30 TRACE Adjust Baby Chance] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:30 TRACE SpaceCore] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [10:17:30 TRACE SpaceCore] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:30 TRACE SpaceCore] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [10:17:30 TRACE Event Lookup] Loading Data/TriggerActions [10:17:30 TRACE Event Lookup] Loading spacechase0.SpaceCore/TextureOverrides [10:17:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TextureOverrides'. [10:17:30 TRACE Event Lookup] Loading spacechase0.SpaceCore/CraftingRecipeOverrides [10:17:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CraftingRecipeOverrides'. [10:17:30 TRACE Event Lookup] Loading spacechase0.SpaceCore/CookingRecipeOverrides [10:17:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CookingRecipeOverrides'. [10:17:30 TRACE Event Lookup] Loading spacechase0.SpaceCore/VirtualCurrencyData [10:17:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/VirtualCurrencyData'. [10:17:30 TRACE Event Lookup] Loading spacechase0.SpaceCore/WearableData [10:17:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/WearableData'. [10:17:30 TRACE Event Lookup] Loading spacechase0.SpaceCore/TriggerActionExtensionData [10:17:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/TriggerActionExtensionData'. [10:17:30 TRACE Json Assets] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility. [10:17:30 TRACE Json Assets] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [10:17:30 TRACE Json Assets] Accessed mod-provided API (JsonAssets.Api) for Json Assets. [10:17:30 TRACE Alternative Textures] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [10:17:30 DEBUG Alternative Textures] Successfully hooked into Pathoschild.ContentPatcher. [10:17:30 DEBUG Alternative Textures] Loading textures from pack: (AT)Prophet's Dining Set 1.1.0 by Prophet [10:17:30 TRACE Alternative Textures] [(AT)Prophet's Dining Set] finished loading in 0.19 seconds [10:17:30 DEBUG Alternative Textures] Loading textures from pack: (AT)Yomi's Customized Furniture Sharing 1.0.0 by Yomi [10:17:30 TRACE Alternative Textures] [(AT)Yomi's Customized Furniture Sharing] finished loading in 0.29 seconds [10:17:30 DEBUG Alternative Textures] Loading textures from pack: (AT) Bog's Mushroom Tree Recolors by Luny 1.0.0 by Luny [10:17:30 TRACE Alternative Textures] [(AT) Bog's Mushroom Tree Recolors by Luny] finished loading in 0.08 seconds [10:17:30 DEBUG Alternative Textures] Loading textures from pack: (AT) Nano's Retro Style Furniture 1.1.0 by Nano_NotRobot [10:17:32 TRACE Alternative Textures] [(AT) Nano's Retro Style Furniture] finished loading in 1.83 seconds [10:17:32 DEBUG Alternative Textures] Loading textures from pack: Soren's Botanical Wallpaper for AT 1.0.0 by egelska [10:17:32 TRACE Alternative Textures] [Soren's Botanical Wallpaper for AT] finished loading in 0.01 seconds [10:17:32 DEBUG Alternative Textures] Loading textures from pack: (AT)floor and wall 1.0.0 by Jiaojiao [10:17:32 TRACE Alternative Textures] [(AT)floor and wall] finished loading in 0.02 seconds [10:17:32 TRACE Alternative Textures] Requested cache invalidation for 'Data/AdditionalWallpaperFlooring'. [10:17:32 TRACE SMAPI] Invalidated 1 asset names (Data/AdditionalWallpaperFlooring). Propagated 0 core assets (). [10:17:32 TRACE Alternative Textures] Finished loading all content packs in 2.46 seconds [10:17:32 DEBUG Alternative Textures] Finished loading Alternative Textures content packs [10:17:32 TRACE Event Lookup] Loading AlternativeTextures/Tools/PaintBucket [10:17:32 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBucket'. [10:17:32 TRACE Event Lookup] Loading AlternativeTextures/Tools/Scissors [10:17:32 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Scissors'. [10:17:32 TRACE Event Lookup] Loading AlternativeTextures/Tools/SprayCan [10:17:32 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCan'. [10:17:32 TRACE Event Lookup] Loading AlternativeTextures/Tools/SprayCanRare [10:17:32 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/SprayCanRare'. [10:17:32 TRACE Event Lookup] Loading AlternativeTextures/Tools/PaintBrush_Empty [10:17:32 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Empty'. [10:17:32 TRACE Event Lookup] Loading AlternativeTextures/Tools/PaintBrush_Filled [10:17:32 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/PaintBrush_Filled'. [10:17:32 TRACE Event Lookup] Loading AlternativeTextures/Tools/Catalogue [10:17:32 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Tools/Catalogue'. [10:17:32 TRACE Alternative Textures] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:32 DEBUG Alternative Textures] Successfully hooked into spacechase0.GenericModConfigMenu. [10:17:32 INFO Generic Mod Config Menu] PeacefulEnd.AlternativeTextures (registering for PeacefulEnd.AlternativeTextures) is using deprecated code (RegisterLabel) that will break in a future version of GMCM. [10:17:32 TRACE AutoAnimalDoors] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:32 DEBUG AutoAnimalDoors] Generic Mod Config detected, initializing menu [10:17:32 TRACE Better Beehouses] Requested cache invalidation for 'Data/Machines'. [10:17:32 TRACE SMAPI] Invalidated 1 asset names (Data/Machines). Propagated 0 core assets (). [10:17:32 TRACE Better Beehouses] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:32 INFO Better Beehouses] Successfully removed beehouse control from PFM. [10:17:32 INFO Better Beehouses] Sucessfully applied all PFM patches. [10:17:32 TRACE Better Ranching] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:32 TRACE Better Truffles] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:32 TRACE Big Fridge] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:32 TRACE Bigger Backpack] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:32 TRACE Breed Like Rabbits 2: Procreation Boogaloo] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:32 TRACE Buy Recipes] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:32 TRACE game] Registered trigger type for Data/Triggers: sophie.Calcifer_FurnitureTriggered. [10:17:32 TRACE Chests Anywhere] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:32 TRACE CJB Cheats Menu] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:32 TRACE CJB Item Spawner] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:32 TRACE Bigger Backpack] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage. [10:17:32 TRACE Wear More Rings] Applying patch InventoryPage_ctor to Void .ctor(Int32, Int32, Int32, Int32) in StardewValley.Menus.InventoryPage. [10:17:32 TRACE Bigger Backpack] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage. [10:17:32 TRACE Wear More Rings] Applying patch InventoryPage_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.InventoryPage. [10:17:32 TRACE Wear More Rings] Applying patch InventoryPage_performHoverAction to Void performHoverAction(Int32, Int32) in StardewValley.Menus.InventoryPage. [10:17:32 TRACE Wear More Rings] Applying patch InventoryPage_receiveLeftClick to Void receiveLeftClick(Int32, Int32, Boolean) in StardewValley.Menus.InventoryPage. [10:17:33 ERROR Convenient Inventory] InventoryMenuPatches.RightClick_Transpiler could not find target instruction(s) in rightClick, so no changes were made. [10:17:33 TRACE Bigger Backpack] Applying patch ShopMenu_draw to Void draw(Microsoft.Xna.Framework.Graphics.SpriteBatch) in StardewValley.Menus.ShopMenu. [10:17:33 TRACE Convenient Inventory] Accessed mod-provided API (Pathoschild.Stardew.ChestsAnywhere.Framework.ChestsAnywhereApi) for Chests Anywhere. [10:17:33 TRACE Convenient Inventory] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:33 TRACE Cooperative Egg Hunt] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:33 TRACE Custom Companions] Accessed mod-provided API (JsonAssets.Api) for Json Assets. [10:17:33 DEBUG Custom Companions] Successfully hooked into spacechase0.JsonAssets. [10:17:33 TRACE Custom Companions] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [10:17:33 DEBUG Custom Companions] Successfully hooked into Pathoschild.ContentPatcher. [10:17:33 DEBUG Custom Companions] Loading companions from pack: (CC) Downtown Zuzu 0.9.4 by Zuzu Development Team [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Child1 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Child1' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Child2 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Child2' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Child3 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Child3' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Child4 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Child4' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Joja1 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Joja1' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Joja2 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Joja2' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Joja3 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Joja3' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Joja4 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Joja4' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man1 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man1' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man2 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man2' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man3 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man3' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man4 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man4' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man5 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man5' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man6 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Man6' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Pigeon [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Pigeon' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman1 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman1' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman2 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman2' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman3 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman3' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman4 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman4' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman5 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/DTZ.DowntownZuzuCC.Woman5' (for the '(CC) Downtown Zuzu' content pack). [10:17:33 TRACE Custom Companions] No summoning rings available from (CC) Downtown Zuzu, this may be intended [10:17:33 DEBUG Custom Companions] Loading companions from pack: Ridgeside Village (Custom Companions component) 2.5.16 by Rafseazz [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.BrownChicken [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.BrownChicken' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.BrownCow [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.BrownCow' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest1 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest1' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest10 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest10' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest2 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest2' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest3 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest3' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest4 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest4' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest5 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest5' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest6 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest6' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest7 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest7' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest8 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest8' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest9 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest9' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Howdy [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Howdy' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.MistFox [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.MistFox' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.MistFoxRing [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.MistFoxRing' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Spirit1 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Spirit1' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Spirit2 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Spirit2' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Spirit3 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Spirit3' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Spirit4 [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Spirit4' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.SpiritFox [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.SpiritFox' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.SpiritFoxRing [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.SpiritFoxRing' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.WanderingChicken [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.WanderingChicken' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.WhiteChicken [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.WhiteChicken' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.WhiteCow [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.WhiteCow' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:33 TRACE Custom Companions] No summoning rings available from Ridgeside Village (Custom Companions component), this may be intended [10:17:33 DEBUG Custom Companions] Loading companions from pack: CustomCompanionVoid 2.2.0 by Arknir27 [10:17:33 TRACE Event Lookup] Loading CustomCompanions/Companions/Arknir27.VoidCC.VoidSoul [10:17:33 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Arknir27.VoidCC.VoidSoul' (for the 'CustomCompanionVoid' content pack). [10:17:33 TRACE SMAPI] Json Assets created dynamic content pack 'Json Assets (fake content pack: (NPC) Lavril\(CC) Void)' (unique ID: 77d0ffe276bc42daafa0e6d100c490d7, path: [NPC] Lavril\[CC] Void). [10:17:33 TRACE SMAPI] Json Assets created dynamic content pack 'CustomCompanionVoid' (unique ID: CustomCompanionVoid, path: [NPC] Lavril\[CC] Void). [10:17:33 INFO Json Assets] CustomCompanionVoid 2.2.0 by Arknir27 - Adds a haunted bunny doll to accompany a certain ghost girl. [10:17:33 TRACE Deluxe Grabber Redux 1.6] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:33 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_BushesAreDestroyable": transpiling SDV method "Bush.performToolAction(Tool, int, Vector2)". [10:17:33 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_BushesAreDestroyable": postfixing SDV method "Bush.isDestroyable()". [10:17:33 TRACE Destroyable Bushes] Applying Harmony patch "HarmonyPatch_DestroyedBushBehavior": postfixing SDV method "Bush.performToolAction(Tool, int, Vector2)". [10:17:33 TRACE (DLL) Downtown Zuzu] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [10:17:33 TRACE Farm Type Manager] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:33 TRACE Farm Type Manager] Optional API found: Generic Mod Config Menu (GMCM). [10:17:33 TRACE Farm Type Manager] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility. [10:17:33 TRACE Farm Type Manager] API found: Expanded Preconditions Utility (EPU). [10:17:33 TRACE Farm Type Manager] API not found: Dynamic Game Assets (DGA). [10:17:33 TRACE Farm Type Manager] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [10:17:33 TRACE Farm Type Manager] API found: Content Patcher (CP). [10:17:33 TRACE Farm Type Manager] Mod not found: Monsters The Framework (MTF). [10:17:33 TRACE Farm Type Manager] Optional API not found: Item Extensions. [10:17:33 TRACE Mail Framework Mod] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility. [10:17:33 TRACE Bigger Backpack] Applying patch GameLocation_answerDialogueAction to Boolean answerDialogueAction(System.String, System.String[]) in StardewValley.GameLocation. [10:17:33 TRACE NPC Map Locations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:33 TRACE Ridgeside Village (SMAPI component)] Accessed mod-provided API (ContentPatcher.Framework.ContentPatcherAPI) for Content Patcher. [10:17:33 TRACE Ridgeside Village (SMAPI component)] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [10:17:33 TRACE Ridgeside Village (SMAPI component)] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:33 TRACE game] Registered event command: RSVShowImage [10:17:33 TRACE game] Registered event command: RSVStopShowImage [10:17:33 TRACE game] Registered precondition: rsvRidingHorse [10:17:33 TRACE Event Lookup] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:33 TRACE FarmComputerPlus] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:33 TRACE Fast Animations] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:33 DEBUG Furniture Framework] Loading Furniture Pack otohime.FF.HKF... [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkwindowpanes.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkwindowpanes2.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkwallbow.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkwallbow2.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/smallhk.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hksquish.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkballoon.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkchair.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkdoublebed.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkdresser.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkmedplush.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkheartlight.png [10:17:33 TRACE Furniture Framework] loaded texture at Content/LooseSprites/Lighting/indoorWindowLight.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkpainting.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkshelves.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hksinglebed.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hksofa.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkstatue.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkstool.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hktable.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkheadrug.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/roundhkrug.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/roundhkrug2.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkcake.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkshortcake.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkplant.png [10:17:33 TRACE Furniture Framework] loaded texture at assets/hkTV.png [10:17:33 DEBUG Furniture Framework] Loading Furniture Pack Ignifex.Kid.Furniture... [10:17:34 TRACE Furniture Framework] loaded texture at assets/NurseryKidFurniture.png [10:17:34 DEBUG Furniture Framework] Finished loading Furniture Types. [10:17:34 TRACE Furniture Framework] Requested cache invalidation for 'Data/Furniture'. [10:17:34 TRACE SMAPI] Invalidated 1 asset names (Data/Furniture). Propagated 1 core assets (Data/Furniture). [10:17:34 TRACE Furniture Framework] Requested cache invalidation for 'Data/Shops'. [10:17:34 TRACE SMAPI] Invalidated 0 cache entries. [10:17:34 TRACE Furniture Framework] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:34 WARN Furniture Framework] Furniture made with the Furniture Framework mod are not compatible with Alternative Textures. [10:17:34 WARN Furniture Framework] You can disable this message in the config of the Furniture Framework. [10:17:34 TRACE Happy Home Designer] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:34 ERROR Convenient Inventory] InventoryMenuPatches.RightClick_Transpiler could not find target instruction(s) in rightClick, so no changes were made. [10:17:34 DEBUG Happy Home Designer] Alternative Textures detected! Integrating... [10:17:34 DEBUG Happy Home Designer] Integration successful. [10:17:34 TRACE Horse Overhaul] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:34 TRACE Horse Overhaul] Accessed mod-provided API (BetterRanching.BetterRanchingApi) for Better Ranching. [10:17:34 TRACE Instant Grow Trees] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:34 TRACE LadderLocator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:34 TRACE Let's Move It] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:34 TRACE Lookup Anything] Accessed mod-provided API (ProducerFrameworkMod.Api.ProducerFrameworkModApi) for Producer Framework Mod. [10:17:34 TRACE Lookup Anything] Accessed mod-provided API (SpaceCore.Api) for SpaceCore. [10:17:34 TRACE Lookup Anything] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:34 TRACE Movie Theater Options] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:34 DEBUG No More Lag] Preloading essential assets... [10:17:34 DEBUG No More Lag] Preloading essential assets... [10:17:34 DEBUG No More Lag] Essential assets preloaded successfully [10:17:34 DEBUG No More Lag] Game launch optimization complete [10:17:34 DEBUG No More Lag] LogDebugInfo called - DetailedLogs enabled: True [10:17:34 INFO No More Lag] === No More Lag Status === [10:17:34 INFO No More Lag] Asset Cache Size: 0/100 [10:17:34 INFO No More Lag] Current FPS: Current: 0.0 | Avg: 0.0 [10:17:34 INFO No More Lag] Asset Loading Enabled: True [10:17:34 INFO No More Lag] Location Transitions Enabled: True [10:17:34 INFO No More Lag] Memory Usage: 938MB [10:17:34 INFO No More Lag] Performance Overlay: False [10:17:34 INFO No More Lag] === Performance Statistics === [10:17:34 INFO No More Lag] GameLaunch: 9ms [10:17:34 DEBUG No More Lag] Game launched event triggered [10:17:34 DEBUG No More Lag] Preloading essential assets... [10:17:34 DEBUG No More Lag] Preloading essential assets... [10:17:34 DEBUG No More Lag] Essential assets preloaded successfully [10:17:34 DEBUG No More Lag] Game launch optimization complete [10:17:34 DEBUG No More Lag] LogDebugInfo called - DetailedLogs enabled: True [10:17:34 INFO No More Lag] === No More Lag Status === [10:17:34 INFO No More Lag] Asset Cache Size: 0/100 [10:17:34 INFO No More Lag] Current FPS: Current: 0.0 | Avg: 0.0 [10:17:34 INFO No More Lag] Asset Loading Enabled: True [10:17:34 INFO No More Lag] Location Transitions Enabled: True [10:17:34 INFO No More Lag] Memory Usage: 938MB [10:17:34 INFO No More Lag] Performance Overlay: False [10:17:34 INFO No More Lag] === Performance Statistics === [10:17:34 INFO No More Lag] GameLaunch: 1ms [10:17:34 TRACE Noclip Mode] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:34 TRACE PFMAutomate] Accessed mod-provided API (Pathoschild.Stardew.Automate.Framework.AutomateAPI) for Automate. [10:17:34 TRACE Automate] Adding automation factory: PFMAutomate.Automate.ProducerFrameworkAutomationFactory, PFMAutomate, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null [10:17:34 TRACE Recatch Legendary Fish] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:34 TRACE Shop Tile Framework] Accessed mod-provided API (JsonAssets.Api) for Json Assets. [10:17:34 TRACE Shop Tile Framework] Accessed mod-provided API (ExpandedPreconditionsUtility.Framework.ConditionsChecker) for Expanded Preconditions Utility. [10:17:34 INFO Shop Tile Framework] BFAV API not detected. This is only an issue if you're using custom BFAV animals and a custom shop that's supposed to sell them, as custom animals will not appear in those shops. [10:17:34 TRACE SkullCavernElevator] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:34 TRACE Tractor Mod] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:34 TRACE Unique Children Talk] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:34 TRACE Wear More Rings] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:34 TRACE game] Signing into GalaxySDK [10:17:35 TRACE Content Patcher] Alternative Textures added 2 custom tokens with prefix 'PeacefulEnd.AlternativeTextures/': Textures, Tools. [10:17:35 TRACE Content Patcher] Custom Companions added a custom token with prefix 'PeacefulEnd.CustomCompanions/': Companions. [10:17:35 TRACE Content Patcher] Ridgeside Village (SMAPI component) added 22 custom tokens with prefix 'Rafseazz.RidgesideVillage/': BryleWeeklyVisitDays, Celebrant, CelebrantDisplayName, EasyIntroduction, EnableBetterBusStop, EnableOtherNPCsInCableCar, EnableRidgesideMusic, EnableTouristNPCs, ExpandedFestivalMaps, FoxbloomDay, FoxbloomSpawned, IreneTraveling, PoleAtBackwoods, ProgressiveStory, RepeatCableCarCutscene, RSVInstallDay, RSVNPCSAttendFestivals, SeasonalRSVMap, ShirtNameFromId, ShowVillagersOnMap, SpouseGender, ZayneWeeklyVisitDays. [10:17:35 TRACE Content Patcher] Json Assets added 36 custom tokens with prefix 'spacechase0.JsonAssets/': BigCraftableId, BigCraftableSpriteTilesheet, BigCraftableSpriteX, BigCraftableSpriteY, BootsId, BootsSpriteTilesheet, BootsSpriteX, BootsSpriteY, CropId, CropSpriteTilesheet, CropSpriteX, CropSpriteY, FruitTreeId, FruitTreeSpriteTilesheet, FruitTreeSpriteX, FruitTreeSpriteY, HatId, HatSpriteTilesheet, HatSpriteX, HatSpriteY, ObjectId, ObjectSpriteTilesheet, ObjectSpriteX, ObjectSpriteY, PantsId, PantsSpriteTilesheet, PantsSpriteX, PantsSpriteY, ShirtsId, ShirtsSpriteTilesheet, ShirtsSpriteX, ShirtsSpriteY, WeaponId, WeaponSpriteTilesheet, WeaponSpriteX, WeaponSpriteY. [10:17:35 TRACE Content Patcher] SpaceCore added 4 custom tokens with prefix 'spacechase0.SpaceCore/': BooksellerInTown, CurrentEventId, CurrentlyInEvent, QuestionsAsked. [10:17:35 INFO Content Patcher] Some content packs haven't been updated for Stardew Valley 1.6.0. Content Patcher will try to auto-migrate them, but compatibility isn't guaranteed. Affected content packs: - (CP)Yomi's Customized Kitchen Sharing - Basic Floors - Basic Wallpapers - DaisyNiko's Tilesheets - Ellie's Dig Spot For mod authors, see how to update a mod: https://smapi.io/cp-migrate. [10:17:35 TRACE game] Registered trigger action handler 'Pathoschild.ContentPatcher_MigrateIds'. [10:17:41 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:17:41 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest5 [10:17:41 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest5' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:41 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest5 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest9 [10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest9' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest9 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest1 [10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest1' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest1 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest3 [10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest3' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest3 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest8 [10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest8' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest8 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest7 [10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest7' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest7 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest2 [10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest2' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest2 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest10 [10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest10' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest10 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi [10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest4 [10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest4' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest4 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Howdy [10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Howdy' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Howdy (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest6 [10:17:42 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest6' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest6 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE Event Lookup] Loading LooseSprites/Cursors [10:17:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Earthy Recolour' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Grandpa's Farm' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors (for the 'Ellie's Dig Spot' content pack). [10:17:42 TRACE Event Lookup] Loading LooseSprites/Cursors2 [10:17:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Earthy Recolour' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors2 (for the 'Prophet's Kitchen' content pack). [10:17:42 TRACE Event Lookup] Loading LooseSprites/Cursors_1_6 [10:17:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Earthy Recolour' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited LooseSprites/Cursors_1_6 (for the 'Giant Crop Texture Modification' content pack). [10:17:42 TRACE Event Lookup] Loading Maps/springobjects [10:17:42 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:17:42 TRACE Event Lookup] Loading TileSheets/crops [10:17:42 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack). [10:17:42 TRACE Event Lookup] Loading TileSheets/ChairTiles [10:17:42 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Earthy Recolour' content pack). [10:17:42 TRACE Event Lookup] Loading LooseSprites/font_bold [10:17:42 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:17:42 TRACE Event Lookup] Loading Maps/farmhouse_tiles [10:17:42 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the '(CP)Yomi's Customized Kitchen Sharing' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Prophet's Kitchen' content pack). [10:17:42 TRACE Event Lookup] Loading Data/BigCraftables [10:17:42 TRACE SMAPI] Big Fridge edited Data/BigCraftables. [10:17:42 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Rosa's Cruelty free Meat' content pack). [10:17:42 TRACE SMAPI] Better Beehouses edited Data/BigCraftables. [10:17:42 TRACE Event Lookup] Loading Data/Objects [10:17:42 TRACE SMAPI] Happy Home Designer edited Data/Objects. [10:17:42 TRACE SMAPI] Better Beehouses edited Data/Objects. [10:17:42 TRACE SMAPI] Movie Theater Options edited Data/Objects. [10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Downtown Zuzu' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) East Scarp' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Walk to the Desert Redux' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'BFAV Golden Goose' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'BFAV Peacock' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Penguins' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Puffins' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(BFAV) SWANS by DRIJUCE' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Better Honey Mead' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cani da tartufo' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Foxbloom Seeds' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Hidden Crop Recipes' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lurking in the Dark' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Red-Crowned Crane Barn Animals' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Rosa's Cruelty free Meat' content pack). [10:17:42 TRACE SMAPI] Horse Overhaul edited Data/Objects. [10:17:42 TRACE Event Lookup] Loading Data/Crops [10:17:42 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) East Scarp' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Walk to the Desert Redux' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Foxbloom Seeds' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Rosa's Cruelty free Meat' content pack). [10:17:42 TRACE Event Lookup] Loading Data/Characters [10:17:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Downtown Zuzu' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Juliet, Jessie and Lodging House' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Walk to the Desert Redux' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'East Scarp NPCs' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lurking in the Dark' content pack). [10:17:42 TRACE Event Lookup] Loading Data/Shirts [10:17:42 TRACE SMAPI] Content Patcher edited Data/Shirts (for the '(CP) Downtown Zuzu' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE Event Lookup] Loading Data/Weapons [10:17:42 TRACE SMAPI] Content Patcher edited Data/Weapons (for the '(CP) Downtown Zuzu' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE Event Lookup] Loading Data/Buildings [10:17:42 TRACE SMAPI] Tractor Mod edited Data/Buildings. [10:17:42 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) Downtown Zuzu' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Buildings (for the '(CP) East Scarp' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Buildings (for the 'Jen's Mega Coop and Barn' content pack). [10:17:42 TRACE Event Lookup] Loading Data/FarmAnimals [10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'East Scarp NPCs' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'BFAV Golden Goose' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'BFAV Peacock' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Penguins' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Puffins' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the '(BFAV) SWANS by DRIJUCE' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Cani da tartufo' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Red-Crowned Crane Barn Animals' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'unicorns' content pack). [10:17:42 TRACE Event Lookup] Loading Data/FruitTrees [10:17:42 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the '(CP) East Scarp' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE Event Lookup] Loading Data/Locations [10:17:42 TRACE SMAPI] Content Patcher edited Data/Locations. [10:17:42 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Downtown Zuzu' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Grampleton Fields' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) East Scarp' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Juliet, Jessie and Lodging House' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Walk to the Desert Redux' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'East Scarp NPCs' content pack). [10:17:42 TRACE Event Lookup] Loading Data/Furniture [10:17:42 TRACE SMAPI] Happy Home Designer edited Data/Furniture. [10:17:42 TRACE SMAPI] Furniture Framework edited Data/Furniture. [10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Pusheen Plushies' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) East Scarp' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) Orangeblossom's Furniture Catalogue' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP) Orangeblossom's Basic Dining Set' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'PC's Rattan Furniture' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Prophet's Dining Set' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Lumisteria's Furniture' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Movie Theater Furniture and Decorations' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'PlatinumCats' Paintings' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the 'Prophet's Furniture Catalogue' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Furniture (for the '(CP)Z's custom furniture from Jiaojiao' content pack). [10:17:42 TRACE Event Lookup] Loading Data/Boots [10:17:42 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE Event Lookup] Loading Data/hats [10:17:42 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE Event Lookup] Loading Data/AdditionalWallpaperFlooring [10:17:42 TRACE SMAPI] Alternative Textures edited Data/AdditionalWallpaperFlooring. [10:17:42 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the 'Bonster's Walls and Floors' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the '(CP) Downtown Zuzu' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the '(CP) Hello Kitty Furniture' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the 'Basic Floors' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the 'Basic Wallpapers' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/AdditionalWallpaperFlooring (for the 'Movie Theater Furniture and Decorations' content pack). [10:17:42 TRACE Event Lookup] Loading Strings/Objects [10:17:42 TRACE SMAPI] Content Patcher edited Strings/Objects (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Strings/Objects (for the '(CP) Better Honey Mead' content pack). [10:17:42 TRACE Event Lookup] Loading Data/Machines [10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'BFAV Golden Goose' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'BFAV Peacock' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Penguins' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Puffins' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(BFAV) SWANS by DRIJUCE' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the '(CP) Better Honey Mead' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Cani da tartufo' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Red-Crowned Crane Barn Animals' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Machines (for the 'Rosa's Cruelty free Meat' content pack). [10:17:42 TRACE SMAPI] Better Beehouses edited Data/Machines. [10:17:42 TRACE Event Lookup] Loading Data/Fish [10:17:42 TRACE SMAPI] Content Patcher edited Data/Fish (for the '(CP) Downtown Zuzu' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Fish (for the '(CP) East Scarp' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/Fish (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE SMAPI] Recatch Legendary Fish edited Data/Locations. [10:17:42 TRACE Event Lookup] Loading Data/LocationContexts [10:17:42 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the '(CP) Downtown Zuzu' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the '(CP) East Scarp' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE Event Lookup] Loading Data/NPCGiftTastes [10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Downtown Zuzu' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Juliet, Jessie and Lodging House' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Walk to the Desert Redux' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'East Scarp NPCs' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cani da tartufo' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Hidden Crop Recipes' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lurking in the Dark' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Red-Crowned Crane Barn Animals' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:17:42 TRACE Event Lookup] Loading Data/CraftingRecipes [10:17:42 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Downtown Zuzu' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) East Scarp' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'East Scarp NPCs' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Rosa's Cruelty free Meat' content pack). [10:17:42 TRACE Event Lookup] Loading Data/CookingRecipes [10:17:42 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) East Scarp' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Hidden Crop Recipes' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Rosa's Cruelty free Meat' content pack). [10:17:42 TRACE Event Lookup] Loading Data/JukeboxTracks [10:17:42 TRACE SMAPI] Content Patcher edited Data/JukeboxTracks (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE Event Lookup] Loading Strings/StringsFromCSFiles [10:17:42 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:17:42 TRACE Event Lookup] Loading Data/AudioChanges [10:17:42 TRACE SMAPI] Tractor Mod edited Data/AudioChanges. [10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(CP) Downtown Zuzu' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Stardew Valley Expanded' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(CP) East Scarp' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Penguins' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Puffins' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(BFAV) SWANS by DRIJUCE' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Ridgeside Village - Extra Music' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Red-Crowned Crane Barn Animals' content pack). [10:17:42 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'unicorns' content pack). [10:17:56 ERROR game] Error loading sound: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP]Unicorn Barn\assets\horse.wav NotSupportedException: The specified sound format (-2) is not supported. at Microsoft.Xna.Framework.Audio.AudioLoader.GetSoundFormat(Int32 format, Int32 channels, Int32 bits) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\AudioLoader.cs:line 121 at Microsoft.Xna.Framework.Audio.AudioLoader.LoadWave(BinaryReader reader, ALFormat& format, Int32& frequency, Int32& channels, Int32& blockAlignment, Int32& bitsPerSample, Int32& samplesPerBlock, Int32& sampleCount) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\AudioLoader.cs:line 267 at Microsoft.Xna.Framework.Audio.AudioLoader.Load(Stream stream, ALFormat& format, Int32& frequency, Int32& channels, Int32& blockAlignment, Int32& bitsPerSample, Int32& samplesPerBlock, Int32& sampleCount) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\AudioLoader.cs:line 164 at Microsoft.Xna.Framework.Audio.SoundEffect.PlatformLoadAudioStream(Stream stream, TimeSpan& duration) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffect.OAL.cs:line 62 at Microsoft.Xna.Framework.Audio.SoundEffect.FromStream(Stream stream, Boolean vorbis) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 397 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 99 [10:17:56 TRACE SMAPI] Invalidated 42 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi, CustomCompanions/Companions/Rafseazz.RSVCC.Guest1, CustomCompanions/Companions/Rafseazz.RSVCC.Guest10, CustomCompanions/Companions/Rafseazz.RSVCC.Guest2, CustomCompanions/Companions/Rafseazz.RSVCC.Guest3, CustomCompanions/Companions/Rafseazz.RSVCC.Guest4, CustomCompanions/Companions/Rafseazz.RSVCC.Guest5, CustomCompanions/Companions/Rafseazz.RSVCC.Guest6, CustomCompanions/Companions/Rafseazz.RSVCC.Guest7, CustomCompanions/Companions/Rafseazz.RSVCC.Guest8, CustomCompanions/Companions/Rafseazz.RSVCC.Guest9, CustomCompanions/Companions/Rafseazz.RSVCC.Howdy, Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/Fish, Data/FruitTrees, Data/hats, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Shirts, Data/TriggerActions, Data/Weapons, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/font_bold, Maps/farmhouse_tiles, Maps/springobjects, Strings/Objects, Strings/StringsFromCSFiles, TileSheets/ChairTiles, TileSheets/crops). Propagated 28 core assets (Data/AudioChanges, Data/BigCraftables, Data/Boots, Data/Buildings, Data/Characters, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FarmAnimals, Data/FruitTrees, Data/hats, Data/JukeboxTracks, Data/LocationContexts, Data/Locations, Data/NPCGiftTastes, Data/Objects, Data/Shirts, Data/TriggerActions, Data/Weapons, LooseSprites/Cursors, LooseSprites/Cursors2, LooseSprites/Cursors_1_6, LooseSprites/font_bold, Maps/farmhouse_tiles, Maps/springobjects, Strings/StringsFromCSFiles, TileSheets/ChairTiles, TileSheets/crops). [10:17:56 TRACE Content Patcher] Requested cache invalidation for 'Data/Locations'. [10:17:56 TRACE Event Lookup] Loading Data/Locations [10:17:56 TRACE SMAPI] Content Patcher edited Data/Locations. [10:17:56 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Downtown Zuzu' content pack). [10:17:56 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Stardew Valley Expanded' content pack). [10:17:56 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Grampleton Fields' content pack). [10:17:56 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) East Scarp' content pack). [10:17:56 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Juliet, Jessie and Lodging House' content pack). [10:17:56 TRACE SMAPI] Content Patcher edited Data/Locations (for the '(CP) Walk to the Desert Redux' content pack). [10:17:56 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:56 TRACE SMAPI] Content Patcher edited Data/Locations (for the 'East Scarp NPCs' content pack). [10:17:56 TRACE SMAPI] Recatch Legendary Fish edited Data/Locations. [10:17:56 TRACE SMAPI] Invalidated 1 asset names (Data/Locations). Propagated 1 core assets (Data/Locations). [10:17:56 TRACE Content Patcher] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DTZ.DowntownZuzuCP [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.Tilesheets [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lumisteria.LumiTilesheetsIndoor [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of DaisyNiko.EarthyRecolour [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of FlashShifter.StardewValleyExpandedCP [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of LemurKat.EastScarpe.CP [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of LemurKat.JulietHouse.NPC [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of flashshifter.GrandpasFarm [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Tarniyar.CP.WalkToDesert [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lemurkat.EastScarpNPCs.CP [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of PC.RattanFurniture [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of NCarigon.BetterHoneyMeadCP [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Kana.CaniDaTartufo [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of CC.Horses [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of EllieBellaLuna.DigSpot [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of CrypticHaze.FoxbloomSeeds [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of cosmicRetribution.HiddenCropRecipes [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of jenf1.megacoopbarn [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lumisteria.Furniture [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of 7thAxis.LitD.CP [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of PC.Paintings [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Prophet.Kitchen [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lemurkat.MarnieRanchPack.CP [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Lemurkat.JasRanchPack.CP [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of sashaldystauns.totorocannoli [10:17:56 TRACE Generic Mod Config Menu] Pathoschild.ContentPatcher is registering on behalf of Arknir27.Lavril [10:17:56 INFO Json Assets] Loading content packs... [10:17:56 INFO Json Assets] Wonderful-Watermelons 1.0.0 by queenkaelin - Adds Watermelons to Stardew Valley [10:17:56 TRACE Json Assets] Adding season requirements for Watermelon Seeds: New season requirements: z spring/z fall/z winter [10:17:56 INFO Json Assets] Magic Beans 1.0.2 by vincott - Hit the road, Jack [10:17:56 INFO Json Assets] Yilisnow fruit 1.4.0 by Yililusiours - Adding a new kind of fruit growing in winter for JsonAssets. [10:17:56 TRACE Json Assets] Adding season requirements for Yilisnow Fruit Seeds: New season requirements: z spring/z summer/z fall [10:17:57 TRACE Json Assets] Requested cache invalidation for all assets matching a predicate. [10:17:57 TRACE Event Lookup] Loading Data/CookingRecipes [10:17:57 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Stardew Valley Expanded' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the '(CP) East Scarp' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Hidden Crop Recipes' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/CookingRecipes (for the 'Rosa's Cruelty free Meat' content pack). [10:17:57 TRACE Event Lookup] Loading Data/Boots [10:17:57 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Stardew Valley Expanded' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Boots (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:57 TRACE SMAPI] Json Assets edited Data/Boots. [10:17:57 TRACE Event Lookup] Loading Data/hats [10:17:57 TRACE SMAPI] Content Patcher edited Data/hats (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:57 TRACE SMAPI] Json Assets edited Data/hats. [10:17:57 TRACE Event Lookup] Loading Strings/Furniture [10:17:57 TRACE Event Lookup] Loading Strings/1_6_Strings [10:17:57 TRACE SMAPI] Content Patcher edited Strings/1_6_Strings (for the 'East Scarp NPCs' content pack). [10:17:57 TRACE Event Lookup] Loading Strings/Pants [10:17:57 TRACE Event Lookup] Loading Strings/Shirts [10:17:57 TRACE SMAPI] Json Assets edited Data/CookingRecipes. [10:17:57 TRACE Event Lookup] Loading Data/CraftingRecipes [10:17:57 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Downtown Zuzu' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) East Scarp' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'East Scarp NPCs' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Rosa's Cruelty free Meat' content pack). [10:17:57 TRACE SMAPI] Json Assets edited Data/CraftingRecipes. [10:17:57 TRACE Event Lookup] Loading Data/Pants [10:17:57 TRACE SMAPI] Json Assets edited Data/Pants. [10:17:57 TRACE Event Lookup] Loading Data/FruitTrees [10:17:57 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Stardew Valley Expanded' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the '(CP) East Scarp' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/FruitTrees (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:57 TRACE SMAPI] Json Assets edited Data/FruitTrees. [10:17:57 TRACE Event Lookup] Loading Data/Weapons [10:17:57 TRACE SMAPI] Content Patcher edited Data/Weapons (for the '(CP) Downtown Zuzu' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Stardew Valley Expanded' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Weapons (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:57 TRACE SMAPI] Json Assets edited Data/Weapons. [10:17:57 TRACE Event Lookup] Loading Data/Shirts [10:17:57 TRACE SMAPI] Content Patcher edited Data/Shirts (for the '(CP) Downtown Zuzu' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:57 TRACE SMAPI] Json Assets edited Data/Shirts. [10:17:57 TRACE Event Lookup] Loading Data/Crops [10:17:57 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) East Scarp' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Walk to the Desert Redux' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Foxbloom Seeds' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Rosa's Cruelty free Meat' content pack). [10:17:57 TRACE SMAPI] Json Assets edited Data/Crops. [10:17:57 TRACE Event Lookup] Loading Data/Objects [10:17:57 TRACE SMAPI] Happy Home Designer edited Data/Objects. [10:17:57 TRACE SMAPI] Better Beehouses edited Data/Objects. [10:17:57 TRACE SMAPI] Movie Theater Options edited Data/Objects. [10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Downtown Zuzu' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) East Scarp' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Walk to the Desert Redux' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'BFAV Golden Goose' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'BFAV Peacock' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Penguins' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Puffins' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(BFAV) SWANS by DRIJUCE' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Better Honey Mead' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cani da tartufo' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Foxbloom Seeds' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Hidden Crop Recipes' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lurking in the Dark' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Red-Crowned Crane Barn Animals' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Rosa's Cruelty free Meat' content pack). [10:17:57 TRACE SMAPI] Json Assets edited Data/Objects. [10:17:57 TRACE SMAPI] Horse Overhaul edited Data/Objects. [10:17:57 TRACE Event Lookup] Loading Data/BigCraftables [10:17:57 TRACE SMAPI] Big Fridge edited Data/BigCraftables. [10:17:57 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Stardew Valley Expanded' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/BigCraftables (for the 'Rosa's Cruelty free Meat' content pack). [10:17:57 TRACE SMAPI] Json Assets edited Data/BigCraftables. [10:17:57 TRACE SMAPI] Better Beehouses edited Data/BigCraftables. [10:17:57 TRACE SMAPI] Invalidated 11 asset names (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons). Propagated 11 core assets (Data/BigCraftables, Data/Boots, Data/CookingRecipes, Data/CraftingRecipes, Data/Crops, Data/FruitTrees, Data/hats, Data/Objects, Data/Pants, Data/Shirts, Data/Weapons). [10:17:57 TRACE Json Assets] Event: ItemsRegistered [10:17:57 TRACE Event Lookup] Loading Data/TriggerActions [10:17:57 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Lurking in the Dark' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Stardew Valley Expanded' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) East Scarp' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the '(CP) Walk to the Desert Redux' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'East Scarp NPCs' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Data/TriggerActions (for the 'Lurking in the Dark' content pack). [10:17:57 TRACE game] Galaxy auth success [10:17:57 TRACE game] Galaxy signed in [10:17:57 TRACE game] Galaxy logged on [10:17:57 TRACE Event Lookup] Loading Data/AdditionalLanguages [10:17:57 TRACE Event Lookup] Loading Mods/GenericModConfigMenu/ConfigButton [10:17:57 TRACE SMAPI] Generic Mod Config Menu loaded asset 'Mods/GenericModConfigMenu/ConfigButton'. [10:17:57 TRACE Automate] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:57 TRACE Event Lookup] Loading Strings/Buildings [10:17:57 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [10:17:57 TRACE Event Lookup] Loading Strings/StringsFromCSFiles [10:17:57 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack). [10:17:57 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:17:57 TRACE Destroyable Bushes] Accessed mod-provided API (GenericModConfigMenu.Framework.Api) for Generic Mod Config Menu. [10:17:57 TRACE game] Successfully set GOG Galaxy profile name. [10:17:58 TRACE Producer Framework Mod] Content pack: Yilisnow fruit 1.4.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PFM]Yilisnow Fruit PFM It does not have an Config.json file. [10:17:58 TRACE Producer Framework Mod] Reading content pack: Yilisnow fruit 1.4.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PFM]Yilisnow Fruit PFM [10:17:58 TRACE Producer Framework Mod] Content pack: Yilisnow fruit 1.4.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PFM]Yilisnow Fruit PFM It does not have an ProducersConfig.json file. [10:19:29 TRACE SMAPI] Synchronizing 'Find Save Games' task... [10:19:29 TRACE SpaceCore] Reinitializing serializers for 1 mod types... [10:19:33 TRACE Event Lookup] Loading Data/HairData [10:19:33 TRACE Event Lookup] Loading Characters/Farmer/hairstyles2 [10:19:33 TRACE Event Lookup] Loading spacechase0.SpaceCore/NpcExtensionData [10:19:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/NpcExtensionData'. [10:19:33 TRACE SMAPI] task complete. [10:19:33 TRACE Event Lookup] Loading Characters/Farmer/farmer_girl_base [10:19:33 TRACE Event Lookup] Loading Characters/Farmer/skinColors [10:19:33 TRACE Event Lookup] Loading FlashShifter.StardewValleyExpandedCP/SVE_Boot_Colors [10:19:33 TRACE SMAPI] Content Patcher loaded asset 'FlashShifter.StardewValleyExpandedCP/SVE_Boot_Colors' (for the 'Stardew Valley Expanded' content pack). [10:19:33 TRACE Event Lookup] Loading Characters/Farmer/shoeColors [10:21:11 TRACE game] gameMode was 'titleScreenGameMode (0)', set to 'loadingMode (6)'. [10:21:11 TRACE SMAPI] Game loader synchronizing... [10:21:11 TRACE game] getLoadEnumerator('Thunder_381866238') [10:21:11 TRACE SMAPI] Synchronizing 'Load_ReadSave' task... [10:21:13 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:21:13 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:21:13 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:13 TRACE Event Lookup] Loading Data/PassiveFestivals [10:21:13 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'East Scarp NPCs' content pack). [10:21:13 TRACE Event Lookup] Loading Buildings [10:21:13 TRACE Event Lookup] Loading Buildings/Error [10:21:13 TRACE Event Lookup] Loading Buildings/Stable [10:21:13 TRACE Event Lookup] Loading Buildings/Stable_PaintMask [10:21:13 TRACE Event Lookup] Loading TerrainFeatures/hoeDirt [10:21:13 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack). [10:21:13 TRACE Event Lookup] Loading TerrainFeatures/hoeDirtDark [10:21:13 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtDark (for the 'Earthy Recolour' content pack). [10:21:13 TRACE Event Lookup] Loading TerrainFeatures/hoeDirtSnow [10:21:13 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtSnow (for the 'Earthy Recolour' content pack). [10:21:13 TRACE Event Lookup] Loading Animals/horse [10:21:13 TRACE SMAPI] Content Patcher loaded asset 'Animals/horse' (for the 'CC Unique Horses' content pack). [10:21:13 TRACE SMAPI] Content Patcher edited Animals/horse (for the 'CC Unique Horses' content pack). [10:21:13 TRACE Event Lookup] Loading Animals/dog [10:21:13 TRACE Event Lookup] Loading Animals/cat [10:21:13 TRACE Event Lookup] Loading Animals/cat1 [10:21:13 TRACE Event Lookup] Loading Animals/dog3 [10:21:13 TRACE Event Lookup] Loading Strings/Characters [10:21:13 TRACE SMAPI] Content Patcher edited Strings/Characters (for the '(CP) Downtown Zuzu' content pack). [10:21:13 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Stardew Valley Expanded' content pack). [10:21:13 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:13 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:13 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Lurking in the Dark' content pack). [10:21:13 TRACE SMAPI] Content Patcher edited Strings/Characters (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:13 TRACE Event Lookup] Loading Animals/turtle [10:21:13 TRACE Event Lookup] Loading Animals/turtle1 [10:21:13 TRACE Event Lookup] Loading Data/Fences [10:21:13 TRACE SMAPI] Content Patcher edited Data/Fences (for the 'Stardew Valley Expanded' content pack). [10:21:13 TRACE SMAPI] Json Assets edited Data/Fences. [10:21:14 TRACE Event Lookup] Loading TileSheets/fruitTrees [10:21:14 TRACE SMAPI] Content Patcher edited TileSheets/fruitTrees (for the 'Earthy Recolour' content pack). [10:21:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees [10:21:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVEFruitTrees' (for the 'Stardew Valley Expanded' content pack). [10:21:14 TRACE Event Lookup] Loading Characters/Baby [10:21:14 TRACE Event Lookup] Loading Characters/Toddler_girl [10:21:14 TRACE Event Lookup] Loading Maps/FarmHouse [10:21:14 TRACE Event Lookup] Loading Maps/townInterior [10:21:14 TRACE Event Lookup] Loading Maps/farmhouse_tiles [10:21:14 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack). [10:21:14 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the '(CP)Yomi's Customized Kitchen Sharing' content pack). [10:21:14 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Prophet's Kitchen' content pack). [10:21:14 TRACE Event Lookup] Loading Maps/walls_and_floors [10:21:14 TRACE Event Lookup] Loading Maps/floors_2 [10:21:14 TRACE Event Lookup] Loading Mods/Walls [10:21:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/Walls' (for the 'Bonster's Walls and Floors' content pack). [10:21:14 TRACE Event Lookup] Loading Characters/raccoon [10:21:15 TRACE Event Lookup] Loading Portraits/Gil [10:21:15 TRACE Event Lookup] Loading Strings/NPCNames [10:21:15 TRACE Event Lookup] Loading Data/Bundles [10:21:15 TRACE SMAPI] Content Patcher edited Data/Bundles (for the 'Stardew Valley Expanded' content pack). [10:21:15 TRACE Event Lookup] Loading Mods/Rafseazz.RSVCP/Objects/FruitTrees [10:21:15 TRACE SMAPI] Content Patcher loaded asset 'Mods/Rafseazz.RSVCP/Objects/FruitTrees' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:16 TRACE Event Lookup] Loading Mods/Lemurkat.EastScarp/estrees [10:21:16 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lemurkat.EastScarp/estrees' (for the '(CP) East Scarp' content pack). [10:21:16 TRACE SMAPI] task complete. [10:21:16 TRACE Json Assets] Event: IdsAssigned [10:21:16 TRACE Event Lookup] Loading Data/Shirts [10:21:16 TRACE SMAPI] Content Patcher edited Data/Shirts (for the '(CP) Downtown Zuzu' content pack). [10:21:16 TRACE SMAPI] Content Patcher edited Data/Shirts (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:16 TRACE SMAPI] Json Assets edited Data/Shirts. [10:21:16 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:21:16 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:21:16 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:17 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest5 [10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest5' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest5 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest9 [10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest9' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest9 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest1 [10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest1' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest1 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest3 [10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest3' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest3 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest8 [10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest8' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest8 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest7 [10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest7' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest7 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest2 [10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest2' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest2 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest10 [10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest10' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest10 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi [10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest4 [10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest4' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest4 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:17 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.Guest6 [10:21:17 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.Guest6' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.Guest6 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:17 TRACE Event Lookup] Loading Maps/springobjects [10:21:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:21:17 TRACE Event Lookup] Loading TileSheets/ChairTiles [10:21:17 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Earthy Recolour' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited TileSheets/ChairTiles (for the 'Stardew Valley Expanded' content pack). [10:21:17 TRACE Event Lookup] Loading TerrainFeatures/hoeDirt [10:21:17 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirt (for the 'Earthy Recolour' content pack). [10:21:17 TRACE Event Lookup] Loading TerrainFeatures/hoeDirtSnow [10:21:17 TRACE SMAPI] Content Patcher edited TerrainFeatures/hoeDirtSnow (for the 'Earthy Recolour' content pack). [10:21:17 TRACE Event Lookup] Loading Data/NPCGiftTastes [10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Downtown Zuzu' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Stardew Valley Expanded' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the '(CP) Walk to the Desert Redux' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'East Scarp NPCs' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Cani da tartufo' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Hidden Crop Recipes' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lurking in the Dark' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Red-Crowned Crane Barn Animals' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/NPCGiftTastes (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:17 TRACE Event Lookup] Loading Data/LocationContexts [10:21:17 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the '(CP) Downtown Zuzu' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Stardew Valley Expanded' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the '(CP) East Scarp' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/LocationContexts (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:17 TRACE Event Lookup] Loading Data/CraftingRecipes [10:21:17 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) Downtown Zuzu' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Stardew Valley Expanded' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the '(CP) East Scarp' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'East Scarp NPCs' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/CraftingRecipes (for the 'Rosa's Cruelty free Meat' content pack). [10:21:17 TRACE Event Lookup] Loading Strings/StringsFromCSFiles [10:21:17 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Stardew Valley Expanded' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lurking in the Dark' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Strings/StringsFromCSFiles (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:17 TRACE SMAPI] Json Assets edited Data/CraftingRecipes. [10:21:17 TRACE Event Lookup] Loading Data/AudioChanges [10:21:17 TRACE SMAPI] Tractor Mod edited Data/AudioChanges. [10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(CP) Downtown Zuzu' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Stardew Valley Expanded' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(CP) East Scarp' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Penguins' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Puffins' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the '(BFAV) SWANS by DRIJUCE' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Ridgeside Village - Extra Music' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'Red-Crowned Crane Barn Animals' content pack). [10:21:17 TRACE SMAPI] Content Patcher edited Data/AudioChanges (for the 'unicorns' content pack). [10:21:29 ERROR game] Error loading sound: C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[CP]Unicorn Barn\assets\horse.wav NotSupportedException: The specified sound format (-2) is not supported. at Microsoft.Xna.Framework.Audio.AudioLoader.GetSoundFormat(Int32 format, Int32 channels, Int32 bits) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\AudioLoader.cs:line 121 at Microsoft.Xna.Framework.Audio.AudioLoader.LoadWave(BinaryReader reader, ALFormat& format, Int32& frequency, Int32& channels, Int32& blockAlignment, Int32& bitsPerSample, Int32& samplesPerBlock, Int32& sampleCount) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\AudioLoader.cs:line 267 at Microsoft.Xna.Framework.Audio.AudioLoader.Load(Stream stream, ALFormat& format, Int32& frequency, Int32& channels, Int32& blockAlignment, Int32& bitsPerSample, Int32& samplesPerBlock, Int32& sampleCount) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\AudioLoader.cs:line 164 at Microsoft.Xna.Framework.Audio.SoundEffect.PlatformLoadAudioStream(Stream stream, TimeSpan& duration) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffect.OAL.cs:line 62 at Microsoft.Xna.Framework.Audio.SoundEffect.FromStream(Stream stream, Boolean vorbis) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffect.cs:line 397 at StardewValley.Audio.AudioCueModificationManager.ApplyCueModification(String key) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\AudioCueModificationManager.cs:line 99 [10:21:29 TRACE Event Lookup] Loading Data/FarmAnimals [10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Stardew Valley Expanded' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'East Scarp NPCs' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'BFAV Golden Goose' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'BFAV Peacock' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Penguins' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Puffins' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the '(BFAV) SWANS by DRIJUCE' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Cani da tartufo' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'Red-Crowned Crane Barn Animals' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/FarmAnimals (for the 'unicorns' content pack). [10:21:29 TRACE Event Lookup] Loading Data/Characters [10:21:29 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Downtown Zuzu' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Walk to the Desert Redux' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'East Scarp NPCs' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lurking in the Dark' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:29 TRACE Event Lookup] Loading Data/Objects [10:21:29 TRACE SMAPI] Happy Home Designer edited Data/Objects. [10:21:29 TRACE SMAPI] Better Beehouses edited Data/Objects. [10:21:29 TRACE SMAPI] Movie Theater Options edited Data/Objects. [10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Downtown Zuzu' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Stardew Valley Expanded' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) East Scarp' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Walk to the Desert Redux' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'BFAV Golden Goose' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'BFAV Peacock' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Penguins' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Puffins' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(BFAV) SWANS by DRIJUCE' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the '(CP) Better Honey Mead' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Cani da tartufo' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Foxbloom Seeds' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Hidden Crop Recipes' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Lurking in the Dark' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Red-Crowned Crane Barn Animals' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Data/Objects (for the 'Rosa's Cruelty free Meat' content pack). [10:21:29 TRACE SMAPI] Json Assets edited Data/Objects. [10:21:29 TRACE SMAPI] Horse Overhaul edited Data/Objects. [10:21:29 TRACE SMAPI] Invalidated 26 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.FarmKiwi, CustomCompanions/Companions/Rafseazz.RSVCC.Guest1, CustomCompanions/Companions/Rafseazz.RSVCC.Guest10, CustomCompanions/Companions/Rafseazz.RSVCC.Guest2, CustomCompanions/Companions/Rafseazz.RSVCC.Guest3, CustomCompanions/Companions/Rafseazz.RSVCC.Guest4, CustomCompanions/Companions/Rafseazz.RSVCC.Guest5, CustomCompanions/Companions/Rafseazz.RSVCC.Guest6, CustomCompanions/Companions/Rafseazz.RSVCC.Guest7, CustomCompanions/Companions/Rafseazz.RSVCC.Guest8, CustomCompanions/Companions/Rafseazz.RSVCC.Guest9, CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Data/AudioChanges, Data/Characters, Data/CraftingRecipes, Data/FarmAnimals, Data/LocationContexts, Data/NPCGiftTastes, Data/Objects, Data/PassiveFestivals, Maps/springobjects, Strings/Characters, Strings/StringsFromCSFiles, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtSnow, TileSheets/ChairTiles). Propagated 12 core assets (Data/AudioChanges, Data/Characters, Data/CraftingRecipes, Data/FarmAnimals, Data/LocationContexts, Data/NPCGiftTastes, Data/Objects, Maps/springobjects, Strings/StringsFromCSFiles, TerrainFeatures/hoeDirt, TerrainFeatures/hoeDirtSnow, TileSheets/ChairTiles). [10:21:29 TRACE Event Lookup] Loading Data/AdditionalFarms [10:21:29 TRACE SMAPI] Synchronizing 'Load_LoadForNewGame' task... [10:21:29 TRACE Json Assets] Loading stuff early (really super early) [10:21:29 TRACE Event Lookup] Loading LooseSprites/chatBox [10:21:29 TRACE Event Lookup] Loading LooseSprites/emojis [10:21:29 TRACE SMAPI] Content Patcher edited LooseSprites/emojis (for the 'Stardew Valley Expanded' content pack). [10:21:29 TRACE Event Lookup] Loading Maps/Farm [10:21:29 TRACE Event Lookup] Loading Maps/spring_outdoorTileSheet_extra [10:21:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [10:21:29 TRACE Event Lookup] Loading Maps/paths [10:21:29 TRACE Event Lookup] Loading Maps/spring_outdoorsTileSheet [10:21:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:29 TRACE Event Lookup] Loading Maps/spring_outdoorsTileSheet2 [10:21:29 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [10:21:29 TRACE Event Lookup] Loading Maps/spring_Waterfalls [10:21:29 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack). [10:21:29 TRACE Event Lookup] Loading Maps/zGrandpasFarm_CanopyShadow [10:21:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack). [10:21:29 TRACE Event Lookup] Loading Maps/zGrandpasFarm_UnderCanopyShadow [10:21:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack). [10:21:29 TRACE Event Lookup] Loading Maps/spring_island_tilesheet_1 [10:21:29 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [10:21:29 TRACE Event Lookup] Loading Maps/spring_Shadows [10:21:29 TRACE Event Lookup] Loading Maps/spring_SVE_Tilesheet2 [10:21:29 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [10:21:29 TRACE Event Lookup] Loading Maps/spring_z_extras [10:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [10:21:30 TRACE Event Lookup] Loading Maps/spring_town [10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack). [10:21:30 TRACE Event Lookup] Loading Maps/z_SVEbuildingShadow [10:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [10:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack). [10:21:30 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack). [10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack). [10:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack). [10:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack). [10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [10:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [10:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack). [10:21:30 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [10:21:30 TRACE Event Lookup] Loading TileSheets/bushes [10:21:30 TRACE SMAPI] Content Patcher edited TileSheets/bushes (for the 'Earthy Recolour' content pack). [10:21:30 TRACE Event Lookup] Loading Maps/FarmHouse [10:21:30 TRACE Event Lookup] Loading spacechase0.SpaceCore/ObjectExtensionData [10:21:30 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ObjectExtensionData'. [10:21:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the '(CP) East Scarp' content pack). [10:21:30 TRACE SMAPI] Content Patcher edited spacechase0.SpaceCore/ObjectExtensionData (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:30 TRACE SMAPI] Json Assets edited spacechase0.SpaceCore/ObjectExtensionData. [10:21:30 TRACE Event Lookup] Loading TileSheets/furniture [10:21:30 TRACE Event Lookup] Loading Maps/FarmCave [10:21:30 TRACE Event Lookup] Loading Maps/townInterior [10:21:30 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the '(CP) East Scarp' content pack). [10:21:30 TRACE Event Lookup] Loading Maps/Mines/mine [10:21:30 TRACE Event Lookup] Loading Maps/Town [10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack). [10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_Waterfalls (for the 'Earthy Recolour' content pack). [10:21:30 TRACE Event Lookup] Loading Maps/spring_beach [10:21:30 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack). [10:21:31 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:31 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:31 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [10:21:31 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:31 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:31 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack). [10:21:31 TRACE Event Lookup] Loading Maps/JoshHouse [10:21:31 TRACE Event Lookup] Loading Maps/townInterior_2 [10:21:31 TRACE Event Lookup] Loading Maps/VanillaFurniture [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE Event Lookup] Loading Maps/VanillaWallsAndFloors [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/JoshHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE Event Lookup] Loading Maps/HaleyHouse [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/HaleyHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE Event Lookup] Loading Maps/SamHouse [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/SamHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE Event Lookup] Loading Maps/Blacksmith [10:21:31 TRACE Event Lookup] Loading Maps/VanillaCraftables [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE Event Lookup] Loading Maps/VanillaSpringObjects [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Blacksmith' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE Event Lookup] Loading Maps/ManorHouse [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/ManorHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaSpringObjects' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher edited Maps/ManorHouse (for the 'Grandpa's Farm' content pack). [10:21:31 TRACE Event Lookup] Loading Maps/SeedShop [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/SeedShop' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE Event Lookup] Loading Maps/Saloon [10:21:31 TRACE Event Lookup] Loading Maps/Arcade_Couch [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Saloon' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Arcade_Couch' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE Event Lookup] Loading Maps/Trailer [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE Event Lookup] Loading Maps/Hospital [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Hospital' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE Event Lookup] Loading Maps/HarveyRoom [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/HarveyRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE Event Lookup] Loading Maps/Beach [10:21:31 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack). [10:21:31 TRACE Event Lookup] Loading Maps/Beach-NightMarket [10:21:31 TRACE Event Lookup] Loading Maps/night_market_tilesheet_objects [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/night_market_tilesheet_objects' (for the 'Earthy Recolour' content pack). [10:21:32 TRACE Event Lookup] Loading Maps/winter_beach [10:21:32 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Earthy Recolour' content pack). [10:21:32 TRACE Event Lookup] Loading Maps/winter_Shadows [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach-NightMarket' (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE SMAPI] Content Patcher edited Maps/Beach-NightMarket (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/night_market_tilesheet_objects' (for the 'Earthy Recolour' content pack). [10:21:32 TRACE Event Lookup] Loading Maps/ElliottHouse [10:21:32 TRACE SMAPI] Content Patcher edited Maps/ElliottHouse (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE Event Lookup] Loading Maps/ElliottHouseTiles [10:21:32 TRACE Event Lookup] Loading Maps/Mountain [10:21:32 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:32 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:32 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:32 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack). [10:21:32 TRACE Event Lookup] Loading Maps/ScienceHouse [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE Event Lookup] Loading Maps/SebastianRoom [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE Event Lookup] Loading Maps/Tent [10:21:32 TRACE Event Lookup] Loading Maps/Forest [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_CanopyShadow' (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/zGrandpasFarm_UnderCanopyShadow' (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Grandpa's Farm' content pack). [10:21:32 TRACE Event Lookup] Loading Animals/BabyBrown Cow [10:21:32 TRACE Event Lookup] Loading Maps/WizardHouse [10:21:32 TRACE Event Lookup] Loading Maps/z_WizardTowerLights [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE SMAPI] Content Patcher edited Maps/WizardHouse (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardTowerLights' (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE Event Lookup] Loading Maps/AnimalShop [10:21:32 TRACE Event Lookup] Loading Maps/z_FireLight [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/AnimalShop' (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFurniture' (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaWallsAndFloors' (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE SMAPI] Content Patcher edited Maps/AnimalShop (for the 'Jas expansion' content pack). [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FireLight' (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE Event Lookup] Loading Maps/LeahHouse [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/LeahHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE Event Lookup] Loading Maps/BusStop [10:21:32 TRACE SMAPI] Content Patcher loaded asset 'Maps/BusStop' (for the 'Stardew Valley Expanded' content pack). [10:21:32 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Stardew Valley Expanded' content pack). [10:21:33 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Grandpa's Farm' content pack). [10:21:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:33 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the '(CP) Walk to the Desert Redux' content pack). [10:21:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:33 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:33 TRACE Event Lookup] Loading Maps/spring_zridgesidebuildings [10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:33 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack). [10:21:33 TRACE SMAPI] Content Patcher edited Maps/BusStop (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:33 TRACE Event Lookup] Loading Maps/Mine [10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack). [10:21:33 TRACE SMAPI] Content Patcher edited Maps/Mine (for the '(CP) East Scarp' content pack). [10:21:33 TRACE Event Lookup] Loading Maps/Sewer [10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/Sewer' (for the '(CP) Downtown Zuzu' content pack). [10:21:33 TRACE Event Lookup] Loading Maps/BugLand [10:21:33 TRACE Event Lookup] Loading Maps/bugLandTiles [10:21:33 TRACE Event Lookup] Loading Maps/Desert [10:21:33 TRACE Event Lookup] Loading Maps/DesertTiles_Extended [10:21:33 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Earthy Recolour' content pack). [10:21:33 TRACE Event Lookup] Loading Maps/DesertTiles [10:21:33 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack). [10:21:33 TRACE Event Lookup] Loading Maps/desert_festival_tilesheet [10:21:33 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Earthy Recolour' content pack). [10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert' (for the 'Stardew Valley Expanded' content pack). [10:21:33 TRACE Event Lookup] Loading Maps/VanillaFlooring [10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack). [10:21:33 TRACE Event Lookup] Loading Maps/CastleVillage_Tilesheet [10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:33 TRACE SMAPI] Content Patcher edited Maps/Desert (for the 'Stardew Valley Expanded' content pack). [10:21:33 TRACE SMAPI] Content Patcher edited Maps/Desert (for the '(CP) Walk to the Desert Redux' content pack). [10:21:33 TRACE SMAPI] Content Patcher edited Maps/DesertTiles_Extended (for the 'Earthy Recolour' content pack). [10:21:33 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack). [10:21:33 TRACE SMAPI] Content Patcher edited Maps/desert_festival_tilesheet (for the 'Earthy Recolour' content pack). [10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/CastleVillage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFlooring' (for the 'Stardew Valley Expanded' content pack). [10:21:33 TRACE Event Lookup] Loading Maps/Club [10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/Club' (for the 'Stardew Valley Expanded' content pack). [10:21:33 TRACE Event Lookup] Loading Maps/SandyHouse [10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/SandyHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:33 TRACE Event Lookup] Loading Maps/ArchaeologyHouse [10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/ArchaeologyHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:33 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'East Scarp NPCs' content pack). [10:21:33 TRACE SMAPI] Content Patcher edited Maps/ArchaeologyHouse (for the 'Extra Museum Space' content pack). [10:21:33 TRACE Event Lookup] Loading Maps/WizardHouseBasement [10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/WizardHouseBasement' (for the 'Stardew Valley Expanded' content pack). [10:21:33 TRACE Event Lookup] Loading Maps/AdventureGuild [10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/AdventureGuild' (for the 'Stardew Valley Expanded' content pack). [10:21:33 TRACE SMAPI] Content Patcher edited Maps/AdventureGuild (for the 'Stardew Valley Expanded' content pack). [10:21:33 TRACE Event Lookup] Loading Maps/Woods [10:21:33 TRACE Event Lookup] Loading Maps/spring_RedBaneberry_Tilesheet [10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:33 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack). [10:21:33 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Grandpa's Farm' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/spring_z_Waterfalls [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Jas expansion' content pack). [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/Railroad [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Railroad' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/spring_GrampletonSuburbsTilesheet [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/Railroad (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/WitchSwamp [10:21:34 TRACE Event Lookup] Loading Maps/witchSwampTiles [10:21:34 TRACE SMAPI] Content Patcher edited Maps/WitchSwamp (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/WitchHut [10:21:34 TRACE Event Lookup] Loading Maps/WitchHutTiles [10:21:34 TRACE SMAPI] Content Patcher edited Maps/WitchHut (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/WitchWarpCave [10:21:34 TRACE Event Lookup] Loading Maps/Mines/mine_dark [10:21:34 TRACE SMAPI] Content Patcher edited Maps/WitchWarpCave (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/Summit [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Summit' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/FishShop [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/FishShop' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/BathHouse_Entry [10:21:34 TRACE Event Lookup] Loading Maps/bathhouse_tiles [10:21:34 TRACE Event Lookup] Loading Maps/BathHouse_MensLocker [10:21:34 TRACE Event Lookup] Loading Maps/BathHouse_WomensLocker [10:21:34 TRACE Event Lookup] Loading Maps/BathHouse_Pool [10:21:34 TRACE Event Lookup] Loading Maps/CommunityCenter_Ruins [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/CommunityCenter_Ruins' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/JojaMart [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaMart' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/JojaMart (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/Greenhouse [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCraftables' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Grandpa's Farm' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/Greenhouse (for the 'Grandpa's Farm' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/SkullCave [10:21:34 TRACE SMAPI] Content Patcher edited Maps/SkullCave (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/Mines/mine_desert [10:21:34 TRACE Event Lookup] Loading Maps/Backwoods [10:21:34 TRACE Event Lookup] Loading Maps/spring_monsterGraveTiles [10:21:34 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Earthy Recolour' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Grandpa's Farm' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/spring_z_wtd_tilesheet [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_wtd_tilesheet' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/spring_zrsvcablecar [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvcablecar' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/spring_monsterGraveTiles (for the 'Earthy Recolour' content pack). [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvcablecar' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_wtd_tilesheet' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/Tunnel [10:21:34 TRACE SMAPI] Content Patcher edited Maps/Tunnel (for the '(CP) Walk to the Desert Redux' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/Trailer_big [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/Trailer_big' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/Cellar [10:21:34 TRACE Event Lookup] Loading Maps/MermaidHouse [10:21:34 TRACE Event Lookup] Loading Maps/mermaid_house_tiles [10:21:34 TRACE Event Lookup] Loading Maps/Submarine [10:21:34 TRACE Event Lookup] Loading Maps/submarine_tilesheet [10:21:34 TRACE Event Lookup] Loading Maps/AbandonedJojaMart [10:21:34 TRACE Event Lookup] Loading Maps/JojaRuins_TileSheet [10:21:34 TRACE Event Lookup] Loading Maps/MovieTheater [10:21:34 TRACE Event Lookup] Loading Maps/MovieTheater_TileSheet [10:21:34 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/MovieTheater' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE Event Lookup] Loading Data/Movies [10:21:34 TRACE Event Lookup] Loading Data/MoviesReactions [10:21:34 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'East Scarp NPCs' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Lurking in the Dark' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Data/MoviesReactions (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/Sunroom [10:21:34 TRACE Event Lookup] Loading Maps/CarolineGreenhouseTiles [10:21:34 TRACE Event Lookup] Loading Maps/BoatTunnel [10:21:34 TRACE Event Lookup] Loading Maps/boatTunnelTiles [10:21:34 TRACE Event Lookup] Loading Maps/Island_S [10:21:34 TRACE Event Lookup] Loading Maps/z_Island_S_CoralReefs [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/Island_S (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/island_tilesheet_1 [10:21:34 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/summer_outdoorsTileSheet [10:21:34 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_S_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE Event Lookup] Loading LooseSprites/parrots [10:21:34 TRACE Event Lookup] Loading Maps/Island_SE [10:21:34 TRACE Event Lookup] Loading Maps/z_Island_SE_CoralReefs [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/Island_SE (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/island_tilesheet_2 [10:21:34 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_2 (for the 'Earthy Recolour' content pack). [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_SE_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/IslandSouthEastCave [10:21:34 TRACE Event Lookup] Loading Maps/Island_E [10:21:34 TRACE Event Lookup] Loading Maps/Island_W [10:21:34 TRACE Event Lookup] Loading Maps/z_Island_W_CoralReefs [10:21:34 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:34 TRACE SMAPI] Content Patcher edited Maps/Island_W (for the 'Stardew Valley Expanded' content pack). [10:21:34 TRACE Event Lookup] Loading Maps/summer_outdoorsTileSheet2 [10:21:34 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_Island_W_CoralReefs' (for the 'Stardew Valley Expanded' content pack). [10:21:35 TRACE Event Lookup] Loading Maps/Island_N [10:21:35 TRACE Event Lookup] Loading Maps/Island_Hut [10:21:35 TRACE Event Lookup] Loading Maps/Island_Hut_tilesheet [10:21:35 TRACE Event Lookup] Loading Maps/IslandWestCave1 [10:21:35 TRACE Event Lookup] Loading Maps/cave [10:21:35 TRACE Event Lookup] Loading Maps/IslandNorthCave1 [10:21:35 TRACE Event Lookup] Loading Maps/Island_FieldOffice [10:21:35 TRACE Event Lookup] Loading Maps/Island_FieldOffice_Tilesheet [10:21:35 TRACE Event Lookup] Loading Maps/IslandFarmHouse [10:21:35 TRACE Event Lookup] Loading Data/PassiveFestivals [10:21:35 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'Stardew Valley Expanded' content pack). [10:21:35 TRACE SMAPI] Content Patcher edited Data/PassiveFestivals (for the 'East Scarp NPCs' content pack). [10:21:35 TRACE Event Lookup] Loading spacechase0.SpaceCore/FurnitureExtensionData [10:21:35 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FurnitureExtensionData'. [10:21:35 TRACE Event Lookup] Loading Maps/Island_CaptainRoom [10:21:35 TRACE Event Lookup] Loading Maps/Island_Shrine [10:21:35 TRACE Event Lookup] Loading Maps/Island_FarmCave [10:21:35 TRACE Event Lookup] Loading Maps/Caldera [10:21:35 TRACE Event Lookup] Loading Maps/Mines/volcano_dungeon [10:21:35 TRACE Event Lookup] Loading Maps/Mines/volcano_caldera [10:21:35 TRACE Event Lookup] Loading Maps/z_CalderaLights [10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack). [10:21:35 TRACE SMAPI] Content Patcher edited Maps/Caldera (for the 'Stardew Valley Expanded' content pack). [10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CalderaLights' (for the 'Stardew Valley Expanded' content pack). [10:21:35 TRACE Event Lookup] Loading Maps/LeoTreeHouse [10:21:35 TRACE Event Lookup] Loading Maps/LeoTreeHouse_Tilesheet [10:21:35 TRACE Event Lookup] Loading Maps/QiNutRoom [10:21:35 TRACE Event Lookup] Loading Maps/qiNutRoom_tilesheet [10:21:35 TRACE Event Lookup] Loading Maps/MasteryCave [10:21:35 TRACE Event Lookup] Loading Maps/masteryCaveTilesheet [10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/MasteryCave' (for the 'Stardew Valley Expanded' content pack). [10:21:35 TRACE Event Lookup] Loading Maps/Desert-Festival [10:21:35 TRACE Event Lookup] Loading Maps/desert_festival_tilesheet_text [10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Desert-Festival' (for the 'Stardew Valley Expanded' content pack). [10:21:35 TRACE SMAPI] Content Patcher edited Maps/Desert-Festival (for the '(CP) Walk to the Desert Redux' content pack). [10:21:35 TRACE Event Lookup] Loading Maps/LewisBasement [10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuCity1 [10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuCity1' (for the '(CP) Downtown Zuzu' content pack). [10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_PlaneSky [10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_PlaneSky' (for the '(CP) Downtown Zuzu' content pack). [10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_Pizzeria [10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Pizzeria' (for the '(CP) Downtown Zuzu' content pack). [10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_PizzeriaBack [10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_PizzeriaBack' (for the '(CP) Downtown Zuzu' content pack). [10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_GioRoom [10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_GioRoom' (for the '(CP) Downtown Zuzu' content pack). [10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_Airport [10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Airport' (for the '(CP) Downtown Zuzu' content pack). [10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_ResortAirport [10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ResortAirport' (for the '(CP) Downtown Zuzu' content pack). [10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_ResortSouth [10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ResortSouth' (for the '(CP) Downtown Zuzu' content pack). [10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_ResortSouthWest [10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ResortSouthWest' (for the '(CP) Downtown Zuzu' content pack). [10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_ResortSecretCave [10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ResortSecretCave' (for the '(CP) Downtown Zuzu' content pack). [10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_ResortCentral [10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ResortCentral' (for the '(CP) Downtown Zuzu' content pack). [10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_ResortShop [10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ResortShop' (for the '(CP) Downtown Zuzu' content pack). [10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_JojaMini [10:21:35 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_JojaMini' (for the '(CP) Downtown Zuzu' content pack). [10:21:35 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuCityCrossroads1 [10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuCityCrossroads1' (for the '(CP) Downtown Zuzu' content pack). [10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_CrossNorth [10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_CrossNorth' (for the '(CP) Downtown Zuzu' content pack). [10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_CrossEast [10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_CrossEast' (for the '(CP) Downtown Zuzu' content pack). [10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_JojaHQ [10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_JojaHQ' (for the '(CP) Downtown Zuzu' content pack). [10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_JojaHQAppreciation [10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_JojaHQAppreciation' (for the '(CP) Downtown Zuzu' content pack). [10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuCityFreeway1 [10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuCityFreeway1' (for the '(CP) Downtown Zuzu' content pack). [10:21:36 TRACE SMAPI] Content Patcher edited Maps/Custom_DTZ_ZuzuCityFreeway1 (for the '(CP) Walk to the Desert Redux' content pack). [10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuCityOasis1 [10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuCityOasis1' (for the '(CP) Downtown Zuzu' content pack). [10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuCitySewer [10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuCitySewer' (for the '(CP) Downtown Zuzu' content pack). [10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuCitySecretQi [10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuCitySecretQi' (for the '(CP) Downtown Zuzu' content pack). [10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_SancInt [10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_SancInt' (for the '(CP) Downtown Zuzu' content pack). [10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_DavidRoom [10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_DavidRoom' (for the '(CP) Downtown Zuzu' content pack). [10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_OasisCave [10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_OasisCave' (for the '(CP) Downtown Zuzu' content pack). [10:21:36 TRACE SMAPI] Content Patcher edited Maps/Custom_DTZ_OasisCave (for the '(CP) Downtown Zuzu' content pack). [10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_Forest2 [10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Forest2' (for the '(CP) Downtown Zuzu' content pack). [10:21:36 TRACE Event Lookup] Loading Maps/Custom_DTZ_TrainStation [10:21:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_TrainStation' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_JojaOffices [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_JojaOffices' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_Apartment1a [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Apartment1a' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_Apartment1b [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Apartment1b' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_Apartment1c [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Apartment1c' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_Apartment1d [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Apartment1d' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_JojaElevHall [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_JojaElevHall' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_JojaCEO [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_JojaCEO' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_JojaCEOScattered [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_JojaCEOScattered' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_JojaCEOBetrayal [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_JojaCEOBetrayal' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_ApartmentLobby [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ApartmentLobby' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_OasisCaveUnder [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_OasisCaveUnder' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_OasisCaveJungle [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_OasisCaveJungle' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_OasisCaveDark [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_OasisCaveDark' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_OasisCaveLava [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_OasisCaveLava' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_OasisCaveHouse [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_OasisCaveHouse' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuCitySewerTunnel [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuCitySewerTunnel' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuCitySewerSecret [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuCitySewerSecret' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_NightClubEntrance [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_NightClubEntrance' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_NightClubBathrooms [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_NightClubBathrooms' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_NightClubMain [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_NightClubMain' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE SMAPI] Content Patcher edited Maps/Custom_DTZ_NightClubMain (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_JojaHQCafe [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_JojaHQCafe' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_GasStation [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_GasStation' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_GasInt [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_GasInt' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_BruisersHideout [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_BruisersHideout' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuBlockParty [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuBlockParty' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_ZuzuPermits [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_ZuzuPermits' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_SadieRoomAirport [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_SadieRoomAirport' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_Sawmill [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Sawmill' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_Pharmacy [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Pharmacy' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_Builders [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Builders' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_Bakery [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Bakery' (for the '(CP) Downtown Zuzu' content pack). [10:21:37 TRACE Event Lookup] Loading Maps/Custom_DTZ_Barber [10:21:37 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Barber' (for the '(CP) Downtown Zuzu' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_DTZ_Mall [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Mall' (for the '(CP) Downtown Zuzu' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_DTZ_Furnisure [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Furnisure' (for the '(CP) Downtown Zuzu' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_DTZ_BillRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_BillRoom' (for the '(CP) Downtown Zuzu' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_DTZ_Waterway [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_Waterway' (for the '(CP) Downtown Zuzu' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_DTZ_University [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_University' (for the '(CP) Downtown Zuzu' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_DTZ_MaxHouse [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_MaxHouse' (for the '(CP) Downtown Zuzu' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_DTZ_MaxHouseUpstairs [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_MaxHouseUpstairs' (for the '(CP) Downtown Zuzu' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_DTZ_HazelHouse [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_HazelHouse' (for the '(CP) Downtown Zuzu' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_DTZ_UniversityExterior [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DTZ_UniversityExterior' (for the '(CP) Downtown Zuzu' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_AuroraVineyardRefurbished [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_AuroraVineyardCellarRefurbished [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardCellarRefurbished' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedRuins [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedRuins (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_TownEast [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_FakeEnchantedGrove [10:21:38 TRACE Event Lookup] Loading Maps/EnchantedGrove_CrimsonLight [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/EnchantedGrove_Shadows [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/EnchantedGrove_WarpLights [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Shadows' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_WarpLights' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_FakeEnchantedGrove2 [10:21:38 TRACE Event Lookup] Loading Maps/EnchantedGrove_Colors [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FakeEnchantedGrove2' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/EnchantedGrove_Colors' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_WillyRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WillyRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_MarnieShed [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_AndyHouse [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher edited Maps/Custom_AndyHouse (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_AndyCellar [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AndyCellar' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_SusanHouse [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_JenkinsHouse [10:21:38 TRACE Event Lookup] Loading Maps/BathroomTilesheet [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/BathroomTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_OliviaCellar [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_SophiaHouse [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher edited Maps/Custom_SophiaHouse (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_SophiaCellar [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SophiaCellar' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_CrimsonBadlandsMap [10:21:38 TRACE Event Lookup] Loading Maps/CrimsonBadlandsMap [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/CrimsonBadlandsMap' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_MovieTheaterScreen_ClaireEvent [10:21:38 TRACE Event Lookup] Loading Maps/MovieTheaterScreen_TileSheet [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MovieTheaterScreen_ClaireEvent' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_CastleVillage_DayEnd_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillage_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_AuroraVineyardPictureMap [10:21:38 TRACE Event Lookup] Loading Maps/AuroraVineyardPicture [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyardPictureMap' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/AuroraVineyardPicture' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_StardustFarmPictureMap [10:21:38 TRACE Event Lookup] Loading Maps/StardustFarmPicture [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_StardustFarmPictureMap' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/StardustFarmPicture' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_GaldoranVoid [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GaldoranVoid' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Claire_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Claire_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Martin_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Martin_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Camilla_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Camilla_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Alesia_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Alesia_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Isaac_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Isaac_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Lance_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Lance_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Jadu_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jadu_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Apples_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Apples_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Peaches_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Peaches_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Charlie_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Charlie_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Morgan_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Morgan_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Scarlett_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Scarlett_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Sandy_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sandy_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_ApplesRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_GunthersRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GunthersRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Countryside_BusStop_Bus [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_Bus' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Countryside_BusStop_NoBus [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Countryside_ClaireHouse [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Countryside_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_ClaireHouse [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_JojaEmporium [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher edited Maps/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_GuntherExpedition1 [10:21:38 TRACE Event Lookup] Loading Maps/z_mine [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition1' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_GuntherExpedition2 [10:21:38 TRACE Event Lookup] Loading Maps/GuntherExpedition2_Shadows [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GuntherExpedition2' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/GuntherExpedition2_Shadows' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_GrampletonFields_Small [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_BusStop_NoBus [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BusStop_NoBus' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyardCottageInterior [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottageInterior' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Highway [10:21:38 TRACE Event Lookup] Loading Maps/VanillaCursors [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highway' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaCursors' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Sawyer_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Sawyer_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Jolyne_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Jolyne_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Edmund_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Edmund_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Gale_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gale_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Gertrude_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Gertrude_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Brock_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brock_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Cordelia_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cordelia_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Freya_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Freya_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Cassandra_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Cassandra_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Emin_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Emin_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Brianna_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Brianna_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_Drake_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Drake_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_HighlandsDwarf_WarpRoom [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsDwarf_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_MorrisHouse [10:21:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE SMAPI] Content Patcher edited Maps/Custom_MorrisHouse (for the 'Stardew Valley Expanded' content pack). [10:21:38 TRACE Event Lookup] Loading Maps/Custom_ForestWestOld [10:21:38 TRACE Event Lookup] Loading Maps/ForestWest_Shadow [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWestOld' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForestWest_Shadow' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/Custom_LanceSecretWarp [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LanceSecretWarp' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/summer_z_extras [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/Custom_Krobus_WarpRoom [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Krobus_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/Custom_VoidDen [10:21:39 TRACE Event Lookup] Loading Maps/VoidDen_Tilesheet [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VoidDen' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/VoidDen_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/Custom_ScarlettHouse [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE SMAPI] Content Patcher edited Maps/Custom_ScarlettHouse (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/Custom_HanksGarage [10:21:39 TRACE Event Lookup] Loading Maps/HanksGarage_Tilesheet [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HanksGarage' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/HanksGarage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/Custom_WoodsCompat [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/Custom_VictorSummit [10:21:39 TRACE Event Lookup] Loading Maps/spring_ValleyBackdrop [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_VictorSummit' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/Custom_AuroraVineyard [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/Custom_FarmCliff [10:21:39 TRACE Event Lookup] Loading Maps/z_FarmCliff_Copper [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Copper' (for the 'Grandpa's Farm' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/z_FarmCliff_Gems [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gems' (for the 'Grandpa's Farm' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/z_FarmCliff_Gold [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gold' (for the 'Grandpa's Farm' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/z_FarmCliff_Iron [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Iron' (for the 'Grandpa's Farm' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/z_FarmCliff_Shadow [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Shadow' (for the 'Grandpa's Farm' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FarmCliff' (for the 'Grandpa's Farm' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Copper' (for the 'Grandpa's Farm' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gems' (for the 'Grandpa's Farm' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Gold' (for the 'Grandpa's Farm' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Iron' (for the 'Grandpa's Farm' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_FarmCliff_Shadow' (for the 'Grandpa's Farm' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/Custom_GrandpasGrove [10:21:39 TRACE Event Lookup] Loading Maps/GrandpasGrove_Shadows1 [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows1' (for the 'Grandpa's Farm' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/GrandpasGrove_Shadows2 [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows2' (for the 'Grandpa's Farm' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasGrove' (for the 'Grandpa's Farm' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows1' (for the 'Grandpa's Farm' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrandpasGrove_Shadows2' (for the 'Grandpa's Farm' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/jenf1.megacoopbarn_Barn4 [10:21:39 TRACE Event Lookup] Loading Maps/coopTiles [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Barn4' (for the 'Jen's Mega Coop and Barn' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/jenf1.megacoopbarn_Coop4 [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Coop4' (for the 'Jen's Mega Coop and Barn' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/Custom_ArkOrchard [10:21:39 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/spring_cottage [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_cottage' (for the '(CP) East Scarp' content pack). [10:21:39 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:39 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/spring_daisyextras [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [10:21:39 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ArkOrchard' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_cottage' (for the '(CP) East Scarp' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/Custom_DayEnd_WarpRoom [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DayEnd_WarpRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/Custom_Atlantis [10:21:39 TRACE Event Lookup] Loading Maps/AtlantisTilesheet [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/AtlantisTilesheetRuins [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/AtlantisTilesheet_MaskEffect [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Atlantis' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheetRuins' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/AtlantisTilesheet_MaskEffect' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/Custom_DesertRailway [10:21:39 TRACE Event Lookup] Loading Maps/z_RailwayTilesheet [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RailwayTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/Custom_EnchantedGrove [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE SMAPI] Content Patcher edited Maps/Custom_EnchantedGrove (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/Custom_FirstSlashGuestRoom [10:21:39 TRACE Event Lookup] Loading Maps/FirstSlashGuildBuilding [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE SMAPI] Content Patcher loaded asset 'Maps/FirstSlashGuildBuilding' (for the 'Stardew Valley Expanded' content pack). [10:21:39 TRACE Event Lookup] Loading Maps/Custom_GrampletonCoast [10:21:40 TRACE Event Lookup] Loading Maps/Lighthouse [10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack). [10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonCoast' (for the 'Stardew Valley Expanded' content pack). [10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Lighthouse' (for the 'Stardew Valley Expanded' content pack). [10:21:40 TRACE Event Lookup] Loading Maps/Custom_GrampletonTrainStation [10:21:40 TRACE Event Lookup] Loading Maps/GrampletonTrainStationTilesheet [10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonTrainStation' (for the 'Stardew Valley Expanded' content pack). [10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/GrampletonTrainStationTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:40 TRACE Event Lookup] Loading Maps/Custom_GrenvilleFalls [10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrenvilleFalls' (for the 'Stardew Valley Expanded' content pack). [10:21:40 TRACE Event Lookup] Loading Maps/Custom_HighlandsCavernPrison [10:21:40 TRACE Event Lookup] Loading Maps/HighlandsCavern_LightingTilesheet [10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:40 TRACE Event Lookup] Loading Maps/HighlandsCavern_OreTilesheet [10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:40 TRACE Event Lookup] Loading Maps/HighlandsCavern_ShadowTilesheet [10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack). [10:21:40 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsCavernPrison (for the 'Stardew Valley Expanded' content pack). [10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_LightingTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:40 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_OreTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsCavern_ShadowTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_HighlandsCavernPrisonEvent [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavernPrisonEvent' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_IridiumQuarry [10:21:41 TRACE Event Lookup] Loading Maps/IridiumQuarry [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/IridiumQuarry_Shadow [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/IridiumQuarry_Shadow' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_JojaPetStore [10:21:41 TRACE Event Lookup] Loading Maps/JojaPetStore [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/JojaPetStore' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyard [10:21:41 TRACE Event Lookup] Loading Maps/SakuraVineyardTilesheet [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyard' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyardCellar [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCellar' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyardCottage [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardCottage' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_SakuraVineyardDiningRoom [10:21:41 TRACE Event Lookup] Loading Maps/SakuraVineyardDiningRoomTilesheet [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SakuraVineyardDiningRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/SakuraVineyardDiningRoomTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_SpriteSpringCave [10:21:41 TRACE Event Lookup] Loading Maps/Mines/mine_frost_dangerous [10:21:41 TRACE Event Lookup] Loading Maps/SpriteSpringCave_Effects [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpringCave' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpringCave_Effects' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_TreasureCave [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher edited Maps/Custom_TreasureCave (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_Void [10:21:41 TRACE Event Lookup] Loading Maps/Festivals [10:21:41 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack). [10:21:41 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the '(CP) Bigger Easter Eggs' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Void' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack). [10:21:41 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the '(CP) Bigger Easter Eggs' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_ZCCC_Entrance [10:21:41 TRACE Event Lookup] Loading Maps/ZCCC_Entrance_Tilesheet [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Entrance' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Entrance_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_ZCCC_FoodCourt [10:21:41 TRACE Event Lookup] Loading Maps/ZCCC_FoodCourt_Tilesheet [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_FoodCourt' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_FoodCourt_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_ZCCC_MainHall [10:21:41 TRACE Event Lookup] Loading Maps/ZCCC_MainHall_Tilesheet [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_MainHall' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_MainHall_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_ZCCC_Stage [10:21:41 TRACE Event Lookup] Loading Maps/ZCCC_Stage_Tilesheet [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Stage' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Stage_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_ZCCC_VendorFloor [10:21:41 TRACE Event Lookup] Loading Maps/ZCCC_VendorFloor_Tilesheet [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_VendorFloor' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_VendorFloor_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_ZuzuCityStreet [10:21:41 TRACE Event Lookup] Loading Maps/ZuzuCityStreet_Tilesheet [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZuzuCityStreet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZuzuCityStreet_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_HighlandsOutpost [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher edited Maps/Custom_HighlandsOutpost (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_CastleVillageOutpost [10:21:41 TRACE Event Lookup] Loading Maps/Outpost_CrimsonLight [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher edited Maps/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Outpost_CrimsonLight' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_FirstSlashGuild [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashGuild (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_FirstSlashHallway [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FirstSlashHallway' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher edited Maps/Custom_FirstSlashHallway (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_WizardBasement [10:21:41 TRACE Event Lookup] Loading Maps/z_WizardBasementLights [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher edited Maps/Custom_WizardBasement (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_WizardBasementLights' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_ZCCC_Courtyard [10:21:41 TRACE Event Lookup] Loading Maps/CherryBlossomPetals [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/ZCCC_Courtyard_NPCs [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ZCCC_Courtyard' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/CherryBlossomPetals' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/ZCCC_Courtyard_NPCs' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_SVESummit [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SVESummit' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_AdventurerSummit [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [10:21:41 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack). [10:21:41 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE SMAPI] Content Patcher edited Maps/Custom_AdventurerSummit (for the '(CP) East Scarp' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard [10:21:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack). [10:21:41 TRACE Event Lookup] Loading Maps/Custom_ForbiddenMaze [10:21:42 TRACE Event Lookup] Loading Maps/ForbiddenMaze_Darkness [10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack). [10:21:42 TRACE Event Lookup] Loading Maps/ForbiddenMaze_Shadow [10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack). [10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack). [10:21:42 TRACE SMAPI] Content Patcher edited Maps/Custom_ForbiddenMaze (for the 'Stardew Valley Expanded' content pack). [10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Darkness' (for the 'Stardew Valley Expanded' content pack). [10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/ForbiddenMaze_Shadow' (for the 'Stardew Valley Expanded' content pack). [10:21:42 TRACE Event Lookup] Loading Maps/Custom_HenchmanBackyard [10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanBackyard' (for the 'Stardew Valley Expanded' content pack). [10:21:42 TRACE SMAPI] Content Patcher edited Maps/Custom_HenchmanBackyard (for the 'Stardew Valley Expanded' content pack). [10:21:42 TRACE Event Lookup] Loading Maps/Custom_HenchmanHouse [10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenchmanHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:42 TRACE SMAPI] Content Patcher edited Maps/Custom_HenchmanHouse (for the 'Stardew Valley Expanded' content pack). [10:21:42 TRACE Event Lookup] Loading Maps/Custom_DinoIsland_South [10:21:42 TRACE Event Lookup] Loading Maps/summer_beach [10:21:42 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Earthy Recolour' content pack). [10:21:42 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [10:21:42 TRACE Event Lookup] Loading Maps/summer_SVE_Tilesheet2 [10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_z_extras' (for the 'Stardew Valley Expanded' content pack). [10:21:42 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_South' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE SMAPI] Content Patcher edited Maps/summer_beach (for the 'Earthy Recolour' content pack). [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE Event Lookup] Loading Maps/Custom_DinoIsland_North [10:21:43 TRACE Event Lookup] Loading Maps/DinoIsland_North_Mask [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DinoIsland_North' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/DinoIsland_North_Mask' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE Event Lookup] Loading Maps/Custom_CrimsonBadlands [10:21:43 TRACE Event Lookup] Loading Maps/z_CastleVillage [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE Event Lookup] Loading Maps/z_RedEyes [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_CrimsonBadlands' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_CastleVillage' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RedEyes' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE Event Lookup] Loading Maps/Custom_FableReef [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE SMAPI] Content Patcher edited Maps/Custom_FableReef (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedGreenhouse [10:21:43 TRACE Event Lookup] Loading Maps/VanillaFloors [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/VanillaFloors' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE Event Lookup] Loading Maps/Custom_ForestWest [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE Event Lookup] Loading Maps/Custom_Garden [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Garden' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE Event Lookup] Loading Maps/Custom_GrampletonSuburbs [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE Event Lookup] Loading Maps/Custom_GrampletonSuburbsTrainStation [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonSuburbsTrainStation (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE Event Lookup] Loading Maps/Custom_GrampletonSuburbsOutskirts [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonSuburbsOutskirts' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE Event Lookup] Loading Maps/Custom_GoGoatRanch [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE Event Lookup] Loading Maps/Custom_GoGoatRanch_Interior [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GoGoatRanch_Interior' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedOutside [10:21:43 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShedOutside (for the 'Stardew Valley Expanded' content pack). [10:21:43 TRACE Event Lookup] Loading Maps/Custom_Highlands [10:21:44 TRACE Event Lookup] Loading Maps/Highlands_CanopyTreeShadows [10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE Event Lookup] Loading Maps/winter_z_extras [10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_z_extras' (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE SMAPI] Content Patcher edited Maps/winter_z_extras (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE SMAPI] Content Patcher edited Maps/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Highlands_CanopyTreeShadows' (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE Event Lookup] Loading Maps/Custom_HighlandsCavern [10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE Event Lookup] Loading Maps/Custom_DiamondCavern [10:21:44 TRACE Event Lookup] Loading Maps/Mines/mine_frost [10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_DiamondCavern' (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE Event Lookup] Loading Maps/Custom_JunimoWoods [10:21:44 TRACE Event Lookup] Loading Maps/JunimoWoods_Shadow [10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/JunimoWoods_Shadow' (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE Event Lookup] Loading Maps/Custom_MorrisProperty [10:21:44 TRACE Event Lookup] Loading Maps/spring_MorrisModernHouse [10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE Event Lookup] Loading Maps/Custom_ShearwaterBridge [10:21:44 TRACE Event Lookup] Loading Maps/ShearwaterBridgeConeBarricade [10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE SMAPI] Content Patcher edited Maps/Custom_ShearwaterBridge (for the '(CP) East Scarp' content pack). [10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/ShearwaterBridgeConeBarricade' (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE Event Lookup] Loading Maps/Custom_SpriteSpring2 [10:21:44 TRACE Event Lookup] Loading Maps/SpriteSpring_Effects [10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/SpriteSpring_Effects' (for the 'Stardew Valley Expanded' content pack). [10:21:44 TRACE Event Lookup] Loading Maps/Custom_GrampletonFields [10:21:44 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [10:21:44 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:44 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:44 TRACE SMAPI] Content Patcher edited Maps/spring_beach (for the 'Earthy Recolour' content pack). [10:21:45 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack). [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_z_extras' (for the 'Stardew Valley Expanded' content pack). [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_SVEbuildingShadow' (for the 'Stardew Valley Expanded' content pack). [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrampletonFields' (for the 'Grampleton Fields' content pack). [10:21:45 TRACE SMAPI] Content Patcher edited Maps/Custom_GrampletonFields (for the '(CP) East Scarp' content pack). [10:21:45 TRACE Event Lookup] Loading Maps/EastScarp_DeepMountains [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepMountains' (for the '(CP) East Scarp' content pack). [10:21:45 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack). [10:21:45 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the '(CP) Bigger Easter Eggs' content pack). [10:21:45 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:45 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:45 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepMountains (for the '(CP) East Scarp' content pack). [10:21:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:45 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [10:21:45 TRACE Event Lookup] Loading Maps/spring_EastScarpe [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_EastScarpe' (for the '(CP) East Scarp' content pack). [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [10:21:45 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack). [10:21:45 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepMountains (for the 'East Scarp NPCs' content pack). [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_EastScarpe' (for the '(CP) East Scarp' content pack). [10:21:45 TRACE Event Lookup] Loading Maps/EastScarp_Village [10:21:45 TRACE Event Lookup] Loading Maps/balcony_house [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/balcony_house' (for the '(CP) East Scarp' content pack). [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_EastScarpe' (for the '(CP) East Scarp' content pack). [10:21:45 TRACE Event Lookup] Loading Maps/spring_inn [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_inn' (for the '(CP) East Scarp' content pack). [10:21:45 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Earthy Recolour' content pack). [10:21:45 TRACE Event Lookup] Loading Maps/Flooring [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Flooring' (for the '(CP) East Scarp' content pack). [10:21:45 TRACE Event Lookup] Loading Maps/lemur_coffeeshop [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemur_coffeeshop' (for the '(CP) East Scarp' content pack). [10:21:45 TRACE Event Lookup] Loading Maps/spring_lighthouse [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_lighthouse' (for the '(CP) East Scarp' content pack). [10:21:45 TRACE Event Lookup] Loading Maps/spring_rockpools [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_rockpools' (for the '(CP) East Scarp' content pack). [10:21:45 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [10:21:45 TRACE Event Lookup] Loading Maps/spring_mod_lumisteria_tilesheetsoutdoor_decorations [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_decorations' (for the 'Lumisteria Tilesheets - Outdoor' content pack). [10:21:45 TRACE Event Lookup] Loading Maps/spring_himeoutdoors [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_himeoutdoors' (for the '(CP) East Scarp' content pack). [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Village' (for the '(CP) East Scarp' content pack). [10:21:45 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the '(CP) East Scarp' content pack). [10:21:45 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Village (for the 'East Scarp NPCs' content pack). [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/balcony_house' (for the '(CP) East Scarp' content pack). [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_inn' (for the '(CP) East Scarp' content pack). [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Flooring' (for the '(CP) East Scarp' content pack). [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemur_coffeeshop' (for the '(CP) East Scarp' content pack). [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_lighthouse' (for the '(CP) East Scarp' content pack). [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_rockpools' (for the '(CP) East Scarp' content pack). [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_mod_lumisteria_tilesheetsoutdoor_decorations' (for the 'Lumisteria Tilesheets - Outdoor' content pack). [10:21:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_himeoutdoors' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_SeaCave [10:21:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/cave_daisyextras [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/cave_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack). [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_SeaCave' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SeaCave (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/cave_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_DeepDark [10:21:46 TRACE Event Lookup] Loading Maps/DeepDark_outdoorsTileSheet [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark_outdoorsTileSheet' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/ES_mine_desert [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/ES_mine_desert' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepDark' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepDark (for the '(CP) East Scarp' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/7thAxis_BaseRug [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/7thAxis_BaseRug' (for the 'Lurking in the Dark' content pack). [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/cave_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/lemurfurniture [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/lumi_towninterior [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepDark (for the 'Lurking in the Dark' content pack). [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/DeepDark_outdoorsTileSheet' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/ES_mine_desert' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/7thAxis_BaseRug' (for the 'Lurking in the Dark' content pack). [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_Orchard [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_cottage' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Orchard' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Orchard (for the '(CP) East Scarp' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_ClearingHouse [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_ClearingHouse' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_ClearingHouse (for the 'East Scarp NPCs' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_SmugglerDen [10:21:46 TRACE Event Lookup] Loading Maps/fall_outdoorsTileSheet [10:21:46 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_SmugglerDen' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SmugglerDen (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SmugglerDen (for the 'East Scarp NPCs' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_MineEntrance [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MineEntrance' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_House1 [10:21:46 TRACE Event Lookup] Loading Maps/LemurCustom [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/LemurCustom' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/walls_and_floors [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_House1' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/LemurCustom' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_BirdHide [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_BirdHide' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/summer_EastScarpe [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_EastScarpe' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_BirdHide (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_EastScarpe' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_VetHouse [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_VetHouse' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_VetHouse (for the 'East Scarp NPCs' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_JacobOffice [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_JacobOffice' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_JacobBarn [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_JacobBarn' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_LanternRoom [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_LanternRoom' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_Silo [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Silo' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_LumaHut [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_LumaHut' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE Event Lookup] Loading Maps/EastScarp_OrchardHouse [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_OrchardHouse' (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher edited Maps/EastScarp_OrchardHouse (for the '(CP) East Scarp' content pack). [10:21:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/lemurfurniture' (for the '(CP) East Scarp' content pack). [10:21:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_OrchardHouse (for the 'East Scarp NPCs' content pack). [10:21:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_OrchardHouse (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_Shack [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Shack' (for the '(CP) East Scarp' content pack). [10:21:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Shack (for the '(CP) East Scarp' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_VillageInn [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_VillageInn' (for the '(CP) East Scarp' content pack). [10:21:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_VillageInn (for the 'East Scarp NPCs' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_InnBath [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_InnBath' (for the '(CP) East Scarp' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_UnderwaterLexi [10:21:47 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack). [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_UnderwaterLexi' (for the '(CP) East Scarp' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_EyvinderCave [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_EyvinderCave' (for the '(CP) East Scarp' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_InnRoomRosa [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_InnRoomRosa' (for the '(CP) East Scarp' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_ToriSlimeBasement [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_ToriSlimeBasement' (for the '(CP) East Scarp' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_RosJulesHouse [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_RosJulesHouse' (for the '(CP) East Scarp' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_ArkOrchard [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_ArkOrchard' (for the '(CP) East Scarp' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_NTHouse [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_NTHouse' (for the '(CP) East Scarp' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/Custom_HenryWarp [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_HenryWarp' (for the '(CP) East Scarp' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_Lighthouse [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Lighthouse' (for the '(CP) East Scarp' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_MeadowFarm [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MeadowFarm' (for the '(CP) East Scarp' content pack). [10:21:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_MeadowFarm (for the '(CP) East Scarp' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_MeadowShed [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MeadowShed' (for the '(CP) East Scarp' content pack). [10:21:47 TRACE SMAPI] Content Patcher edited Maps/EastScarp_MeadowShed (for the '(CP) East Scarp' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/EastScarp_MeadowShed_Ruins [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MeadowShed_Ruins' (for the '(CP) East Scarp' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/Custom_LK_ClearingHouse [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [10:21:47 TRACE SMAPI] Content Patcher edited Maps/spring_town (for the 'Earthy Recolour' content pack). [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_ClearingHouse' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:47 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_ClearingHouse (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/Custom_LK_LodgingHouse [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_LodgingHouse' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/Custom_LK_JojaBreakRoom [10:21:47 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_JojaBreakRoom' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/Custom_LK_TheaterBreakroom [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_TheaterBreakroom' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:47 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_TheaterBreakroom (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/Custom_LK_LodgingHouseBasement [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_LodgingHouseBasement' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:47 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_LodgingHouseBasement (for the '(CP) East Scarp' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Meadow [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Meadow' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:47 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Meadow (for the '(CP) Walk to the Desert Redux' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road [10:21:47 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [10:21:47 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:47 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Forest_Road (for the '(CP) Walk to the Desert Redux' content pack). [10:21:47 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:48 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Winding_Road (for the '(CP) Walk to the Desert Redux' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Interchange' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:48 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Interchange (for the '(CP) Walk to the Desert Redux' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Ghost_Town [10:21:48 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/desert_z_roads [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/desert_z_roads' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/z_ghosttown_tilesheet [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_ghosttown_tilesheet' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:48 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Ghost_Town (for the '(CP) Walk to the Desert Redux' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/desert_z_roads' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_ghosttown_tilesheet' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Ghost_Shop [10:21:48 TRACE Event Lookup] Loading Maps/z_ghostshoptiles [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_ghostshoptiles' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Shop' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_ghostshoptiles' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Pete_Hidden [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Pete_Hidden' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Cave [10:21:48 TRACE Event Lookup] Loading Maps/z_mine_desert [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine_desert' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Cave' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:48 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Cave (for the '(CP) Walk to the Desert Redux' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_mine_desert' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCliff_AlissaDate [10:21:48 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:21:48 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/spring_zrsvcliffhouse [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvcliffhouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/spring_zrsvwideview [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvwideview' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/zrsvshadows [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvshadows' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/z_rsvinterior [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvinterior' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCliff_AlissaDate' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvcliffhouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvwideview' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvshadows' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvinterior' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCliff_FayeDate [10:21:48 TRACE Event Lookup] Loading Maps/RafNPCSheet [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/RafNPCSheet' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/zrsvfestivals [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvfestivals' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCliff_FayeDate' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/RafNPCSheet' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvfestivals' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCorineDate [10:21:48 TRACE Event Lookup] Loading Maps/zrsvCorineDate [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvCorineDate' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/spring_zridgetiles [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgetiles' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCorineDate' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvCorineDate' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgetiles' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage_Event [10:21:48 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack). [10:21:48 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the '(CP) Bigger Easter Eggs' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/RVanimals [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/RVanimals' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/spring_zridgeside [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/zridgesideCraftables [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zridgesideCraftables' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/zrsvspecialeffects [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspecialeffects' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/zrsvspiritrealm [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspiritrealm' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage_Event' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/RVanimals' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zridgesideCraftables' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspecialeffects' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvspiritrealm' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:48 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage_CookOff [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage_CookOff' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage_Fashion [10:21:49 TRACE Event Lookup] Loading Maps/zridgesidefurniture [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zridgesidefurniture' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage_Fashion' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zridgesidefurniture' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_Ridge_KennethDate_OFF [10:21:49 TRACE Event Lookup] Loading Maps/zrsvcolorlights [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvcolorlights' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_Ridge_KennethDate_OFF' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvcolorlights' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVEvacuationCenter [10:21:49 TRACE Event Lookup] Loading Maps/zrsvwallsfloorcopy [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvwallsfloorcopy' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVEvacuationCenter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvwallsfloorcopy' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_Ridge_KennethDate_ON [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_Ridge_KennethDate_ON' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PurpleMansion_Ball [10:21:49 TRACE Event Lookup] Loading Maps/farmhouse_tiles [10:21:49 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Stardew Valley Expanded' content pack). [10:21:49 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the '(CP)Yomi's Customized Kitchen Sharing' content pack). [10:21:49 TRACE SMAPI] Content Patcher edited Maps/farmhouse_tiles (for the 'Prophet's Kitchen' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PurpleMansion_Ball' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AmethyneCorp [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AmethyneCorp' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AmethyneJewelry [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AmethyneJewelry' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AmethyneMine [10:21:49 TRACE Event Lookup] Loading Maps/z_rsvAmethyneCave [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvAmethyneCave' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/z_rsvAmethyneCrystals [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvAmethyneCrystals' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AmethyneMine' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvAmethyneCave' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvAmethyneCrystals' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarCave [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarCave' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AguarCave (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_EzekielPic [10:21:49 TRACE Event Lookup] Loading Maps/EzekielPicFinal [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/EzekielPicFinal' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/MenuTiles [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_EzekielPic' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_EzekielPic (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/EzekielPicFinal' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LolaShed [10:21:49 TRACE Event Lookup] Loading Maps/FreddieShedItems [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/FreddieShedItems' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LolaShed' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LolaShed (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/FreddieShedItems' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_TortsRealm [10:21:49 TRACE Event Lookup] Loading Maps/zrsvSpacerockTiles [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvSpacerockTiles' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_TortsRealm' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_TortsRealm (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvSpacerockTiles' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVAbandonedHouse [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVAbandonedHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVAbandonedHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_JuneNPC_ResortDate [10:21:49 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:49 TRACE SMAPI] Content Patcher edited Maps/summer_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:49 TRACE SMAPI] Content Patcher edited Maps/island_tilesheet_1 (for the 'Earthy Recolour' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/pirates_tilesheet [10:21:49 TRACE Event Lookup] Loading Maps/fire [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/fire' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_JuneNPC_ResortDate' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/fire' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PrincessVilleDate [10:21:49 TRACE SMAPI] Content Patcher edited Maps/MovieTheater_TileSheet (for the 'Stardew Valley Expanded' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PrincessVilleDate' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PrincessVilleDate (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVWestCliff [10:21:49 TRACE Event Lookup] Loading Maps/zRSVVerdeView [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVVerdeView' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVWestCliff' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVVerdeView' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVGreenhouse1 [10:21:49 TRACE Event Lookup] Loading Maps/z_rsvgarden [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvgarden' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVGreenhouse1' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVGreenhouse1 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_rsvgarden' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVGreenhouse2 [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVGreenhouse2' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVGreenhouse2 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVTheRide [10:21:49 TRACE Event Lookup] Loading Maps/spring_zrsvscene1 [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvscene1' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVTheRide' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVTheRide (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvscene1' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVTheRide_static [10:21:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVTheRide_static' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:49 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_WeddingReception [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_WeddingReception' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_Ballroom [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_Ballroom' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_Birthday [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_Birthday' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinEventHall_Birthday (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall_NightParty [10:21:50 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack). [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall_NightParty' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_EmberNight [10:21:50 TRACE Event Lookup] Loading Maps/characterSheet [10:21:50 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/RSVBonfire [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/RSVBonfire' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/winter_zridgesidebuildings [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_EmberNight' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_EmberNight (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/RSVBonfire' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVGathering [10:21:50 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/fall_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/fall_zridgeside [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/fall_zridgesidebuildings [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/fall_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/fall_town [10:21:50 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Earthy Recolour' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/fall_town (for the 'Stardew Valley Expanded' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/zrsvgatheringtiles [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvgatheringtiles' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVGathering' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVGathering (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsvgatheringtiles' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarBasement [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarBasement' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AguarBasement (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarLab [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarLab' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AguarLab (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AlissaHouse [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AlissaHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AlissaHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AlissaShed [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AlissaShed' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_AlissaShed (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_BertHouse [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_BertHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_BertHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_BertHouse2ndFloor [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_BertHouse2ndFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_BertHouse2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_EzekielHouse [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_EzekielHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_EzekielHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_FreddieHouse [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_FreddieHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_FreddieHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_IanHouse [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_IanHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_IanHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_JericHouse [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_JericHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_JericHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_KennethHouse [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_KennethHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_KennethHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LennyHouse [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LennyHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LennyHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinHotel2ndFloor [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinHotel2ndFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinHotel2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinHotel3rdFloor [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinHotel3rdFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinHotel3rdFloor (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinHotelLobby [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinHotelLobby' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinHotelLobby (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MaddieHouse [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_MaddieHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_MaddieHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PikaHouse [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PikaHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PikaHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVNinjaHouse [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVNinjaHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVNinjaHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_ShiroHouse [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_ShiroHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_ShiroHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_LogCabinEventHall [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_LogCabinEventHall' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_LogCabinEventHall (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_BlairHouse [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_BlairHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_BlairHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_FayeHouse [10:21:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_FayeHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_FayeHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:50 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PurpleMansion [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PurpleMansion' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PurpleMansion (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PurpleMansion2ndFloor [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PurpleMansion2ndFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PurpleMansion2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_3Bros [10:21:51 TRACE Event Lookup] Loading Maps/zrsv3brosInterior [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsv3brosInterior' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_3Bros' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_3Bros (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/zrsv3brosInterior' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_3Bros2ndFloor [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_3Bros2ndFloor' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_3Bros2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSewers [10:21:51 TRACE Event Lookup] Loading Maps/SewerTiles [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSewers' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_PaulaClinic [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_PaulaClinic' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_PaulaClinic (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSummitHouse [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSummitHouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVSummitHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSummitHouseNew [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSummitHouseNew' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVSummitHouseNew (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSummitShed [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSummitShed' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MysticFalls1 [10:21:51 TRACE SMAPI] Content Patcher edited Maps/spring_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_MysticFalls1' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_MysticFalls1 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MysticFalls2 [10:21:51 TRACE SMAPI] Content Patcher edited Maps/spring_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_MysticFalls2' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_MysticFalls2 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_MysticFalls3 [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_MysticFalls3' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_MysticFalls3 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSpiritRealm [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSpiritRealm' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVSpiritRealm (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE Event Lookup] Loading Maps/summer_zridgeside [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/summer_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgePond [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgePond' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgePond (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_Ridge [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_Ridge' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_Ridge (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgeFalls [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgeFalls' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgeFalls (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgeForest [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgeForest' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgeForest (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:51 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RidgesideVillage [10:21:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RidgesideVillage' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RidgesideVillage (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCableCar [10:21:52 TRACE Event Lookup] Loading Maps/spring_zrsvwideviewnight [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvwideviewnight' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCableCar' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVCableCar (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zrsvwideviewnight' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCliff [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCliff' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVCliff (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVTheHike [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVTheHike' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVTheHike (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_SummitFarm [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_SummitFarm' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_SummitFarm (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVRoad [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVRoad' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVRoad (for the '(CP) Walk to the Desert Redux' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVRoad (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVHiddenWarp [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVHiddenWarp' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVHiddenWarp (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVHiddenWarp2 [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVHiddenWarp2' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVHiddenWarp2 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_WeddingReceptionPic [10:21:52 TRACE Event Lookup] Loading Maps/spring_zRSVbg [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zRSVbg' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/z_RSVspousePic [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RSVspousePic' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Maps/z_RSVspousePic (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_WeddingReceptionPic' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/spring_zRSVbg' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/z_RSVspousePic' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Maps/z_RSVspousePic (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_KiarraPick [10:21:52 TRACE Event Lookup] Loading Maps/zKiarraPickDesign [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zKiarraPickDesign' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_KiarraPick' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zKiarraPickDesign' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_OldRSVKids [10:21:52 TRACE Event Lookup] Loading Maps/zRSVOldKids [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVOldKids' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_OldRSVKids' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVOldKids' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVSkyGazing [10:21:52 TRACE Event Lookup] Loading Maps/zRSVSkyGazing [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVSkyGazing' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVSkyGazing' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVSkyGazing' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_ZuzuCableCarView [10:21:52 TRACE Event Lookup] Loading Maps/zRSVZuzuCableCarView [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVZuzuCableCarView' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_ZuzuCableCarView' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/zRSVZuzuCableCarView' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarCaveFixed [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarCaveFixed' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_AguarCaveFixed_alt [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_AguarCaveFixed_alt' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/EastScarp_VetAwayWarpRoom [10:21:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_VetAwayWarpRoom' (for the 'East Scarp NPCs' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/EastScarp_TNPCWaitingWarpRoom [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_TNPCWaitingWarpRoom' (for the 'East Scarp NPCs' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/EastScarp_CatWarpRoom [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_CatWarpRoom' (for the 'East Scarp NPCs' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/EastScarp_AbyssCoop [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_AbyssCoop' (for the 'East Scarp NPCs' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/EastScarpeInn_SpiritEve [10:21:52 TRACE SMAPI] Content Patcher edited Maps/DesertTiles (for the 'Earthy Recolour' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the 'Earthy Recolour' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Maps/Festivals (for the '(CP) Bigger Easter Eggs' content pack). [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/lumi_towninterior' (for the 'Lumisteria Tilesheets - Indoor' content pack). [10:21:52 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarpeInn_SpiritEve' (for the 'East Scarp NPCs' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Maps/EastScarpeInn_SpiritEve (for the 'East Scarp NPCs' content pack). [10:21:52 TRACE Event Lookup] Loading spacechase0.SpaceCore/FarmExtensionData [10:21:52 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/FarmExtensionData'. [10:21:52 TRACE Event Lookup] Loading Strings/UI [10:21:52 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Stardew Valley Expanded' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Strings/UI (for the 'Grandpa's Farm' content pack). [10:21:52 TRACE Event Lookup] Loading Data/Quests [10:21:52 TRACE SMAPI] Content Patcher edited Data/Quests (for the '(CP) Downtown Zuzu' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Stardew Valley Expanded' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Data/Quests (for the '(CP) Walk to the Desert Redux' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'East Scarp NPCs' content pack). [10:21:52 TRACE SMAPI] Content Patcher edited Data/Quests (for the 'Lurking in the Dark' content pack). [10:21:52 TRACE SpaceCore] Event: OnBlankSave [10:21:52 TRACE SMAPI] task complete. [10:21:52 TRACE SMAPI] Synchronizing 'Load_Farmer' task... [10:21:52 TRACE SMAPI] task complete. [10:21:52 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet2 [10:21:52 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet2 (for the 'Earthy Recolour' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/winter_Shadows [10:21:52 TRACE Event Lookup] Loading Maps/winter_Waterfalls [10:21:52 TRACE SMAPI] Content Patcher edited Maps/winter_Waterfalls (for the 'Earthy Recolour' content pack). [10:21:52 TRACE Event Lookup] Loading Maps/winter_SVE_Tilesheet2 [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_SVE_Tilesheet2' (for the 'Stardew Valley Expanded' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/winter_town [10:21:53 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/winter_z_extras [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_z_extras' (for the 'Stardew Valley Expanded' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Maps/winter_z_extras (for the 'Stardew Valley Expanded' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/winter_beach [10:21:53 TRACE SMAPI] Content Patcher edited Maps/winter_beach (for the 'Earthy Recolour' content pack). [10:21:53 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:21:53 TRACE Event Lookup] Loading Data/Characters [10:21:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Downtown Zuzu' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Stardew Valley Expanded' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the '(CP) Walk to the Desert Redux' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'East Scarp NPCs' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lurking in the Dark' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Data/Characters (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/FarmCave [10:21:53 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the '(CP) East Scarp' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/Mine [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mine' (for the 'Stardew Valley Expanded' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Maps/Mine (for the '(CP) East Scarp' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/EastScarp_SeaCave [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_SeaCave' (for the '(CP) East Scarp' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SeaCave (for the '(CP) East Scarp' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/EastScarp_DeepDark [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_DeepDark' (for the '(CP) East Scarp' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepDark (for the '(CP) East Scarp' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_DeepDark (for the 'Lurking in the Dark' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/EastScarp_SmugglerDen [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_SmugglerDen' (for the '(CP) East Scarp' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SmugglerDen (for the '(CP) East Scarp' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SmugglerDen (for the 'East Scarp NPCs' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/EastScarp_OrchardHouse [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_OrchardHouse' (for the '(CP) East Scarp' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_OrchardHouse (for the '(CP) East Scarp' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_OrchardHouse (for the 'East Scarp NPCs' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_OrchardHouse (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/EastScarp_Shack [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_Shack' (for the '(CP) East Scarp' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_Shack (for the '(CP) East Scarp' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/EastScarp_MeadowShed [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_MeadowShed' (for the '(CP) East Scarp' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Maps/EastScarp_MeadowShed (for the '(CP) East Scarp' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/Custom_LK_LodgingHouseBasement [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_LodgingHouseBasement' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_LodgingHouseBasement (for the '(CP) East Scarp' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVCableCar [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVCableCar' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVCableCar (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/winter_zridgeside [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zridgeside' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/winter_zridgesidebuildings [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zridgesidebuildings' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/winter_zrsvcablecar [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zrsvcablecar' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/winter_zrsvcliffhouse [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zrsvcliffhouse' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/winter_zrsvwideview [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zrsvwideview' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/winter_zrsvwideviewnight [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zrsvwideviewnight' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:53 TRACE SMAPI] Invalidated 11 asset names (Data/Characters, Maps/Custom_LK_LodgingHouseBasement, Maps/Custom_Ridgeside_RSVCableCar, Maps/EastScarp_DeepDark, Maps/EastScarp_MeadowShed, Maps/EastScarp_OrchardHouse, Maps/EastScarp_SeaCave, Maps/EastScarp_Shack, Maps/EastScarp_SmugglerDen, Maps/FarmCave, Maps/Mine). Propagated 11 core assets (Data/Characters, Maps/Custom_LK_LodgingHouseBasement, Maps/Custom_Ridgeside_RSVCableCar, Maps/EastScarp_DeepDark, Maps/EastScarp_MeadowShed, Maps/EastScarp_OrchardHouse, Maps/EastScarp_SeaCave, Maps/EastScarp_Shack, Maps/EastScarp_SmugglerDen, Maps/FarmCave, Maps/Mine). Updated NPC warp route cache. [10:21:53 TRACE SMAPI] Synchronizing 'Load_Locations' task... [10:21:53 TRACE Event Lookup] Loading Maps/spousePatios [10:21:53 TRACE Event Lookup] Loading Data/ChairTiles [10:21:53 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Lumisteria Tilesheets - Indoor' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Lumisteria Tilesheets - Outdoor' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Stardew Valley Expanded' content pack). [10:21:53 TRACE SMAPI] Content Patcher edited Data/ChairTiles (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/FarmHouse2_marriage [10:21:53 TRACE Event Lookup] Loading Maps/FarmHouse_Cellar [10:21:53 TRACE Event Lookup] Loading Maps/spouseRooms [10:21:53 TRACE Event Lookup] Loading Mods/[CP] Basic Wallpapers [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP] Basic Wallpapers' (for the 'Basic Wallpapers' content pack). [10:21:53 TRACE Event Lookup] Loading Maps/wallpapers_2 [10:21:53 TRACE Event Lookup] Loading Mods/HKWalls [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/HKWalls' (for the '(CP) Hello Kitty Furniture' content pack). [10:21:53 TRACE Event Lookup] Loading Mods/HKFloors [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/HKFloors' (for the '(CP) Hello Kitty Furniture' content pack). [10:21:53 TRACE Event Lookup] Loading Mods/[CP] Basic Floors [10:21:53 TRACE SMAPI] Content Patcher loaded asset 'Mods/[CP] Basic Floors' (for the 'Basic Floors' content pack). [10:21:53 WARN game] The tilesheet for wallpaper/floor 'ob7.basicfloors' is 512 pixels wide, but it must be exactly 256 pixels wide. [10:21:53 TRACE Event Lookup] Loading Maps/Forest_RaccoonHouse [10:21:54 TRACE Event Lookup] Loading Maps/CommunityCenter_Refurbished [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/CommunityCenter_Refurbished' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Maps/CommunityCenter_Refurbished (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Maps/Island_Resort [10:21:54 TRACE Event Lookup] Loading Maps/Island_House_Restored [10:21:54 TRACE Event Lookup] Loading Maps/Island_House_Bin [10:21:54 TRACE Event Lookup] Loading Maps/Island_House_Cave [10:21:54 TRACE Event Lookup] Loading Maps/Island_W_Obelisk [10:21:54 TRACE Event Lookup] Loading Maps/Farm Obelisk [10:21:54 TRACE Event Lookup] Loading Maps/Island_Bridge_Repaired [10:21:54 TRACE Event Lookup] Loading Mods/Floors [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Mods/Floors' (for the 'Bonster's Walls and Floors' content pack). [10:21:54 TRACE Event Lookup] Loading Maps/jenf1.megacoopbarn_Coop4 [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Coop4' (for the 'Jen's Mega Coop and Barn' content pack). [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Coop4' (for the 'Jen's Mega Coop and Barn' content pack). [10:21:54 TRACE Event Lookup] Loading Animals/Golden Chicken [10:21:54 TRACE Event Lookup] Loading Animals/Blue Chicken [10:21:54 TRACE Event Lookup] Loading Animals/White Chicken [10:21:54 TRACE Event Lookup] Loading Animals/Brown Chicken [10:21:54 TRACE Event Lookup] Loading Animals/Void Chicken [10:21:54 TRACE Event Lookup] Loading Maps/jenf1.megacoopbarn_Barn4 [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Barn4' (for the 'Jen's Mega Coop and Barn' content pack). [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Barn4' (for the 'Jen's Mega Coop and Barn' content pack). [10:21:54 TRACE Event Lookup] Loading Animals/BabyWhite Cow [10:21:54 TRACE Event Lookup] Loading Animals/Pig [10:21:54 TRACE Event Lookup] Loading Animals/White Cow [10:21:54 TRACE Event Lookup] Loading Animals/Brown Cow [10:21:54 TRACE Event Lookup] Loading Animals/NMZ.RCBA-Crane [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/NMZ.RCBA-Crane' (for the 'Red-Crowned Crane Barn Animals' content pack). [10:21:54 TRACE Event Lookup] Loading Maps/Shed2 [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Coop4' (for the 'Jen's Mega Coop and Barn' content pack). [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Coop4' (for the 'Jen's Mega Coop and Barn' content pack). [10:21:54 TRACE Event Lookup] Loading Animals/Duck [10:21:54 TRACE Event Lookup] Loading Animals/starmops.puffins-Black Puffin [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/starmops.puffins-Black Puffin' (for the 'Puffins' content pack). [10:21:54 TRACE Event Lookup] Loading Animals/starmops.puffins-Gray Puffin [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/starmops.puffins-Gray Puffin' (for the 'Puffins' content pack). [10:21:54 TRACE Event Lookup] Loading Animals/NukaColaPrime.penguin-Penguin [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/NukaColaPrime.penguin-Penguin' (for the 'Penguins' content pack). [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Barn4' (for the 'Jen's Mega Coop and Barn' content pack). [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Barn4' (for the 'Jen's Mega Coop and Barn' content pack). [10:21:54 TRACE Event Lookup] Loading Animals/Roszpunka1990.Unicorns- Grey [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/Roszpunka1990.Unicorns- Grey' (for the 'unicorns' content pack). [10:21:54 TRACE Event Lookup] Loading Animals/Roszpunka1990.Unicorns- Pink [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/Roszpunka1990.Unicorns- Pink' (for the 'unicorns' content pack). [10:21:54 TRACE Event Lookup] Loading Animals/Roszpunka1990.Unicorns- Blackblue [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/Roszpunka1990.Unicorns- Blackblue' (for the 'unicorns' content pack). [10:21:54 TRACE Event Lookup] Loading Animals/Roszpunka1990.Unicorns- Blue [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/Roszpunka1990.Unicorns- Blue' (for the 'unicorns' content pack). [10:21:54 TRACE Event Lookup] Loading Kana.CaniDaTartufo/CaneBianco [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Kana.CaniDaTartufo/CaneBianco' (for the 'Cani da tartufo' content pack). [10:21:54 TRACE Event Lookup] Loading Kana.CaniDaTartufo/Cane [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Kana.CaniDaTartufo/Cane' (for the 'Cani da tartufo' content pack). [10:21:54 TRACE Event Lookup] Loading Maps/SlimeHutch [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Coop4' (for the 'Jen's Mega Coop and Barn' content pack). [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Coop4' (for the 'Jen's Mega Coop and Barn' content pack). [10:21:54 TRACE Event Lookup] Loading Animals/DRIJUCE.Swan-Whooper Swan [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/DRIJUCE.Swan-Whooper Swan' (for the '(BFAV) SWANS by DRIJUCE' content pack). [10:21:54 TRACE Event Lookup] Loading Animals/MythicPhoenix.BFAVGoldenGoose-Golden Goose [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/MythicPhoenix.BFAVGoldenGoose-Golden Goose' (for the 'BFAV Golden Goose' content pack). [10:21:54 TRACE Event Lookup] Loading Animals/DRIJUCE.Swan-Mute Swan [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/DRIJUCE.Swan-Mute Swan' (for the '(BFAV) SWANS by DRIJUCE' content pack). [10:21:54 TRACE Event Lookup] Loading Animals/DRIJUCE.Swan-Black Swan [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/DRIJUCE.Swan-Black Swan' (for the '(BFAV) SWANS by DRIJUCE' content pack). [10:21:54 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Goose [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Maps/SVE_PremiumCoop [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Animals/Rabbit [10:21:54 TRACE Event Lookup] Loading Animals/Dinosaur [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Barn4' (for the 'Jen's Mega Coop and Barn' content pack). [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Barn4' (for the 'Jen's Mega Coop and Barn' content pack). [10:21:54 TRACE Event Lookup] Loading Animals/ShearedSheep [10:21:54 TRACE Event Lookup] Loading Animals/Ostrich [10:21:54 TRACE Event Lookup] Loading Animals/Goat [10:21:54 TRACE Event Lookup] Loading Animals/Syanide23.BFAVPeacock-Peacock [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Animals/Syanide23.BFAVPeacock-Peacock' (for the 'BFAV Peacock' content pack). [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Barn4' (for the 'Jen's Mega Coop and Barn' content pack). [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Maps/jenf1.megacoopbarn_Barn4' (for the 'Jen's Mega Coop and Barn' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/Monsters/Green Slime [10:21:54 TRACE Event Lookup] Loading Characters/Monsters/Tiger Slime [10:21:54 TRACE Event Lookup] Loading Data/Monsters [10:21:54 TRACE SMAPI] Content Patcher edited Data/Monsters (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Elliott_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Elliott_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Elliott [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Elliott (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/MorrisTod_Winter [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MorrisTod_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/MorrisTod_Winter [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/MorrisTod_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/schedules/MorrisTod [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/MorrisTod (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/SenS [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/SenS' (for the 'Lurking in the Dark' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/SenS [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/SenS' (for the 'Lurking in the Dark' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/schedules/SenS [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/SenS' (for the 'Lurking in the Dark' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/SenS (for the 'Lurking in the Dark' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/Dialogue/SenS [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/SenS' (for the 'Lurking in the Dark' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/SenS (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/SenS (for the 'Lurking in the Dark' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Evelyn_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Evelyn_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Evelyn [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Evelyn (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/George_Winter [10:21:54 TRACE Event Lookup] Loading Characters/George_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/George [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/George (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Alex_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Alex_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Alex [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Alex (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Haley_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Haley_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Haley [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Haley (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Emily_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Emily_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Emily [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Emily (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Vincent_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Vincent_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Vincent [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Vincent (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Jodi_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Jodi_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Jodi [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Jodi (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Sam_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Sam_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Sam [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Sam (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Clint_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Clint_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Clint [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Clint (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Lewis_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Lewis_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Lewis [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Lewis (for the 'Marnie Immersive' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Caroline_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Caroline_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Caroline [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Caroline (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Abigail_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Abigail_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Abigail [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Abigail (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Pierre_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Pierre_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Pierre [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Pierre (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Gus_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Gus_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Gus [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Gus (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Harvey_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Harvey_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Harvey [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Harvey (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Demetrius_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Demetrius_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Demetrius [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Demetrius (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Maru_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Maru_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Maru [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Maru (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Robin_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Robin_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Robin [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Robin (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Sebastian_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Sebastian_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Sebastian [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Sebastian (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Linus_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Linus_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Linus [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Linus (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Wizard [10:21:54 TRACE SMAPI] Content Patcher edited Portraits/Wizard (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/Wizard [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Wizard (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Wizard [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Wizard' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Wizard (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Jas_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Jas_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Jas [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Jas (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Marnie_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Marnie_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Marnie [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Marnie (for the 'Marnie Immersive' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Shane_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Shane_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Shane [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Shane (for the 'Marnie Immersive' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Leah_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Leah_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Leah [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Leah (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Dwarf [10:21:54 TRACE Event Lookup] Loading Characters/Dwarf [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Dwarf [10:21:54 TRACE Event Lookup] Loading Portraits/Krobus [10:21:54 TRACE Event Lookup] Loading Characters/Krobus [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Krobus [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Krobus' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/MrQi [10:21:54 TRACE Event Lookup] Loading Characters/MrQi [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Mister Qi [10:21:54 TRACE Event Lookup] Loading Portraits/Sandy [10:21:54 TRACE SMAPI] Content Patcher edited Portraits/Sandy (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/Sandy [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Sandy [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sandy' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Sandy (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/Dialogue/Sandy [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Grandpa's Farm' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the '(CP) Walk to the Desert Redux' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sandy (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Gunther [10:21:54 TRACE Event Lookup] Loading Characters/Gunther [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Gunther [10:21:54 TRACE Event Lookup] Loading Portraits/GuntherSilvian [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/GuntherSilvian [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/schedules/GuntherSilvian [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/Dialogue/GuntherSilvian [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/GuntherSilvian' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Grandpa's Farm' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/GuntherSilvian (for the 'Lurking in the Dark' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Marlon [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Marlon' (for the 'Marnie Immersive' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/Marlon [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Marlon [10:21:54 TRACE Event Lookup] Loading Portraits/MarlonFay_Winter [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MarlonFay_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/MarlonFay_Winter [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/schedules/MarlonFay [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/MarlonFay (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Lance_Winter [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lance_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/Lance_Winter [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lance_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Lance [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lance' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Lance (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/Dialogue/Lance [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Lance' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the 'Grandpa's Farm' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lance (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Willy_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Willy_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Willy [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Willy (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Penny_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Penny_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Penny [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Penny (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Pam_Winter [10:21:54 TRACE Event Lookup] Loading Characters/Pam_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Pam [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Pam (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Birdie [10:21:54 TRACE Event Lookup] Loading Characters/Birdie [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Birdie [10:21:54 TRACE Event Lookup] Loading Portraits/Fizz [10:21:54 TRACE Event Lookup] Loading Characters/Fizz [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Fizz [10:21:54 TRACE Event Lookup] Loading Portraits/ParrotBoy_Winter [10:21:54 TRACE Event Lookup] Loading Characters/ParrotBoy_Winter [10:21:54 TRACE Event Lookup] Loading Characters/schedules/LeoMainland [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/LeoMainland (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/Dialogue/LeoMainland [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/LeoMainland (for the 'Family' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Andy_Winter [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Andy_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/Andy_Winter [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Andy_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Andy [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Andy' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Andy (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/Dialogue/Andy [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Andy' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'Grandpa's Farm' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Andy (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Susan_Winter [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Susan_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/Susan_Winter [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Susan_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Susan [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Susan' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Susan (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Olivia_Winter [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olivia_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/Olivia_Winter [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olivia_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/schedules/Olivia [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Olivia' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/schedules/Olivia (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE Event Lookup] Loading Characters/Dialogue/Olivia [10:21:54 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Olivia' (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Stardew Valley Expanded' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'Grandpa's Farm' content pack). [10:21:54 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Olivia (for the 'East Scarp NPCs' content pack). [10:21:54 TRACE Event Lookup] Loading Portraits/Victor_Winter [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Victor_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Victor_Winter [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Victor_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Victor [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Victor' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Victor (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Victor [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Victor' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'Grandpa's Farm' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Victor (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Sophia_Winter [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sophia_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Sophia_Winter [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sophia_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Sophia [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sophia' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Sophia (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Sophia [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sophia' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'Grandpa's Farm' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sophia (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Claire_Winter [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Claire_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Claire_Winter [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Claire_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Claire [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Claire' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Claire (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Claire [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Claire' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'Grandpa's Farm' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Claire (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Martin_Winter [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Martin_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Martin_Winter [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Martin_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Martin [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Martin' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Martin (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Martin [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Martin' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'Grandpa's Farm' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Martin (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Camilla [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Camilla' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Camilla [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Camilla' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Camilla [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Camilla' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Alesia [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alesia' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Alesia [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alesia' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Alesia [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Alesia' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Alesia (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Isaac [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Isaac' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Isaac [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Isaac' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Isaac [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Isaac' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Isaac (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Jadu [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jadu' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Jadu [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jadu' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Jadu [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jadu' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Jadu (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Peaches [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Peaches' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Peaches [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Peaches' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Peaches [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Peaches' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/CharlieChicken [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/CharlieChicken' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/CharlieChicken [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/CharlieChicken' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/CharlieChicken [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/CharlieChicken' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/CharlieChicken (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/CharlieChicken (for the '(CP) East Scarp' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/CharlieChicken [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/CharlieChicken' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/CharlieChicken (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Scarlett_Winter [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Scarlett_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Scarlett_Winter [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Scarlett_Winter' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/ScarlettFake [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/ScarlettFake' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Sawyer [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sawyer' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Sawyer [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sawyer' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Sawyer [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sawyer' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Gertrude [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gertrude' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Gertrude [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gertrude' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Gertrude [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gertrude' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Brock [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brock' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Brock [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brock' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Brock [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brock' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Brock [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brock' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brock (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Cordelia [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cordelia' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Cordelia [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cordelia' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Cordelia [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cordelia' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Freya [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Freya' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Freya [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freya' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Freya [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Freya' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Cassandra [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Cassandra' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Cassandra [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Cassandra' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Cassandra [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Cassandra' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Emin [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Emin' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Emin [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Emin' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Emin [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Emin' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/HighlandsDwarf [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/HighlandsDwarf [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/HighlandsDwarf [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HighlandsDwarf' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Treyvon [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Treyvon' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Treyvon [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Treyvon' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Treyvon [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Treyvon' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Treyvon [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Treyvon' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Treyvon (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Scarlett [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Scarlett' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Scarlett (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/HankSVE [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HankSVE' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/HankSVE [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/HankSVE' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/HankSVE [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/HankSVE' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/HankSVE [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/HankSVE' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/HankSVE (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Jolyne [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jolyne' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Jolyne [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jolyne' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Jolyne [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jolyne' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Jolyne (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Jolyne [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Jolyne' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Jolyne (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Drake [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Drake' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Drake [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Drake' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Drake [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Drake' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Drake [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Drake' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Drake (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Henchman [10:21:55 TRACE Event Lookup] Loading Characters/SVE_Henchman [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/SVE_Henchman' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/SVE_Henchman [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/SVE_Henchman' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/SVE_Henchman (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/SVE_Henchman [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/SVE_Henchman' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/SVE_Henchman (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Gale [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gale' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Gale [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gale' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Gale [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gale' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Gale [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Gale' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Gale (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Edmund [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Edmund' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Edmund [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Edmund' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Edmund [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Edmund' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Edmund [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Edmund' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Edmund (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Brianna [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Brianna' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Brianna [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Brianna' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Brianna [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Brianna' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/Brianna [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Brianna' (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Brianna (for the 'Stardew Valley Expanded' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/DuckNPC [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/DuckNPC' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/DuckNPC [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/DuckNPC' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/DuckNPC [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/DuckNPC' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Duck2NPC [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Duck2NPC' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Duck2NPC [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Duck2NPC' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Duck2NPC [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Duck2NPC' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Leximonster [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Leximonster' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Leximonster [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Leximonster' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Leximonster [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Leximonster' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Void [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Void' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Void [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Void' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Void [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Void' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Aideen [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Aideen' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Aideen [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Aideen' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Aideen [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Aideen' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/RichieTheMacaw [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/RichieTheMacaw' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/RichieTheMacaw [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/RichieTheMacaw' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/RichieTheMacaw [10:21:55 TRACE Event Lookup] Loading Portraits/Eloise [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Eloise' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Portraits/Eloise (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Eloise [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Eloise' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Eloise (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Eloise [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Eloise' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Eloise (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/VivienneLK [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/VivienneLK' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/VivienneLK [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/VivienneLK' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/VivienneLK [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/VivienneLK' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/PepperPup [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/PepperPup' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/PepperPup [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/PepperPup' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/PepperPup [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/PepperPup' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/PepperPup (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Jacob [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jacob' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Portraits/Jacob (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Jacob [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jacob' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Jacob (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Jacob [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jacob' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/LumaJunimo [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/LumaJunimo' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/LumaJunimo [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/LumaJunimo' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/LumaJunimo [10:21:55 TRACE Event Lookup] Loading Portraits/Lavril [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lavril' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Lavril [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lavril' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Lavril [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lavril' (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Rosa [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Rosa' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Rosa [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Rosa' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Rosa [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Rosa' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Rosa (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/JosephineK [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/JosephineK' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/JosephineK [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/JosephineK' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/JosephineK [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/JosephineK' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/JosephineK (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/JosephineK [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/JosephineK' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/JosephineK (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/OliverK [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/OliverK' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/OliverK [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/OliverK' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/OliverK [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/OliverK' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/OliverK (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Dialogue/OliverK [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/OliverK' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Dialogue/OliverK (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/LittleGruff [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/LittleGruff' (for the '(CP) East Scarp' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/LittleGruff [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/LittleGruff' (for the '(CP) East Scarp' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/LittleGruff [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/LittleGruff' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/LittleGruff (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Eyvinder [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Eyvinder' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Portraits/Eyvinder (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Eyvinder [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Eyvinder' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Eyvinder (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Eyvinder [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Eyvinder' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Eyvinder (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/HappySlime [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/HappySlime' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/HappySlime [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/HappySlime' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/HappySlime [10:21:55 TRACE Event Lookup] Loading Portraits/ToriLK [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/ToriLK' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/ToriLK [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/ToriLK' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/ToriLK [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/ToriLK' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Beatrice [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Beatrice' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Portraits/Beatrice (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Beatrice [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Beatrice' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Beatrice (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Beatrice [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Beatrice' (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Jessie [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jessie' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Jessie [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jessie' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Jessie [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jessie' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Jessie (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Juliet [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Juliet' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Portraits/Juliet (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Juliet [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Juliet' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/Juliet (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Juliet [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Juliet' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Juliet (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Juliet (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Gremlin [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gremlin' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Gremlin [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gremlin' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Gremlin [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Gremlin' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Gremlin (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Gremlin (for the 'East Scarp NPCs' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/PickledPete [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/PickledPete' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/PickledPete [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/PickledPete' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/PickledPete [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/PickledPete' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/PickledPete (for the '(CP) Walk to the Desert Redux' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Aguar_winter [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Aguar_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Aguar_winter [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Aguar_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Aguar [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Aguar' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Aguar (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:55 TRACE Event Lookup] Loading Portraits/Alissa_winter [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Alissa_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/Alissa_winter [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/Alissa_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:55 TRACE Event Lookup] Loading Characters/schedules/Alissa [10:21:55 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Alissa' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:55 TRACE SMAPI] Content Patcher edited Characters/schedules/Alissa (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Malaya_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Malaya_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Malaya_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Malaya_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Malaya [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Malaya' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Malaya (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Dialogue/Malaya [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Malaya' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Malaya (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Malaya (for the 'East Scarp NPCs' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Malaya (for the 'Marnie Immersive' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Kimpoi_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kimpoi_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Kimpoi_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kimpoi_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Kimpoi [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Kimpoi' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Kimpoi (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Dialogue/Kimpoi [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Kimpoi' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kimpoi (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kimpoi (for the 'East Scarp NPCs' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Kimpoi (for the 'Marnie Immersive' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Trinnie_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Trinnie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Trinnie_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Trinnie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Trinnie [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Trinnie' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Trinnie (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Olga_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Olga_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Olga_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Olga_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Olga [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Olga' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Olga (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Bert_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Bert_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Bert_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Bert_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Bert [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Bert' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Bert (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Ezekiel_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Ezekiel_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Ezekiel_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Ezekiel_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Ezekiel [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Ezekiel' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Ezekiel (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Corine_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Corine_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Corine_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Corine_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Corine [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Corine' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Corine (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Freddie_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Freddie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Freddie_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freddie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Freddie [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Freddie' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Freddie (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Lola_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lola_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Lola_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lola_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Lola [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lola' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Lola (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Sean_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sean_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Sean_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sean_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Sean [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sean' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Sean (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Dialogue/Sean [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sean' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sean (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sean (for the 'East Scarp NPCs' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Ian_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Ian_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Ian_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Ian_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Ian [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Ian' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Ian (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Dialogue/Ian [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Ian' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Ian (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Ian (for the 'East Scarp NPCs' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Jeric_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jeric_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Jeric_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jeric_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Jeric [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jeric' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Jeric (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Kenneth_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kenneth_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Kenneth_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kenneth_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Kenneth [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Kenneth' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Kenneth (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Lenny_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lenny_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Lenny_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lenny_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Lenny [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lenny' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Lenny (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Flor_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Flor_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Flor_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Flor_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Flor [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Flor' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Flor (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Ysabelle_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Ysabelle_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Ysabelle_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Ysabelle_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Ysabelle [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Ysabelle' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Ysabelle (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Philip_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Philip_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Philip_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Philip_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Philip [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Philip' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Philip (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/June_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/June_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/June_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/June_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/June [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/June' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/June (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Dialogue/June [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/June' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/June (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Richard_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Richard_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Richard_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Richard_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Richard [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Richard' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Richard (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Maddie_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Maddie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Maddie_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Maddie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Maddie [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Maddie' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Maddie (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Keahi_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Keahi_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Keahi_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Keahi_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Keahi [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Keahi' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Keahi (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Pika_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Pika_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Pika_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Pika_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Pika [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Pika' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Pika (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Jio [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Jio' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Jio [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jio' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Jio [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Jio' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Jio (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Daia_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Daia_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Daia_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Daia_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Daia [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Daia' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Daia (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Dialogue/Daia [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Daia' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Daia (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Daia (for the 'East Scarp NPCs' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Shiro_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Shiro_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Shiro_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Shiro_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Shiro [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Shiro' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Shiro (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Yuuma_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Yuuma_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Yuuma_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Yuuma_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Yuuma [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Yuuma' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Yuuma (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Blair_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Blair_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Blair_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Blair_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Blair [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Blair' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Blair (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Carmen_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Carmen_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Carmen_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Carmen_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Carmen [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Carmen' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Carmen (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Faye_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Faye_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Faye_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Faye_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Faye [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Faye' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Faye (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Sonny_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sonny_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Sonny_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sonny_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Sonny [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sonny' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Sonny (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Irene_Chef [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Irene_Chef' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Irene_Chef [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Irene_Chef' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Irene [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Irene' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Irene (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Louie_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Louie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Louie_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Louie_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Louie [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Louie' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Louie (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Ariah_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Ariah_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Ariah_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Ariah_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Ariah [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Ariah' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Ariah (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Maive_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Maive_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Maive_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Maive_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Maive [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Maive' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Maive (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Zayne_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Zayne_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Zayne_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Zayne_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Zayne [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Zayne' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Zayne (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Dialogue/Zayne [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Zayne' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Zayne (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Zayne (for the 'East Scarp NPCs' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Kiarra_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kiarra_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Kiarra_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kiarra_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Kiarra [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Kiarra' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Kiarra (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Lorenzo_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lorenzo_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Lorenzo_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lorenzo_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Lorenzo [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lorenzo' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Lorenzo (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Anton_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Anton_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Anton_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Anton_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Anton [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Anton' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Anton (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Shanice_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Shanice_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Shanice_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Shanice_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Shanice [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Shanice' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Shanice (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Paula_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Paula_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Paula_winter [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Paula_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Paula [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Paula' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Paula (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Belinda [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Belinda' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Belinda [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Belinda' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/schedules/Belinda [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Belinda' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/schedules/Belinda (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE Event Lookup] Loading Characters/Dialogue/Belinda [10:21:56 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Belinda' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Belinda (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:56 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Belinda (for the 'East Scarp NPCs' content pack). [10:21:56 TRACE Event Lookup] Loading Portraits/Raeriyala [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Raeriyala' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Raeriyala [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Raeriyala' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/Raeriyala [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Raeriyala' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Raeriyala (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Raeriyala [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Raeriyala' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Raeriyala (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Raeriyala (for the 'East Scarp NPCs' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Torts [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Torts' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Torts [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Torts' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/Torts [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Torts' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Torts (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Undreya [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Undreya' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Undreya [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Undreya' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Undreya (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/Undreya [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Undreya' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Undreya (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Undreya [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Undreya' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Undreya (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Undreya (for the 'East Scarp NPCs' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Sari [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sari' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Sari [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sari' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/Sari [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Sari' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Sari (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Sari [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Sari' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sari (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sari (for the 'East Scarp NPCs' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Acorn [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Acorn' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Acorn [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Acorn' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/Acorn [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Acorn' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Acorn (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Acorn [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Acorn' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Acorn (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Acorn (for the 'East Scarp NPCs' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Pipo [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Pipo' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Pipo [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Pipo' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/Pipo [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Pipo' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Pipo (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Pipo [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Pipo' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pipo (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Pipo (for the 'East Scarp NPCs' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Althea [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Althea' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Althea [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Althea' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/Althea [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Althea' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Althea (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Lorraine [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Lorraine' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Lorraine [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Lorraine' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/Lorraine [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Lorraine' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Lorraine (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Nadaline [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Nadaline' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Nadaline [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Nadaline' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/Nadaline [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Nadaline' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Nadaline (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Zachary [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Zachary' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Zachary [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Zachary' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/Zachary [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Zachary' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Zachary (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/TreehouseGirl [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/TreehouseGirl' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/TreehouseGirl [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/TreehouseGirl' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/TreehouseGirl [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/TreehouseGirl' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/TreehouseGirl (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Kiwi [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kiwi' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Kiwi [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kiwi' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/Kiwi [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Kiwi' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Kiwi (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/RelicSpirit [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/RelicSpirit' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/RelicSpirit [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/RelicSpirit' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/RelicSpirit [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/RelicSpirit' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/RelicSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Bryle_winter [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Bryle_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Bryle_winter [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Bryle_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/Bryle [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Bryle' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Bryle (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Bryle [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Bryle' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Bryle (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Bryle (for the 'East Scarp NPCs' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Naomi_winter [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Naomi_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Naomi_winter [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Naomi_winter' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/Naomi [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Naomi' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Naomi (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Bliss [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Bliss' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Bliss [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Bliss' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/Bliss [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Bliss' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Bliss (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Bliss [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Bliss' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Bliss (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Bliss (for the 'East Scarp NPCs' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Helen [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Helen' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Helen [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Helen' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/Helen [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/Helen' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Helen (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/KatarynaLK [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/KatarynaLK' (for the 'East Scarp NPCs' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/KatarynaLK [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/KatarynaLK' (for the 'East Scarp NPCs' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/KatarynaLK [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/schedules/KatarynaLK' (for the 'East Scarp NPCs' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/KatarynaLK (for the 'East Scarp NPCs' content pack). [10:21:57 TRACE SMAPI] task complete. [10:21:57 TRACE Json Assets] Fixing IDs [10:21:57 TRACE Event Lookup] Loading Data/WildTrees [10:21:57 TRACE SMAPI] Content Patcher edited Data/WildTrees (for the 'Stardew Valley Expanded' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_outdoorTileSheet_extra [10:21:57 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorTileSheet_extra (for the 'Earthy Recolour' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_island_tilesheet_1 [10:21:57 TRACE SMAPI] Content Patcher edited Maps/winter_island_tilesheet_1 (for the 'Earthy Recolour' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_RedBaneberry_Tilesheet [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_RedBaneberry_Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_z_Waterfalls [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_z_Waterfalls' (for the 'Stardew Valley Expanded' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_GrampletonSuburbsTilesheet [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_GrampletonSuburbsTilesheet' (for the 'Stardew Valley Expanded' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_monsterGraveTiles [10:21:57 TRACE SMAPI] Content Patcher edited Maps/winter_monsterGraveTiles (for the 'Earthy Recolour' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_z_wtd_tilesheet [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_z_wtd_tilesheet' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_ValleyBackdrop [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_ValleyBackdrop' (for the 'Stardew Valley Expanded' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_cottage [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_cottage' (for the '(CP) East Scarp' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_daisyextras [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_daisyextras' (for the 'DaisyNiko's Tilesheets' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_MorrisModernHouse [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_MorrisModernHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_EastScarpe [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_EastScarpe' (for the '(CP) East Scarp' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_inn [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_inn' (for the '(CP) East Scarp' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_lighthouse [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_lighthouse' (for the '(CP) East Scarp' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_rockpools [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_rockpools' (for the '(CP) East Scarp' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_mod_lumisteria_tilesheetsoutdoor_decorations [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_mod_lumisteria_tilesheetsoutdoor_decorations' (for the 'Lumisteria Tilesheets - Outdoor' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_himeoutdoors [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_himeoutdoors' (for the '(CP) East Scarp' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_zridgetiles [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zridgetiles' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Maps/winter_zrsvscene1 [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/winter_zrsvscene1' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/schedules/Leo [10:21:57 TRACE SMAPI] Content Patcher edited Characters/schedules/Leo (for the 'Stardew Valley Expanded' content pack). [10:21:57 TRACE Event Lookup] Loading Data/animationDescriptions [10:21:57 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Stardew Valley Expanded' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'East Scarp NPCs' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Lurking in the Dark' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Data/animationDescriptions (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Sam [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Stardew Valley Expanded' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Grandpa's Farm' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'East Scarp NPCs' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sam (for the 'Lurking in the Dark' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Aguar [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Dialogue/Aguar' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Aguar (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Aguar (for the 'East Scarp NPCs' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Alex [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Stardew Valley Expanded' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Grandpa's Farm' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'East Scarp NPCs' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Alex (for the 'Lurking in the Dark' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Dialogue/Shane [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Stardew Valley Expanded' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Grandpa's Farm' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'East Scarp NPCs' content pack). [10:21:57 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Shane (for the 'Lurking in the Dark' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Sam_Beach [10:21:57 TRACE Event Lookup] Loading Characters/Shane_Beach [10:21:57 TRACE Event Lookup] Loading Characters/Alex_Beach [10:21:57 TRACE Event Lookup] Loading Characters/Aguar_Beach [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Aguar_Beach' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:57 DEBUG game] Applying save fix: RestoreDwarvish [10:21:57 DEBUG game] Applying save fix: FixTubOFlowers [10:21:57 DEBUG game] Applying save fix: MigrateStatFields [10:21:57 DEBUG game] Applying save fix: MakeWildSeedsDeterministic [10:21:57 DEBUG game] Applying save fix: FixTranslatedInternalNames [10:21:57 DEBUG game] Applying save fix: ConvertBuildingQuests [10:21:57 DEBUG game] Applying save fix: AddJunimoKartAndPrairieKingStats [10:21:57 TRACE game] gameMode was 'loadingMode (6)', set to 'playingGameMode (3)'. [10:21:57 TRACE Event Lookup] Loading Characters/Callum [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Callum' (for the '(CP) Downtown Zuzu' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Callum [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Callum' (for the '(CP) Downtown Zuzu' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/David [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/David' (for the '(CP) Downtown Zuzu' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/David [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/David' (for the '(CP) Downtown Zuzu' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Gwen [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Gwen' (for the '(CP) Downtown Zuzu' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Gwen [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Gwen' (for the '(CP) Downtown Zuzu' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Kristoff [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Kristoff' (for the '(CP) Downtown Zuzu' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Kristoff [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Kristoff' (for the '(CP) Downtown Zuzu' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Sadie [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sadie' (for the '(CP) Downtown Zuzu' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Sadie [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Sadie' (for the '(CP) Downtown Zuzu' content pack). [10:21:57 TRACE Event Lookup] Loading Characters/Buddy [10:21:57 TRACE SMAPI] Content Patcher loaded asset 'Characters/Buddy' (for the '(CP) Downtown Zuzu' content pack). [10:21:57 TRACE Event Lookup] Loading Portraits/Buddy [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Buddy' (for the '(CP) Downtown Zuzu' content pack). [10:21:58 TRACE Event Lookup] Loading Characters/Selena [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/Selena' (for the '(CP) Downtown Zuzu' content pack). [10:21:58 TRACE Event Lookup] Loading Portraits/Selena [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Selena' (for the '(CP) Downtown Zuzu' content pack). [10:21:58 TRACE Event Lookup] Loading Characters/Max [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/Max' (for the '(CP) Downtown Zuzu' content pack). [10:21:58 TRACE Event Lookup] Loading Portraits/Max [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Max' (for the '(CP) Downtown Zuzu' content pack). [10:21:58 TRACE Event Lookup] Loading Characters/Hazel [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/Hazel' (for the '(CP) Downtown Zuzu' content pack). [10:21:58 TRACE Event Lookup] Loading Portraits/Hazel [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Hazel' (for the '(CP) Downtown Zuzu' content pack). [10:21:58 TRACE Event Lookup] Loading Characters/Bill [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/Bill' (for the '(CP) Downtown Zuzu' content pack). [10:21:58 TRACE Event Lookup] Loading Portraits/Bill [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Bill' (for the '(CP) Downtown Zuzu' content pack). [10:21:58 TRACE Event Lookup] Loading Characters/Giovanni [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Characters/Giovanni' (for the '(CP) Downtown Zuzu' content pack). [10:21:58 TRACE Event Lookup] Loading Portraits/Giovanni [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Portraits/Giovanni' (for the '(CP) Downtown Zuzu' content pack). [10:21:58 TRACE Event Lookup] Loading Data/MonsterSlayerQuests [10:21:58 TRACE SMAPI] Content Patcher edited Data/MonsterSlayerQuests (for the 'Lurking in the Dark' content pack). [10:21:58 TRACE game] getLoadEnumerator() exited, elapsed = '00:00:46.9047352' [10:21:58 TRACE Event Lookup] Loading Data/Festivals/winter10 [10:21:58 TRACE Event Lookup] Loading Data/Events/FarmHouse [10:21:58 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Stardew Valley Expanded' content pack). [10:21:58 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:58 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Grandpa's Farm' content pack). [10:21:58 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:58 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'East Scarp NPCs' content pack). [10:21:58 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Marnie Immersive' content pack). [10:21:58 TRACE SMAPI] Content Patcher edited Data/Events/FarmHouse (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:58 TRACE Event Lookup] Loading TileSheets/critters [10:21:58 TRACE Event Lookup] Loading LooseSprites/Lighting/pinpointLight [10:21:58 TRACE Event Lookup] Loading Data/AquariumFish [10:21:58 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the '(CP) Downtown Zuzu' content pack). [10:21:58 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Stardew Valley Expanded' content pack). [10:21:58 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the '(CP) East Scarp' content pack). [10:21:58 TRACE SMAPI] Content Patcher edited Data/AquariumFish (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:58 TRACE Event Lookup] Loading LooseSprites/AquariumFish [10:21:58 TRACE SMAPI] Content Patcher edited LooseSprites/AquariumFish (for the '(CP) Downtown Zuzu' content pack). [10:21:58 TRACE Event Lookup] Loading TileSheets/furniture_2 [10:21:58 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/SecretWoodsAquariumFish [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SecretWoodsAquariumFish' (for the 'Stardew Valley Expanded' content pack). [10:21:58 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/GingerIslandAquariumFish [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/GingerIslandAquariumFish' (for the 'Stardew Valley Expanded' content pack). [10:21:58 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/TheresEvenMoreAquariumFish [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/TheresEvenMoreAquariumFish' (for the 'Stardew Valley Expanded' content pack). [10:21:58 TRACE Event Lookup] Loading Maps/FarmHouse_Bedroom_Normal [10:21:58 TRACE Event Lookup] Loading Maps/FarmHouse_SouthernRoom_Add [10:21:58 TRACE Event Lookup] Loading Maps/FarmHouse_CornerRoom_Add [10:21:58 TRACE Event Lookup] Loading Maps/FarmHouse_DiningRoom_Add [10:21:58 TRACE Event Lookup] Loading Maps/FarmHouse_Cubby_Add [10:21:58 TRACE Event Lookup] Loading Maps/FarmHouse_FarUpperRoom_Add [10:21:58 TRACE Event Lookup] Loading Maps/FarmHouse_ExtendedCornerRoom_Add [10:21:58 TRACE Event Lookup] Loading Maps/FarmHouse_DiningRoomWall_Remove [10:21:58 TRACE Event Lookup] Loading Maps/FarmHouse_Crib_1 [10:21:58 TRACE Event Lookup] Loading AlternativeTextures/Textures/RetroStyle.Furniture.Nano.Wallpaper [10:21:58 TRACE SMAPI] Alternative Textures loaded asset 'AlternativeTextures/Textures/RetroStyle.Furniture.Nano.Wallpaper'. [10:21:58 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:21:58 TRACE SMAPI] Invalidated 0 cache entries. [10:21:58 TRACE game] setGameMode( 'playingGameMode (3)' ) [10:21:58 TRACE SMAPI] Game loader done. [10:21:58 TRACE Json Assets] Adding default recipes [10:21:58 TRACE Event Lookup] Loading Characters/MrsRaccoon [10:21:58 TRACE game] Applied trigger action 'SVE_ChallengingBadlands' with actions [RemoveMail Current SVE_ChallengingBadlands received]. [10:21:58 TRACE game] Applied trigger action 'SVE_ChallengingMarshlands' with actions [RemoveMail Current SVE_ChallengingMarshlands received]. [10:21:58 TRACE game] Applied trigger action 'SVE_ChallengingHighlandsCavern' with actions [RemoveMail Current SVE_ChallengingHighlandsCavern received]. [10:21:58 TRACE game] Applied trigger action 'SVE_LowMemoryBadlands' with actions [RemoveMail Current SVE_LowMemoryBadlands received]. [10:21:58 TRACE game] Applied trigger action 'SVE_LowMemoryHighlands' with actions [RemoveMail Current SVE_LowMemoryHighlands received]. [10:21:58 TRACE game] Applied trigger action 'FlashShifter.StardewValleyExpandedCP_LanceRiceRemove' with actions [RemoveMail Current SVE.LanceRice]. [10:21:58 TRACE Event Lookup] Loading Characters/Dialogue/MarriageDialogueElliott [10:21:58 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogueElliott (for the 'Sweeter than Pomegranates' content pack). [10:21:58 TRACE Event Lookup] Loading Characters/Dialogue/MarriageDialogue [10:21:58 TRACE SMAPI] Content Patcher edited Characters/Dialogue/MarriageDialogue (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:58 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:21:58 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:21:58 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:58 TRACE Event Lookup] Loading Data/LostItemsShop [10:21:58 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [10:21:58 TRACE Event Lookup] Loading sophie.Calcifer/FurnitureOffsets [10:21:58 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'. [10:21:58 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureOffsets'. [10:21:58 TRACE Event Lookup] Loading TileSheets/joja_furniture [10:21:58 TRACE Event Lookup] Loading TileSheets/retro_furniture [10:21:58 TRACE Event Lookup] Loading Mods/Z.s-custom-furniture/家具ID_3 [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Z.s-custom-furniture/家具ID_3' (for the '(CP)Z's custom furniture from Jiaojiao' content pack). [10:21:58 TRACE Event Lookup] Loading TileSheets/wizard_furniture [10:21:58 TRACE Event Lookup] Loading Mods/PC.RattanFurniture/FurnitureBig [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/PC.RattanFurniture/FurnitureBig' (for the 'PC's Rattan Furniture' content pack). [10:21:58 TRACE Event Lookup] Loading TileSheets/furniture_3 [10:21:58 TRACE Event Lookup] Loading Mods/PC.RattanFurniture/FurnitureSmall [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/PC.RattanFurniture/FurnitureSmall' (for the 'PC's Rattan Furniture' content pack). [10:21:58 TRACE Event Lookup] Loading TileSheets/junimo_furniture [10:21:58 TRACE Event Lookup] Loading Characters/Farmer/farmer_girl_base [10:21:58 TRACE Event Lookup] Loading Characters/Farmer/skinColors [10:21:58 TRACE Event Lookup] Loading Characters/Farmer/shoeColors [10:21:58 TRACE Event Lookup] Loading TileSheets/Mannequins [10:21:58 TRACE Event Lookup] Loading Characters/Farmer/farmer_girl_mannequin [10:21:58 TRACE Event Lookup] Loading FlashShifter.StardewValleyExpandedCP/SVE_Boot_Colors [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'FlashShifter.StardewValleyExpandedCP/SVE_Boot_Colors' (for the 'Stardew Valley Expanded' content pack). [10:21:58 TRACE Event Lookup] Loading Characters/Farmer/farmer_base_mannequin [10:21:58 TRACE Event Lookup] Loading Mods/Lumisteria.Furniture/lumisteriabeechfurnitures [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lumisteria.Furniture/lumisteriabeechfurnitures' (for the 'Lumisteria's Furniture' content pack). [10:21:58 TRACE Event Lookup] Loading Mods/Lumisteria.Furniture/lumisteriaflowerset [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lumisteria.Furniture/lumisteriaflowerset' (for the 'Lumisteria's Furniture' content pack). [10:21:58 TRACE SMAPI] Content Patcher edited Mods/Lumisteria.Furniture/lumisteriaflowerset (for the 'Lumisteria's Furniture' content pack). [10:21:58 TRACE Event Lookup] Loading Tilesheets/OB7Furni_Catalogue [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Tilesheets/OB7Furni_Catalogue' (for the '(CP) Orangeblossom's Furniture Catalogue' content pack). [10:21:58 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/bluemermaid [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/bluemermaid' (for the 'Pusheen Plushies' content pack). [10:21:58 TRACE Event Lookup] Loading Tilesheets/ob7_basicdining_chairs [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Tilesheets/ob7_basicdining_chairs' (for the '(CP) Orangeblossom's Basic Dining Set' content pack). [10:21:58 TRACE Event Lookup] Loading Tilesheets/ob7_basicdining_square [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Tilesheets/ob7_basicdining_square' (for the '(CP) Orangeblossom's Basic Dining Set' content pack). [10:21:58 TRACE Event Lookup] Loading Mods/FarmerBeans.MovieTheaterCP/MovieTheaterFurniture [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FarmerBeans.MovieTheaterCP/MovieTheaterFurniture' (for the 'Movie Theater Furniture and Decorations' content pack). [10:21:58 TRACE Event Lookup] Loading Mods/Rafseazz.RSVCP/Objects/Objects [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Rafseazz.RSVCP/Objects/Objects' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:58 TRACE Event Lookup] Loading Mods/PC.RattanFurniture/FurniturePlants [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/PC.RattanFurniture/FurniturePlants' (for the 'PC's Rattan Furniture' content pack). [10:21:58 TRACE Event Lookup] Loading Mods/PC.RattanFurniture/FurnitureMedium [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/PC.RattanFurniture/FurnitureMedium' (for the 'PC's Rattan Furniture' content pack). [10:21:58 TRACE Event Lookup] Loading Mods/Lumisteria.Furniture/lumisteriaspringfurnitures [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lumisteria.Furniture/lumisteriaspringfurnitures' (for the 'Lumisteria's Furniture' content pack). [10:21:58 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/superuni [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/superuni' (for the 'Pusheen Plushies' content pack). [10:21:58 TRACE Convenient Inventory] Favorite item slots loaded for Stormi: '000000000000000000000000000000000000000000000000'. [10:21:58 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/DiamondWand [10:21:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/DiamondWand' (for the 'Stardew Valley Expanded' content pack). [10:21:58 TRACE Event Lookup] Loading TileSheets/tools [10:21:59 TRACE SMAPI] Context: loaded save 'Thunder_381866238', starting winter 10 Y1, locale set to . Single-player. [10:21:59 TRACE Producer Framework Mod] Content pack: Yilisnow fruit 1.4.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PFM]Yilisnow Fruit PFM It does not have an Config.json file. [10:21:59 TRACE Producer Framework Mod] Reading content pack: Yilisnow fruit 1.4.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PFM]Yilisnow Fruit PFM [10:21:59 TRACE Producer Framework Mod] Content pack: Yilisnow fruit 1.4.0 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\[PFM]Yilisnow Fruit PFM It does not have an ProducersConfig.json file. [10:21:59 INFO Buy Recipes] No recipes availabe this week. You know them all. [10:21:59 TRACE CJB Cheats Menu] Requested cache invalidation for 'Data/Crops'. [10:21:59 TRACE Event Lookup] Loading Data/Crops [10:21:59 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Crops (for the '(CP) Walk to the Desert Redux' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Foxbloom Seeds' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Crops (for the 'Rosa's Cruelty free Meat' content pack). [10:21:59 TRACE SMAPI] Json Assets edited Data/Crops. [10:21:59 TRACE SMAPI] CJB Cheats Menu edited Data/Crops. [10:21:59 TRACE SMAPI] Invalidated 1 asset names (Data/Crops). Propagated 1 core assets (Data/Crops). [10:21:59 TRACE Convenient Inventory] Favorite item slots loaded for Stormi: '000000000000000000000000000000000000000000000000'. [10:21:59 TRACE Mail Framework Mod] Reading content pack: (MFM) Downtown Zuzu 0.9.4 from C:\Program Files (x86)\Steam\steamapps\common\Stardew Valley\Mods\Downtown-Zuzu-main\[MFM] Downtown Zuzu [10:21:59 TRACE Event Lookup] Loading Animals/BabyGoat [10:21:59 TRACE Event Lookup] Loading Animals/BabyPig [10:21:59 TRACE Event Lookup] Loading Mods/Bouhm.NPCMapLocations/NPCs [10:21:59 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/NPCs'. [10:21:59 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/NPCs (for the 'Lurking in the Dark' content pack). [10:21:59 TRACE Event Lookup] Loading Mods/Bouhm.NPCMapLocations/Locations [10:21:59 TRACE SMAPI] NPC Map Locations loaded asset 'Mods/Bouhm.NPCMapLocations/Locations'. [10:21:59 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Mods/Bouhm.NPCMapLocations/Locations (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/WorldMap [10:21:59 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the '(CP) Downtown Zuzu' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Grampleton Fields' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/WorldMap (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Ridgeside Village (SMAPI component)] Adding pedestals [10:21:59 TRACE Event Lookup] Loading LooseSprites/RSVIcon [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'LooseSprites/RSVIcon' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited LooseSprites/RSVIcon (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Ridgeside Village (SMAPI component)] dailies Done: 11,23,24,6,8,72861019,14,7,15,16,12,,72861001,17,72860006,72860500,72861000,80000000,72860001,100,18,72861025,72860007,1,19,72861012,20,72860003,9,25,72861024,72861002,72860004,72860502,72861022,98765,72861020,72861013,72861008,101,72861014,72860501,72861007,72861023,102,72861005,72861029,72861011,103,72861027,104,72861010,72861003,105,1373001,578743,72861004,578742,72861021,106,72861015,107,108,72861017,72861026,109,110,72861016 [10:21:59 TRACE Ridgeside Village (SMAPI component)] RSV: Greenhouse Custom_Ridgeside_AguarCaveTemporary could not be found [10:21:59 TRACE Ridgeside Village (SMAPI component)] RSV: Custom_Ridgeside_RSVGreenhouse1 set to greenhouse [10:21:59 TRACE Ridgeside Village (SMAPI component)] RSV: Custom_Ridgeside_RSVGreenhouse2 set to greenhouse [10:21:59 TRACE Ridgeside Village (SMAPI component)] RSV: Custom_Ridgeside_SummitFarm set to greenhouse [10:21:59 TRACE Event Lookup] Loading Data/Events/Farm [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Grandpa's Farm' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/FarmCave [10:21:59 TRACE Event Lookup] Loading Data/Events/Town [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Grandpa's Farm' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Family' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Lurking in the Dark' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Marnie Immersive' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Jas expansion' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Town (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/JoshHouse [10:21:59 TRACE Event Lookup] Loading Data/Events/HaleyHouse [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/HaleyHouse (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/HaleyHouse (for the 'Family' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/SamHouse [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/SamHouse (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Blacksmith [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Blacksmith' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Blacksmith (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Blacksmith (for the 'Grandpa's Farm' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Blacksmith (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/ManorHouse [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ManorHouse (for the 'Grandpa's Farm' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ManorHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ManorHouse (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ManorHouse (for the 'Marnie Immersive' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/SeedShop [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/SeedShop (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/SeedShop (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/SeedShop (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Saloon [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Saloon (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Saloon (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Saloon (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Saloon (for the 'Marnie Immersive' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Trailer [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Trailer (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Hospital [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Hospital (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/HarveyRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Beach [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Beach (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/BeachNightMarket [10:21:59 TRACE Event Lookup] Loading Data/Events/ElliottHouse [10:21:59 TRACE Event Lookup] Loading Data/Events/Mountain [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Mountain (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/ScienceHouse [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ScienceHouse (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ScienceHouse (for the 'Grandpa's Farm' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/SebastianRoom [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/SebastianRoom (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Tent [10:21:59 TRACE Event Lookup] Loading Data/Events/Forest [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Forest (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Forest (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Forest (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Forest (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Forest (for the 'Marnie Immersive' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Forest (for the 'Jas expansion' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/WizardHouse [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/WizardHouse (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/WizardHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/AnimalShop [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/AnimalShop (for the 'Marnie Immersive' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/AnimalShop (for the 'Jas expansion' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/LeahHouse [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/LeahHouse (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/LeahHouse (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/BusStop [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Lurking in the Dark' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Mine [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Mine (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Mine (for the 'Lurking in the Dark' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Sewer [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Sewer (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/BugLand [10:21:59 TRACE Event Lookup] Loading Data/Events/Desert [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Desert' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Desert (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Club [10:21:59 TRACE Event Lookup] Loading Data/Events/SandyHouse [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/SandyHouse (for the '(CP) Walk to the Desert Redux' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/ArchaeologyHouse [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ArchaeologyHouse (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ArchaeologyHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ArchaeologyHouse (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/ArchaeologyHouse (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/WizardHouseBasement [10:21:59 TRACE Event Lookup] Loading Data/Events/AdventureGuild [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/AdventureGuild' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/AdventureGuild (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/AdventureGuild (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Woods [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Woods (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Woods (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Railroad [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Railroad (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/WitchSwamp [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/WitchSwamp' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/WitchSwamp (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/WitchHut [10:21:59 TRACE Event Lookup] Loading Data/Events/WitchWarpCave [10:21:59 TRACE Event Lookup] Loading Data/Events/Summit [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Summit' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/FishShop [10:21:59 TRACE Event Lookup] Loading Data/Events/BathHouse_Entry [10:21:59 TRACE Event Lookup] Loading Data/Events/BathHouse_MensLocker [10:21:59 TRACE Event Lookup] Loading Data/Events/BathHouse_WomensLocker [10:21:59 TRACE Event Lookup] Loading Data/Events/BathHouse_Pool [10:21:59 TRACE Event Lookup] Loading Data/Events/CommunityCenter [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/CommunityCenter (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/CommunityCenter (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/JojaMart [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/JojaMart' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/JojaMart (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/JojaMart (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Greenhouse [10:21:59 TRACE Event Lookup] Loading Data/Events/SkullCave [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/SkullCave' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Backwoods [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Backwoods (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Tunnel [10:21:59 TRACE Event Lookup] Loading Data/Events/Trailer_Big [10:21:59 TRACE Event Lookup] Loading Data/Events/Cellar [10:21:59 TRACE Event Lookup] Loading Data/Events/MermaidHouse [10:21:59 TRACE Event Lookup] Loading Data/Events/Submarine [10:21:59 TRACE Event Lookup] Loading Data/Events/AbandonedJojaMart [10:21:59 TRACE Event Lookup] Loading Data/Events/MovieTheater [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/MovieTheater' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/MovieTheater (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Sunroom [10:21:59 TRACE Event Lookup] Loading Data/Events/BoatTunnel [10:21:59 TRACE Event Lookup] Loading Data/Events/IslandSouth [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/IslandSouth (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/IslandSouthEast [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/IslandSouthEast' (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/IslandSouthEast (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/IslandSouthEastCave [10:21:59 TRACE Event Lookup] Loading Data/Events/IslandEast [10:21:59 TRACE Event Lookup] Loading Data/Events/IslandWest [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/IslandWest (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/IslandNorth [10:21:59 TRACE Event Lookup] Loading Data/Events/IslandHut [10:21:59 TRACE Event Lookup] Loading Data/Events/IslandWestCave1 [10:21:59 TRACE Event Lookup] Loading Data/Events/IslandNorthCave1 [10:21:59 TRACE Event Lookup] Loading Data/Events/IslandFieldOffice [10:21:59 TRACE Event Lookup] Loading Data/Events/IslandFarmHouse [10:21:59 TRACE Event Lookup] Loading Data/Events/CaptainRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/IslandShrine [10:21:59 TRACE Event Lookup] Loading Data/Events/IslandFarmCave [10:21:59 TRACE Event Lookup] Loading Data/Events/Caldera [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Caldera' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Caldera (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/LeoTreeHouse [10:21:59 TRACE Event Lookup] Loading Data/Events/QiNutRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/MasteryCave [10:21:59 TRACE Event Lookup] Loading Data/Events/DesertFestival [10:21:59 TRACE Event Lookup] Loading Data/Events/LewisBasement [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCity1 [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_ZuzuCity1' (for the '(CP) Downtown Zuzu' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_PlaneSky [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_PlaneSky' (for the '(CP) Downtown Zuzu' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Pizzeria [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_PizzeriaBack [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_GioRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Airport [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortAirport [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortSouth [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortSouthWest [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortSecretCave [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortCentral [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortShop [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaMini [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_JojaMini' (for the '(CP) Downtown Zuzu' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCityCrossroads1 [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_CrossNorth [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_CrossEast [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaHQ [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_JojaHQ' (for the '(CP) Downtown Zuzu' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaHQAppreciation [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCityFreeway1 [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCityOasis1 [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_ZuzuCityOasis1' (for the '(CP) Downtown Zuzu' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySewer [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySecretQi [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_SancInt [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_SancInt' (for the '(CP) Downtown Zuzu' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_DavidRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCave [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Forest2 [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_Forest2' (for the '(CP) Downtown Zuzu' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_TrainStation [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaOffices [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Apartment1a [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_Apartment1a' (for the '(CP) Downtown Zuzu' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Apartment1b [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Apartment1c [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Apartment1d [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaElevHall [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaCEO [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_JojaCEO' (for the '(CP) Downtown Zuzu' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaCEOScattered [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DTZ_JojaCEOScattered' (for the '(CP) Downtown Zuzu' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaCEOBetrayal [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ApartmentLobby [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveUnder [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveJungle [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveDark [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveLava [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveHouse [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySewerTunnel [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySewerSecret [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_NightClubEntrance [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_NightClubBathrooms [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_NightClubMain [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaHQCafe [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_GasStation [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_GasInt [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_BruisersHideout [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuBlockParty [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuPermits [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_SadieRoomAirport [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Sawmill [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Pharmacy [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Builders [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Bakery [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Barber [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Mall [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Furnisure [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_BillRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Waterway [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_University [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_MaxHouse [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_MaxHouseUpstairs [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_HazelHouse [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_UniversityExterior [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardRefurbished [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_AuroraVineyardRefurbished' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardCellarRefurbished [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShedRuins [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_GrandpasShedRuins' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_GrandpasShedRuins (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShed [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_TownEast [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_TownEast' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_FakeEnchantedGrove [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_FakeEnchantedGrove2 [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_WillyRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_MarnieShed [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_MarnieShed' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_MarnieShed (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_AndyHouse [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_AndyHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_AndyHouse (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_AndyCellar [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SusanHouse [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_SusanHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_SusanHouse (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_JenkinsHouse [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_JenkinsHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_JenkinsHouse (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_OliviaCellar [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_OliviaCellar' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SophiaHouse [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_SophiaHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_SophiaHouse (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SophiaCellar [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_CrimsonBadlandsMap [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_MovieTheaterScreen_ClaireEvent [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_CastleVillage_DayEnd_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardPictureMap [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_StardustFarmPictureMap [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GaldoranVoid [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Claire_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Martin_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Camilla_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Alesia_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Isaac_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Lance_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Jadu_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Apples_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Peaches_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Charlie_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Morgan_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Scarlett_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Sandy_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ApplesRoom [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_ApplesRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GunthersRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_BusStop_Bus [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_BusStop_NoBus [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_ClaireHouse [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ClaireHouse [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_ClaireHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_JojaEmporium [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_JojaEmporium' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_JojaEmporium (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GuntherExpedition1 [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GuntherExpedition2 [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonFields_Small [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_GrampletonFields_Small' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_BusStop_NoBus [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCottageInterior [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Highway [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Sawyer_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Jolyne_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Edmund_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Gale_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Gertrude_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Brock_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Cordelia_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Freya_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Cassandra_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Emin_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Brianna_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Drake_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsDwarf_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_MorrisHouse [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_MorrisHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ForestWestOld [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_LanceSecretWarp [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Krobus_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_VoidDen [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ScarlettHouse [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_ScarlettHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_ScarlettHouse (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_HanksGarage [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_WoodsCompat [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_WoodsCompat' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_VictorSummit [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyard [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_AuroraVineyard' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_AuroraVineyard (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_FarmCliff [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasGrove [10:21:59 TRACE Event Lookup] Loading Data/Events/jenf1.megacoopbarn_Barn4 [10:21:59 TRACE Event Lookup] Loading Data/Events/jenf1.megacoopbarn_Coop4 [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ArkOrchard [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DayEnd_WarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Atlantis [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DesertRailway [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_DesertRailway' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_DesertRailway (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_EnchantedGrove [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_EnchantedGrove' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_FirstSlashGuestRoom [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_FirstSlashGuestRoom' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_FirstSlashGuestRoom (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonCoast [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonTrainStation [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrenvilleFalls [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsCavernPrison [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_HighlandsCavernPrison' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_HighlandsCavernPrison (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsCavernPrisonEvent [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_IridiumQuarry [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_JojaPetStore [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyard [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCellar [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCottage [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardDiningRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SpriteSpringCave [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_TreasureCave [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_TreasureCave' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_TreasureCave (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Void [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_Void' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Entrance [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_FoodCourt [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_MainHall [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Stage [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_VendorFloor [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ZuzuCityStreet [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsOutpost [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_HighlandsOutpost' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_HighlandsOutpost (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_CastleVillageOutpost [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_CastleVillageOutpost' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_CastleVillageOutpost (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_FirstSlashGuild [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_FirstSlashGuild' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_FirstSlashHallway [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_WizardBasement [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_WizardBasement' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_WizardBasement (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Courtyard [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SVESummit [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_AdventurerSummit [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_AdventurerSummit' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_AdventurerSummit (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_BlueMoonVineyard [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_BlueMoonVineyard (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ForbiddenMaze [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_ForbiddenMaze' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_ForbiddenMaze (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_HenchmanBackyard [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_HenchmanHouse [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_HenchmanHouse' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_HenchmanHouse (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DinoIsland_South [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DinoIsland_North [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_CrimsonBadlands [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_FableReef [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_FableReef' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_FableReef (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShedGreenhouse [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ForestWest [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Garden [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_Garden' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonSuburbs [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_GrampletonSuburbs' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_GrampletonSuburbs (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonSuburbsTrainStation [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_GrampletonSuburbsTrainStation' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_GrampletonSuburbsTrainStation (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonSuburbsOutskirts [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GoGoatRanch [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GoGoatRanch_Interior [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShedOutside [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_GrandpasShedOutside' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Highlands [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_Highlands' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Highlands (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsCavern [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_HighlandsCavern' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_HighlandsCavern (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_DiamondCavern [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_JunimoWoods [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_JunimoWoods' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_JunimoWoods (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_MorrisProperty [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_MorrisProperty' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_MorrisProperty (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_ShearwaterBridge [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_ShearwaterBridge' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_ShearwaterBridge (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_SpriteSpring2 [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_SpriteSpring2' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_SpriteSpring2 (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonFields [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_DeepMountains [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_DeepMountains' (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_DeepMountains (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_DeepMountains (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_Village [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_Village' (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_Village (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_Village (for the 'Lurking in the Dark' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_Village (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_SeaCave [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_SeaCave' (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_SeaCave (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_DeepDark [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_DeepDark' (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_DeepDark (for the 'Lurking in the Dark' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_Orchard [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_Orchard' (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_Orchard (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_Orchard (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_ClearingHouse [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_ClearingHouse' (for the '(CP) East Scarp' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_SmugglerDen [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_SmugglerDen' (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_SmugglerDen (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_MineEntrance [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_MineEntrance' (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_MineEntrance (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_House1 [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_House1' (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_House1 (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_BirdHide [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_BirdHide' (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_BirdHide (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_VetHouse [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_VetHouse' (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_VetHouse (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_VetHouse (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_VetHouse (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_VetHouse (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_JacobOffice [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_JacobBarn [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_LanternRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_Silo [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_Silo' (for the '(CP) East Scarp' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_LumaHut [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_OrchardHouse [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_OrchardHouse' (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_OrchardHouse (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_OrchardHouse (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_Shack [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_VillageInn [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_VillageInn' (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_VillageInn (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_VillageInn (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_InnBath [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_UnderwaterLexi [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_EyvinderCave [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_EyvinderCave' (for the '(CP) East Scarp' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_InnRoomRosa [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_ToriSlimeBasement [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_RosJulesHouse [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_ArkOrchard [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_NTHouse [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_HenryWarp [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_Lighthouse [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_Lighthouse' (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_Lighthouse (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_MeadowFarm [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_MeadowFarm' (for the '(CP) East Scarp' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_MeadowFarm (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_MeadowFarm (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_MeadowShed [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_MeadowShed_Ruins [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_LK_ClearingHouse [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_LK_ClearingHouse' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_LK_ClearingHouse (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_LK_LodgingHouse [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_LK_LodgingHouse' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_LK_LodgingHouse (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_LK_JojaBreakRoom [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_LK_JojaBreakRoom' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_LK_JojaBreakRoom (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_LK_TheaterBreakroom [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_LK_LodgingHouseBasement [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Custom_LK_LodgingHouseBasement' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Meadow [10:21:59 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Forest_Road [10:21:59 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Winding_Road [10:21:59 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Interchange [10:21:59 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Ghost_Town [10:21:59 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Ghost_Shop [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/Tarniyar.CP.WalkToDesert_Ghost_Shop' (for the '(CP) Walk to the Desert Redux' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Tarniyar.CP.WalkToDesert_Ghost_Shop (for the '(CP) Walk to the Desert Redux' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Pete_Hidden [10:21:59 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Cave [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCliff_AlissaDate [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVCliff_AlissaDate'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCliff_FayeDate [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVCliff_FayeDate'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCorineDate [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVCorineDate'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage_Event [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgesideVillage_Event'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage_CookOff [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgesideVillage_CookOff'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage_Fashion [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgesideVillage_Fashion'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_Ridge_KennethDate_OFF [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_Ridge_KennethDate_OFF'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVEvacuationCenter [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVEvacuationCenter'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_Ridge_KennethDate_ON [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_Ridge_KennethDate_ON'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PurpleMansion_Ball [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_PurpleMansion_Ball'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AmethyneCorp [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AmethyneCorp'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AmethyneJewelry [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AmethyneJewelry'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AmethyneMine [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AmethyneMine'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarCave [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AguarCave'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_EzekielPic [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_EzekielPic'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LolaShed [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LolaShed'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_LolaShed (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_TortsRealm [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_TortsRealm'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVAbandonedHouse [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVAbandonedHouse'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVAbandonedHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_JuneNPC_ResortDate [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_JuneNPC_ResortDate'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PrincessVilleDate [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_PrincessVilleDate'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVWestCliff [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVWestCliff'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVGreenhouse1 [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVGreenhouse1'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVGreenhouse1 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVGreenhouse2 [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVGreenhouse2'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVGreenhouse2 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVTheRide [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVTheRide'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVTheRide_static [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVTheRide_static'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_WeddingReception [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinEventHall_WeddingReception'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_Ballroom [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinEventHall_Ballroom'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_Birthday [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinEventHall_Birthday'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall_NightParty [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinEventHall_NightParty'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_EmberNight [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_EmberNight'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVGathering [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVGathering'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarBasement [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AguarBasement'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_AguarBasement (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarLab [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AguarLab'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_AguarLab (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AlissaHouse [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AlissaHouse'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_AlissaHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AlissaShed [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AlissaShed'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_AlissaShed (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_BertHouse [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_BertHouse'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_BertHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_BertHouse2ndFloor [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_BertHouse2ndFloor'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_EzekielHouse [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_EzekielHouse'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_EzekielHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_FreddieHouse [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_FreddieHouse'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_FreddieHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_IanHouse [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_IanHouse'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_IanHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_JericHouse [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_JericHouse'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_JericHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_KennethHouse [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_KennethHouse'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_KennethHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LennyHouse [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LennyHouse'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_LennyHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinHotel2ndFloor [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinHotel2ndFloor'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_LogCabinHotel2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinHotel3rdFloor [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinHotel3rdFloor'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_LogCabinHotel3rdFloor (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinHotelLobby [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinHotelLobby'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_LogCabinHotelLobby (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MaddieHouse [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_MaddieHouse'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_MaddieHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PikaHouse [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_PikaHouse'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_PikaHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVNinjaHouse [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVNinjaHouse'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVNinjaHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_ShiroHouse [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_ShiroHouse'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_ShiroHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_LogCabinEventHall [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_LogCabinEventHall'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_BlairHouse [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_BlairHouse'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_BlairHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_FayeHouse [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_FayeHouse'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_FayeHouse (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PurpleMansion [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_PurpleMansion'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_PurpleMansion (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PurpleMansion2ndFloor [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_PurpleMansion2ndFloor'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_PurpleMansion2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_3Bros [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_3Bros'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_3Bros (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_3Bros2ndFloor [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_3Bros2ndFloor'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_3Bros2ndFloor (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSewers [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVSewers'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_PaulaClinic [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_PaulaClinic'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_PaulaClinic (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSummitHouse [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVSummitHouse'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSummitHouseNew [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVSummitHouseNew'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSummitShed [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVSummitShed'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MysticFalls1 [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_MysticFalls1'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MysticFalls2 [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_MysticFalls2'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_MysticFalls3 [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_MysticFalls3'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSpiritRealm [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVSpiritRealm'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVSpiritRealm (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgePond [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgePond'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_Ridge [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_Ridge'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_Ridge (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgeFalls [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgeFalls'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RidgeFalls (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgeForest [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgeForest'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RidgeForest (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgesideVillage'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RidgesideVillage (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCableCar [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVCableCar'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVCableCar (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVCliff [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVCliff'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVCliff (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVTheHike [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVTheHike'. [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVTheHike (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_SummitFarm [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_SummitFarm'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVRoad [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVRoad'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVHiddenWarp [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVHiddenWarp'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVHiddenWarp2 [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVHiddenWarp2'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_WeddingReceptionPic [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_WeddingReceptionPic'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_KiarraPick [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_KiarraPick'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_OldRSVKids [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_OldRSVKids'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVSkyGazing [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVSkyGazing'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_ZuzuCableCarView [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_ZuzuCableCarView'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarCaveFixed [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AguarCaveFixed'. [10:21:59 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_AguarCaveFixed_alt [10:21:59 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_AguarCaveFixed_alt'. [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_VetAwayWarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_TNPCWaitingWarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_CatWarpRoom [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_AbyssCoop [10:21:59 TRACE Event Lookup] Loading Data/Events/EastScarp_VillageInn_SpiritEve [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Data/Events/EastScarp_VillageInn_SpiritEve' (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Data/Events/EastScarp_VillageInn_SpiritEve (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE Event Lookup] Loading Data/Events/Cellar2 [10:21:59 TRACE Event Lookup] Loading Data/Events/Cellar3 [10:21:59 TRACE Event Lookup] Loading Data/Events/Cellar4 [10:21:59 TRACE Event Lookup] Loading Data/Events/Cellar5 [10:21:59 TRACE Event Lookup] Loading Data/Events/Cellar6 [10:21:59 TRACE Event Lookup] Loading Data/Events/Cellar7 [10:21:59 TRACE Event Lookup] Loading Data/Events/Cellar8 [10:21:59 TRACE Event Lookup] Event collection took 182ms [10:21:59 TRACE Shop Tile Framework] Updating current language settings: en [10:21:59 INFO Wear More Rings] Save loaded for Stormi. [10:21:59 TRACE Wear More Rings] Deprecated save data not available. [10:21:59 DEBUG Ridgeside Village (SMAPI component)] RSV: 106 animals pet for 1060g [10:21:59 DEBUG AutoAnimalDoors] Skipping because it is Winter [10:21:59 TRACE Deluxe Grabber Redux 1.6] Autograbbing on day start [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Powdermelon Seeds [87] x2 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Powdermelon Seeds [87] x5 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Desert: Powdermelon Seeds (Normal) x7 Winter Root (Normal) x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x2 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x5 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x2 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x2 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x3 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x3 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Woods: Holly (Iridium) x1 Hardwood (Normal) x17 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Snow Yam [416] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Powdermelon Seeds [87] x2 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_SVESummit: Snow Yam (Normal) x1 Powdermelon Seeds (Normal) x2 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_ForestWest: Pine Cone (Normal) x20 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Prehistoric Handaxe [120] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Elvish Jewelry [104] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Elvish Jewelry [104] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Elvish Jewelry [104] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_JunimoWoods: Prehistoric Handaxe (Normal) x1 Elvish Jewelry (Normal) x3 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clay [330] x3 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at EastScarp_MineEntrance: Clay (Normal) x3 Crocus (Iridium) x1 Winter Root (Normal) x2 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mystery Box [37] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at EastScarp_MeadowFarm: Mystery Box (Normal) x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:21:59 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_Ridgeside_RidgeForest: Winter Root (Normal) x2 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Powdermelon Seeds [87] x2 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Powdermelon Seeds [87] x2 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Pine Cone [311] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_Ridgeside_RSVTheHike: Pine Cone (Normal) x1 Winter Root (Normal) x3 Powdermelon Seeds (Normal) x4 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Slime [766] x19 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Petrified Slime [557] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Slime [766] x18 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Petrified Slime [557] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Slime [766] x16 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 TRACE Deluxe Grabber Redux 1.6] Grabbing item Petrified Slime [557] x1 [10:21:59 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:21:59 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Slime Hutch: Slime (Normal) x53 Petrified Slime (Normal) x3 [10:21:59 TRACE Mail Framework Mod] Requested cache invalidation for 'Data/mail'. [10:21:59 TRACE SMAPI] Invalidated 0 cache entries. [10:21:59 TRACE Event Lookup] Loading Maps/HighlandsBackground [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Maps/HighlandsBackground' (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE SMAPI] Content Patcher edited Maps/HighlandsBackground (for the 'Stardew Valley Expanded' content pack). [10:21:59 TRACE Event Lookup] Loading Maps/Mines/VolcanoTemplate [10:21:59 TRACE Event Lookup] Loading VolcanoLayouts/Layouts [10:21:59 TRACE Event Lookup] Loading Maps/Mines/Volcano_SetPieces_4 [10:21:59 TRACE Event Lookup] Loading Characters/Monsters/Lava Lurk [10:21:59 TRACE NPC Map Locations] Unknown locations: Custom_ArkOrchard, Custom_BusStop_NoBus, Custom_Countryside_BusStop_Bus, Custom_Countryside_BusStop_NoBus, Custom_Countryside_ClaireHouse, Custom_DTZ_PlaneSky, Custom_DTZ_ZuzuBlockParty, Custom_FakeEnchantedGrove, Custom_ForestWestOld, Custom_GoGoatRanch, Custom_GrampletonCoast, Custom_GrampletonFields_Small, Custom_GrampletonSuburbsOutskirts, Custom_GrandpasGrove, Custom_HenryWarp, Custom_JunimoWoods, Custom_LK_ClearingHouse, Custom_Ridgeside_AguarCaveFixed, Custom_Ridgeside_AguarCaveFixed_alt, Custom_Ridgeside_AmethyneCorp, Custom_Ridgeside_AmethyneJewelry, Custom_Ridgeside_AmethyneMine, Custom_Ridgeside_EmberNight, Custom_Ridgeside_KiarraPick, Custom_Ridgeside_LogCabinEventHall_Ballroom, Custom_Ridgeside_LogCabinEventHall_NightParty, Custom_Ridgeside_LogCabinEventHall_WeddingReception, Custom_Ridgeside_LogCabinEventHall_WeddingReception_Temp, Custom_Ridgeside_OldRSVKids, Custom_Ridgeside_PrincessVilleDate, Custom_Ridgeside_PurpleMansion_Ball, Custom_Ridgeside_Ridge_KennethDate_OFF, Custom_Ridgeside_Ridge_KennethDate_ON, Custom_Ridgeside_RidgePond, Custom_Ridgeside_RidgesideVillage_CookOff, Custom_Ridgeside_RidgesideVillage_Event, Custom_Ridgeside_RidgesideVillage_Fashion, Custom_Ridgeside_RSVCableCar, Custom_Ridgeside_RSVCliff_AlissaDate, Custom_Ridgeside_RSVCliff_FayeDate, Custom_Ridgeside_RSVCorineDate, Custom_Ridgeside_RSVEvacuationCenter, Custom_Ridgeside_RSVGathering, Custom_Ridgeside_RSVRoad, Custom_Ridgeside_RSVSewers, Custom_Ridgeside_RSVSkyGazing, Custom_Ridgeside_RSVSpiritRealm, Custom_Ridgeside_RSVTheRide, Custom_Ridgeside_RSVTheRide_static, Custom_Ridgeside_RSVWestCliff, Custom_Ridgeside_SummitFarm, Custom_Ridgeside_WeddingReceptionPic, Custom_Ridgeside_ZuzuCableCarView, Custom_SVESummit, Custom_TownEast, Custom_VictorSummit, Custom_WoodsCompat, EastScarp_ArkOrchard, EastScarp_ClearingHouse, EastScarp_DeepMountains, EastScarp_MeadowFarm, EastScarp_SmugglerDen, EastScarp_UnderwaterLexi, LewisBasement, Tarniyar.CP.WalkToDesert_Cave, Tarniyar.CP.WalkToDesert_Forest_Road, Tarniyar.CP.WalkToDesert_Ghost_Town, Tarniyar.CP.WalkToDesert_Interchange, Tarniyar.CP.WalkToDesert_Meadow, Tarniyar.CP.WalkToDesert_Winding_Road [10:21:59 TRACE Event Lookup] Loading MEEP/FarmAnimals/SpawnData [10:21:59 TRACE SMAPI] Mapping Extensions and Extra Properties (MEEP) loaded asset 'MEEP/FarmAnimals/SpawnData'. [10:21:59 TRACE SMAPI] Content Patcher edited MEEP/FarmAnimals/SpawnData (for the 'East Scarp NPCs' content pack). [10:21:59 TRACE Event Lookup] Loading Characters/albinoRabbit [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/albinoRabbit' (for the 'Juliet, Jessie and Lodging House' content pack). [10:21:59 INFO Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_albinoRabbit spawned in EastScarp_JacobBarn. [10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Alpaca was false. Skipping! [10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Alpaca was false. Skipping! [10:21:59 TRACE Event Lookup] Loading Animals/Alpaca2 [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Animals/Alpaca2' (for the '(CP) East Scarp' content pack). [10:21:59 INFO Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_Alpaca spawned in EastScarp_JacobBarn. [10:21:59 INFO Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_Alpaca spawned in EastScarp_JacobBarn. [10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn BabyChick was false. Skipping! [10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn BabyChick was false. Skipping! [10:21:59 TRACE Event Lookup] Loading Animals/BabyWhite Chicken [10:21:59 INFO Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_BabyChickWhite spawned in EastScarp_JacobBarn. [10:21:59 INFO Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_BabyChickWhite spawned in EastScarp_JacobBarn. [10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Baron_Reginald was false. Skipping! [10:21:59 TRACE Event Lookup] Loading Animals/Reginald [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Animals/Reginald' (for the '(CP) East Scarp' content pack). [10:21:59 WARN game] Farm animal 'LemurKat.EastScarpe.CP_Reginald' has sprite height 128px, but expected at least 192px based on its data. This may cause issues like frozen animations. [10:21:59 WARN game] Farm animal 'LemurKat.EastScarpe.CP_Reginald' has sprite width 288px, but it should be exactly 128px. [10:21:59 INFO Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_Reginald spawned in EastScarp_JacobBarn. [10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn BrownChicken was false. Skipping! [10:21:59 INFO Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_BrownChicken spawned in EastScarp_JacobBarn. [10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Emperor_Duckling was false. Skipping! [10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Emperor_Duckling was false. Skipping! [10:21:59 INFO Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_HappySlime spawned in EastScarp_ToriSlimeBasement. [10:21:59 TRACE Event Lookup] Loading Characters/Munchboi [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Characters/Munchboi' (for the 'East Scarp NPCs' content pack). [10:21:59 INFO Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_Munchboi spawned in EastScarp_House1. [10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn Munchington was false. Skipping! [10:21:59 TRACE Event Lookup] Loading Animals/VoidNanny [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Animals/VoidNanny' (for the '(CP) East Scarp' content pack). [10:21:59 INFO Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidNanny spawned in EastScarp_DeepMountains. [10:21:59 INFO Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidNanny spawned in EastScarp_DeepMountains. [10:21:59 INFO Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidNanny spawned in EastScarp_DeepMountains. [10:21:59 TRACE Event Lookup] Loading Animals/VoidKid [10:21:59 TRACE SMAPI] Content Patcher loaded asset 'Animals/VoidKid' (for the '(CP) East Scarp' content pack). [10:21:59 INFO Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidKid spawned in EastScarp_DeepMountains. [10:21:59 INFO Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_VoidKid spawned in EastScarp_DeepMountains. [10:21:59 TRACE Mapping Extensions and Extra Properties (MEEP)] Condition to spawn WhiteChicken was false. Skipping! [10:21:59 INFO Mapping Extensions and Extra Properties (MEEP)] Animal LemurKat.EastScarpe.CP_WhiteChicken spawned in EastScarp_JacobBarn. [10:21:59 TRACE Ridgeside Village (SMAPI component)] Removed all repeatable events [10:21:59 TRACE Event Lookup] repopulation took 23ms [10:21:59 TRACE Event Lookup] Loading Mods/Pathoschild.TractorMod/tractor [10:21:59 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/tractor'. [10:21:59 TRACE Event Lookup] Loading Mods/Pathoschild.TractorMod/garage [10:21:59 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/garage'. [10:21:59 TRACE Event Lookup] Loading Mods/Pathoschild.TractorMod/buffIcon [10:21:59 TRACE SMAPI] Tractor Mod loaded asset 'Mods/Pathoschild.TractorMod/buffIcon'. [10:21:59 TRACE Unique Children] UniqueChildren_childlist_sent new day: [10:21:59 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:21:59 TRACE SMAPI] Invalidated 4 asset names (Data/Events/BusStop, Data/Events/Custom_Ridgeside_RidgesideVillage, Data/Events/Custom_Ridgeside_RSVTheHike, Data/Events/Farm). Propagated 0 core assets (). [10:22:00 TRACE Farm Type Manager] Day is starting. Loading config data. [10:22:00 TRACE Farm Type Manager] Beginning file loading process... [10:22:00 TRACE Farm Type Manager] Loading files from content pack: (FTM) Downtown Zuzu [10:22:00 TRACE Farm Type Manager] Validating data from content pack: (FTM) Downtown Zuzu [10:22:00 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [10:22:00 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [10:22:00 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Downtown Zuzu [10:22:00 TRACE Farm Type Manager] Checking file conditions... [10:22:00 TRACE Farm Type Manager] Content pack loaded successfully. [10:22:00 TRACE Farm Type Manager] Loading files from content pack: Stardew Valley Expanded Farm Type Manager [10:22:00 TRACE Farm Type Manager] Validating data from content pack: Stardew Valley Expanded Farm Type Manager [10:22:00 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [10:22:00 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [10:22:00 TRACE Farm Type Manager] Validation complete for content pack: Stardew Valley Expanded Farm Type Manager [10:22:00 TRACE Farm Type Manager] Checking file conditions... [10:22:00 TRACE Farm Type Manager] Other mod condition(s) found. Checking... [10:22:00 TRACE Farm Type Manager] Mod check successful: "FlashShifter.StardewValleyExpandedCP" does exist. [10:22:00 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed. [10:22:00 TRACE Farm Type Manager] Content pack loaded successfully. [10:22:00 TRACE Farm Type Manager] Loading files from content pack: Ridgeside Village (Farm Type Manager component) [10:22:00 TRACE Farm Type Manager] Validating data from content pack: Ridgeside Village (Farm Type Manager component) [10:22:00 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [10:22:00 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [10:22:00 TRACE Farm Type Manager] Validation complete for content pack: Ridgeside Village (Farm Type Manager component) [10:22:00 TRACE Farm Type Manager] Checking file conditions... [10:22:00 TRACE Farm Type Manager] Content pack loaded successfully. [10:22:00 TRACE Farm Type Manager] Loading files from content pack: Grandpa's Farm Forage Locations [10:22:00 TRACE Farm Type Manager] Validating data from content pack: Grandpa's Farm Forage Locations [10:22:00 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [10:22:00 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [10:22:00 TRACE Farm Type Manager] Validation complete for content pack: Grandpa's Farm Forage Locations [10:22:00 TRACE Farm Type Manager] Checking file conditions... [10:22:00 TRACE Farm Type Manager] Farm type condition(s) found. Checking... [10:22:00 TRACE Farm Type Manager] Farm type matched a setting. File allowed. [10:22:00 TRACE Farm Type Manager] Other mod condition(s) found. Checking... [10:22:00 TRACE Farm Type Manager] Mod check successful: "flashshifter.GrandpasFarm" does exist. [10:22:00 TRACE Farm Type Manager] The OtherMods list matches the player's mods. File allowed. [10:22:00 TRACE Farm Type Manager] Content pack loaded successfully. [10:22:00 TRACE Farm Type Manager] Loading files from content pack: Forage Settings East Scarp [10:22:00 TRACE Farm Type Manager] Validating data from content pack: Forage Settings East Scarp [10:22:00 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [10:22:00 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [10:22:00 TRACE Farm Type Manager] Validation complete for content pack: Forage Settings East Scarp [10:22:00 TRACE Farm Type Manager] Checking file conditions... [10:22:00 TRACE Farm Type Manager] Content pack loaded successfully. [10:22:00 TRACE Farm Type Manager] Loading files from content pack: (FTM) Walk to the Desert Redux [10:22:00 TRACE Farm Type Manager] Validating data from content pack: (FTM) Walk to the Desert Redux [10:22:00 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [10:22:00 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [10:22:00 TRACE Farm Type Manager] Validation complete for content pack: (FTM) Walk to the Desert Redux [10:22:00 TRACE Farm Type Manager] Checking file conditions... [10:22:00 TRACE Farm Type Manager] Content pack loaded successfully. [10:22:00 TRACE Farm Type Manager] All available content packs checked. [10:22:00 TRACE Farm Type Manager] Loading files from FarmTypeManager/data [10:22:00 TRACE Farm Type Manager] Validating data from FarmTypeManager/data [10:22:00 TRACE Farm Type Manager] Checking for duplicate UniqueAreaIDs... [10:22:00 TRACE Farm Type Manager] Assigning new UniqueAreaIDs to any blanks or duplicates... [10:22:00 TRACE Farm Type Manager] Validation complete for data from FarmTypeManager/data [10:22:00 TRACE Farm Type Manager] Checking file conditions... [10:22:00 TRACE Farm Type Manager] FarmTypeManager/data farm data loaded successfully. [10:22:00 TRACE Farm Type Manager] Checking for saved objects that went missing overnight. [10:22:00 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [10:22:00 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [10:22:00 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [10:22:00 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [10:22:00 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [10:22:00 TRACE Farm Type Manager] Missing objects: 3. Respawned: 3. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [10:22:00 TRACE Farm Type Manager] Missing objects: 0. Respawned: 0. Not respawned due to obstructions: 0. Skipped due to missing maps: 0. Skipped due to missing item types: 0. [10:22:00 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Downtown Zuzu [10:22:00 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Custom_DTZ_ZuzuCitySanctuary" (Custom_DTZ_ZuzuCitySanctuary) [10:22:00 TRACE Farm Type Manager] No map named "Custom_DTZ_ZuzuCitySanctuary" could be found. Forage won't be spawned there. [10:22:00 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Downtown Zuzu [10:22:00 TRACE Farm Type Manager] Starting forage generation for this content pack: Stardew Valley Expanded Farm Type Manager [10:22:00 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Wand Chest" (Custom_HighlandsOutpost) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=67363138". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Monster Splitter Chest" (Custom_CastleVillageOutpost) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Heavy Shield Chest" (Custom_CastleVillageOutpost) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:anyPlayer|contains=LegendaryTrioSlayed". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Galdoran Vendor Schedule Chest Spawn" (Custom_CastleVillageOutpost) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=9514263". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Farm Cave SVE fruit spawns" (FarmCave) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 1" (Forest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 2" (Forest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Extra Spring Onion Spawns 3" (Forest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Pelican Town" (Town) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Pelican Town" (Town) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Bus Stop" (BusStop) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Backwoods" (Backwoods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Forest" (Forest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Forest" (Forest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Mountain" (Mountain) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Joja Mountain" (Mountain) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:anyPlayer|contains=5553210". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Adventurer Summit" (Custom_AdventurerSummit) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Highlands" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Artifact Spawn Increase - Garden" (Custom_Garden) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Artifact Spawn Increase - Garden" (Custom_Garden) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Tide Pool Spawns" (Custom_FableReef) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 8 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Tide Pool Spawns" (Custom_FableReef) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 3 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Diamond Cavern flower spawns" (Custom_DiamondCavern) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Beach Spawns" (Custom_FableReef) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 18 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Beach Spawns" (Custom_FableReef) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Gold Ocean Flower Spawn" (Custom_FableReef) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_FableReef: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Gold Ocean Flower Spawn" (Custom_FableReef) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Dried Sand Dollar spawns" (Beach) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Big Conch spawns" (Beach) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Day conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 2" (Beach) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Year conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Beach forage area 3" (Beach) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Beach: 2 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Beach forage area 3" (Beach) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 1" (Forest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Year conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest forage area 3" (Forest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Year conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Desert forage spawns" (Desert) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Desert: 5 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Desert forage spawns" (Desert) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "BackWoods forage area 1" (BackWoods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at BackWoods: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "BackWoods forage area 1" (BackWoods) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "SVESummit forage area 1" (Custom_SVESummit) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 2 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "SVESummit forage area 1" (Custom_SVESummit) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 5 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Thistle flower SVEsummit spawns" (Custom_SVESummit) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Goldenrod SVEsummit spawns" (Custom_SVESummit) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Ferngill Primrose SVEsummit spawns" (Custom_SVESummit) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_SVESummit: 3 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Winter Star Rose SVEsummit spawns" (Custom_SVESummit) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 2" (Summit) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Summit: 2 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 2" (Summit) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 3" (Summit) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Summit: 5 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 3" (Summit) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 4" (Summit) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 5" (Summit) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Summit forage area 6" (Summit) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Summit: 2 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Summit forage area 6" (Summit) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 1" (Mountain) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Mountain: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Mountain forage area 1" (Mountain) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Mountain forage area 2" (Mountain) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Year conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RailRoad forage area 1" (RailRoad) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at RailRoad: 2 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RailRoad forage area 1" (RailRoad) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_BlueMoonVineyard: 2 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "BlueMoonVineyard forage area 1" (Custom_BlueMoonVineyard) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Garden forage area 1" (Custom_Garden) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Garden: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Garden forage area 1" (Custom_Garden) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 4 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 1" (Custom_JunimoWoods) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 8 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 2" (Custom_JunimoWoods) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 8 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 3" (Custom_JunimoWoods) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 4" (Custom_JunimoWoods) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 5" (Custom_JunimoWoods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Year conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 14 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "JunimoWoods forage area 6" (Custom_JunimoWoods) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover Forest West spawns" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Mushroom Colony Forest West spawns" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 1" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 20 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 1" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 2" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 6 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 2" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 3" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 3" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 4" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 4" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 5" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 5" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 6" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 5 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 6" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 7" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 7" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 8" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 8" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 9" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 3. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 4 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 9" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest West forage area 10" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForestWest: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forest West forage area 10" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Extra forage in expanded secret woods" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Woods: 0 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Extra forage in expanded secret woods" (Woods) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Extra fiddlehead fern forage in expanded secret woods during summer" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Bearberrys Spawns" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Woods: 4 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Bearberrys Spawns" (Woods) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 1" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Woods: 2 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Woods forage area 1" (Woods) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Woods forage area 2" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Woods: 3 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Woods forage area 2" (Woods) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Ancient Ferns Spawns" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Day conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current day matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Woods: 3 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Ancient Ferns Spawns" (Woods) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Salal Berry Spawns" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Day conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Smelly Rafflesia spawns" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Poison berry spawns" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "poison mushroom spawns" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "mushroom colony spawns" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Lucky Four Leaf Clover spawns" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 2" (Custom_SpriteSpring2) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Year conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage area 3" (Custom_SpriteSpring2) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Year conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current year did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 7 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring forage - Crocus spawns" (Custom_SpriteSpring2) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpring2: 3 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Flower Spawns" (Custom_SpriteSpring2) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 3 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave mushroom forage" (Custom_SpriteSpringCave) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_SpriteSpringCave: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Sprite Spring Cave ancient fruit" (Custom_SpriteSpringCave) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_AuroraVineyard: 2 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Aurora Vineyard Doll" (Custom_AuroraVineyard) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_AuroraVineyard: 2 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Aurora Vineyard Newspaper" (Custom_AuroraVineyard) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_GrampletonSuburbs: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Treasure Chest in Suburbs" (Custom_GrampletonSuburbs) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Secret Woods sweet gem berry seed" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 34 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Cavern mineral spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern mineral spawns - Challenging" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Cavern rare prismatic shard spawn - double chance to spawn with challenging config" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Fern and mushroom spawns" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 43 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Mountain Forage Spawns" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 112 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze swamp forage Spawns" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze swamp forage Extra Spawns - Challenging" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 49 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forbidden Maze Swamp Flower Spawns" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forbidden Maze Swamp Flower Extra Spawns - Challenging" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Slime Egg Spawns" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 11 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Slime Egg Spawns" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Sapling Spawns" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 12. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Highlands Sapling Spawns" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Highlands Ornate Treasure Chest Spawn" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360186". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 12 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Highland Caverns Void Root spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ShearwaterBridge: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "ShearwaterBridge forage area 1" (Custom_ShearwaterBridge) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Treasure Chest Spawns" (Custom_TreasureCave) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 8. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_TreasureCave: 9 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Treasure Chest Spawns" (Custom_TreasureCave) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul spawns" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 9 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Void Soul spawns" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Void Soul extra spawns - Challenging" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 7 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Red Slime Egg Spawns" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Red Slime Egg Extra Spawns - Challenging" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Weapon Spawns" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 6. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 23 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Weapon Spawns" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forest Sword Spawn" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Year conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Rapier Spawn" (Railroad) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Year conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 15 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands bones" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Crimson Badlands Swirl Stone" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Crimson Badlands Swirl Stone - 33% chance of an extra spawn again on Challenging config" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Enchanted Grove Dewdrop Berry spawns" (Custom_EnchantedGrove) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Day conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_JunimoWoods: 42 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Junimo Woods Junimo Noises" (Custom_JunimoWoods) [10:22:00 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [10:22:00 TRACE Farm Type Manager] Starting forage generation for this content pack: Ridgeside Village (Farm Type Manager component) [10:22:00 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Hike Forage" (Custom_Ridgeside_RSVTheHike) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RSVTheHike: 10 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Hike Forage" (Custom_Ridgeside_RSVTheHike) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Village Forage" (Custom_Ridgeside_RidgesideVillage) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgesideVillage: 20 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Village Forage" (Custom_Ridgeside_RidgesideVillage) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forage" (Custom_Ridgeside_Ridge) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_Ridge: 5 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forage" (Custom_Ridgeside_Ridge) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Falls Forage" (Custom_Ridgeside_RidgeFalls) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeFalls: 7 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Falls Forage" (Custom_Ridgeside_RidgeFalls) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Forage" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 7. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 22 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Forage" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV RidgeForest Mid-Tier Treasures" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 11. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 3 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV RidgeForest Mid-Tier Treasures" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV RidgeForest Good-Tier Treasures" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV RidgeForest God-Tier Treasures" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Mistbloom" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Today's weather conditions found. Checking... [10:22:00 TRACE Farm Type Manager] Today's weather did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Yellow Wood Sculpture" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Today's weather conditions found. Checking... [10:22:00 TRACE Farm Type Manager] Today's weather matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Yellow Wood Sculpture" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Silver Fish Bones" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 2 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Silver Fish Bones" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Inked Fossil" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 2 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Inked Fossil" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Nightblack Diamond" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 2 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Nightblack Diamond" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Ridge Forest Shell Bracelet" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Today's weather conditions found. Checking... [10:22:00 TRACE Farm Type Manager] Today's weather matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Ridge Forest Shell Bracelet" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Aguar Fruit Cave" (Custom_Ridgeside_AguarCave) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasDialogueAnswer, HasDialogueAnswer:|contains=751600641". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Aguar Flower Cave" (Custom_Ridgeside_AguarCave) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 14. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_AguarCave: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Aguar Flower Cave" (Custom_Ridgeside_AguarCave) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "RSV Summit Farm Forage" (Custom_Ridgeside_SummitFarm) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 5. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_SummitFarm: 18 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "RSV Summit Farm Forage" (Custom_Ridgeside_SummitFarm) [10:22:00 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Ridgeside Village (Farm Type Manager component) [10:22:00 TRACE Farm Type Manager] Starting forage generation for this content pack: Grandpa's Farm Forage Locations [10:22:00 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Forage" (Farm) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Farm: 5 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Forage" (Farm) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Mushrooms" (Farm) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Grove spawns" (Custom_GrandpasGrove) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_GrandpasGrove: 5 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Grove spawns" (Custom_GrandpasGrove) [10:22:00 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Grandpa's Farm Forage Locations [10:22:00 TRACE Farm Type Manager] Starting forage generation for this content pack: Forage Settings East Scarp [10:22:00 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarpeLand" (EastScarp_Village) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_Village: 2 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "EastScarpeLand" (EastScarp_Village) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarpeBeach" (EastScarp_Village) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 4. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_Village: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "EastScarpeBeach" (EastScarp_Village) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarpe (summer extras)" (EastScarp_Village) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "DeepDark Foraging Area 1" (EastScarp_DeepDark) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 2. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "DeepDark Foraging Area 1" (EastScarp_DeepDark) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "Underground1 forage area 1" (EastScarp_DeepDark) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "Underground1 forage area 1" (EastScarp_DeepDark) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "JacobBarn" (EastScarp_JacobBarn) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_JacobBarn: 0 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "JacobBarn" (EastScarp_JacobBarn) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "ESOrchard Beach" (EastScarp_Orchard) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_Orchard: 2 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "ESOrchard Beach" (EastScarp_Orchard) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "SmugglerDen" (EastScarp_SmugglerDen) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_SmugglerDen: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "SmugglerDen" (EastScarp_SmugglerDen) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "EastScarp_SmugglerDen forage area 1" (EastScarp_SmugglerDen) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_SmugglerDen: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "EastScarp_SmugglerDen forage area 1" (EastScarp_SmugglerDen) [10:22:00 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: Forage Settings East Scarp [10:22:00 TRACE Farm Type Manager] Starting forage generation for this content pack: (FTM) Walk to the Desert Redux [10:22:00 TRACE Farm Type Manager] Forage generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchard" (Tarniyar.CP.WalkToDesert_Forest_Road) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Forest_Road: 1 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "OldOrchard" (Tarniyar.CP.WalkToDesert_Forest_Road) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardEaster" (Tarniyar.CP.WalkToDesert_Forest_Road) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardFlower" (Tarniyar.CP.WalkToDesert_Forest_Road) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardLuau" (Tarniyar.CP.WalkToDesert_Forest_Road) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardJelly" (Tarniyar.CP.WalkToDesert_Forest_Road) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardOctoberfest" (Tarniyar.CP.WalkToDesert_Forest_Road) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardHalloween" (Tarniyar.CP.WalkToDesert_Forest_Road) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardIce" (Tarniyar.CP.WalkToDesert_Forest_Road) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] Day conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldOrchardChristmas" (Tarniyar.CP.WalkToDesert_Forest_Road) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] Day conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldFarm" (Tarniyar.CP.WalkToDesert_Forest_Road) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 INFO Farm Type Manager] An area's item list contains an object ID or name that did not match any loaded objects. [10:22:00 INFO Farm Type Manager] Affected spawn area: "OldFarm" [10:22:00 INFO Farm Type Manager] Object name: "Juniper Berry" [10:22:00 INFO Farm Type Manager] This may be caused by an error in the item list or a modded object that wasn't loaded. The affected object will be skipped. [10:22:00 INFO Farm Type Manager] An area's item list contains an object ID or name that did not match any loaded objects. [10:22:00 INFO Farm Type Manager] Affected spawn area: "OldFarm" [10:22:00 INFO Farm Type Manager] Object name: "Mint" [10:22:00 INFO Farm Type Manager] This may be caused by an error in the item list or a modded object that wasn't loaded. The affected object will be skipped. [10:22:00 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "OldFarmArtifact" (Tarniyar.CP.WalkToDesert_Forest_Road) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Forest_Road: 0 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "OldFarmArtifact" (Tarniyar.CP.WalkToDesert_Forest_Road) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "WindingRoadArtifact" (Tarniyar.CP.WalkToDesert_Winding_Road) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Winding_Road: 2 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "WindingRoadArtifact" (Tarniyar.CP.WalkToDesert_Winding_Road) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "InterchangeArtifact" (Tarniyar.CP.WalkToDesert_Interchange) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 5 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "InterchangeArtifact" (Tarniyar.CP.WalkToDesert_Interchange) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "GhostTownArtifact" (Tarniyar.CP.WalkToDesert_Ghost_Town) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 1. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Ghost_Town: 2 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "GhostTownArtifact" (Tarniyar.CP.WalkToDesert_Ghost_Town) [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "MeadowFlowers" (Tarniyar.CP.WalkToDesert_Meadow) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] This area's forage list is null or empty. This generally means the winterIndexList contains no valid items. Skipping to the next forage area... [10:22:00 TRACE Farm Type Manager] Checking forage settings for this area: "MeadowForage" (Tarniyar.CP.WalkToDesert_Meadow) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Retrieving list of forage types... [10:22:00 TRACE Farm Type Manager] Forage types found: 3. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Meadow: 3 [10:22:00 TRACE Farm Type Manager] Forage generation complete for this area: "MeadowForage" (Tarniyar.CP.WalkToDesert_Meadow) [10:22:00 TRACE Farm Type Manager] All areas checked. Forage generation complete for this content pack: (FTM) Walk to the Desert Redux [10:22:00 TRACE Farm Type Manager] Starting forage generation for this file: FarmTypeManager/data/Thunder_381866238.json [10:22:00 TRACE Farm Type Manager] Forage generation is disabled for this file. [10:22:00 TRACE Farm Type Manager] All files and content packs checked. Forage generation process complete. [10:22:00 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Downtown Zuzu [10:22:00 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Custom_DTZ_OasisCaveRock" (Custom_DTZ_OasisCave) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [10:22:00 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [10:22:00 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [10:22:00 TRACE Farm Type Manager] Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCave: 2. [10:22:00 TRACE Farm Type Manager] Large object generation complete for this area: "Custom_DTZ_OasisCaveRock" (Custom_DTZ_OasisCave) [10:22:00 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: (FTM) Downtown Zuzu [10:22:00 TRACE Farm Type Manager] Starting large object generation for this content pack: Stardew Valley Expanded Farm Type Manager [10:22:00 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Junimo Woods Meteor Spawn" (Custom_JunimoWoods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Day conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current day did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Grandpas Shed Logs" (Custom_GrandpasShedOutside) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=611439". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [10:22:00 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [10:22:00 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [10:22:00 TRACE Farm Type Manager] Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5. [10:22:00 TRACE Farm Type Manager] Large object generation complete for this area: "Iridium Quarry Meteor Spawn" (Custom_IridiumQuarry) [10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Log Spawns" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Stump Spawns" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Woods Stump Spawns" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [10:22:00 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [10:22:00 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [10:22:00 TRACE Farm Type Manager] Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Woods: 9. [10:22:00 TRACE Farm Type Manager] Large object generation complete for this area: "Woods Stump Spawns" (Woods) [10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Forest West Log" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=7134028". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Boulder Spawns" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=65360185". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [10:22:00 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [10:22:00 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [10:22:00 TRACE Farm Type Manager] Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20. [10:22:00 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 1" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [10:22:00 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [10:22:00 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [10:22:00 TRACE Farm Type Manager] Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 20. [10:22:00 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 2" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [10:22:00 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [10:22:00 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [10:22:00 TRACE Farm Type Manager] Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1. [10:22:00 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 3" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [10:22:00 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [10:22:00 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [10:22:00 TRACE Farm Type Manager] Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 1. [10:22:00 TRACE Farm Type Manager] Large object generation complete for this area: "Highlands Cavern Boulder Spawn 4" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [10:22:00 TRACE Farm Type Manager] Starting large object generation for this content pack: Ridgeside Village (Farm Type Manager component) [10:22:00 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "RSV Ridge Log" (Custom_Ridgeside_Ridge) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Ridgeside Village (Farm Type Manager component) [10:22:00 TRACE Farm Type Manager] Starting large object generation for this content pack: Grandpa's Farm Forage Locations [10:22:00 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "Farm Meteorite" (Farm) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Year conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current year matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Grandpa's Farm Forage Locations [10:22:00 TRACE Farm Type Manager] Starting large object generation for this content pack: Forage Settings East Scarp [10:22:00 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "ESOrchard" (EastScarp_Orchard) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Checking map's support for large objects... [10:22:00 TRACE Farm Type Manager] Current map supports large objects. Checking the Find Existing Objects setting... [10:22:00 TRACE Farm Type Manager] Find Existing Objects disabled. Skipping. [10:22:00 TRACE Farm Type Manager] Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_Orchard: -1. [10:22:00 TRACE Farm Type Manager] Large object generation complete for this area: "ESOrchard" (EastScarp_Orchard) [10:22:00 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: Forage Settings East Scarp [10:22:00 TRACE Farm Type Manager] Starting large object generation for this content pack: (FTM) Walk to the Desert Redux [10:22:00 TRACE Farm Type Manager] Large object generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking large object settings for this area: "MeadowBlock" (Tarniyar.CP.WalkToDesert_Forest_Road) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] Sava data found for this area; checking spawn days counter... [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 0. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] All areas checked. Large object generation complete for this content pack: (FTM) Walk to the Desert Redux [10:22:00 TRACE Farm Type Manager] Starting large object generation for this file: FarmTypeManager/data/Thunder_381866238.json [10:22:00 TRACE Farm Type Manager] Large object generation is disabled for this file. [10:22:00 TRACE Farm Type Manager] All files and content packs checked. Large object generation process complete. [10:22:00 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Downtown Zuzu [10:22:00 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DTZ_OasisCaveOre" (Custom_DTZ_OasisCave) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCave: 66. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DTZ_OasisCaveOre" (Custom_DTZ_OasisCave) [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DTZ_ResortSecretCave" (Custom_DTZ_ResortSecretCave) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_ResortSecretCave: 52. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DTZ_ResortSecretCave" (Custom_DTZ_ResortSecretCave) [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DTZ_OasisCaveUnderOre" (Custom_DTZ_OasisCaveUnder) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveUnder: 124. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DTZ_OasisCaveUnderOre" (Custom_DTZ_OasisCaveUnder) [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DTZ_OasisCaveDarkOre" (Custom_DTZ_OasisCaveDark) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveDark: 73. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DTZ_OasisCaveDarkOre" (Custom_DTZ_OasisCaveDark) [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Custom_DTZ_OasisCaveLavaOre" (Custom_DTZ_OasisCaveLava) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveLava: 166. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Custom_DTZ_OasisCaveLavaOre" (Custom_DTZ_OasisCaveLava) [10:22:00 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: (FTM) Downtown Zuzu [10:22:00 TRACE Farm Type Manager] Starting ore generation for this content pack: Stardew Valley Expanded Farm Type Manager [10:22:00 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 66. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Copper Ore Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 77. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Iron Ore Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 88. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Gold Ore Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 2. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Mystic Stone Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 330. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Stone + Geode Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Stone + Geode Spawns - Low Memory" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area (Custom_HighlandsCavern). Next area... [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 8. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Highlands Cavern Prison Stone Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DiamondCavern: 6. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Diamond Cavern Ore Spawns" (Custom_DiamondCavern) [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 63. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Iridium Quarry Ore Spawns" (Custom_IridiumQuarry) [10:22:00 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [10:22:00 TRACE Farm Type Manager] Starting ore generation for this content pack: Ridgeside Village (Farm Type Manager component) [10:22:00 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "RSV Ridge Forest Ore" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 43. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "RSV Ridge Forest Ore" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "RSV Summit Farm Ore Area" (Custom_Ridgeside_SummitFarm) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_SummitFarm: 2. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "RSV Summit Farm Ore Area" (Custom_Ridgeside_SummitFarm) [10:22:00 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Ridgeside Village (Farm Type Manager component) [10:22:00 TRACE Farm Type Manager] Starting ore generation for this content pack: Grandpa's Farm Forage Locations [10:22:00 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "Ore spawns" (Custom_FarmCliff) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_FarmCliff: 2. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "Ore spawns" (Custom_FarmCliff) [10:22:00 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Grandpa's Farm Forage Locations [10:22:00 TRACE Farm Type Manager] Starting ore generation for this content pack: Forage Settings East Scarp [10:22:00 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "DeepDark Ore Area 1" (EastScarp_DeepDark) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 12. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "DeepDark Ore Area 1" (EastScarp_DeepDark) [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "EastScarp_SmugglerDen ore area 1" (EastScarp_SmugglerDen) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_SmugglerDen: 3. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "EastScarp_SmugglerDen ore area 1" (EastScarp_SmugglerDen) [10:22:00 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: Forage Settings East Scarp [10:22:00 TRACE Farm Type Manager] Starting ore generation for this content pack: (FTM) Walk to the Desert Redux [10:22:00 TRACE Farm Type Manager] Ore generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "WindingRoadQuarry" (Tarniyar.CP.WalkToDesert_Winding_Road) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Winding_Road: 6. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "WindingRoadQuarry" (Tarniyar.CP.WalkToDesert_Winding_Road) [10:22:00 TRACE Farm Type Manager] Checking ore settings for this area: "InterchangeQuarry" (Tarniyar.CP.WalkToDesert_Interchange) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Determining spawn chances for ore... [10:22:00 TRACE Farm Type Manager] Spawn chances complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 6. [10:22:00 TRACE Farm Type Manager] Ore generation process complete for this area: "InterchangeQuarry" (Tarniyar.CP.WalkToDesert_Interchange) [10:22:00 TRACE Farm Type Manager] All areas checked. Ore generation complete for this content pack: (FTM) Walk to the Desert Redux [10:22:00 TRACE Farm Type Manager] Starting ore generation for this file: FarmTypeManager/data/Thunder_381866238.json [10:22:00 TRACE Farm Type Manager] Ore generation is disabled for this file. [10:22:00 TRACE Farm Type Manager] All files and content packs checked. Ore spawn process complete. [10:22:00 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Downtown Zuzu [10:22:00 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_ZuzuCitySewer" (Custom_DTZ_ZuzuCitySewer) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_ZuzuCitySewer: 81. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_ZuzuCitySewer" (Custom_DTZ_ZuzuCitySewer) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_ZuzuCitySewerTunnel" (Custom_DTZ_ZuzuCitySewerTunnel) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_ZuzuCitySewerTunnel: 119. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_ZuzuCitySewerTunnel" (Custom_DTZ_ZuzuCitySewerTunnel) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_ResortSecretCaveMonsters" (Custom_DTZ_ResortSecretCave) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_ResortSecretCave: 96. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_ResortSecretCaveMonsters" (Custom_DTZ_ResortSecretCave) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_OasisCaveMobs" (Custom_DTZ_OasisCave) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCave: 125. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_OasisCaveMobs" (Custom_DTZ_OasisCave) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_OasisCaveUnderMobs" (Custom_DTZ_OasisCaveUnder) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveUnder: 88. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_OasisCaveUnderMobs" (Custom_DTZ_OasisCaveUnder) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_OasisCaveLavaMobs" (Custom_DTZ_OasisCaveLava) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveLava: 54. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_OasisCaveLavaMobs" (Custom_DTZ_OasisCaveLava) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_OasisCaveDarkMobs" (Custom_DTZ_OasisCaveDark) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveDark: 84. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_OasisCaveDarkMobs" (Custom_DTZ_OasisCaveDark) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_DTZ_OasisCaveJungle" (Custom_DTZ_OasisCaveJungle) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_DTZ_OasisCaveJungle: 20. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_DTZ_OasisCaveJungle" (Custom_DTZ_OasisCaveJungle) [10:22:00 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: (FTM) Downtown Zuzu [10:22:00 TRACE Farm Type Manager] Starting monster generation for this content pack: Stardew Valley Expanded Farm Type Manager [10:22:00 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 1" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 2" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 3" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Secret Wood slime spawns 4" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "green slime" is 0. Setting it to 1. [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Woods: 15. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Secret Wood slime spawns 4" (Woods) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1. [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/SwampFlowerCrab [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 7. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns - Entire Map" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Truffle Crab" is 0. Setting it to 1. [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 2. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Flower Crab Spawns (swamp flower map areas)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/LegendaryPurpleMushroomCrab [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "The Legendary Purple Mushroom Crab - Only one appears per day anywhere in the maze." (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Wilderness Golem" is 0. Setting it to 1. [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/SwampGolem [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 50. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - Challenging" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 22. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Swamp Golem Spawns - iridium golem behavior" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - iridium golem behavior - Challenging" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Swamp Golem Spawns - 15% chance of a double spawn" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Ghost" is 0. Setting it to 1. [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/ToxicBubble [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 41. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble timed Spawns" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble timed Spawns - Challenging" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/SwampPutridGhost [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 3. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Putrid Swamp Ghost Spawns - after crimson badlands treasure cave event" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Putrid Swamp Ghost Spawns - Challenging" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1. [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/ToxicBubble_Variant [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 23. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Haunted Skull" is 0. Setting it to 1. [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 18. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Toxic Bubble Haunted Skull Timed Spawns - more spawn after treasure cave event" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Timed Spawns - Challenging" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (1)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (2)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (3)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (4)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (5)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (6)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (7)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (8)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (9)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (10)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (11)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (12)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (13)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (14)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (15)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (16)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Swarm Spawns - 10% chance (17)" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Toxic Bubble Haunted Skull Rare Swarm" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingMarshlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Poltergeist [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 21. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Spawns" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist Void Mayo Spawn" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 1. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Poltergeist radioactive ore Spawn" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/SwampLurk [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_ForbiddenMaze: 24. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forbidden Maze Swamp Lurker Spawns" (Custom_ForbiddenMaze) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/SkeletonDangerous [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/EvilMummy [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/SkeletonMageDangerous [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CastleVillageOutpost: 35. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Castle Village Outpost Spawns" (Custom_CastleVillageOutpost) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/BadlandsSerpent [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 22. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Boneyard Guards" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Serpent Guards" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 38. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Shadow Shaman Sentries For The 'Incredible' Intimidating Factor" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/CorruptMummy [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 18. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Mummy Cave Guards" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 8. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 5. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Corrupt Mummy Guard - In Cave" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/FallenAdventurerMale [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Male Zombie Adventurers" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/FallenAdventurerFemale [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 3. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurer spawns" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Female Zombie Adventurers" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static - Low Memory" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Low Memory" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Low Memory" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Low Memory" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Low Memory" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - Low Memory" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Red Slime Aggro Timed Spawns - Low Memory" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns Starting Area - Low Memory" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Boneyard Guards - Low Memory" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 46. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - Weaker variants" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - Challenging" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 23. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Aggros - across entire map sides (not corners)" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Aggros - across entire map sides (not corners) - Challenging" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Timed Serpent Swarm Aggros" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Timed Serpent Swarm Aggros - Challenging" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/RoyalBadlandsSerpent [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 15. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Spawns" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Spawns - Challenging" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 6. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Large Badlands Serpent Guard Spawns" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Large Badlands Serpent Guard Spawns - Challenging" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/SandScorpion [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 1" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 1 - Challenging" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 35. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 2" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 2 - timed spawns - Challenging" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 21. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 3" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens - iridium golem behavior" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 25. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens timed - iridium golem behavior" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens battlefield - iridium golem behavior" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 20. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 4" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 5" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 10. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Sand Scorpion Dens 6" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/LegendarySandScorpion [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Legendary Diamond Sand Scorpion" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/CorruptSerpent [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 4. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Timed Spawns" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 2. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Serpent Guards - Static" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Serpent Timed Spawns - Challenging" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1. [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/CorruptSpirit [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 5. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghosts at iridium quarry" (Custom_IridiumQuarry) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Carbon Ghost" is 0. Setting it to 1. [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 25. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Ghost Wave Spawns" (Custom_IridiumQuarry) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Ghost Wave Spawns - Challenging" (Custom_IridiumQuarry) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_IridiumQuarry: 16. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Corrupt Mummy's at iridium quarry" (Custom_IridiumQuarry) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/LegendarySlime [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Legendary Slime Spawn" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 200. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Night Spawns" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - Low Memory" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - low memory" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands, HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Night Spawns - shadow mobs - betrayed - low memory" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/WildernessGolemWinter [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Spring - Low Memory" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Summer - Low Memory" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Fall - Low Memory" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Haunted Chocolatier Homeage Spawns - Winter - Low Memory" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 120. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Primary Spawns Winter" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Spring - Low Memory" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Summer - Low Memory" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Primary Highlands Spawns Fall - Low Memory" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Primary Spawns Winter - Low Memory" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_LowMemoryHighlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Spring" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Summer" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Fall" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 500. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Rare Event Spawn - Winter" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Spawns" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 5" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/WhiteDustSpiritDangerous [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 20. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_Highlands monster area 5" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom green mushrooms - rain drop" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 1" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 2" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 3" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Mushroom Monster Spawns 4" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SPRING]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [SUMMER]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [FALL]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Forest Ambush [WINTER]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 24. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Forest Ambush [WINTER]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SPRING]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [SUMMER]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [FALL]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Ruins Ambush [WINTER]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Ruins Ambush [WINTER]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SPRING]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [SUMMER]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [FALL]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Ambush [WINTER]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 32. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Ambush [WINTER]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SPRING]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [SUMMER]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [FALL]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 23. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Mountain Peek Ambush [WINTER]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - betrayed" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_HighlandsCavern monster area 1" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Challenging" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern, HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Challenging" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Betrayed - Aggros - Challenging" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Shadow Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/DangerousMetalHead [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/StoneGolemDangerous [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 29. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Default static spawns near entrance" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 160. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "iridium golem" is 0. Setting it to 1. [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Stone Golem" is 0. Setting it to 1. [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Primary Monster Spawns - Aggro" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Challenging" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Primary Monster Spawns - Aggro - Challenging" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/DangerousBat [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 25. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Spawns - Challenging" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 1" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 30. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Bat Swarm 2" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 3" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 4" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 5" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 6" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 7" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 8" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 9" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 10" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 11" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 12" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 13" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Bat Swarm 14" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingHighlandsCavern". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Prison Monster Guard Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/CopperCrab [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Copper Crab Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/IronCrab [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Iron Crab Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "Rock Crab" is 0. Setting it to 1. [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/GoldCrab [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_HighlandsCavern: 10. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Cavern Gold Crab Spawns" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 30. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns 2" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 40. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Bomb drops - Challenging" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Rare Prismatic Shard Drop" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 200. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Static" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 120. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Crimson Badlands Primary Spawns - Timed Static" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Challenging" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Crimson Badlands Primary Timed Spawns - Specific Coordinates - Challenging" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_ChallengingBadlands". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Cavern Monster Seeds - betrayed" (Custom_HighlandsCavern) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Ruins Seed Spawns" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Fungus Seed - winter" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 10. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Fungus Seed - winter" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Spring]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Summer]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Fall]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season did NOT match any settings. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Season conditions found. Checking... [10:22:00 TRACE Farm Type Manager] The current season matched a setting. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 27. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Highlands Slime Berry and Monster Fruit seeds [Winter]" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Highlands Boss" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasSeenEvent:AnyPlayer|contains=55134259". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Custom_Highlands monster area 1" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/BullyRex [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Highlands: 1. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Custom_Highlands monster area 1" (Custom_Highlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Apophis [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_CrimsonBadlands: 1. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Apophis Boss Monster" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Apophis Boss Monster - Rare Boss Rush Event where players are not meant to survive" (Custom_CrimsonBadlands) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Town" (Town) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Town" (Town) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town" (Town) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Town - betrayed" (Town) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Backwoods" (Backwoods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Backwoods" (Backwoods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods" (Backwoods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Backwoods - betrayed" (Backwoods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Mountain" (Mountain) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Mountain" (Mountain) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain" (Mountain) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Mountain - betrayed" (Mountain) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Railroad" (Railroad) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Railroad" (Railroad) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad" (Railroad) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Railroad - betrayed" (Railroad) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Adventurer Summit" (Custom_AdventurerSummit) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Adventurer Summit" (Custom_AdventurerSummit) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit" (Custom_AdventurerSummit) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Adventurer Summit - betrayed" (Custom_AdventurerSummit) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest" (Forest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest" (Forest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest" (Forest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest - betrayed" (Forest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Beach" (Beach) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Beach" (Beach) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach" (Beach) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Beach - betrayed" (Beach) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Bus Stop" (BusStop) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Bus Stop" (BusStop) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop" (BusStop) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Bus Stop - betrayed" (BusStop) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Squid Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard" (Custom_BlueMoonVineyard) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Blue Moon Vineyard - betrayed" (Custom_BlueMoonVineyard) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Forest West" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Forest West" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Forest West - betrayed" (Custom_ForestWest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Flyer Monsters - Woods" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Grounded Monsters - Woods" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_InvasionShrineActivated, HasSeenEvent:|contains=1090508". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Dark Shrine of Invasion - Shadow Monsters - Woods - betrayed" (Woods) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one CP condition does not currently match: "conditions don't match: HasFlag:|contains=SVE_BetrayalShrineActivated, HasFlag:|contains=SVE_InvasionShrineActivated". Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Stardew Valley Expanded Farm Type Manager [10:22:00 TRACE Farm Type Manager] Starting monster generation for this content pack: Ridgeside Village (Farm Type Manager component) [10:22:00 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Corrupted Spirit" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/RSVCorruptSpirit [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 40. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Corrupted Spirit" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV RidgeForest Wraith" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/RSVWraith [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 34. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV RidgeForest Wraith" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Viperial" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "pepper rex" is 0. Setting it to 1. [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/RSVViperial [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 9. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Viperial" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV RidgeForest Extra Viperials" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] CP conditions found. Checking... [10:22:00 TRACE Farm Type Manager] CP conditions all currently match. Spawn allowed. [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "pepper rex" is 0. Setting it to 1. [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 10. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV RidgeForest Extra Viperials" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Serpentine Beasts" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/RSVBeast3 [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/RSVBeast2 [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/RSVBeast1 [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 50. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Serpentine Beasts" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Serperial" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] The "DodgeChance" setting for monster type "royal serpent" is 0. Setting it to 1. [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/RSVSerperial [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 6. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Serperial" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Vanilla Ghosts" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 22. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Vanilla Ghosts" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Ridge Forest Vanilla Grounded Monsters" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Custom_Ridgeside_RidgeForest: 95. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "RSV Ridge Forest Vanilla Grounded Monsters" (Custom_Ridgeside_RidgeForest) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Corrupted Spirit" (Custom_Ridgeside_RSVSpiritRealm) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Wraith" (Custom_Ridgeside_RSVSpiritRealm) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Viperial" (Custom_Ridgeside_RSVSpiritRealm) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Serpentine Beasts" (Custom_Ridgeside_RSVSpiritRealm) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "RSV Spirit Realm Serperial" (Custom_Ridgeside_RSVSpiritRealm) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Ridgeside Village (Farm Type Manager component) [10:22:00 TRACE Farm Type Manager] Starting monster generation for this content pack: Grandpa's Farm Forage Locations [10:22:00 TRACE Farm Type Manager] Monster generation is disabled for this content pack. [10:22:00 TRACE Farm Type Manager] Starting monster generation for this content pack: Forage Settings East Scarp [10:22:00 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarpe monster area 1" (EastScarp_Village) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] At least one game state query (GSQ) string was valid. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_Village: 11. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarpe monster area 1" (EastScarp_Village) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Underground Monster Area" (EastScarp_DeepDark) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_DeepDark: 14. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Underground Monster Area" (EastScarp_DeepDark) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Abandoned Mine Monsters" (EastScarp_MineEntrance) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/ESMineBatIridium [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/ESMineBat [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_MineEntrance: 25. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Abandoned Mine Monsters" (EastScarp_MineEntrance) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "ESOrchard monster area 1" (EastScarp_Orchard) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "Smugglers Den" (EastScarp_SmugglerDen) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] Limited Number Of Spawns condition found. Checking... [10:22:00 TRACE Farm Type Manager] No save data found for this area; creating new counter. [10:22:00 TRACE Farm Type Manager] Spawns remaining (including today): 1. Spawn allowed. [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_SmugglerDen: 12. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "Smugglers Den" (EastScarp_SmugglerDen) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimeBasement" (EastScarp_ToriSlimebasement) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 3. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimeBasement" (EastScarp_ToriSlimebasement) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 1" (EastScarp_ToriSlimebasement) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 3. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 1" (EastScarp_ToriSlimebasement) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 2" (EastScarp_ToriSlimebasement) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 3. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 2" (EastScarp_ToriSlimebasement) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 3" (EastScarp_ToriSlimebasement) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 3. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 3" (EastScarp_ToriSlimebasement) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 4" (EastScarp_ToriSlimebasement) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 5. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimebasement monster area 4" (EastScarp_ToriSlimebasement) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimebasement monster area 5" (EastScarp_ToriSlimebasement) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] GSQ conditions found. Checking... [10:22:00 TRACE Farm Type Manager] All game state query (GSQ) strings were invalid. Spawn disabled. [10:22:00 TRACE Farm Type Manager] Extra conditions prevent spawning in this area. Next area... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "EastScarp_ToriSlimeBasement monster area 6" (EastScarp_ToriSlimebasement) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at EastScarp_ToriSlimebasement: 1. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "EastScarp_ToriSlimeBasement monster area 6" (EastScarp_ToriSlimebasement) [10:22:00 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: Forage Settings East Scarp [10:22:00 TRACE Farm Type Manager] Starting monster generation for this content pack: (FTM) Walk to the Desert Redux [10:22:00 TRACE Farm Type Manager] Monster generation is enabled. Starting generation process... [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "ForestRoadMonsters" (Tarniyar.CP.WalkToDesert_Forest_Road) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Forest_Road: 37. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "ForestRoadMonsters" (Tarniyar.CP.WalkToDesert_Forest_Road) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "WindingRoadMonsters" (Tarniyar.CP.WalkToDesert_Winding_Road) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Winding_Road: 86. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "WindingRoadMonsters" (Tarniyar.CP.WalkToDesert_Winding_Road) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "InterchangeDayMonsters" (Tarniyar.CP.WalkToDesert_Interchange) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 81. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "InterchangeDayMonsters" (Tarniyar.CP.WalkToDesert_Interchange) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "InterchangeNightMonsters" (Tarniyar.CP.WalkToDesert_Interchange) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Interchange: 5. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "InterchangeNightMonsters" (Tarniyar.CP.WalkToDesert_Interchange) [10:22:00 TRACE Farm Type Manager] Checking monster settings for this area: "GhostTownMonsters" (Tarniyar.CP.WalkToDesert_Ghost_Town) [10:22:00 TRACE Farm Type Manager] Checking extra conditions for this area... [10:22:00 TRACE Farm Type Manager] All extra conditions met. Validating list of monster types... [10:22:00 TRACE Farm Type Manager] Monster type validation complete. Beginning generation process... [10:22:00 TRACE Farm Type Manager] Potential spawns at Tarniyar.CP.WalkToDesert_Ghost_Town: 53. [10:22:00 TRACE Farm Type Manager] Monster spawn process complete for this area: "GhostTownMonsters" (Tarniyar.CP.WalkToDesert_Ghost_Town) [10:22:00 TRACE Farm Type Manager] All areas checked. Monster generation complete for this content pack: (FTM) Walk to the Desert Redux [10:22:00 TRACE Farm Type Manager] Starting monster generation for this file: FarmTypeManager/data/Thunder_381866238.json [10:22:00 TRACE Farm Type Manager] Monster generation is disabled for this file. [10:22:00 TRACE Farm Type Manager] All files and content packs checked. Monster generation process complete. [10:22:00 TRACE Farm Type Manager] Spawning objects set to appear at time: 600... [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Duggy [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Wilderness Golem [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Grub [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Big Slime [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Royal Serpent [10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Apophis' (for the 'Stardew Valley Expanded' content pack). [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Pepper Rex [10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/BullyRex' (for the 'Stardew Valley Expanded' content pack). [10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/WildernessGolemWinter' (for the 'Stardew Valley Expanded' content pack). [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Dust Spirit [10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/WhiteDustSpiritDangerous' (for the 'Stardew Valley Expanded' content pack). [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Skeleton [10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonDangerous' (for the 'Stardew Valley Expanded' content pack). [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Mummy [10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/EvilMummy' (for the 'Stardew Valley Expanded' content pack). [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Skeleton Mage [10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SkeletonMageDangerous' (for the 'Stardew Valley Expanded' content pack). [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Rock Crab [10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/GoldCrab' (for the 'Stardew Valley Expanded' content pack). [10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/IronCrab' (for the 'Stardew Valley Expanded' content pack). [10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CopperCrab' (for the 'Stardew Valley Expanded' content pack). [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Metal Head [10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/DangerousMetalHead' (for the 'Stardew Valley Expanded' content pack). [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Squid Kid [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Stone Golem [10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/StoneGolemDangerous' (for the 'Stardew Valley Expanded' content pack). [10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptMummy' (for the 'Stardew Valley Expanded' content pack). [10:22:00 TRACE Event Lookup] Loading Characters/Monsters/Carbon Ghost [10:22:00 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/CorruptSpirit' (for the 'Stardew Valley Expanded' content pack). [10:22:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampLurk' (for the 'Stardew Valley Expanded' content pack). [10:22:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/Poltergeist' (for the 'Stardew Valley Expanded' content pack). [10:22:01 TRACE Event Lookup] Loading Characters/Monsters/Iridium Golem [10:22:01 TRACE SMAPI] Content Patcher loaded asset 'Characters/Monsters/SwampGolem' (for the 'Stardew Valley Expanded' content pack). [10:22:01 TRACE Event Lookup] Loading Data/GiantCrops [10:22:01 TRACE SMAPI] Content Patcher edited Data/GiantCrops (for the '(CP) East Scarp' content pack). [10:22:01 TRACE SMAPI] Json Assets edited Data/GiantCrops. [10:22:01 TRACE Farm Type Manager] Spawn process complete. Time: 600. Total objects spawned: 2189. [10:22:01 TRACE Ridgeside Village (SMAPI component)] Player has done following quests: 11,23,24,6,8,72861019,14,7,15,16,12,,72861001,17,72860006,72860500,72861000,80000000,72860001,100,18,72861025,72860007,1,19,72861012,20,72860003,9,25,72861024,72861002,72860004,72860502,72861022,98765,72861020,72861013,72861008,101,72861014,72860501,72861007,72861023,102,72861005,72861029,72861011,103,72861027,104,72861010,72861003,105,1373001,578743,72861004,578742,72861021,106,72861015,107,108,72861017,72861026,109,110,72861016 [10:22:01 TRACE Ridgeside Village (SMAPI component)] RSV questfactory rolled 0.3539973601484659 [10:22:01 TRACE Event Lookup] Loading data/quests [10:22:01 TRACE SMAPI] Content Patcher edited data/quests (for the '(CP) Downtown Zuzu' content pack). [10:22:01 TRACE SMAPI] Content Patcher edited data/quests (for the 'Stardew Valley Expanded' content pack). [10:22:01 TRACE SMAPI] Content Patcher edited data/quests (for the '(CP) Walk to the Desert Redux' content pack). [10:22:01 TRACE SMAPI] Content Patcher edited data/quests (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:01 TRACE SMAPI] Content Patcher edited data/quests (for the 'East Scarp NPCs' content pack). [10:22:01 TRACE SMAPI] Content Patcher edited data/quests (for the 'Lurking in the Dark' content pack). [10:22:01 TRACE Ridgeside Village (SMAPI component)] 30 candidates for daily Quest [10:22:01 TRACE Ridgeside Village (SMAPI component)] chose 72861012 [10:22:01 TRACE Ridgeside Village (SMAPI component)] Trying to load quest 72861012 [10:22:01 INFO No More Lag] Aggressive FPS optimization triggered. Current FPS: 0.0 [10:22:02 TRACE Event Lookup] Loading Data/Buffs [10:22:02 TRACE Unique Children] (childfound): Ellen Arl/27 [10:22:02 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:22:02 TRACE Unique Children] (Spousefound): Elliott [10:22:02 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:22:02 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:22:02 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:22:02 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:22:02 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:22:02 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:22:02 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:22:02 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:22:02 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaBarn [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaBarn [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at FlashShifter.StardewValleyExpandedCP_PremiumCoop [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaCoop [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Slime Hutch [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaBarn [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaCoop [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Big Shed [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaBarn [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at jenf1.megacoopbarn_MegaCoop [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Farm [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at FarmHouse [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at FarmCave [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Town [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at HaleyHouse [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Blacksmith [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Beach [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Mountain [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Forest [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at BusStop [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Mine [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at BugLand [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Desert [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coconut [88] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coconut [88] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coconut [88] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Cactus Fruit [90] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Cactus Fruit [90] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Desert: Cactus Fruit (Iridium) x3 Coconut (Iridium) x4 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Woods [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mystery Box [37] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mixed Seeds [770] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mixed Seeds [770] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Snow Yam [416] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Snow Yam [416] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Bearberrys [0] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Bearberrys [0] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mystery Box [37] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Snow Yam [416] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Snow Yam [416] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mystery Box [37] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mixed Seeds [770] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Root [412] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x5 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x5 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x3 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x6 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x6 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mahogany Seed [292] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Hardwood [709] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:22:02 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Woods: Mystery Box (Normal) x3 Mahogany Seed (Normal) x1 Mixed Seeds (Normal) x3 Poison Mushroom (Iridium) x3 Hardwood (Normal) x33 Winter Root (Normal) x8 Snow Yam (Normal) x4 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Railroad [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Summit [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Greenhouse [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at SkullCave [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Backwoods [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Trailer_Big [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Cellar [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandSouth [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandSouthEast [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandSouthEastCave [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandEast [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandWest [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandNorth [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandHut [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandNorthCave1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandFarmHouse [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at IslandShrine [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Caldera [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at DesertFestival [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_ResortSouth [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_ResortSouthWest [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_ResortSecretCave [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_OasisCave [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_Forest2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_OasisCaveUnder [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_OasisCaveDark [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_OasisCaveLava [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_GasStation [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DTZ_Sawmill [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrandpasShed [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_TownEast [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_FakeEnchantedGrove [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Countryside_BusStop_Bus [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Countryside_BusStop_NoBus [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Countryside_ClaireHouse [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrampletonFields_Small [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_BusStop_NoBus [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ForestWestOld [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_WoodsCompat [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_VictorSummit [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_AuroraVineyard [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_FarmCliff [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrandpasGrove [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ArkOrchard [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_IridiumQuarry [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_SpriteSpringCave [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ancient Fruit [454] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Chanterelle [281] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_SpriteSpringCave: Purple Mushroom (Iridium) x1 Red Mushroom (Iridium) x1 Chanterelle (Iridium) x1 Ancient Fruit (Iridium) x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_TreasureCave [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_SVESummit [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Star Rose [0] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Star Rose [0] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Winter Star Rose [0] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Thistle [0] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Thistle [0] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Thistle [0] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Thistle [0] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Thistle [0] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_SVESummit: Goldenrod (Iridium) x10 Holly (Iridium) x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_AdventurerSummit [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_BlueMoonVineyard [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ForbiddenMaze [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HenchmanHouse [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_CrimsonBadlands [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_FableReef [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Golden Ocean Flower [0] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clam [372] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Rainbow Shell [394] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Oyster [723] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Shark Tooth [0] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Rainbow Shell [394] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Oyster [723] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Dried Sand Dollar [0] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Nautilus Shell [392] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Nautilus Shell [392] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clam [372] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Rainbow Shell [394] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Oyster [723] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clam [372] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clam [372] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clam [372] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Shark Tooth [0] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Shark Tooth [0] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Clam [372] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coral [393] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coral [393] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coral [393] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sea Urchin [397] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coral [393] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coral [393] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sea Urchin [397] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coral [393] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_FableReef: Clam (Iridium) x7 Oyster (Iridium) x4 Big Conch (Iridium) x7 Coral (Iridium) x6 Nautilus Shell (Iridium) x2 Rainbow Shell (Iridium) x4 Sea Urchin (Iridium) x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ForestWest [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_ForestWest: Crystal Fruit (Iridium) x12 Crocus (Iridium) x13 Holly (Iridium) x14 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Garden [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrampletonSuburbs [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrampletonSuburbsOutskirts [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GoGoatRanch [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrandpasShedOutside [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Highlands [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HighlandsCavern [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_DiamondCavern [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_JunimoWoods [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Common Mushroom [404] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Common Mushroom [404] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Common Mushroom [404] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Common Mushroom [404] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Common Mushroom [404] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Purple Mushroom [422] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Red Mushroom [420] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_JunimoWoods: Red Mushroom (Iridium) x6 Common Mushroom (Iridium) x5 Purple Mushroom (Iridium) x4 Holly (Iridium) x8 Crystal Fruit (Iridium) x5 Crocus (Iridium) x5 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_MorrisProperty [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ShearwaterBridge [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_SpriteSpring2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_SpriteSpring2: Holly (Iridium) x3 Crocus (Iridium) x11 Crystal Fruit (Iridium) x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_GrampletonFields [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_DeepMountains [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_Village [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_DeepDark [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_Orchard [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_ClearingHouse [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_SmugglerDen [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_MineEntrance [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_ArkOrchard [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_HenryWarp [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_MeadowFarm [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_MeadowShed [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_LK_ClearingHouse [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Meadow [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Forest_Road [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Ghost_Town [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Ghost_Shop [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgesideVillage_Event [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgesideVillage_CookOff [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgesideVillage_Fashion [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_Ridge_KennethDate_OFF [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVEvacuationCenter [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_Ridge_KennethDate_ON [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_AguarCave [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_JuneNPC_ResortDate [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_PrincessVilleDate [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVGreenhouse2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_EmberNight [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVGathering [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVNinjaHouse [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVSummitHouseNew [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgePond [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_Ridge [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgeFalls [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Frost Clump Berry [33] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_Ridgeside_RidgeFalls: Ridgeside Clementine (Iridium) x3 Aurorean Iris (Iridium) x3 Sierra Wintergreen (Iridium) x1 Frost Clump Berry (Iridium) x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgeForest [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Tea Leaves [815] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Frost Clump Berry [33] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Frost Clump Berry [33] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Frost Clump Berry [33] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_Ridgeside_RidgeForest: Ridgeside Clementine (Iridium) x5 Crystal Fruit (Iridium) x7 Holly (Iridium) x1 Aurorean Iris (Iridium) x4 Crocus (Iridium) x5 Frost Clump Berry (Iridium) x5 Tea Leaves (Iridium) x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgesideVillage [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVCableCar [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVCliff [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVTheHike [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Aurorean Iris [3] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Frost Clump Berry [33] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Ridgeside Clementine [89] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Sierra Wintergreen [94] x2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:22:02 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Custom_Ridgeside_RSVTheHike: Holly (Iridium) x1 Sierra Wintergreen (Iridium) x8 Frost Clump Berry (Iridium) x1 Aurorean Iris (Iridium) x1 Ridgeside Clementine (Iridium) x3 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_SummitFarm [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVRoad [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Cellar2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Cellar3 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Cellar4 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Cellar5 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Cellar6 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Cellar7 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Cellar8 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Desert [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Woods [10:22:02 TRACE Deluxe Grabber Redux 1.6] Grabbing item Mixed Seeds [770] x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:22:02 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Woods: Mixed Seeds (Normal) x1 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_SpriteSpringCave [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_SVESummit [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_FableReef [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_ForestWest [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_JunimoWoods [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_SpriteSpring2 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgeFalls [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RidgeForest [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVTheHike [10:22:02 INFO No More Lag] Aggressive FPS optimization triggered. Current FPS: 3.5 [10:22:02 TRACE Deluxe Grabber Redux 1.6] Object list changed at Woods [10:22:02 TRACE Event Lookup] Loading Data/Events/Farm [10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Stardew Valley Expanded' content pack). [10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Juliet, Jessie and Lodging House' content pack). [10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Grandpa's Farm' content pack). [10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/Farm (for the 'East Scarp NPCs' content pack). [10:22:02 TRACE Event Lookup] Loading Data/Events/FarmCave [10:22:02 TRACE Event Lookup] Loading Data/Events/BeachNightMarket [10:22:02 TRACE Event Lookup] Loading Data/Events/BusStop [10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Stardew Valley Expanded' content pack). [10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Juliet, Jessie and Lodging House' content pack). [10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'East Scarp NPCs' content pack). [10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/BusStop (for the 'Lurking in the Dark' content pack). [10:22:02 TRACE Event Lookup] Loading Data/Events/BugLand [10:22:02 TRACE Event Lookup] Loading Data/Events/Club [10:22:02 TRACE Event Lookup] Loading Data/Events/WizardHouseBasement [10:22:02 TRACE Event Lookup] Loading Data/Events/WitchHut [10:22:02 TRACE Event Lookup] Loading Data/Events/WitchWarpCave [10:22:02 TRACE Event Lookup] Loading Data/Events/BathHouse_Entry [10:22:02 TRACE Event Lookup] Loading Data/Events/BathHouse_MensLocker [10:22:02 TRACE Event Lookup] Loading Data/Events/BathHouse_WomensLocker [10:22:02 TRACE Event Lookup] Loading Data/Events/Greenhouse [10:22:02 TRACE Event Lookup] Loading Data/Events/Tunnel [10:22:02 TRACE Event Lookup] Loading Data/Events/Cellar [10:22:02 TRACE Event Lookup] Loading Data/Events/MermaidHouse [10:22:02 TRACE Event Lookup] Loading Data/Events/Submarine [10:22:02 TRACE Event Lookup] Loading Data/Events/IslandSouthEastCave [10:22:02 TRACE Event Lookup] Loading Data/Events/IslandEast [10:22:02 TRACE Event Lookup] Loading Data/Events/IslandWestCave1 [10:22:02 TRACE Event Lookup] Loading Data/Events/IslandNorthCave1 [10:22:02 TRACE Event Lookup] Loading Data/Events/IslandFieldOffice [10:22:02 TRACE Event Lookup] Loading Data/Events/CaptainRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/IslandShrine [10:22:02 TRACE Event Lookup] Loading Data/Events/IslandFarmCave [10:22:02 TRACE Event Lookup] Loading Data/Events/LeoTreeHouse [10:22:02 TRACE Event Lookup] Loading Data/Events/MasteryCave [10:22:02 TRACE Event Lookup] Loading Data/Events/LewisBasement [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Pizzeria [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_PizzeriaBack [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_GioRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Airport [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortAirport [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortSouth [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortSouthWest [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortSecretCave [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortCentral [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ResortShop [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCityCrossroads1 [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_CrossNorth [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_CrossEast [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaHQAppreciation [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCityFreeway1 [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySewer [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySecretQi [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_DavidRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCave [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_TrainStation [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaOffices [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Apartment1b [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Apartment1c [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Apartment1d [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaElevHall [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaCEOBetrayal [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ApartmentLobby [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveUnder [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveJungle [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveDark [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveLava [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_OasisCaveHouse [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySewerTunnel [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuCitySewerSecret [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_NightClubEntrance [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_NightClubBathrooms [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_NightClubMain [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_JojaHQCafe [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_GasStation [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_GasInt [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_BruisersHideout [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuBlockParty [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_ZuzuPermits [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_SadieRoomAirport [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Sawmill [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Pharmacy [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Builders [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Bakery [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Barber [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Mall [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Furnisure [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_BillRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_Waterway [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_University [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_MaxHouse [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_MaxHouseUpstairs [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_HazelHouse [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DTZ_UniversityExterior [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardCellarRefurbished [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_FakeEnchantedGrove [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_FakeEnchantedGrove2 [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_WillyRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_AndyCellar [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_SophiaCellar [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_CrimsonBadlandsMap [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_MovieTheaterScreen_ClaireEvent [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_CastleVillage_DayEnd_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_AuroraVineyardPictureMap [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_StardustFarmPictureMap [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GaldoranVoid [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Claire_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Martin_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Camilla_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Alesia_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Isaac_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Lance_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Jadu_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Apples_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Peaches_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Charlie_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Morgan_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Scarlett_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Sandy_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GunthersRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_BusStop_Bus [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_BusStop_NoBus [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Countryside_ClaireHouse [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GuntherExpedition1 [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GuntherExpedition2 [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_BusStop_NoBus [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCottageInterior [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Highway [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Sawyer_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Jolyne_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Edmund_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Gale_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Gertrude_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Brock_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Cordelia_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Freya_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Cassandra_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Emin_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Brianna_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Drake_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsDwarf_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_ForestWestOld [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_LanceSecretWarp [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Krobus_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_VoidDen [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_HanksGarage [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_VictorSummit [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_FarmCliff [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasGrove [10:22:02 TRACE Event Lookup] Loading Data/Events/jenf1.megacoopbarn_Barn4 [10:22:02 TRACE Event Lookup] Loading Data/Events/jenf1.megacoopbarn_Coop4 [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_ArkOrchard [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DayEnd_WarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Atlantis [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonCoast [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonTrainStation [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GrenvilleFalls [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_HighlandsCavernPrisonEvent [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_IridiumQuarry [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_JojaPetStore [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyard [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCellar [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardCottage [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_SakuraVineyardDiningRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_SpriteSpringCave [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Entrance [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_FoodCourt [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_MainHall [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Stage [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_VendorFloor [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_ZuzuCityStreet [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_FirstSlashHallway [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_ZCCC_Courtyard [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_SVESummit [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_HenchmanBackyard [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DinoIsland_South [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DinoIsland_North [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_CrimsonBadlands [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShedGreenhouse [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonSuburbsOutskirts [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GoGoatRanch [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GoGoatRanch_Interior [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_DiamondCavern [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_GrampletonFields [10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_JacobOffice [10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_JacobBarn [10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_LanternRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_LumaHut [10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_Shack [10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_InnBath [10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_UnderwaterLexi [10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_InnRoomRosa [10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_ToriSlimeBasement [10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_RosJulesHouse [10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_ArkOrchard [10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_NTHouse [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_HenryWarp [10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_MeadowShed [10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_MeadowShed_Ruins [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_LK_TheaterBreakroom [10:22:02 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Meadow [10:22:02 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Forest_Road [10:22:02 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Winding_Road [10:22:02 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Interchange [10:22:02 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Ghost_Town [10:22:02 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Pete_Hidden [10:22:02 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Cave [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RidgesideVillage [10:22:02 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RidgesideVillage'. [10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RidgesideVillage (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:02 TRACE Event Lookup] Loading Data/Events/Custom_Ridgeside_RSVTheHike [10:22:02 TRACE SMAPI] Ridgeside Village (SMAPI component) loaded asset 'Data/Events/Custom_Ridgeside_RSVTheHike'. [10:22:02 TRACE SMAPI] Content Patcher edited Data/Events/Custom_Ridgeside_RSVTheHike (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_VetAwayWarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_TNPCWaitingWarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_CatWarpRoom [10:22:02 TRACE Event Lookup] Loading Data/Events/EastScarp_AbyssCoop [10:22:02 TRACE Event Lookup] Loading Data/Events/Cellar2 [10:22:02 TRACE Event Lookup] Loading Data/Events/Cellar3 [10:22:02 TRACE Event Lookup] Loading Data/Events/Cellar4 [10:22:02 TRACE Event Lookup] Loading Data/Events/Cellar5 [10:22:02 TRACE Event Lookup] Loading Data/Events/Cellar6 [10:22:02 TRACE Event Lookup] Loading Data/Events/Cellar7 [10:22:02 TRACE Event Lookup] Loading Data/Events/Cellar8 [10:22:13 TRACE Event Lookup] Loading LooseSprites/Billboard [10:22:13 TRACE Event Lookup] Loading Characters/Jeric [10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Jeric' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:13 TRACE Event Lookup] Loading Characters/Linus [10:22:13 TRACE Event Lookup] Loading Characters/Blair [10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Blair' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:13 TRACE Event Lookup] Loading Characters/Caroline [10:22:13 TRACE Event Lookup] Loading Data/Festivals/winter8 [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter8 (for the 'Stardew Valley Expanded' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter8 (for the 'Juliet, Jessie and Lodging House' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter8 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter8 (for the 'East Scarp NPCs' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter8 (for the 'Lurking in the Dark' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter8 (for the 'Marnie Immersive' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter8 (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:22:13 TRACE Event Lookup] Loading Characters/Sebastian [10:22:13 TRACE Event Lookup] Loading Characters/Keahi [10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Keahi' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:13 TRACE Event Lookup] Loading Characters/Harvey [10:22:13 TRACE Event Lookup] Loading Characters/Louie [10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Louie' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:13 TRACE Event Lookup] Loading Characters/Freddie [10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Freddie' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:13 TRACE Event Lookup] Loading Characters/MarlonFay [10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/MarlonFay' (for the 'Stardew Valley Expanded' content pack). [10:22:13 TRACE Event Lookup] Loading Characters/Evelyn [10:22:13 TRACE Event Lookup] Loading Characters/Pika [10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Pika' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:13 TRACE Event Lookup] Loading Characters/Leah [10:22:13 TRACE Event Lookup] Loading Data/Festivals/winter25 [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter25 (for the 'Stardew Valley Expanded' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter25 (for the 'Juliet, Jessie and Lodging House' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter25 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter25 (for the 'East Scarp NPCs' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter25 (for the 'Lurking in the Dark' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter25 (for the 'Marnie Immersive' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter25 (for the 'Lavril - East Scarp NPC (King's Raid)' content pack). [10:22:13 TRACE Event Lookup] Loading Characters/Clint [10:22:13 TRACE Event Lookup] Loading Characters/Shanice [10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Shanice' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:13 TRACE Event Lookup] Loading Characters/Sophia [10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Sophia' (for the 'Stardew Valley Expanded' content pack). [10:22:13 TRACE Event Lookup] Loading Characters/Irene [10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Irene' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:13 TRACE Event Lookup] Loading Data/Festivals/winter28 [10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Data/Festivals/winter28' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter28 (for the 'Juliet, Jessie and Lodging House' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter28 (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter28 (for the 'East Scarp NPCs' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter28 (for the 'Lurking in the Dark' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited Data/Festivals/winter28 (for the 'Marnie Immersive' content pack). [10:22:13 TRACE Event Lookup] Loading Characters/Shiro [10:22:13 TRACE SMAPI] Content Patcher loaded asset 'Characters/Shiro' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:13 TRACE Event Lookup] Loading sophie.Calcifer/FurnitureActions [10:22:13 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureActions'. [10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) Orangeblossom's Furniture Catalogue' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'PC's Rattan Furniture' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'Movie Theater Furniture and Decorations' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'PlatinumCats' Paintings' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'Prophet's Furniture Catalogue' content pack). [10:22:13 TRACE SMAPI] Calcifer loaded asset 'sophie.Calcifer/FurnitureActions'. [10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the '(CP) Orangeblossom's Furniture Catalogue' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'PC's Rattan Furniture' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'Movie Theater Furniture and Decorations' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'PlatinumCats' Paintings' content pack). [10:22:13 TRACE SMAPI] Content Patcher edited sophie.Calcifer/FurnitureActions (for the 'Prophet's Furniture Catalogue' content pack). [10:22:18 TRACE Lookup Anything] Received a lookup request... searching the open 'Billboard' menu... [10:22:18 TRACE Lookup Anything] Showing CharacterSubject::Villager::Sebastian. [10:22:18 TRACE Event Lookup] Loading Data/SecretNotes [10:22:18 TRACE SMAPI] Content Patcher edited Data/SecretNotes (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:18 TRACE Event Lookup] Loading LooseSprites/letterBG [10:22:31 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Shadow Crop [10:22:31 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shadow Crop' (for the 'Stardew Valley Expanded' content pack). [10:22:32 TRACE Event Lookup] Loading Data/Shops [10:22:32 TRACE SMAPI] Big Fridge edited Data/Shops. [10:22:32 TRACE SMAPI] Furniture Framework edited Data/Shops. [10:22:32 TRACE SMAPI] Happy Home Designer edited Data/Shops. [10:22:32 TRACE SMAPI] Movie Theater Options edited Data/Shops. [10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Downtown Zuzu' content pack). [10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Stardew Valley Expanded' content pack). [10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) East Scarp' content pack). [10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Walk to the Desert Redux' content pack). [10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the '(CP) Orangeblossom's Furniture Catalogue' content pack). [10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'PC's Rattan Furniture' content pack). [10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Lumisteria's Furniture' content pack). [10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Movie Theater Furniture and Decorations' content pack). [10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'PlatinumCats' Paintings' content pack). [10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Prophet's Furniture Catalogue' content pack). [10:22:32 TRACE SMAPI] Content Patcher edited Data/Shops (for the 'Rosa's Cruelty free Meat' content pack). [10:22:33 TRACE Event Lookup] Loading spacechase0.SpaceCore/ShopExtensionData [10:22:33 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/ShopExtensionData'. [10:22:33 TRACE Event Lookup] Loading LooseSprites/textBox [10:22:33 TRACE Event Lookup] Loading Mods/Rafseazz.RSVCP/Objects/Shirts [10:22:33 TRACE SMAPI] Content Patcher loaded asset 'Mods/Rafseazz.RSVCP/Objects/Shirts' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:35 TRACE Event Lookup] Loading Data/Powers [10:22:35 TRACE Event Lookup] Loading Mods/tlitookilakin.HappyHomeDesigner/Catalogue [10:22:35 TRACE SMAPI] Happy Home Designer loaded asset 'Mods/tlitookilakin.HappyHomeDesigner/Catalogue'. [10:22:35 TRACE SMAPI] Happy Home Designer edited Data/Powers. [10:22:35 TRACE SMAPI] Content Patcher edited Data/Powers (for the '(CP) Downtown Zuzu' content pack). [10:22:35 TRACE SMAPI] Content Patcher edited Data/Powers (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:22:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Soul [10:22:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Soul' (for the 'Stardew Valley Expanded' content pack). [10:22:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Galdoran Gem [10:22:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Galdoran Gem' (for the 'Stardew Valley Expanded' content pack). [10:22:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Butter [10:22:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butter' (for the 'Stardew Valley Expanded' content pack). [10:22:52 TRACE Event Lookup] Loading Strings/EnchantmentNames [10:22:55 TRACE Event Lookup] Loading TileSheets/BigFridge [10:22:55 TRACE SMAPI] Big Fridge loaded asset 'TileSheets/BigFridge'. [10:22:59 TRACE Event Lookup] Loading TerrainFeatures/Flooring_winter [10:22:59 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Statue Of Treasure [10:22:59 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Statue Of Treasure' (for the 'Stardew Valley Expanded' content pack). [10:23:00 TRACE Event Lookup] Loading Characters/Dialogue/Elliott [10:23:00 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Stardew Valley Expanded' content pack). [10:23:00 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Grandpa's Farm' content pack). [10:23:00 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:23:00 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'East Scarp NPCs' content pack). [10:23:00 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Elliott (for the 'Lurking in the Dark' content pack). [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: BeforeReceiveObject [10:23:03 TRACE SpaceCore] Event: AfterGiftGiven [10:23:44 TRACE Event Lookup] Loading Characters/Dialogue/Own/Toddler/Girl/Dialogue [10:23:45 TRACE SMAPI] Unique Children Talk loaded asset 'Characters/Dialogue/Own/Toddler/Girl/Dialogue'. [10:23:45 TRACE Event Lookup] Loading LooseSprites/LightRays [10:23:45 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:45 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:45 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:45 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:45 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:45 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:45 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:45 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:45 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:45 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:45 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:45 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:45 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:45 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:45 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:45 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:45 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Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:54 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:55 TRACE Event Lookup] Loading Portraits/Ellen Arl [10:23:59 TRACE SpaceCore] Event: BeforeWarp [10:23:59 TRACE game] Warping to Farm [10:23:59 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:23:59 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:23:59 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:23:59 TRACE Event Lookup] Loading Maps/Farm_Greenhouse_Dirt [10:23:59 TRACE SMAPI] Content Patcher edited Maps/Farm_Greenhouse_Dirt (for the 'Grandpa's Farm' content pack). [10:24:00 TRACE Event Lookup] Loading Buildings/Shipping Bin [10:24:00 TRACE SMAPI] Content Patcher edited Buildings/Shipping Bin (for the 'Earthy Recolour' content pack). [10:24:00 TRACE Event Lookup] Loading Buildings/Shipping Bin_PaintMask [10:24:00 TRACE Event Lookup] Loading Buildings/Fish Pond [10:24:00 TRACE Event Lookup] Loading Buildings/Fish Pond_PaintMask [10:24:00 TRACE Event Lookup] Loading Buildings/Big Shed [10:24:00 TRACE Event Lookup] Loading Buildings/Big Shed_PaintMask [10:24:00 TRACE Event Lookup] Loading Buildings/Silo [10:24:00 TRACE Event Lookup] Loading Buildings/Silo_PaintMask [10:24:00 TRACE Event Lookup] Loading Mods/Pathoschild.TractorMod/Garage_PaintMask [10:24:00 TRACE Event Lookup] Loading Buildings/Gold Clock [10:24:00 TRACE Event Lookup] Loading Buildings/Gold Clock_PaintMask [10:24:00 TRACE Event Lookup] Loading Buildings/Earth Obelisk [10:24:00 TRACE Event Lookup] Loading Buildings/Earth Obelisk_PaintMask [10:24:00 TRACE Event Lookup] Loading Buildings/Water Obelisk [10:24:00 TRACE Event Lookup] Loading Buildings/Water Obelisk_PaintMask [10:24:00 TRACE Event Lookup] Loading Buildings/Desert Obelisk [10:24:00 TRACE Event Lookup] Loading Buildings/Desert Obelisk_PaintMask [10:24:00 TRACE Event Lookup] Loading Buildings/Island Obelisk [10:24:00 TRACE Event Lookup] Loading Buildings/Island Obelisk_PaintMask [10:24:00 TRACE Event Lookup] Loading Buildings/Scarp_Obelisk [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Buildings/Scarp_Obelisk' (for the '(CP) East Scarp' content pack). [10:24:00 TRACE Event Lookup] Loading Buildings/Scarp_Obelisk_PaintMask [10:24:00 TRACE Event Lookup] Loading Buildings/RSV Obelisk [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Buildings/RSV Obelisk' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:24:00 TRACE Event Lookup] Loading Buildings/RSV Obelisk_PaintMask [10:24:00 TRACE Event Lookup] Loading Buildings/Well [10:24:00 TRACE Event Lookup] Loading Buildings/Well_PaintMask [10:24:00 TRACE Event Lookup] Loading Buildings/Junimo Hut [10:24:00 TRACE Event Lookup] Loading Buildings/Junimo Hut_PaintMask [10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence Tilesheet [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence Tilesheet (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Iridium Node [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Iridium Node' (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Dwarf Chest [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dwarf Chest' (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gold Node [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Node' (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Mystic Node [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mystic Node' (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Copper Node [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Copper Node' (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Radioactive Node [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Radioactive Node' (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Cinder Shard Node 2 [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cinder Shard Node 2' (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Diamond Node [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Node' (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Meteorite L [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Meteorite L' (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Meteorite R [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Meteorite R' (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE Event Lookup] Loading Buildings/houses [10:24:00 TRACE Event Lookup] Loading Buildings/houses_PaintMask [10:24:00 TRACE Event Lookup] Loading Buildings/Mailbox [10:24:00 TRACE Event Lookup] Loading TileSheets/FreeCactuses [10:24:00 TRACE Event Lookup] Loading Mods/Lemurkat.EastScarp/esfurniture [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lemurkat.EastScarp/esfurniture' (for the '(CP) East Scarp' content pack). [10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/SVE_Furniture_TileSheet [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Furniture_TileSheet' (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE Event Lookup] Loading TerrainFeatures/tree3_winter [10:24:00 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_winter (for the 'Earthy Recolour' content pack). [10:24:00 TRACE Event Lookup] Loading TerrainFeatures/tree2_winter [10:24:00 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_winter (for the 'Earthy Recolour' content pack). [10:24:00 TRACE Event Lookup] Loading TerrainFeatures/tree8_winter [10:24:00 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree8_winter (for the 'Earthy Recolour' content pack). [10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/winter_Fir_Tree [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/winter_Fir_Tree' (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/winter_Birch_Tree [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/winter_Birch_Tree' (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE Event Lookup] Loading TerrainFeatures/grass [10:24:00 TRACE SMAPI] Content Patcher edited TerrainFeatures/grass (for the 'Earthy Recolour' content pack). [10:24:00 TRACE Event Lookup] Loading Mods/EastScarp/LocationMetadata [10:24:00 TRACE SMAPI] East Scarp C# loaded asset 'Mods/EastScarp/LocationMetadata'. [10:24:00 DEBUG No More Lag] Warped event triggered: FarmHouse -> Farm [10:24:00 INFO No More Lag] Starting location transition to Farm [10:24:00 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [10:24:00 TRACE Event Lookup] Loading Maps/Farm [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack). [10:24:00 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack). [10:24:00 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 1 core assets (Maps/Farm). [10:24:00 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack). [10:24:00 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack). [10:24:00 TRACE No More Lag] Successfully preloaded: Maps/Farm [10:24:00 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm_underlayer'. [10:24:00 TRACE SMAPI] Invalidated 0 cache entries. [10:24:00 TRACE Event Lookup] Loading Maps/Farm_underlayer [10:24:00 TRACE No More Lag] Failed to load asset Maps/Farm_underlayer: No More Lag failed loading content asset 'Maps/Farm_underlayer' from the game content. [10:24:00 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm_objects'. [10:24:00 TRACE SMAPI] Invalidated 0 cache entries. [10:24:00 TRACE Event Lookup] Loading Maps/Farm_objects [10:24:00 TRACE No More Lag] Failed to load asset Maps/Farm_objects: No More Lag failed loading content asset 'Maps/Farm_objects' from the game content. [10:24:00 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm_extras'. [10:24:00 TRACE SMAPI] Invalidated 0 cache entries. [10:24:00 TRACE Event Lookup] Loading Maps/Farm_extras [10:24:00 TRACE No More Lag] Failed to load asset Maps/Farm_extras: No More Lag failed loading content asset 'Maps/Farm_extras' from the game content. [10:24:00 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [10:24:00 TRACE No More Lag] Layer not found: Maps/Farm_objects [10:24:00 TRACE Event Lookup] Loading Maps/Farm_custom [10:24:00 TRACE No More Lag] Layer not found: Maps/Farm_custom [10:24:00 INFO No More Lag] Location transition to Farm completed in 445ms [10:24:00 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:24:00 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:24:00 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:24:00 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:24:00 TRACE Event Lookup] Loading Maps/springobjects [10:24:00 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:24:00 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE Event Lookup] Loading TileSheets/crops [10:24:00 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack). [10:24:00 TRACE Event Lookup] Loading LooseSprites/font_bold [10:24:00 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:24:00 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [10:24:00 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [10:24:01 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:24:01 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [10:24:01 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:24:01 TRACE Event Lookup] Loading Maps/winter_town [10:24:01 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack). [10:24:01 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack). [10:24:01 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack). [10:24:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) [10:24:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:24:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:24:01 TRACE SMAPI] Invalidated 7 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), TileSheets/crops). Propagated 6 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), TileSheets/crops). [10:24:01 TRACE Event Lookup] Loading Portraits/Lewis [10:24:01 TRACE Event Lookup] Loading Characters/Lewis [10:24:01 TRACE Unique Children] (childfound): Ellen Arl/27 [10:24:01 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:24:01 TRACE Unique Children] (Spousefound): Elliott [10:24:01 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:24:01 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:24:01 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:24:01 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:24:01 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:24:01 TRACE Unique Children] (childfound): Ellen Arl/27 [10:24:01 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:24:01 TRACE Unique Children] (Spousefound): Elliott [10:24:02 TRACE Event Lookup] Loading Characters/Dialogue/Lewis [10:24:02 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Stardew Valley Expanded' content pack). [10:24:02 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Juliet, Jessie and Lodging House' content pack). [10:24:02 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:24:02 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'East Scarp NPCs' content pack). [10:24:02 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Lurking in the Dark' content pack). [10:24:02 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Lewis (for the 'Marnie Immersive' content pack). [10:24:11 TRACE SpaceCore] Event: OnEventFinished [10:24:11 TRACE SpaceCore] Event: BeforeWarp [10:24:11 TRACE game] Warping to Farm [10:24:11 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:24:11 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:24:11 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:24:11 TRACE Unique Children] (childfound): Ellen Arl/27 [10:24:11 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:24:11 TRACE Unique Children] (Spousefound): Elliott [10:24:11 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:24:11 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:24:11 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:24:11 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:24:11 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:24:13 TRACE Event Lookup] Loading Characters/Dialogue/Wizard [10:24:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Stardew Valley Expanded' content pack). [10:24:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Juliet, Jessie and Lodging House' content pack). [10:24:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Grandpa's Farm' content pack). [10:24:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:24:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'East Scarp NPCs' content pack). [10:24:13 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Wizard (for the 'Lurking in the Dark' content pack). [10:24:26 TRACE SpaceCore] Event: OnEventFinished [10:24:26 TRACE SpaceCore] Event: BeforeWarp [10:24:26 TRACE game] Warping to Farm [10:24:26 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:24:26 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:24:26 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:24:31 TRACE Event Lookup] Loading Mods/Lemurkat.EastScarp/escrops [10:24:31 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lemurkat.EastScarp/escrops' (for the '(CP) East Scarp' content pack). [10:24:32 TRACE Event Lookup] Loading Data/mail [10:24:32 TRACE SMAPI] Happy Home Designer edited Data/mail. [10:24:32 TRACE SMAPI] Mail Framework Mod edited Data/mail. [10:24:32 TRACE SMAPI] Content Patcher edited Data/mail (for the '(CP) Downtown Zuzu' content pack). [10:24:32 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Stardew Valley Expanded' content pack). [10:24:32 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Juliet, Jessie and Lodging House' content pack). [10:24:32 TRACE SMAPI] Content Patcher edited Data/mail (for the '(CP) Walk to the Desert Redux' content pack). [10:24:32 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:24:32 TRACE SMAPI] Content Patcher edited Data/mail (for the 'East Scarp NPCs' content pack). [10:24:32 TRACE SMAPI] Content Patcher edited Data/mail (for the 'Marnie Immersive' content pack). [10:24:32 TRACE Event Lookup] Loading LooseSprites/letterBG [10:24:32 TRACE Event Lookup] Loading TileSheets/SmallFridge [10:24:32 TRACE SMAPI] Big Fridge loaded asset 'TileSheets/SmallFridge'. [10:24:51 TRACE SpaceCore] Event: BeforeWarp [10:24:51 TRACE game] Warping to FarmHouse [10:24:51 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:24:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:24:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:24:51 DEBUG No More Lag] Warped event triggered: Farm -> FarmHouse [10:24:51 INFO No More Lag] Starting location transition to FarmHouse [10:24:51 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse'. [10:24:51 TRACE SMAPI] Invalidated 1 asset names (Maps/FarmHouse). Propagated 0 core assets (). [10:24:51 TRACE Event Lookup] Loading Maps/FarmHouse [10:24:51 TRACE No More Lag] Successfully preloaded: Maps/FarmHouse [10:24:51 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse_underlayer'. [10:24:51 TRACE SMAPI] Invalidated 0 cache entries. [10:24:51 TRACE Event Lookup] Loading Maps/FarmHouse_underlayer [10:24:51 TRACE No More Lag] Failed to load asset Maps/FarmHouse_underlayer: No More Lag failed loading content asset 'Maps/FarmHouse_underlayer' from the game content. [10:24:51 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse_objects'. [10:24:51 TRACE SMAPI] Invalidated 0 cache entries. [10:24:51 TRACE Event Lookup] Loading Maps/FarmHouse_objects [10:24:51 TRACE No More Lag] Failed to load asset Maps/FarmHouse_objects: No More Lag failed loading content asset 'Maps/FarmHouse_objects' from the game content. [10:24:51 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmHouse_extras'. [10:24:51 TRACE SMAPI] Invalidated 0 cache entries. [10:24:51 TRACE Event Lookup] Loading Maps/FarmHouse_extras [10:24:51 TRACE No More Lag] Failed to load asset Maps/FarmHouse_extras: No More Lag failed loading content asset 'Maps/FarmHouse_extras' from the game content. [10:24:51 TRACE No More Lag] Layer not found: Maps/FarmHouse_underlayer [10:24:51 TRACE No More Lag] Layer not found: Maps/FarmHouse_objects [10:24:51 TRACE Event Lookup] Loading Maps/FarmHouse_custom [10:24:51 TRACE No More Lag] Layer not found: Maps/FarmHouse_custom [10:24:51 INFO No More Lag] Location transition to FarmHouse completed in 14ms [10:24:51 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:24:51 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:24:51 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:24:51 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:24:51 TRACE Event Lookup] Loading Maps/springobjects [10:24:51 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:24:51 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:24:51 TRACE Event Lookup] Loading TileSheets/crops [10:24:51 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack). [10:24:51 TRACE Event Lookup] Loading LooseSprites/font_bold [10:24:51 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:24:51 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [10:24:51 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:24:51 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:24:51 TRACE Event Lookup] Loading Maps/winter_town [10:24:51 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack). [10:24:51 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack). [10:24:51 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack). [10:24:51 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) [10:24:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:24:51 TRACE SMAPI] Invalidated 7 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), TileSheets/crops). Propagated 6 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), TileSheets/crops). [10:24:51 TRACE Unique Children] (childfound): Ellen Arl/27 [10:24:51 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:24:51 TRACE Unique Children] (Spousefound): Elliott [10:24:51 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:24:51 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:24:51 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:24:51 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:24:51 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:25:30 TRACE Deluxe Grabber Redux 1.6] Object list changed at FarmHouse [10:25:45 TRACE SpaceCore] Event: BeforeWarp [10:25:45 TRACE game] Warping to Farm [10:25:45 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:25:45 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:25:45 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:25:45 DEBUG No More Lag] Warped event triggered: FarmHouse -> Farm [10:25:45 INFO No More Lag] Starting location transition to Farm [10:25:45 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [10:25:45 TRACE Event Lookup] Loading Maps/Farm [10:25:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack). [10:25:45 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack). [10:25:45 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 1 core assets (Maps/Farm). [10:25:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack). [10:25:45 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack). [10:25:45 TRACE No More Lag] Successfully preloaded: Maps/Farm [10:25:45 TRACE Event Lookup] Loading Maps/Farm_underlayer [10:25:45 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [10:25:45 TRACE Event Lookup] Loading Maps/Farm_objects [10:25:45 TRACE No More Lag] Layer not found: Maps/Farm_objects [10:25:45 TRACE Event Lookup] Loading Maps/Farm_custom [10:25:45 TRACE No More Lag] Layer not found: Maps/Farm_custom [10:25:45 INFO No More Lag] Location transition to Farm completed in 425ms [10:25:45 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:25:45 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:25:45 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:25:45 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:25:45 TRACE Event Lookup] Loading Maps/springobjects [10:25:45 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:25:45 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:25:45 TRACE Event Lookup] Loading TileSheets/crops [10:25:45 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack). [10:25:45 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack). [10:25:45 TRACE Event Lookup] Loading LooseSprites/font_bold [10:25:45 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:25:45 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [10:25:45 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [10:25:45 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:25:45 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [10:25:45 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:25:45 TRACE Event Lookup] Loading Maps/winter_town [10:25:45 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack). [10:25:45 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack). [10:25:45 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack). [10:25:45 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) [10:25:45 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:25:45 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:25:45 TRACE SMAPI] Invalidated 7 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), TileSheets/crops). Propagated 6 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), TileSheets/crops). [10:25:45 TRACE Unique Children] (childfound): Ellen Arl/27 [10:25:45 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:25:45 TRACE Unique Children] (Spousefound): Elliott [10:25:45 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:25:45 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:25:45 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:25:45 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:25:45 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:27:36 TRACE Deluxe Grabber Redux 1.6] Object list changed at Farm [10:27:38 TRACE CJB Item Spawner] Received menu open key. [10:27:38 TRACE Event Lookup] Loading Data/FishPondData [10:27:38 TRACE SMAPI] Content Patcher edited Data/FishPondData (for the 'Stardew Valley Expanded' content pack). [10:27:38 TRACE SMAPI] Content Patcher edited Data/FishPondData (for the '(CP) East Scarp' content pack). [10:27:38 TRACE SMAPI] Content Patcher edited Data/FishPondData (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_window_panes_red [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_window_panes_red'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_window_panes_pink [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_window_panes_pink'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_wall_bow_red [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_wall_bow_red'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_wall_bow_pink [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_wall_bow_pink'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.small_hk_plush [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.small_hk_plush'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_squish [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_squish'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_balloon [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_balloon'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_chair [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_chair'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_double_bed [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_double_bed'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_dresser [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_dresser'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_medium_plush [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_medium_plush'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_heart_light [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_heart_light'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_painting [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_painting'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_shelves [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_shelves'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_single_bed [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_single_bed'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_sofa [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_sofa'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_statue [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_statue'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_bow_stool [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_bow_stool'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_table [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_table'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_head_rug [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_head_rug'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.round_hk_rug_white [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.round_hk_rug_white'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.round_hk_rug_red [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.round_hk_rug_red'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_cake [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_cake'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_shortcake [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_shortcake'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_plant [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_plant'. [10:27:38 TRACE Event Lookup] Loading otohime.FF.HKF.hk_TV [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'otohime.FF.HKF.hk_TV'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.High Chair [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.High Chair'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Shell Chair [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Shell Chair'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Mini Tent [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Mini Tent'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Changing Table [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Changing Table'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Shell Table [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Shell Table'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Baby Mobile [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Baby Mobile'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Flower Rug [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Flower Rug'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Dollhouse [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Dollhouse'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Giraffe Plush [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Giraffe Plush'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Baby Gym [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Baby Gym'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Toy Xylophone [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Toy Xylophone'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Toy Piano [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Toy Piano'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Rattle [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Rattle'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Toy Drum [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Toy Drum'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Blocks [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Blocks'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Elephant in Wheels [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Elephant in Wheels'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Block Tower [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Block Tower'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Book Rack [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Book Rack'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Dinosaur [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Dinosaur'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Laundry Basket [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Laundry Basket'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Grocery Clackercart [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Grocery Clackercart'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Nursery Shelf [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Nursery Shelf'. [10:27:38 TRACE Event Lookup] Loading Ignifex.Kid.Furniture.Kid.Baby Mobile Short [10:27:38 TRACE SMAPI] Furniture Framework loaded asset 'Ignifex.Kid.Furniture.Kid.Baby Mobile Short'. [10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/blackspots [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/blackspots' (for the 'Pusheen Plushies' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/calico [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/calico' (for the 'Pusheen Plushies' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/black [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/black' (for the 'Pusheen Plushies' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/orange [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/orange' (for the 'Pusheen Plushies' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/pastelblue [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/pastelblue' (for the 'Pusheen Plushies' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/pastelpink [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/pastelpink' (for the 'Pusheen Plushies' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/pastelpurple [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/pastelpurple' (for the 'Pusheen Plushies' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/pinkmermaid [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/pinkmermaid' (for the 'Pusheen Plushies' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/purplemermaid [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/purplemermaid' (for the 'Pusheen Plushies' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/pusheen [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/pusheen' (for the 'Pusheen Plushies' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/pusheenicorn [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/pusheenicorn' (for the 'Pusheen Plushies' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/siamese [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/siamese' (for the 'Pusheen Plushies' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/tabby [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/tabby' (for the 'Pusheen Plushies' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/otohime.pusheenplushies.CP/unimermaid [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/otohime.pusheenplushies.CP/unimermaid' (for the 'Pusheen Plushies' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/SVE_Portraits [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/SVE_Portraits' (for the 'Stardew Valley Expanded' content pack). [10:27:38 TRACE Event Lookup] Loading RSV/Objects/PortraitFrames [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'RSV/Objects/PortraitFrames' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/PC.RattanFurniture/FurnitureBathroom [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/PC.RattanFurniture/FurnitureBathroom' (for the 'PC's Rattan Furniture' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/Prophet.DiningSet/Dining_0 [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Prophet.DiningSet/Dining_0' (for the 'Prophet's Dining Set' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/Prophet.DiningSet/Dining_1 [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Prophet.DiningSet/Dining_1' (for the 'Prophet's Dining Set' content pack). [10:27:38 TRACE Event Lookup] Loading Tilesheets/chair1 [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Tilesheets/chair1' (for the 'Prophet's Dining Set' content pack). [10:27:38 TRACE Event Lookup] Loading Tilesheets/chair1pillow [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Tilesheets/chair1pillow' (for the 'Prophet's Dining Set' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/Prophet.DiningSet/Dining_4 [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Prophet.DiningSet/Dining_4' (for the 'Prophet's Dining Set' content pack). [10:27:38 TRACE Event Lookup] Loading Tilesheets/bench [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Tilesheets/bench' (for the 'Prophet's Dining Set' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/Prophet.DiningSet/Dining_6 [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Prophet.DiningSet/Dining_6' (for the 'Prophet's Dining Set' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/Prophet.DiningSet/Dining_7 [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Prophet.DiningSet/Dining_7' (for the 'Prophet's Dining Set' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/Prophet.DiningSet/Dining_8 [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Prophet.DiningSet/Dining_8' (for the 'Prophet's Dining Set' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/Lumisteria.Furniture/lumisteriaflowerpridebanners [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lumisteria.Furniture/lumisteriaflowerpridebanners' (for the 'Lumisteria's Furniture' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/PC.Paintings/Paintings [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/PC.Paintings/Paintings' (for the 'PlatinumCats' Paintings' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/PC.Paintings/Paintings1 [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/PC.Paintings/Paintings1' (for the 'PlatinumCats' Paintings' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/PC.Paintings/Catalogue [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/PC.Paintings/Catalogue' (for the 'PlatinumCats' Paintings' content pack). [10:27:38 TRACE Event Lookup] Loading Tilesheets/Proph_Catalogue [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Tilesheets/Proph_Catalogue' (for the 'Prophet's Furniture Catalogue' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/Z.s-custom-furniture/家具ID_0 [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Z.s-custom-furniture/家具ID_0' (for the '(CP)Z's custom furniture from Jiaojiao' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/Z.s-custom-furniture/家具ID_1 [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Z.s-custom-furniture/家具ID_1' (for the '(CP)Z's custom furniture from Jiaojiao' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/Z.s-custom-furniture/家具ID_2 [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Z.s-custom-furniture/家具ID_2' (for the '(CP)Z's custom furniture from Jiaojiao' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/Z.s-custom-furniture/家具ID_4 [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Z.s-custom-furniture/家具ID_4' (for the '(CP)Z's custom furniture from Jiaojiao' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/Z.s-custom-furniture/家具ID_5 [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Z.s-custom-furniture/家具ID_5' (for the '(CP)Z's custom furniture from Jiaojiao' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/Z.s-custom-furniture/家具ID_6 [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Z.s-custom-furniture/家具ID_6' (for the '(CP)Z's custom furniture from Jiaojiao' content pack). [10:27:38 TRACE Event Lookup] Loading Mods/Z.s-custom-furniture/家具ID_7 [10:27:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/Z.s-custom-furniture/家具ID_7' (for the '(CP)Z's custom furniture from Jiaojiao' content pack). [10:27:41 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Aurora Vineyard Property Deed [10:27:41 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Aurora Vineyard Property Deed' (for the 'Stardew Valley Expanded' content pack). [10:27:41 TRACE Event Lookup] Loading Mods/NCarigon.BetterHoneyMeadCP/HoneyColored [10:27:41 TRACE SMAPI] Content Patcher loaded asset 'Mods/NCarigon.BetterHoneyMeadCP/HoneyColored' (for the '(CP) Better Honey Mead' content pack). [10:27:41 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/BBQ Sauce [10:27:41 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/BBQ Sauce' (for the 'Rosa's Cruelty free Meat' content pack). [10:27:41 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower [10:27:41 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack). [10:27:41 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack). [10:27:41 TRACE Event Lookup] Loading Mods/Rafseazz.RSVCP/Objects/Weapons [10:27:41 TRACE SMAPI] Content Patcher loaded asset 'Mods/Rafseazz.RSVCP/Objects/Weapons' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:27:42 TRACE CJB Cheats Menu] Received menu open key, but a 'ItemMenu' menu is already open. [10:27:47 TRACE Deluxe Grabber Redux 1.6] Object list changed at Farm [10:27:47 TRACE Deluxe Grabber Redux 1.6] Grabbing item Holly [283] x2 [10:27:47 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:27:47 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x2 [10:27:47 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:27:47 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1 [10:27:47 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:27:47 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crocus [418] x1 [10:27:47 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:27:47 TRACE Deluxe Grabber Redux 1.6] Grabbing item Crystal Fruit [414] x1 [10:27:47 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? True [10:27:47 TRACE Deluxe Grabber Redux 1.6] Grabbing item Powdermelon Seeds [87] x2 [10:27:47 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:27:47 TRACE Deluxe Grabber Redux 1.6] Grabbing item Coal [382] x1 [10:27:47 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:27:47 TRACE Deluxe Grabber Redux 1.6] Grabbing item Maple Seed [310] x1 [10:27:47 TRACE Deluxe Grabber Redux 1.6] Big craftable? False, Is forage? False [10:27:47 INFO Deluxe Grabber Redux 1.6] Yield of autograbber(s) at Farm: Holly (Iridium) x2 Crocus (Iridium) x3 Crystal Fruit (Iridium) x2 Powdermelon Seeds (Normal) x2 Coal (Normal) x1 Maple Seed (Normal) x1 [10:27:47 TRACE Deluxe Grabber Redux 1.6] Object list changed at Farm [10:28:06 TRACE CJB Cheats Menu] Received menu open key, but a 'ItemGrabMenu' menu is already open. [10:28:12 TRACE CJB Cheats Menu] Received menu open key, but a 'ItemGrabMenu' menu is already open. [10:28:21 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Small Hardwood Fence Tilesheet [10:28:21 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Small Hardwood Fence Tilesheet' (for the 'Stardew Valley Expanded' content pack). [10:28:21 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Small Hardwood Fence Tilesheet (for the 'Stardew Valley Expanded' content pack). [10:28:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L [10:28:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack). [10:28:24 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack). [10:28:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R [10:28:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack). [10:28:24 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack). [10:28:24 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) [10:28:24 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:28:24 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:28:24 TRACE Event Lookup] Loading Buildings/Deluxe Barn [10:28:24 TRACE Event Lookup] Loading Buildings/Deluxe Barn_PaintMask [10:28:24 TRACE Event Lookup] Loading Buildings/SVE_PremiumCoop [10:28:24 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumCoop' (for the 'Stardew Valley Expanded' content pack). [10:28:24 TRACE Event Lookup] Loading Buildings/SVE_PremiumCoop_PaintMask [10:28:24 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumCoop_PaintMask' (for the 'Stardew Valley Expanded' content pack). [10:28:26 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Highlands Bass [10:28:26 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Highlands Bass' (for the 'Stardew Valley Expanded' content pack). [10:28:27 TRACE Event Lookup] Loading Buildings/Slime Hutch [10:28:27 TRACE Event Lookup] Loading Buildings/Slime Hutch_PaintMask [10:28:27 TRACE Event Lookup] Loading Mods/Lemurkat.EastScarp/esobjects [10:28:27 TRACE SMAPI] Content Patcher loaded asset 'Mods/Lemurkat.EastScarp/esobjects' (for the '(CP) East Scarp' content pack). [10:28:27 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/King Salmon [10:28:27 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/King Salmon' (for the 'Stardew Valley Expanded' content pack). [10:28:27 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Shark [10:28:27 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shark' (for the 'Stardew Valley Expanded' content pack). [10:28:27 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Alligator [10:28:27 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Alligator' (for the 'Stardew Valley Expanded' content pack). [10:28:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gemfish [10:28:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gemfish' (for the 'Stardew Valley Expanded' content pack). [10:28:28 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Seahorse [10:28:28 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seahorse' (for the 'Stardew Valley Expanded' content pack). [10:28:30 TRACE SpaceCore] Event: BeforeWarp [10:28:30 TRACE game] Warping to SlimeHutch90005988-cfe9-4818-a728-ffa933fe9d96 [10:28:30 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:28:30 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:28:30 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:28:30 TRACE Event Lookup] Loading Data/Events/Slime Hutch [10:28:30 DEBUG No More Lag] Warped event triggered: Farm -> Slime Hutch [10:28:30 INFO No More Lag] Starting location transition to Slime Hutch [10:28:30 TRACE No More Lag] Requested cache invalidation for 'Maps/Slime Hutch'. [10:28:30 TRACE SMAPI] Invalidated 0 cache entries. [10:28:30 TRACE Event Lookup] Loading Maps/Slime Hutch [10:28:30 TRACE No More Lag] Failed to load asset Maps/Slime Hutch: No More Lag failed loading content asset 'Maps/Slime Hutch' from the game content. [10:28:30 TRACE No More Lag] Requested cache invalidation for 'Maps/Slime Hutch_underlayer'. [10:28:30 TRACE SMAPI] Invalidated 0 cache entries. [10:28:30 TRACE Event Lookup] Loading Maps/Slime Hutch_underlayer [10:28:30 TRACE No More Lag] Failed to load asset Maps/Slime Hutch_underlayer: No More Lag failed loading content asset 'Maps/Slime Hutch_underlayer' from the game content. [10:28:30 TRACE No More Lag] Requested cache invalidation for 'Maps/Slime Hutch_objects'. [10:28:30 TRACE SMAPI] Invalidated 0 cache entries. [10:28:30 TRACE Event Lookup] Loading Maps/Slime Hutch_objects [10:28:30 TRACE No More Lag] Failed to load asset Maps/Slime Hutch_objects: No More Lag failed loading content asset 'Maps/Slime Hutch_objects' from the game content. [10:28:30 TRACE No More Lag] Requested cache invalidation for 'Maps/Slime Hutch_extras'. [10:28:30 TRACE SMAPI] Invalidated 0 cache entries. [10:28:30 TRACE Event Lookup] Loading Maps/Slime Hutch_extras [10:28:30 TRACE No More Lag] Failed to load asset Maps/Slime Hutch_extras: No More Lag failed loading content asset 'Maps/Slime Hutch_extras' from the game content. [10:28:30 TRACE No More Lag] Layer not found: Maps/Slime Hutch_underlayer [10:28:30 TRACE No More Lag] Layer not found: Maps/Slime Hutch_objects [10:28:30 TRACE Event Lookup] Loading Maps/Slime Hutch_custom [10:28:30 TRACE No More Lag] Layer not found: Maps/Slime Hutch_custom [10:28:30 INFO No More Lag] Location transition to Slime Hutch completed in 13ms [10:28:30 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:28:30 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:28:30 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:28:30 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:28:30 TRACE Event Lookup] Loading Maps/springobjects [10:28:30 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:28:30 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:28:30 TRACE Event Lookup] Loading TileSheets/crops [10:28:30 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack). [10:28:30 TRACE Event Lookup] Loading LooseSprites/font_bold [10:28:30 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:28:30 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [10:28:30 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:28:30 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:28:30 TRACE Event Lookup] Loading Maps/winter_town [10:28:30 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack). [10:28:30 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack). [10:28:30 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack). [10:28:30 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) [10:28:30 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:28:30 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower [10:28:30 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack). [10:28:30 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L [10:28:30 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack). [10:28:30 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R [10:28:30 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack). [10:28:30 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) [10:28:30 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:28:30 TRACE SMAPI] Invalidated 11 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). Propagated 10 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). [10:28:30 TRACE Unique Children] (childfound): Ellen Arl/27 [10:28:30 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:28:30 TRACE Unique Children] (Spousefound): Elliott [10:28:30 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:28:30 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:28:30 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:28:30 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:28:30 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:29:43 TRACE Deluxe Grabber Redux 1.6] Object list changed at Slime Hutch [10:29:59 TRACE Deluxe Grabber Redux 1.6] Object list changed at Slime Hutch [10:30:08 TRACE Deluxe Grabber Redux 1.6] Object list changed at Slime Hutch [10:30:36 TRACE SpaceCore] Event: BeforeWarp [10:30:36 TRACE game] Warping to Farm [10:30:36 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:30:36 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:30:36 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:30:36 DEBUG No More Lag] Warped event triggered: Slime Hutch -> Farm [10:30:36 INFO No More Lag] Starting location transition to Farm [10:30:36 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [10:30:36 TRACE Event Lookup] Loading Maps/Farm [10:30:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack). [10:30:36 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack). [10:30:36 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 1 core assets (Maps/Farm). [10:30:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack). [10:30:36 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack). [10:30:36 TRACE No More Lag] Successfully preloaded: Maps/Farm [10:30:36 TRACE Event Lookup] Loading Maps/Farm_underlayer [10:30:36 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [10:30:36 TRACE Event Lookup] Loading Maps/Farm_objects [10:30:36 TRACE No More Lag] Layer not found: Maps/Farm_objects [10:30:36 TRACE Event Lookup] Loading Maps/Farm_custom [10:30:36 TRACE No More Lag] Layer not found: Maps/Farm_custom [10:30:36 INFO No More Lag] Location transition to Farm completed in 425ms [10:30:36 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:30:36 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:30:36 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:30:36 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:30:36 TRACE Event Lookup] Loading Maps/springobjects [10:30:36 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:30:36 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:30:36 TRACE Event Lookup] Loading TileSheets/crops [10:30:36 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack). [10:30:36 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack). [10:30:36 TRACE Event Lookup] Loading LooseSprites/font_bold [10:30:36 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:30:36 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [10:30:36 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [10:30:36 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:30:36 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [10:30:36 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:30:36 TRACE Event Lookup] Loading Maps/winter_town [10:30:36 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack). [10:30:36 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack). [10:30:36 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack). [10:30:36 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) [10:30:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:30:36 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:30:36 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower [10:30:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack). [10:30:36 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack). [10:30:36 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L [10:30:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack). [10:30:36 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack). [10:30:36 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R [10:30:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack). [10:30:36 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack). [10:30:36 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) [10:30:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:30:36 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:30:36 TRACE SMAPI] Invalidated 11 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). Propagated 10 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). [10:30:36 TRACE Unique Children] (childfound): Ellen Arl/27 [10:30:36 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:30:36 TRACE Unique Children] (Spousefound): Elliott [10:30:36 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:30:36 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:30:36 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:30:36 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:30:36 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:30:39 TRACE Lookup Anything] Received a lookup request... searching the world... [10:30:39 TRACE Lookup Anything] Showing BuildingSubject::Building::Slime Hutch. [10:30:39 WARN game] Item spawn fields with ID 'Default' produced a null or empty item ID. [10:30:39 WARN game] Item spawn fields with ID 'Default' produced a null or empty item ID. [10:30:39 WARN game] Item spawn fields with ID 'Default' produced a null or empty item ID. [10:30:39 WARN game] Item spawn fields with ID 'Default' produced a null or empty item ID. [10:30:39 WARN game] Item spawn fields with ID 'Default' produced a null or empty item ID. [10:30:39 WARN game] Item spawn fields with ID 'Default' produced a null or empty item ID. [10:30:39 WARN game] Item spawn fields with ID 'Default' produced a null or empty item ID. [10:30:39 TRACE Event Lookup] Loading Buildings/Coop [10:30:39 TRACE Event Lookup] Loading Buildings/Coop_PaintMask [10:30:39 TRACE Event Lookup] Loading Buildings/Barn [10:30:39 TRACE Event Lookup] Loading Buildings/Barn_PaintMask [10:30:39 TRACE Event Lookup] Loading Buildings/Mill [10:30:39 TRACE Event Lookup] Loading Buildings/Mill_PaintMask [10:30:39 TRACE Event Lookup] Loading Buildings/Shed [10:30:39 TRACE Event Lookup] Loading Buildings/Shed_PaintMask [10:30:39 TRACE Event Lookup] Loading Buildings/Stone Cabin [10:30:39 TRACE Event Lookup] Loading Buildings/Stone Cabin_PaintMask [10:30:39 TRACE Event Lookup] Loading Buildings/Pet Bowl [10:30:39 TRACE SMAPI] Content Patcher edited Buildings/Pet Bowl (for the 'Earthy Recolour' content pack). [10:30:39 TRACE Event Lookup] Loading Buildings/Pet Bowl_PaintMask [10:30:39 TRACE Event Lookup] Loading Buildings/Big Coop [10:30:39 TRACE Event Lookup] Loading Buildings/Big Coop_PaintMask [10:30:39 TRACE Event Lookup] Loading Buildings/Deluxe Coop [10:30:39 TRACE Event Lookup] Loading Buildings/Deluxe Coop_PaintMask [10:30:39 TRACE Event Lookup] Loading Buildings/Big Barn [10:30:39 TRACE Event Lookup] Loading Buildings/Big Barn_PaintMask [10:30:39 TRACE Event Lookup] Loading Buildings/Zuzu Obelisk [10:30:39 TRACE SMAPI] Content Patcher loaded asset 'Buildings/Zuzu Obelisk' (for the '(CP) Downtown Zuzu' content pack). [10:30:39 TRACE Event Lookup] Loading Buildings/Zuzu Obelisk_PaintMask [10:30:39 TRACE Event Lookup] Loading Buildings/SVE_Winery [10:30:39 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_Winery' (for the 'Stardew Valley Expanded' content pack). [10:30:39 TRACE Event Lookup] Loading Buildings/SVE_Winery_PaintMask [10:30:39 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_Winery_PaintMask' (for the 'Stardew Valley Expanded' content pack). [10:30:39 TRACE Event Lookup] Loading Buildings/SVE_PremiumBarn [10:30:39 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumBarn' (for the 'Stardew Valley Expanded' content pack). [10:30:39 TRACE Event Lookup] Loading Buildings/SVE_PremiumBarn_PaintMask [10:30:39 TRACE SMAPI] Content Patcher loaded asset 'Buildings/SVE_PremiumBarn_PaintMask' (for the 'Stardew Valley Expanded' content pack). [10:30:39 TRACE Event Lookup] Loading LooseSprites/tailoring [10:30:39 TRACE Event Lookup] Loading Data/TailoringRecipes [10:30:39 TRACE SMAPI] Json Assets edited Data/TailoringRecipes. [10:30:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Goldenfish [10:30:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldenfish' (for the 'Stardew Valley Expanded' content pack). [10:30:47 TRACE Event Lookup] Loading Buildings/Greenhouse [10:30:47 TRACE Event Lookup] Loading Buildings/Greenhouse_PaintMask [10:30:48 TRACE Event Lookup] Loading TerrainFeatures/tree1_greenRain_winter [10:30:48 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_greenRain_winter (for the 'Earthy Recolour' content pack). [10:30:51 TRACE SpaceCore] Event: BeforeWarp [10:30:51 TRACE game] Warping to Greenhouse [10:30:51 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:30:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:30:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:30:51 TRACE Event Lookup] Loading Data/Events/Greenhouse [10:30:51 TRACE Event Lookup] Loading TerrainFeatures/Flooring [10:30:51 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Nectarine [10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine' (for the 'Stardew Valley Expanded' content pack). [10:30:51 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Persimmon [10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Persimmon' (for the 'Stardew Valley Expanded' content pack). [10:30:51 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Pear [10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pear' (for the 'Stardew Valley Expanded' content pack). [10:30:51 DEBUG No More Lag] Warped event triggered: Farm -> Greenhouse [10:30:51 INFO No More Lag] Starting location transition to Greenhouse [10:30:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Greenhouse'. [10:30:51 TRACE Event Lookup] Loading Maps/Greenhouse [10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Grandpa's Farm' content pack). [10:30:51 TRACE SMAPI] Content Patcher edited Maps/Greenhouse (for the 'Grandpa's Farm' content pack). [10:30:51 TRACE SMAPI] Invalidated 1 asset names (Maps/Greenhouse). Propagated 1 core assets (Maps/Greenhouse). [10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Greenhouse' (for the 'Grandpa's Farm' content pack). [10:30:51 TRACE SMAPI] Content Patcher edited Maps/Greenhouse (for the 'Grandpa's Farm' content pack). [10:30:51 TRACE No More Lag] Successfully preloaded: Maps/Greenhouse [10:30:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Greenhouse_underlayer'. [10:30:51 TRACE SMAPI] Invalidated 0 cache entries. [10:30:51 TRACE Event Lookup] Loading Maps/Greenhouse_underlayer [10:30:51 TRACE No More Lag] Failed to load asset Maps/Greenhouse_underlayer: No More Lag failed loading content asset 'Maps/Greenhouse_underlayer' from the game content. [10:30:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Greenhouse_objects'. [10:30:51 TRACE SMAPI] Invalidated 0 cache entries. [10:30:51 TRACE Event Lookup] Loading Maps/Greenhouse_objects [10:30:51 TRACE No More Lag] Failed to load asset Maps/Greenhouse_objects: No More Lag failed loading content asset 'Maps/Greenhouse_objects' from the game content. [10:30:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Greenhouse_extras'. [10:30:51 TRACE SMAPI] Invalidated 0 cache entries. [10:30:51 TRACE Event Lookup] Loading Maps/Greenhouse_extras [10:30:51 TRACE No More Lag] Failed to load asset Maps/Greenhouse_extras: No More Lag failed loading content asset 'Maps/Greenhouse_extras' from the game content. [10:30:51 TRACE No More Lag] Layer not found: Maps/Greenhouse_underlayer [10:30:51 TRACE No More Lag] Layer not found: Maps/Greenhouse_objects [10:30:51 TRACE Event Lookup] Loading Maps/Greenhouse_custom [10:30:51 TRACE No More Lag] Layer not found: Maps/Greenhouse_custom [10:30:51 INFO No More Lag] Location transition to Greenhouse completed in 18ms [10:30:51 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:30:51 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:30:51 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:30:51 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:30:51 TRACE Event Lookup] Loading Maps/springobjects [10:30:51 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:30:51 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:30:51 TRACE Event Lookup] Loading TileSheets/crops [10:30:51 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack). [10:30:51 TRACE Event Lookup] Loading LooseSprites/font_bold [10:30:51 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:30:51 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [10:30:51 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:30:51 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:30:51 TRACE Event Lookup] Loading Maps/winter_town [10:30:51 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack). [10:30:51 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack). [10:30:51 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack). [10:30:51 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) [10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:30:51 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower [10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack). [10:30:51 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L [10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack). [10:30:51 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R [10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack). [10:30:51 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) [10:30:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:30:51 TRACE SMAPI] Invalidated 11 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). Propagated 10 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). [10:30:51 TRACE Unique Children] (childfound): Ellen Arl/27 [10:30:51 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:30:51 TRACE Unique Children] (Spousefound): Elliott [10:30:51 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:30:51 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:30:51 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:30:51 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:30:51 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:31:04 TRACE CJB Item Spawner] Received menu open key. [10:31:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ancient Ferns Seed [10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ancient Ferns Seed' (for the 'Stardew Valley Expanded' content pack). [10:31:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef Seeds [10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef Seeds' (for the 'Rosa's Cruelty free Meat' content pack). [10:31:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Birch Seed [10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Seed' (for the 'Stardew Valley Expanded' content pack). [10:31:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Butternut Squash Seed [10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butternut Squash Seed' (for the 'Stardew Valley Expanded' content pack). [10:31:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Chevon Seeds [10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Chevon Seeds' (for the 'Rosa's Cruelty free Meat' content pack). [10:31:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Chicken Seeds [10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Chicken Seeds' (for the 'Rosa's Cruelty free Meat' content pack). [10:31:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Cucumber Seed [10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cucumber Seed' (for the 'Stardew Valley Expanded' content pack). [10:31:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Duck Egg seeds [10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Duck Egg seeds' (for the 'Rosa's Cruelty free Meat' content pack). [10:31:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Duck Seeds [10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Duck Seeds' (for the 'Rosa's Cruelty free Meat' content pack). [10:31:06 TRACE Event Lookup] Loading Mods/Tarniyar.CP.WalkToDesert/Objects [10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Tarniyar.CP.WalkToDesert/Objects' (for the '(CP) Walk to the Desert Redux' content pack). [10:31:06 TRACE Event Lookup] Loading CrypticHaze.FoxbloomSeeds/Objects [10:31:06 TRACE SMAPI] Content Patcher loaded asset 'CrypticHaze.FoxbloomSeeds/Objects' (for the 'Foxbloom Seeds' content pack). [10:31:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Fungus Seed [10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fungus Seed' (for the 'Stardew Valley Expanded' content pack). [10:31:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gold Carrot Seed [10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Carrot Seed' (for the 'Stardew Valley Expanded' content pack). [10:31:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Gold Egg [10:31:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Gold Egg' (for the 'Rosa's Cruelty free Meat' content pack). [10:31:12 TRACE Event Lookup] Loading Mods/Rafseazz.RSVCP/Objects/FruitTreeSaplings [10:31:12 TRACE SMAPI] Content Patcher loaded asset 'Mods/Rafseazz.RSVCP/Objects/FruitTreeSaplings' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:31:20 TRACE Event Lookup] Loading JA/Object/Vincott.MagicBeans_Magic_Iridium_Bean_Seeds [10:31:20 TRACE SMAPI] Json Assets loaded asset 'JA/Object/Vincott.MagicBeans_Magic_Iridium_Bean_Seeds'. [10:31:20 TRACE Event Lookup] Loading JA/Object/Vincott.MagicBeans_Magic_Gold_Bean_Seeds [10:31:20 TRACE SMAPI] Json Assets loaded asset 'JA/Object/Vincott.MagicBeans_Magic_Gold_Bean_Seeds'. [10:31:20 TRACE Event Lookup] Loading JA/Object/Vincott.MagicBeans_Magic_Bean_Seeds [10:31:20 TRACE SMAPI] Json Assets loaded asset 'JA/Object/Vincott.MagicBeans_Magic_Bean_Seeds'. [10:31:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tree Coin [10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tree Coin' (for the 'Stardew Valley Expanded' content pack). [10:31:20 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Ostrich Egg seeds [10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Ostrich Egg seeds' (for the 'Rosa's Cruelty free Meat' content pack). [10:31:20 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Ostrich Seeds [10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Ostrich Seeds' (for the 'Rosa's Cruelty free Meat' content pack). [10:31:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Persimmon Sapling [10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Persimmon Sapling' (for the 'Stardew Valley Expanded' content pack). [10:31:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Nectarine Sapling [10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine Sapling' (for the 'Stardew Valley Expanded' content pack). [10:31:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Joja Berry Starter [10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Joja Berry Starter' (for the 'Stardew Valley Expanded' content pack). [10:31:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Pear Sapling [10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pear Sapling' (for the 'Stardew Valley Expanded' content pack). [10:31:20 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Large_Goat_Milk_seeds [10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Large_Goat_Milk_seeds' (for the 'Rosa's Cruelty free Meat' content pack). [10:31:20 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Void Egg seeds [10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Void Egg seeds' (for the 'Rosa's Cruelty free Meat' content pack). [10:31:20 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Large Brown Egg Seeds [10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Large Brown Egg Seeds' (for the 'Rosa's Cruelty free Meat' content pack). [10:31:20 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Large_Cow_Milk_seeds [10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Large_Cow_Milk_seeds' (for the 'Rosa's Cruelty free Meat' content pack). [10:31:20 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Large White Egg Seeds [10:31:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Large White Egg Seeds' (for the 'Rosa's Cruelty free Meat' content pack). [10:31:30 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Joja Veggie Seeds [10:31:30 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Joja Veggie Seeds' (for the 'Stardew Valley Expanded' content pack). [10:31:32 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Stalk Seed [10:31:32 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stalk Seed' (for the 'Stardew Valley Expanded' content pack). [10:31:32 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Shrub Seed [10:31:32 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shrub Seed' (for the 'Stardew Valley Expanded' content pack). [10:31:32 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Seed [10:31:32 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Seed' (for the 'Stardew Valley Expanded' content pack). [10:31:32 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Slime Seed [10:31:32 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Slime Seed' (for the 'Stardew Valley Expanded' content pack). [10:31:32 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Fir Cone [10:31:32 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fir Cone' (for the 'Stardew Valley Expanded' content pack). [10:31:33 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Sweet Potato Seed [10:31:33 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sweet Potato Seed' (for the 'Stardew Valley Expanded' content pack). [10:31:34 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Pork Seeds [10:31:34 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Pork Seeds' (for the 'Rosa's Cruelty free Meat' content pack). [10:31:34 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Rabbit Seeds [10:31:34 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Rabbit Seeds' (for the 'Rosa's Cruelty free Meat' content pack). [10:31:34 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Mutton Seeds [10:31:34 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Mutton Seeds' (for the 'Rosa's Cruelty free Meat' content pack). [10:31:34 TRACE Event Lookup] Loading JA/Object/queenkaelin.Wonderful-Watermelons_Watermelon_Seeds [10:31:34 TRACE SMAPI] Json Assets loaded asset 'JA/Object/queenkaelin.Wonderful-Watermelons_Watermelon_Seeds'. [10:31:35 TRACE Event Lookup] Loading JA/Object/yili.yilisnowfruit_Yilisnow_Fruit_Seeds [10:31:35 TRACE SMAPI] Json Assets loaded asset 'JA/Object/yili.yilisnowfruit_Yilisnow_Fruit_Seeds'. [10:31:35 TRACE Event Lookup] Loading Mods/NCarigon.BetterHoneyMeadCP/MeadColored [10:31:35 TRACE SMAPI] Content Patcher loaded asset 'Mods/NCarigon.BetterHoneyMeadCP/MeadColored' (for the '(CP) Better Honey Mead' content pack). [10:32:05 TRACE Event Lookup] Loading Characters/MorrisTod [10:32:05 TRACE Event Lookup] Loading Portraits/MorrisTod [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Characters/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Portraits/MorrisTod' (for the 'Stardew Valley Expanded' content pack). [10:32:05 TRACE Event Lookup] Loading Characters/Henchman [10:32:05 TRACE Event Lookup] Loading LooseSprites/map_winter [10:32:05 TRACE SMAPI] Content Patcher edited LooseSprites/map_winter (for the 'Earthy Recolour' content pack). [10:32:05 TRACE SMAPI] Content Patcher edited LooseSprites/map_winter (for the 'Stardew Valley Expanded' content pack). [10:32:05 TRACE SMAPI] Content Patcher edited LooseSprites/map_winter (for the 'Grandpa's Farm' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Qi Crystal [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Qi Crystal' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Armor Elixir [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Armor Elixir' (for the 'Stardew Valley Expanded' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Haste Elixir [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Haste Elixir' (for the 'Stardew Valley Expanded' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Hero Elixir [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hero Elixir' (for the 'Stardew Valley Expanded' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Seed Cookie [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seed Cookie' (for the 'Stardew Valley Expanded' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Small Hardwood Fence [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Small Hardwood Fence' (for the 'Stardew Valley Expanded' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Hedge Fence' (for the 'Stardew Valley Expanded' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bombardier Elixir [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bombardier Elixir' (for the 'Stardew Valley Expanded' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Butter Churner [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butter Churner' (for the 'Stardew Valley Expanded' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Yarn Spooler [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Yarn Spooler' (for the 'Stardew Valley Expanded' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Sun Totem [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sun Totem' (for the 'Stardew Valley Expanded' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wind Totem [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wind Totem' (for the 'Stardew Valley Expanded' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Marsh Tonic [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Marsh Tonic' (for the 'Stardew Valley Expanded' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Canning Machine [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Canning Machine' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Luxury Smoker [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Luxury Smoker' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:05 TRACE Event Lookup] Loading JA/BigCraftable/yili.yilisnowfruit_Yilis_Extractor [10:32:05 TRACE SMAPI] Json Assets loaded asset 'JA/BigCraftable/yili.yilisnowfruit_Yilis_Extractor'. [10:32:05 TRACE Event Lookup] Loading assets/OlioAlTartufoBianco [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'assets/OlioAlTartufoBianco' (for the 'Cani da tartufo' content pack). [10:32:05 TRACE Event Lookup] Loading assets/TartufoBianco [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'assets/TartufoBianco' (for the 'Cani da tartufo' content pack). [10:32:05 TRACE Event Lookup] Loading JA/Object/queenkaelin.Wonderful-Watermelons_Watermelon [10:32:05 TRACE SMAPI] Json Assets loaded asset 'JA/Object/queenkaelin.Wonderful-Watermelons_Watermelon'. [10:32:05 TRACE Event Lookup] Loading JA/Object/Vincott.MagicBeans_Magic_Bean [10:32:05 TRACE SMAPI] Json Assets loaded asset 'JA/Object/Vincott.MagicBeans_Magic_Bean'. [10:32:05 TRACE Event Lookup] Loading JA/Object/Vincott.MagicBeans_Magic_Gold_Bean [10:32:05 TRACE SMAPI] Json Assets loaded asset 'JA/Object/Vincott.MagicBeans_Magic_Gold_Bean'. [10:32:05 TRACE Event Lookup] Loading JA/Object/Vincott.MagicBeans_Magic_Iridium_Bean [10:32:05 TRACE SMAPI] Json Assets loaded asset 'JA/Object/Vincott.MagicBeans_Magic_Iridium_Bean'. [10:32:05 TRACE Event Lookup] Loading JA/Object/yili.yilisnowfruit_Candied_Yilisnow_Fruit_On_A_Stick [10:32:05 TRACE SMAPI] Json Assets loaded asset 'JA/Object/yili.yilisnowfruit_Candied_Yilisnow_Fruit_On_A_Stick'. [10:32:05 TRACE Event Lookup] Loading JA/Object/yili.yilisnowfruit_Yilisnow_Fruit [10:32:05 TRACE SMAPI] Json Assets loaded asset 'JA/Object/yili.yilisnowfruit_Yilisnow_Fruit'. [10:32:05 TRACE Event Lookup] Loading JA/Object/yili.yilisnowfruit_Yilisnow_Fruit_Extract [10:32:05 TRACE SMAPI] Json Assets loaded asset 'JA/Object/yili.yilisnowfruit_Yilisnow_Fruit_Extract'. [10:32:05 TRACE Event Lookup] Loading JA/Object/yili.yilisnowfruit_Yilisnow_Pie [10:32:05 TRACE SMAPI] Json Assets loaded asset 'JA/Object/yili.yilisnowfruit_Yilisnow_Pie'. [10:32:05 TRACE Event Lookup] Loading Mods/cosmicRetribution.HiddenCropRecipes/objects16px [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/cosmicRetribution.HiddenCropRecipes/objects16px' (for the 'Hidden Crop Recipes' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Ackee [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Ackee' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Angelfish [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Angelfish' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Araza [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Araza' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Big Burger [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Big Burger' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/BLT [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/BLT' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Bubblegum Ice Cream [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Bubblegum Ice Cream' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Cherimoya [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Cherimoya' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Chicken Drumstick [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Chicken Drumstick' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Chocolate Ice Cream [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Chocolate Ice Cream' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Chocolate Slice [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Chocolate Slice' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Cider [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Cider' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Clownfish [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Clownfish' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Downtown Dog [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Downtown Dog' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Fire Jellyfish [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Fire Jellyfish' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Granary Stack [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Granary Stack' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Ice Delight [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Ice Delight' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Jackfruit [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Jackfruit' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Joja Cocktail [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Joja Cocktail' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Joja Fries [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Joja Fries' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Joja Soda [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Joja Soda' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Lemon Drizzle Cheesecake [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Lemon Drizzle Cheesecake' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Marine Dragon [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Marine Dragon' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Marine Gold [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Marine Gold' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Mozzarella Slice [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Mozzarella Slice' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Popcorn [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Popcorn' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Sapphire Starfish [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Sapphire Starfish' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Serpent Fragment [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Serpent Fragment' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Spanish Lime [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Spanish Lime' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Strawberry Daiquiri [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Strawberry Daiquiri' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Strawberry Popsicle [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Strawberry Popsicle' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Vampire Squid [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Vampire Squid' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Zuzu Carp [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Zuzu Carp' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Zuzu Champagne [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Zuzu Champagne' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Zuzu Ice Cream [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Zuzu Ice Cream' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Zuzu Milkshake [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Zuzu Milkshake' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/DTZ.DowntownZuzuCP/Items/Zuzu Signature Cocktail [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/DTZ.DowntownZuzuCP/Items/Zuzu Signature Cocktail' (for the '(CP) Downtown Zuzu' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Bacon [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Bacon' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Bacon and eggs [10:32:05 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Bacon and eggs' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:05 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Bacon Hamburger [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Bacon Hamburger' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef Burrito [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef Burrito' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef ribs [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef ribs' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef Sandwich [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef Sandwich' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Canned Fish [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Canned Fish' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Canned Fruit [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Canned Fruit' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Canned Meat [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Canned Meat' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Canned vegetable [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Canned vegetable' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/CheeseBurger [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/CheeseBurger' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Chicken Nuggets [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Chicken Nuggets' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Beef [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Beef' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Chevon [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Chevon' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Chicken [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Chicken' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Duck [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Duck' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Mutton [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Mutton' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Ostrich Meat [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Ostrich Meat' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Pork [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Pork' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Rabbit [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Cooked Rabbit' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Corndog [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Corndog' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Dried fruit [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Dried fruit' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Egg [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Egg' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Fish [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Fish' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Meat [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Meat' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Mushroom [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Mushroom' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Vegetable [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Deluxe Smoked Vegetable' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Fried Chicken [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Fried Chicken' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Hamburger Patty [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Hamburger Patty' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Hot dog [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Hot dog' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Ketchup [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Ketchup' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Meat Seasonings [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Meat Seasonings' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Meatloaf [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Meatloaf' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Pizza Diavolo [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Pizza Diavolo' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Pork Egg Rolls [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Pork Egg Rolls' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Sausage [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Sausage' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Spaghetti and Meatballs [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Spaghetti and Meatballs' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Steak [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Steak' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Steak_and_Mashed_Potatoes_ [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Steak_and_Mashed_Potatoes_' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Sweet and Sour Pork with Rice [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Sweet and Sour Pork with Rice' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/White Gravy [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/White Gravy' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Amber [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Amber' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ancient Fiber [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ancient Fiber' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Arrowhead Shark [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Arrowhead Shark' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Baby Lunaloo [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baby Lunaloo' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Baked Berry Oatmeal Supreme [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baked Berry Oatmeal Supreme' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Baked Potato [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Baked Potato' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Barred Knifejaw [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Barred Knifejaw' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bearberrys [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bearberrys' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Bark Burger [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Bark Burger' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Conch [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Conch' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Birch Syrup [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Syrup' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Birch Water [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Birch Water' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Blue Tang [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Blue Tang' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bonefish [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bonefish' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Boomerang [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Boomerang' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bull Trout [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bull Trout' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Butterfish [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butterfish' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Butternut Squash [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Butternut Squash' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Camel Wool [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Camel Wool' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Candy [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Candy' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Cheese Charcuterie [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cheese Charcuterie' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Chocolate Truffle Bar [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Chocolate Truffle Bar' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Clownfish [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Clownfish' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Cucumber [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Cucumber' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Daggerfish [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Daggerfish' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Diamond Carp [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Carp' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Diamond Flower [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Diamond Flower' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Dried Sand Dollar [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dried Sand Dollar' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Dulse Seaweed [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Dulse Seaweed' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Faded Button [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Faded Button' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ferngill Primrose [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ferngill Primrose' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Fiber Goby [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fiber Goby' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Fir Wax [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fir Wax' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Fish Dumpling [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fish Dumpling' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Cookie [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Cookie' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Fossilized Apple [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fossilized Apple' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Frog [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Frog Legs [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frog Legs' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gar [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gar' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gingerbread Man [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gingerbread Man' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Glazed Butterfish [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Glazed Butterfish' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Glazed Pear [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Glazed Pear' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gold Carrot [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Carrot' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gold Slime Egg [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gold Slime Egg' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Golden Goose Egg [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Goose Egg' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Golden Ocean Flower [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Golden Ocean Flower' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Goldenrod [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldenrod' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Goldfish [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goldfish' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Goose Egg [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose Egg' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Goose Mayonnaise [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Goose Mayonnaise' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Grass Carp [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Grass Carp' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Green Mushroom [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Green Mushroom' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Grilled Cheese Sandwich [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Grilled Cheese Sandwich' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Honey Jar [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Honey Jar' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ice Cream Sundae [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ice Cream Sundae' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Kittyfish [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Kittyfish' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Lucky Four Leaf Clover [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lucky Four Leaf Clover' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Lunaloo [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lunaloo' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Magic Lamp [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Magic Lamp' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Mega Purple Mushroom [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mega Purple Mushroom' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Meteor Carp [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Meteor Carp' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Minnow [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Minnow' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Mixed Berry Pie [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mixed Berry Pie' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Monster Fruit [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Fruit' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Monster Mushroom [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Monster Mushroom' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Berry Rice [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Berry Rice' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Colony [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Mushroom Colony' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Nectarine Fruit Bread [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Nectarine Fruit Bread' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ocean Sunfish [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ocean Sunfish' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Old Coin [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Old Coin' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Pineapple Custard Crepe [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Pineapple Custard Crepe' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Poison Mushroom [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Poison Mushroom' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Prismatic Pop [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Prismatic Pop' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Puppyfish [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Puppyfish' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Radioactive Bass [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Radioactive Bass' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Ramen [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Ramen' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Red Baneberry [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Red Baneberry' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Rusty Blade [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Rusty Blade' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Rusty Shield [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Rusty Shield' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Salal Berry [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Salal Berry' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Sea Sponge [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sea Sponge' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Seaweed Salad [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Seaweed Salad' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Shark Tooth [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shark Tooth' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Shiny Lunaloo [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Shiny Lunaloo' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Slime Berry [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Slime Berry' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Sludge [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sludge' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Smelly Rafflesia [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Smelly Rafflesia' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Snatcher Worm [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Snatcher Worm' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Starfish [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Starfish' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Stone of Yoba [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stone of Yoba' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Stuffed Persimmon [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Stuffed Persimmon' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Supernatural Goo [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Supernatural Goo' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Swamp Crab [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Crab' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Swamp Essence [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Essence' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Swamp Flower [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swamp Flower' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Sweet Potato [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Sweet Potato' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Swirl Stone [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Swirl Stone' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tadpole [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tadpole' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Thistle [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Thistle' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Torpedo Trout [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Torpedo Trout' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Turretfish [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Turretfish' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Undeadfish [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Undeadfish' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Vegan Cone [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Vegan Cone' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Viper Eel [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Viper Eel' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Delight [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Delight' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Eel [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Eel' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Pebble [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Pebble' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Root [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Root' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Salmon Sushi [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Salmon Sushi' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Void Shard [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Void Shard' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Water Grub [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Water Grub' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Winter Star Rose [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Winter Star Rose' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wolf Snapper [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wolf Snapper' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Yarn [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Yarn' (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE Event Lookup] Loading Objects/NMZ.RCBA-CraneEgg [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Objects/NMZ.RCBA-CraneEgg' (for the 'Red-Crowned Crane Barn Animals' content pack). [10:32:06 TRACE Event Lookup] Loading Objects/NMZ.RCBA-CraneFeather [10:32:06 TRACE SMAPI] Content Patcher loaded asset 'Objects/NMZ.RCBA-CraneFeather' (for the 'Red-Crowned Crane Barn Animals' content pack). [10:32:06 TRACE Event Lookup] Loading TileSheets/SecretNotesImages [10:32:06 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [10:32:06 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [10:32:12 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [10:32:14 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [10:32:45 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Chicken crop [10:32:45 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Chicken crop' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:48 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef crop [10:32:48 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Beef crop' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:51 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Pork crop [10:32:51 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Pork crop' (for the 'Rosa's Cruelty free Meat' content pack). [10:32:55 TRACE Deluxe Grabber Redux 1.6] Object list changed at Greenhouse [10:32:57 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [10:33:03 TRACE Deluxe Grabber Redux 1.6] Object list changed at Greenhouse [10:33:06 TRACE Event Lookup] Loading Mods/Roseloves109.RosasCruelfreeMeat/assets/Rabbit crop [10:33:06 TRACE SMAPI] Content Patcher loaded asset 'Mods/Roseloves109.RosasCruelfreeMeat/assets/Rabbit crop' (for the 'Rosa's Cruelty free Meat' content pack). [10:33:36 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Money Bag [10:33:36 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Money Bag' (for the 'Stardew Valley Expanded' content pack). [10:34:06 TRACE SpaceCore] Event: BeforeWarp [10:34:06 TRACE game] Warping to Farm [10:34:06 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:34:06 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:34:06 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:34:06 DEBUG No More Lag] Warped event triggered: Greenhouse -> Farm [10:34:06 INFO No More Lag] Starting location transition to Farm [10:34:06 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [10:34:06 TRACE Event Lookup] Loading Maps/Farm [10:34:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack). [10:34:06 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack). [10:34:06 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 1 core assets (Maps/Farm). [10:34:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack). [10:34:06 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack). [10:34:06 TRACE No More Lag] Successfully preloaded: Maps/Farm [10:34:06 TRACE Event Lookup] Loading Maps/Farm_underlayer [10:34:06 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [10:34:06 TRACE Event Lookup] Loading Maps/Farm_objects [10:34:06 TRACE No More Lag] Layer not found: Maps/Farm_objects [10:34:06 TRACE Event Lookup] Loading Maps/Farm_custom [10:34:06 TRACE No More Lag] Layer not found: Maps/Farm_custom [10:34:06 INFO No More Lag] Location transition to Farm completed in 420ms [10:34:06 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:34:06 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:34:06 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:34:06 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:34:06 TRACE Event Lookup] Loading Maps/springobjects [10:34:06 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:34:06 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:34:06 TRACE Event Lookup] Loading TileSheets/crops [10:34:07 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack). [10:34:07 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack). [10:34:07 TRACE Event Lookup] Loading LooseSprites/font_bold [10:34:07 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:34:07 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [10:34:07 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [10:34:07 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:34:07 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [10:34:07 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:34:07 TRACE Event Lookup] Loading Maps/winter_town [10:34:07 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack). [10:34:07 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack). [10:34:07 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack). [10:34:07 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) [10:34:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:34:07 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:34:07 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower [10:34:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack). [10:34:07 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack). [10:34:07 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L [10:34:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack). [10:34:07 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack). [10:34:07 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R [10:34:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack). [10:34:07 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack). [10:34:07 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) [10:34:07 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:34:07 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:34:07 TRACE SMAPI] Invalidated 11 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). Propagated 10 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). [10:34:07 TRACE Unique Children] (childfound): Ellen Arl/27 [10:34:07 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:34:07 TRACE Unique Children] (Spousefound): Elliott [10:34:07 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:34:07 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:34:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:34:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:34:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:34:34 TRACE SpaceCore] Event: BeforeWarp [10:34:34 TRACE game] Warping to SVE_PremiumCoop640a011f-c819-4d2b-80d0-28dfaf5c8f63 [10:34:34 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:34:34 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:34:34 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:34:34 TRACE Event Lookup] Loading Data/Events/FlashShifter.StardewValleyExpandedCP_PremiumCoop [10:34:34 DEBUG No More Lag] Warped event triggered: Farm -> FlashShifter.StardewValleyExpandedCP_PremiumCoop [10:34:34 INFO No More Lag] Starting location transition to FlashShifter.StardewValleyExpandedCP_PremiumCoop [10:34:34 TRACE No More Lag] Requested cache invalidation for 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop'. [10:34:34 TRACE SMAPI] Invalidated 0 cache entries. [10:34:34 TRACE Event Lookup] Loading Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop [10:34:34 TRACE No More Lag] Failed to load asset Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop: No More Lag failed loading content asset 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop' from the game content. [10:34:34 TRACE No More Lag] Requested cache invalidation for 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_underlayer'. [10:34:34 TRACE SMAPI] Invalidated 0 cache entries. [10:34:34 TRACE Event Lookup] Loading Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_underlayer [10:34:34 TRACE No More Lag] Failed to load asset Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_underlayer: No More Lag failed loading content asset 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_underlayer' from the game content. [10:34:34 TRACE No More Lag] Requested cache invalidation for 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_objects'. [10:34:34 TRACE SMAPI] Invalidated 0 cache entries. [10:34:34 TRACE Event Lookup] Loading Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_objects [10:34:34 TRACE No More Lag] Failed to load asset Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_objects: No More Lag failed loading content asset 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_objects' from the game content. [10:34:34 TRACE No More Lag] Requested cache invalidation for 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_extras'. [10:34:34 TRACE SMAPI] Invalidated 0 cache entries. [10:34:34 TRACE Event Lookup] Loading Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_extras [10:34:34 TRACE No More Lag] Failed to load asset Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_extras: No More Lag failed loading content asset 'Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_extras' from the game content. [10:34:34 TRACE No More Lag] Layer not found: Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_underlayer [10:34:34 TRACE No More Lag] Layer not found: Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_objects [10:34:34 TRACE Event Lookup] Loading Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_custom [10:34:34 TRACE No More Lag] Layer not found: Maps/FlashShifter.StardewValleyExpandedCP_PremiumCoop_custom [10:34:34 INFO No More Lag] Location transition to FlashShifter.StardewValleyExpandedCP_PremiumCoop completed in 13ms [10:34:34 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:34:34 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:34:34 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:34:34 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:34:34 TRACE Event Lookup] Loading Maps/springobjects [10:34:34 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:34:34 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:34:34 TRACE Event Lookup] Loading TileSheets/crops [10:34:34 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack). [10:34:34 TRACE Event Lookup] Loading LooseSprites/font_bold [10:34:34 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:34:34 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [10:34:34 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:34:34 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:34:34 TRACE Event Lookup] Loading Maps/winter_town [10:34:34 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack). [10:34:34 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack). [10:34:34 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack). [10:34:34 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) [10:34:34 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:34:34 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower [10:34:34 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack). [10:34:34 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L [10:34:34 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack). [10:34:34 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R [10:34:34 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack). [10:34:34 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) [10:34:34 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:34:34 TRACE SMAPI] Invalidated 11 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). Propagated 10 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). [10:34:34 TRACE Unique Children] (childfound): Ellen Arl/27 [10:34:34 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:34:34 TRACE Unique Children] (Spousefound): Elliott [10:34:34 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:34:34 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:34:34 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:34:34 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:34:34 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:34:44 TRACE Event Lookup] Loading Strings/FarmAnimals [10:34:51 TRACE SpaceCore] Event: BeforeWarp [10:34:51 TRACE game] Warping to Farm [10:34:51 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:34:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:34:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:34:51 DEBUG No More Lag] Warped event triggered: FlashShifter.StardewValleyExpandedCP_PremiumCoop -> Farm [10:34:51 INFO No More Lag] Starting location transition to Farm [10:34:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [10:34:51 TRACE Event Lookup] Loading Maps/Farm [10:34:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack). [10:34:51 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack). [10:34:51 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 1 core assets (Maps/Farm). [10:34:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack). [10:34:51 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack). [10:34:51 TRACE No More Lag] Successfully preloaded: Maps/Farm [10:34:51 TRACE Event Lookup] Loading Maps/Farm_underlayer [10:34:51 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [10:34:51 TRACE Event Lookup] Loading Maps/Farm_objects [10:34:51 TRACE No More Lag] Layer not found: Maps/Farm_objects [10:34:51 TRACE Event Lookup] Loading Maps/Farm_custom [10:34:51 TRACE No More Lag] Layer not found: Maps/Farm_custom [10:34:51 INFO No More Lag] Location transition to Farm completed in 422ms [10:34:52 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:34:52 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:34:52 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:34:52 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:34:52 TRACE Event Lookup] Loading Maps/springobjects [10:34:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:34:52 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:34:52 TRACE Event Lookup] Loading TileSheets/crops [10:34:52 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack). [10:34:52 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack). [10:34:52 TRACE Event Lookup] Loading LooseSprites/font_bold [10:34:52 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:34:52 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [10:34:52 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [10:34:52 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:34:52 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [10:34:52 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:34:52 TRACE Event Lookup] Loading Maps/winter_town [10:34:52 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack). [10:34:52 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack). [10:34:52 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack). [10:34:52 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) [10:34:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:34:52 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:34:52 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower [10:34:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack). [10:34:52 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack). [10:34:52 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L [10:34:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack). [10:34:52 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack). [10:34:52 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R [10:34:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack). [10:34:52 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack). [10:34:52 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) [10:34:52 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:34:52 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:34:52 TRACE SMAPI] Invalidated 11 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). Propagated 10 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). [10:34:52 TRACE Unique Children] (childfound): Ellen Arl/27 [10:34:52 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:34:52 TRACE Unique Children] (Spousefound): Elliott [10:34:52 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:34:52 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:34:52 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:34:52 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:34:52 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:34:54 TRACE Lookup Anything] Received a lookup request... searching the world... [10:34:54 TRACE Lookup Anything] Showing BuildingSubject::Building::Premium Coop. [10:35:01 TRACE Lookup Anything] Received a lookup request... searching the world... [10:35:01 TRACE Lookup Anything] Showing FarmerSubject::Player::Stormi. [10:35:14 TRACE Lookup Anything] Received a lookup request... searching the world... [10:35:14 TRACE Lookup Anything] Showing BuildingSubject::Building::Mega Barn. [10:35:22 TRACE Lookup Anything] Received a lookup request... searching the world... [10:35:22 TRACE Lookup Anything] Showing FarmerSubject::Player::Stormi. [10:35:25 TRACE Lookup Anything] Received a lookup request... searching the world... [10:35:25 TRACE Lookup Anything] Showing BuildingSubject::Building::Mega Barn. [10:35:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Fancy Wood Lamp-post [10:35:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Fancy Wood Lamp-post' (for the 'Stardew Valley Expanded' content pack). [10:35:39 TRACE Event Lookup] Loading TerrainFeatures/tree2_greenRain_winter [10:35:39 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree2_greenRain_winter (for the 'Earthy Recolour' content pack). [10:35:39 TRACE Event Lookup] Loading TerrainFeatures/tree3_greenRain_winter [10:35:39 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree3_greenRain_winter (for the 'Earthy Recolour' content pack). [10:35:39 TRACE Event Lookup] Loading TerrainFeatures/tree1_winter [10:35:39 TRACE SMAPI] Content Patcher edited TerrainFeatures/tree1_winter (for the 'Earthy Recolour' content pack). [10:35:42 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) [10:35:42 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:35:42 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:35:45 TRACE Event Lookup] Loading TileSheets/SecretNotesImages [10:35:45 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [10:35:45 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Backpack [10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Backpack' (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Potted Plant [10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Potted Plant' (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Adventurer Gear [10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Adventurer Gear' (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) [10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) [10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) [10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 [10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 [10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 [10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 [10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 [10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) [10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 [10:35:49 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack). [10:35:49 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 (for the 'Stardew Valley Expanded' content pack). [10:36:27 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Razor Trout [10:36:27 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Razor Trout' (for the 'Stardew Valley Expanded' content pack). [10:36:54 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tempered Galaxy Dagger [10:36:54 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tempered Galaxy Dagger' (for the 'Stardew Valley Expanded' content pack). [10:36:54 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tempered Galaxy Sword [10:36:54 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tempered Galaxy Sword' (for the 'Stardew Valley Expanded' content pack). [10:36:54 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Tempered Galaxy Hammer [10:36:54 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Tempered Galaxy Hammer' (for the 'Stardew Valley Expanded' content pack). [10:37:09 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Castle_Village_Outpost_Vendor_Schedule [10:37:09 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Castle_Village_Outpost_Vendor_Schedule' (for the 'Stardew Valley Expanded' content pack). [10:37:09 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Lance's_Schedule [10:37:09 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lance's_Schedule' (for the 'Stardew Valley Expanded' content pack). [10:37:09 TRACE Event Lookup] Loading FlashShifter.StardewValleyExpandedCP/SVE_Boots [10:37:09 TRACE SMAPI] Content Patcher loaded asset 'FlashShifter.StardewValleyExpandedCP/SVE_Boots' (for the 'Stardew Valley Expanded' content pack). [10:37:09 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Iron Node [10:37:09 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Iron Node' (for the 'Stardew Valley Expanded' content pack). [10:37:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/GoldenKey [10:37:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/GoldenKey' (for the 'Stardew Valley Expanded' content pack). [10:37:20 TRACE Event Lookup] Loading JA/Object/CustomCompanionVoid_Arknir.Rings.VoidRing [10:37:20 TRACE SMAPI] Json Assets loaded asset 'JA/Object/CustomCompanionVoid_Arknir.Rings.VoidRing'. [10:37:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Aegis Elixir [10:37:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Aegis Elixir' (for the 'Stardew Valley Expanded' content pack). [10:37:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Barbarian Elixir [10:37:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Barbarian Elixir' (for the 'Stardew Valley Expanded' content pack). [10:37:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Gravity Elixir [10:37:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Gravity Elixir' (for the 'Stardew Valley Expanded' content pack). [10:37:20 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Lightning Elixir [10:37:20 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Lightning Elixir' (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE SpaceCore] Event: BeforeWarp [10:37:55 TRACE game] Warping to FarmCave [10:37:55 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:37:55 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:37:55 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:37:55 TRACE Event Lookup] Loading Data/Events/FarmCave [10:37:55 DEBUG No More Lag] Warped event triggered: Farm -> FarmCave [10:37:55 INFO No More Lag] Starting location transition to FarmCave [10:37:55 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmCave'. [10:37:55 TRACE Event Lookup] Loading Maps/FarmCave [10:37:55 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the '(CP) East Scarp' content pack). [10:37:55 TRACE SMAPI] Invalidated 1 asset names (Maps/FarmCave). Propagated 1 core assets (Maps/FarmCave). [10:37:55 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the '(CP) East Scarp' content pack). [10:37:55 TRACE No More Lag] Successfully preloaded: Maps/FarmCave [10:37:55 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmCave_underlayer'. [10:37:55 TRACE SMAPI] Invalidated 0 cache entries. [10:37:55 TRACE Event Lookup] Loading Maps/FarmCave_underlayer [10:37:55 TRACE No More Lag] Failed to load asset Maps/FarmCave_underlayer: No More Lag failed loading content asset 'Maps/FarmCave_underlayer' from the game content. [10:37:55 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmCave_objects'. [10:37:55 TRACE SMAPI] Invalidated 0 cache entries. [10:37:55 TRACE Event Lookup] Loading Maps/FarmCave_objects [10:37:55 TRACE No More Lag] Failed to load asset Maps/FarmCave_objects: No More Lag failed loading content asset 'Maps/FarmCave_objects' from the game content. [10:37:55 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmCave_extras'. [10:37:55 TRACE SMAPI] Invalidated 0 cache entries. [10:37:55 TRACE Event Lookup] Loading Maps/FarmCave_extras [10:37:55 TRACE No More Lag] Failed to load asset Maps/FarmCave_extras: No More Lag failed loading content asset 'Maps/FarmCave_extras' from the game content. [10:37:55 TRACE No More Lag] Layer not found: Maps/FarmCave_underlayer [10:37:55 TRACE No More Lag] Layer not found: Maps/FarmCave_objects [10:37:55 TRACE Event Lookup] Loading Maps/FarmCave_custom [10:37:55 TRACE No More Lag] Layer not found: Maps/FarmCave_custom [10:37:55 INFO No More Lag] Location transition to FarmCave completed in 32ms [10:37:55 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:37:55 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:37:55 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:37:55 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:37:55 TRACE Event Lookup] Loading Maps/springobjects [10:37:55 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:37:55 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE Event Lookup] Loading TileSheets/crops [10:37:55 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack). [10:37:55 TRACE Event Lookup] Loading LooseSprites/font_bold [10:37:55 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:37:55 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [10:37:55 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:37:55 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:37:55 TRACE Event Lookup] Loading Maps/winter_town [10:37:55 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack). [10:37:55 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack). [10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) [10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower [10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L [10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R [10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) [10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) [10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) [10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) [10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) [10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 [10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 [10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 [10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 [10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 [10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) [10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 [10:37:55 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack). [10:37:55 TRACE SMAPI] Invalidated 22 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). Propagated 21 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). [10:37:55 TRACE Unique Children] (childfound): Ellen Arl/27 [10:37:55 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:37:55 TRACE Unique Children] (Spousefound): Elliott [10:37:55 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:37:55 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:37:55 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:37:55 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:37:55 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:37:58 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Joja Berry [10:37:58 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Joja Berry' (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE SpaceCore] Event: BeforeWarp [10:38:01 TRACE game] Warping to Farm [10:38:01 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:38:01 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:38:01 DEBUG No More Lag] Warped event triggered: FarmCave -> Farm [10:38:01 INFO No More Lag] Starting location transition to Farm [10:38:01 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [10:38:01 TRACE Event Lookup] Loading Maps/Farm [10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack). [10:38:01 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 1 core assets (Maps/Farm). [10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack). [10:38:01 TRACE No More Lag] Successfully preloaded: Maps/Farm [10:38:01 TRACE Event Lookup] Loading Maps/Farm_underlayer [10:38:01 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [10:38:01 TRACE Event Lookup] Loading Maps/Farm_objects [10:38:01 TRACE No More Lag] Layer not found: Maps/Farm_objects [10:38:01 TRACE Event Lookup] Loading Maps/Farm_custom [10:38:01 TRACE No More Lag] Layer not found: Maps/Farm_custom [10:38:01 INFO No More Lag] Location transition to Farm completed in 423ms [10:38:01 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:38:01 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:38:01 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:38:01 TRACE Event Lookup] Loading Maps/springobjects [10:38:01 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE Event Lookup] Loading TileSheets/crops [10:38:01 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack). [10:38:01 TRACE Event Lookup] Loading LooseSprites/font_bold [10:38:01 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [10:38:01 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:38:01 TRACE Event Lookup] Loading Maps/winter_town [10:38:01 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack). [10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) [10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower [10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L [10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R [10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) [10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) [10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) [10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) [10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) [10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 [10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 (for the 'Stardew Valley Expanded' content pack). [10:38:01 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 [10:38:01 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack). [10:38:02 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 (for the 'Stardew Valley Expanded' content pack). [10:38:02 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 [10:38:02 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack). [10:38:02 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 (for the 'Stardew Valley Expanded' content pack). [10:38:02 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 [10:38:02 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack). [10:38:02 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 (for the 'Stardew Valley Expanded' content pack). [10:38:02 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 [10:38:02 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack). [10:38:02 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 (for the 'Stardew Valley Expanded' content pack). [10:38:02 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) [10:38:02 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:02 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:38:02 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 [10:38:02 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack). [10:38:02 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 (for the 'Stardew Valley Expanded' content pack). [10:38:02 TRACE SMAPI] Invalidated 22 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). Propagated 21 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). [10:38:02 TRACE Unique Children] (childfound): Ellen Arl/27 [10:38:02 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:38:02 TRACE Unique Children] (Spousefound): Elliott [10:38:02 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:38:02 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:38:02 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:02 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:02 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:02 TRACE SpaceCore] Event: BeforeWarp [10:38:02 TRACE game] Warping to FarmCave [10:38:02 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:38:02 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:38:02 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:38:02 TRACE Event Lookup] Loading Data/Events/FarmCave [10:38:02 DEBUG No More Lag] Warped event triggered: Farm -> FarmCave [10:38:02 INFO No More Lag] Starting location transition to FarmCave [10:38:02 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmCave'. [10:38:02 TRACE Event Lookup] Loading Maps/FarmCave [10:38:02 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the '(CP) East Scarp' content pack). [10:38:02 TRACE SMAPI] Invalidated 1 asset names (Maps/FarmCave). Propagated 1 core assets (Maps/FarmCave). [10:38:02 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the '(CP) East Scarp' content pack). [10:38:02 TRACE No More Lag] Successfully preloaded: Maps/FarmCave [10:38:02 TRACE Event Lookup] Loading Maps/FarmCave_underlayer [10:38:02 TRACE No More Lag] Layer not found: Maps/FarmCave_underlayer [10:38:02 TRACE Event Lookup] Loading Maps/FarmCave_objects [10:38:02 TRACE No More Lag] Layer not found: Maps/FarmCave_objects [10:38:02 TRACE Event Lookup] Loading Maps/FarmCave_custom [10:38:02 TRACE No More Lag] Layer not found: Maps/FarmCave_custom [10:38:02 INFO No More Lag] Location transition to FarmCave completed in 14ms [10:38:02 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:38:02 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:38:02 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:38:02 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:38:02 TRACE Event Lookup] Loading Maps/springobjects [10:38:02 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:38:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:38:03 TRACE Event Lookup] Loading TileSheets/crops [10:38:03 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack). [10:38:03 TRACE Event Lookup] Loading LooseSprites/font_bold [10:38:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:38:03 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [10:38:03 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:38:03 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:38:03 TRACE Event Lookup] Loading Maps/winter_town [10:38:03 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack). [10:38:03 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack). [10:38:03 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack). [10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) [10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower [10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack). [10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L [10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack). [10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R [10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack). [10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) [10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) [10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) [10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) [10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) [10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack). [10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 [10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack). [10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 [10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack). [10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 [10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack). [10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 [10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack). [10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 [10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack). [10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) [10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:03 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 [10:38:03 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack). [10:38:03 TRACE SMAPI] Invalidated 22 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). Propagated 21 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). [10:38:03 TRACE Unique Children] (childfound): Ellen Arl/27 [10:38:03 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:38:03 TRACE Unique Children] (Spousefound): Elliott [10:38:03 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:38:03 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:38:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:04 TRACE Event Lookup] Loading LooseSprites/Bat [10:38:05 TRACE SpaceCore] Event: BeforeWarp [10:38:05 TRACE game] Warping to EastScarp_SmugglerDen [10:38:05 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:38:05 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:38:05 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:38:05 DEBUG No More Lag] Warped event triggered: FarmCave -> EastScarp_SmugglerDen [10:38:05 INFO No More Lag] Starting location transition to EastScarp_SmugglerDen [10:38:05 TRACE No More Lag] Requested cache invalidation for 'Maps/EastScarp_SmugglerDen'. [10:38:05 TRACE Event Lookup] Loading Maps/EastScarp_SmugglerDen [10:38:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_SmugglerDen' (for the '(CP) East Scarp' content pack). [10:38:05 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SmugglerDen (for the '(CP) East Scarp' content pack). [10:38:05 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SmugglerDen (for the 'East Scarp NPCs' content pack). [10:38:05 TRACE SMAPI] Invalidated 1 asset names (Maps/EastScarp_SmugglerDen). Propagated 1 core assets (Maps/EastScarp_SmugglerDen). [10:38:05 TRACE SMAPI] Content Patcher loaded asset 'Maps/EastScarp_SmugglerDen' (for the '(CP) East Scarp' content pack). [10:38:05 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SmugglerDen (for the '(CP) East Scarp' content pack). [10:38:05 TRACE SMAPI] Content Patcher edited Maps/EastScarp_SmugglerDen (for the 'East Scarp NPCs' content pack). [10:38:05 TRACE No More Lag] Successfully preloaded: Maps/EastScarp_SmugglerDen [10:38:05 TRACE No More Lag] Requested cache invalidation for 'Maps/EastScarp_SmugglerDen_underlayer'. [10:38:05 TRACE SMAPI] Invalidated 0 cache entries. [10:38:05 TRACE Event Lookup] Loading Maps/EastScarp_SmugglerDen_underlayer [10:38:05 TRACE No More Lag] Failed to load asset Maps/EastScarp_SmugglerDen_underlayer: No More Lag failed loading content asset 'Maps/EastScarp_SmugglerDen_underlayer' from the game content. [10:38:05 TRACE No More Lag] Requested cache invalidation for 'Maps/EastScarp_SmugglerDen_objects'. [10:38:05 TRACE SMAPI] Invalidated 0 cache entries. [10:38:05 TRACE Event Lookup] Loading Maps/EastScarp_SmugglerDen_objects [10:38:05 TRACE No More Lag] Failed to load asset Maps/EastScarp_SmugglerDen_objects: No More Lag failed loading content asset 'Maps/EastScarp_SmugglerDen_objects' from the game content. [10:38:05 TRACE No More Lag] Requested cache invalidation for 'Maps/EastScarp_SmugglerDen_extras'. [10:38:05 TRACE SMAPI] Invalidated 0 cache entries. [10:38:05 TRACE Event Lookup] Loading Maps/EastScarp_SmugglerDen_extras [10:38:05 TRACE No More Lag] Failed to load asset Maps/EastScarp_SmugglerDen_extras: No More Lag failed loading content asset 'Maps/EastScarp_SmugglerDen_extras' from the game content. [10:38:05 TRACE No More Lag] Layer not found: Maps/EastScarp_SmugglerDen_underlayer [10:38:05 TRACE No More Lag] Layer not found: Maps/EastScarp_SmugglerDen_objects [10:38:05 TRACE Event Lookup] Loading Maps/EastScarp_SmugglerDen_custom [10:38:05 TRACE No More Lag] Layer not found: Maps/EastScarp_SmugglerDen_custom [10:38:05 INFO No More Lag] Location transition to EastScarp_SmugglerDen completed in 34ms [10:38:05 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:38:05 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:38:05 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:38:05 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:38:05 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit). Propagated 0 core assets (). [10:38:05 TRACE Unique Children] (childfound): Ellen Arl/27 [10:38:05 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:38:05 TRACE Unique Children] (Spousefound): Elliott [10:38:05 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:38:05 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:38:05 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:05 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:05 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE SpaceCore] Event: BombExploded [10:38:12 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_SmugglerDen [10:38:15 TRACE SpaceCore] Event: BombExploded [10:38:15 TRACE SpaceCore] Event: BombExploded [10:38:15 TRACE SpaceCore] Event: BombExploded [10:38:15 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_SmugglerDen [10:38:15 TRACE SpaceCore] Event: BombExploded [10:38:15 TRACE SpaceCore] Event: BombExploded [10:38:15 TRACE SpaceCore] Event: BombExploded [10:38:15 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_SmugglerDen [10:38:15 TRACE SpaceCore] Event: BombExploded [10:38:15 TRACE SpaceCore] Event: BombExploded [10:38:15 TRACE SpaceCore] Event: BombExploded [10:38:16 TRACE SpaceCore] Event: BombExploded [10:38:16 TRACE SpaceCore] Event: BombExploded [10:38:16 TRACE SpaceCore] Event: BombExploded [10:38:16 TRACE SpaceCore] Event: BombExploded [10:38:16 TRACE SpaceCore] Event: BombExploded [10:38:16 TRACE SpaceCore] Event: BombExploded [10:38:16 TRACE SpaceCore] Event: BombExploded [10:38:16 TRACE SpaceCore] Event: BombExploded [10:38:16 TRACE SpaceCore] Event: BombExploded [10:38:19 TRACE SpaceCore] Event: BombExploded [10:38:19 TRACE SpaceCore] Event: BombExploded [10:38:19 TRACE SpaceCore] Event: BombExploded [10:38:19 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_SmugglerDen [10:38:20 TRACE SpaceCore] Event: BombExploded [10:38:20 TRACE SpaceCore] Event: BombExploded [10:38:20 TRACE SpaceCore] Event: BombExploded [10:38:20 TRACE SpaceCore] Event: BombExploded [10:38:20 TRACE SpaceCore] Event: BombExploded [10:38:20 TRACE SpaceCore] Event: BombExploded [10:38:20 TRACE SpaceCore] Event: BombExploded [10:38:20 TRACE SpaceCore] Event: BombExploded [10:38:20 TRACE SpaceCore] Event: BombExploded [10:38:20 TRACE SpaceCore] Event: BombExploded [10:38:20 TRACE SpaceCore] Event: BombExploded [10:38:20 TRACE SpaceCore] Event: BombExploded [10:38:20 TRACE SpaceCore] Event: BombExploded [10:38:20 TRACE SpaceCore] Event: BombExploded [10:38:20 TRACE SpaceCore] Event: BombExploded [10:38:24 TRACE Deluxe Grabber Redux 1.6] Object list changed at EastScarp_SmugglerDen [10:38:35 TRACE SpaceCore] Event: BeforeWarp [10:38:35 TRACE game] Warping to Farmcave [10:38:35 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:38:35 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:38:35 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:38:35 TRACE Event Lookup] Loading Data/Events/FarmCave [10:38:35 DEBUG No More Lag] Warped event triggered: EastScarp_SmugglerDen -> FarmCave [10:38:35 INFO No More Lag] Starting location transition to FarmCave [10:38:35 TRACE No More Lag] Requested cache invalidation for 'Maps/FarmCave'. [10:38:35 TRACE Event Lookup] Loading Maps/FarmCave [10:38:35 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the '(CP) East Scarp' content pack). [10:38:35 TRACE SMAPI] Invalidated 1 asset names (Maps/FarmCave). Propagated 1 core assets (Maps/FarmCave). [10:38:35 TRACE SMAPI] Content Patcher edited Maps/FarmCave (for the '(CP) East Scarp' content pack). [10:38:35 TRACE No More Lag] Successfully preloaded: Maps/FarmCave [10:38:35 TRACE Event Lookup] Loading Maps/FarmCave_underlayer [10:38:35 TRACE No More Lag] Layer not found: Maps/FarmCave_underlayer [10:38:35 TRACE Event Lookup] Loading Maps/FarmCave_objects [10:38:35 TRACE No More Lag] Layer not found: Maps/FarmCave_objects [10:38:35 TRACE Event Lookup] Loading Maps/FarmCave_custom [10:38:35 TRACE No More Lag] Layer not found: Maps/FarmCave_custom [10:38:35 INFO No More Lag] Location transition to FarmCave completed in 15ms [10:38:35 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:38:35 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:38:35 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:38:35 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:38:35 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit). Propagated 0 core assets (). [10:38:35 TRACE Unique Children] (childfound): Ellen Arl/27 [10:38:35 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:38:35 TRACE Unique Children] (Spousefound): Elliott [10:38:35 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:38:35 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:38:35 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:35 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:35 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:37 TRACE SpaceCore] Event: BeforeWarp [10:38:37 TRACE game] Warping to Farm [10:38:37 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:38:37 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:38:37 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:38:38 DEBUG No More Lag] Warped event triggered: FarmCave -> Farm [10:38:38 INFO No More Lag] Starting location transition to Farm [10:38:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [10:38:38 TRACE Event Lookup] Loading Maps/Farm [10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack). [10:38:38 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 1 core assets (Maps/Farm). [10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack). [10:38:38 TRACE No More Lag] Successfully preloaded: Maps/Farm [10:38:38 TRACE Event Lookup] Loading Maps/Farm_underlayer [10:38:38 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [10:38:38 TRACE Event Lookup] Loading Maps/Farm_objects [10:38:38 TRACE No More Lag] Layer not found: Maps/Farm_objects [10:38:38 TRACE Event Lookup] Loading Maps/Farm_custom [10:38:38 TRACE No More Lag] Layer not found: Maps/Farm_custom [10:38:38 INFO No More Lag] Location transition to Farm completed in 420ms [10:38:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:38:38 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:38:38 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:38:38 TRACE Event Lookup] Loading Maps/springobjects [10:38:38 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE Event Lookup] Loading TileSheets/crops [10:38:38 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack). [10:38:38 TRACE Event Lookup] Loading LooseSprites/font_bold [10:38:38 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [10:38:38 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:38:38 TRACE Event Lookup] Loading Maps/winter_town [10:38:38 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack). [10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) [10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower [10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L [10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R [10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) [10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) [10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) [10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) [10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) [10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 [10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 [10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 [10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 [10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 [10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) [10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 [10:38:38 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 (for the 'Stardew Valley Expanded' content pack). [10:38:38 TRACE SMAPI] Invalidated 22 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). Propagated 21 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). [10:38:38 TRACE Unique Children] (childfound): Ellen Arl/27 [10:38:38 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:38:38 TRACE Unique Children] (Spousefound): Elliott [10:38:38 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:38:38 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:38:38 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:38 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:38 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:43 TRACE Event Lookup] Loading TerrainFeatures/mushroom_tree [10:38:43 TRACE SMAPI] Content Patcher edited TerrainFeatures/mushroom_tree (for the 'Earthy Recolour' content pack). [10:38:46 TRACE SpaceCore] Event: BeforeWarp [10:38:46 TRACE game] Warping to Custom_GrandpasShed [10:38:46 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:38:46 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:38:46 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:38:46 DEBUG No More Lag] Warped event triggered: Farm -> Custom_GrandpasShed [10:38:46 INFO No More Lag] Starting location transition to Custom_GrandpasShed [10:38:46 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_GrandpasShed'. [10:38:46 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed [10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_GrandpasShed). Propagated 1 core assets (Maps/Custom_GrandpasShed). [10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE No More Lag] Successfully preloaded: Maps/Custom_GrandpasShed [10:38:46 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_GrandpasShed_underlayer'. [10:38:46 TRACE SMAPI] Invalidated 0 cache entries. [10:38:46 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed_underlayer [10:38:46 TRACE No More Lag] Failed to load asset Maps/Custom_GrandpasShed_underlayer: No More Lag failed loading content asset 'Maps/Custom_GrandpasShed_underlayer' from the game content. [10:38:46 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_GrandpasShed_objects'. [10:38:46 TRACE SMAPI] Invalidated 0 cache entries. [10:38:46 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed_objects [10:38:46 TRACE No More Lag] Failed to load asset Maps/Custom_GrandpasShed_objects: No More Lag failed loading content asset 'Maps/Custom_GrandpasShed_objects' from the game content. [10:38:46 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_GrandpasShed_extras'. [10:38:46 TRACE SMAPI] Invalidated 0 cache entries. [10:38:46 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed_extras [10:38:46 TRACE No More Lag] Failed to load asset Maps/Custom_GrandpasShed_extras: No More Lag failed loading content asset 'Maps/Custom_GrandpasShed_extras' from the game content. [10:38:46 TRACE No More Lag] Layer not found: Maps/Custom_GrandpasShed_underlayer [10:38:46 TRACE No More Lag] Layer not found: Maps/Custom_GrandpasShed_objects [10:38:46 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed_custom [10:38:46 TRACE No More Lag] Layer not found: Maps/Custom_GrandpasShed_custom [10:38:46 INFO No More Lag] Location transition to Custom_GrandpasShed completed in 76ms [10:38:46 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:38:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:38:46 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:38:46 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:38:46 TRACE Event Lookup] Loading Maps/springobjects [10:38:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:38:46 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE Event Lookup] Loading TileSheets/crops [10:38:46 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack). [10:38:46 TRACE Event Lookup] Loading LooseSprites/font_bold [10:38:46 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:38:46 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [10:38:46 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:38:46 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:38:46 TRACE Event Lookup] Loading Maps/winter_town [10:38:46 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack). [10:38:46 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack). [10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) [10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower [10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L [10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R [10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) [10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) [10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) [10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) [10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) [10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 [10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 [10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 [10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 [10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 [10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) [10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 [10:38:46 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack). [10:38:46 TRACE SMAPI] Invalidated 22 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). Propagated 21 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). [10:38:46 TRACE Unique Children] (childfound): Ellen Arl/27 [10:38:46 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:38:46 TRACE Unique Children] (Spousefound): Elliott [10:38:46 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:38:46 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:38:46 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:46 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:46 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:50 TRACE SpaceCore] Event: BeforeWarp [10:38:50 TRACE game] Warping to Custom_GrandpasShedGreenhouse [10:38:50 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:38:50 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:38:50 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:38:50 TRACE Event Lookup] Loading Data/Events/Custom_GrandpasShedGreenhouse [10:38:50 DEBUG No More Lag] Warped event triggered: Custom_GrandpasShed -> Custom_GrandpasShedGreenhouse [10:38:50 INFO No More Lag] Starting location transition to Custom_GrandpasShedGreenhouse [10:38:50 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_GrandpasShedGreenhouse'. [10:38:50 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedGreenhouse [10:38:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack). [10:38:50 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_GrandpasShedGreenhouse). Propagated 1 core assets (Maps/Custom_GrandpasShedGreenhouse). [10:38:50 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShedGreenhouse' (for the 'Stardew Valley Expanded' content pack). [10:38:50 TRACE No More Lag] Successfully preloaded: Maps/Custom_GrandpasShedGreenhouse [10:38:50 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_GrandpasShedGreenhouse_underlayer'. [10:38:50 TRACE SMAPI] Invalidated 0 cache entries. [10:38:50 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedGreenhouse_underlayer [10:38:50 TRACE No More Lag] Failed to load asset Maps/Custom_GrandpasShedGreenhouse_underlayer: No More Lag failed loading content asset 'Maps/Custom_GrandpasShedGreenhouse_underlayer' from the game content. [10:38:50 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_GrandpasShedGreenhouse_objects'. [10:38:50 TRACE SMAPI] Invalidated 0 cache entries. [10:38:50 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedGreenhouse_objects [10:38:50 TRACE No More Lag] Failed to load asset Maps/Custom_GrandpasShedGreenhouse_objects: No More Lag failed loading content asset 'Maps/Custom_GrandpasShedGreenhouse_objects' from the game content. [10:38:50 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_GrandpasShedGreenhouse_extras'. [10:38:50 TRACE SMAPI] Invalidated 0 cache entries. [10:38:50 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedGreenhouse_extras [10:38:50 TRACE No More Lag] Failed to load asset Maps/Custom_GrandpasShedGreenhouse_extras: No More Lag failed loading content asset 'Maps/Custom_GrandpasShedGreenhouse_extras' from the game content. [10:38:50 TRACE No More Lag] Layer not found: Maps/Custom_GrandpasShedGreenhouse_underlayer [10:38:50 TRACE No More Lag] Layer not found: Maps/Custom_GrandpasShedGreenhouse_objects [10:38:50 TRACE Event Lookup] Loading Maps/Custom_GrandpasShedGreenhouse_custom [10:38:50 TRACE No More Lag] Layer not found: Maps/Custom_GrandpasShedGreenhouse_custom [10:38:50 INFO No More Lag] Location transition to Custom_GrandpasShedGreenhouse completed in 18ms [10:38:50 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:38:50 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:38:50 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:38:50 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:38:50 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit). Propagated 0 core assets (). [10:38:50 TRACE Unique Children] (childfound): Ellen Arl/27 [10:38:50 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:38:50 TRACE Unique Children] (Spousefound): Elliott [10:38:50 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:38:50 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:38:50 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:50 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:50 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:38:55 TRACE Event Lookup] Loading spacechase0.SpaceCore/CropExtensionData [10:38:55 TRACE SMAPI] SpaceCore loaded asset 'spacechase0.SpaceCore/CropExtensionData'. [10:39:59 TRACE Event Lookup] Loading TileSheets/SecretNotesImages [10:39:59 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [10:39:59 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [10:40:06 TRACE SpaceCore] Event: BeforeWarp [10:40:06 TRACE game] Warping to Custom_GrandpasShed [10:40:06 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:40:06 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:40:06 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:40:06 DEBUG No More Lag] Warped event triggered: Custom_GrandpasShedGreenhouse -> Custom_GrandpasShed [10:40:06 INFO No More Lag] Starting location transition to Custom_GrandpasShed [10:40:06 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_GrandpasShed'. [10:40:06 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed [10:40:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack). [10:40:06 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack). [10:40:06 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_GrandpasShed). Propagated 1 core assets (Maps/Custom_GrandpasShed). [10:40:06 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_GrandpasShed' (for the 'Stardew Valley Expanded' content pack). [10:40:06 TRACE SMAPI] Content Patcher edited Maps/Custom_GrandpasShed (for the 'Stardew Valley Expanded' content pack). [10:40:06 TRACE No More Lag] Successfully preloaded: Maps/Custom_GrandpasShed [10:40:06 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed_underlayer [10:40:06 TRACE No More Lag] Layer not found: Maps/Custom_GrandpasShed_underlayer [10:40:06 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed_objects [10:40:06 TRACE No More Lag] Layer not found: Maps/Custom_GrandpasShed_objects [10:40:06 TRACE Event Lookup] Loading Maps/Custom_GrandpasShed_custom [10:40:06 TRACE No More Lag] Layer not found: Maps/Custom_GrandpasShed_custom [10:40:06 INFO No More Lag] Location transition to Custom_GrandpasShed completed in 69ms [10:40:07 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:40:07 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:40:07 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:40:07 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:40:07 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit). Propagated 0 core assets (). [10:40:07 TRACE Unique Children] (childfound): Ellen Arl/27 [10:40:07 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:40:07 TRACE Unique Children] (Spousefound): Elliott [10:40:07 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:40:07 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:40:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:40:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:40:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:40:13 TRACE SpaceCore] Event: BeforeWarp [10:40:13 TRACE game] Warping to Farm [10:40:13 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:40:13 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:40:13 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:40:13 DEBUG No More Lag] Warped event triggered: Custom_GrandpasShed -> Farm [10:40:13 INFO No More Lag] Starting location transition to Farm [10:40:13 TRACE No More Lag] Requested cache invalidation for 'Maps/Farm'. [10:40:13 TRACE Event Lookup] Loading Maps/Farm [10:40:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack). [10:40:13 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack). [10:40:13 TRACE SMAPI] Invalidated 1 asset names (Maps/Farm). Propagated 1 core assets (Maps/Farm). [10:40:13 TRACE SMAPI] Content Patcher loaded asset 'Maps/Farm' (for the 'Grandpa's Farm' content pack). [10:40:13 TRACE SMAPI] Content Patcher edited Maps/Farm (for the 'Grandpa's Farm' content pack). [10:40:13 TRACE No More Lag] Successfully preloaded: Maps/Farm [10:40:13 TRACE Event Lookup] Loading Maps/Farm_underlayer [10:40:13 TRACE No More Lag] Layer not found: Maps/Farm_underlayer [10:40:13 TRACE Event Lookup] Loading Maps/Farm_objects [10:40:13 TRACE No More Lag] Layer not found: Maps/Farm_objects [10:40:13 TRACE Event Lookup] Loading Maps/Farm_custom [10:40:13 TRACE No More Lag] Layer not found: Maps/Farm_custom [10:40:13 INFO No More Lag] Location transition to Farm completed in 419ms [10:40:13 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:40:13 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:40:13 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:40:13 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:40:13 TRACE Event Lookup] Loading Maps/springobjects [10:40:13 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:40:13 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:40:13 TRACE Event Lookup] Loading TileSheets/crops [10:40:13 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack). [10:40:13 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack). [10:40:13 TRACE Event Lookup] Loading LooseSprites/font_bold [10:40:13 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:40:13 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [10:40:13 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [10:40:13 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:40:13 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [10:40:13 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:40:13 TRACE Event Lookup] Loading Maps/winter_town [10:40:13 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack). [10:40:13 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack). [10:40:13 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack). [10:40:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) [10:40:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:40:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:40:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower [10:40:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack). [10:40:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack). [10:40:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L [10:40:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack). [10:40:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack). [10:40:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R [10:40:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack). [10:40:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack). [10:40:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) [10:40:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:40:13 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:40:13 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) [10:40:13 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) [10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) [10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) [10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 [10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 [10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 [10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 [10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 [10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) [10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 [10:40:14 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 (for the 'Stardew Valley Expanded' content pack). [10:40:14 TRACE SMAPI] Invalidated 22 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). Propagated 21 core assets (LooseSprites/font_bold, Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). [10:40:14 TRACE Unique Children] (childfound): Ellen Arl/27 [10:40:14 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:40:14 TRACE Unique Children] (Spousefound): Elliott [10:40:14 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:40:14 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:40:14 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:40:14 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:40:14 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:40:15 TRACE Event Lookup] Loading TileSheets/SecretNotesImages [10:40:15 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [10:40:15 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [10:40:24 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu... [10:40:24 TRACE Lookup Anything] Showing ItemSubject::Artisan Goods::(no translation:Roseloves109_DeluxeDriedVegetables.DisplayName). [10:40:24 TRACE Event Lookup] Loading Strings/SpecialOrderStrings [10:40:24 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Stardew Valley Expanded' content pack). [10:40:24 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Grandpa's Farm' content pack). [10:40:24 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:40:24 TRACE SMAPI] Content Patcher edited Strings/SpecialOrderStrings (for the 'East Scarp NPCs' content pack). [10:40:38 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu... [10:40:38 TRACE Lookup Anything] Showing ItemSubject::Forage::Spanish Lime. [10:40:50 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu... [10:40:50 TRACE Lookup Anything] Showing ItemSubject::Forage::Mega Purple Mushroom. [10:40:54 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu... [10:40:54 TRACE Lookup Anything] Showing ItemSubject::Monster Loot::Magic Lamp. [10:40:59 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu... [10:40:59 TRACE Lookup Anything] Showing ItemSubject::Monster Loot::Gold Slime Egg. [10:41:04 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu... [10:41:04 TRACE Lookup Anything] Showing ItemSubject::Forage::Spanish Lime. [10:41:06 TRACE Lookup Anything] Received a lookup request... searching the open 'GameMenu' menu... [10:41:06 TRACE Lookup Anything] Showing ItemSubject::Forage::Ackee. [10:42:02 TRACE SpaceCore] Event: BeforeWarp [10:42:02 TRACE game] Warping to Woods [10:42:02 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:42:02 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:42:02 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:42:03 DEBUG No More Lag] Warped event triggered: Farm -> Woods [10:42:03 INFO No More Lag] Starting location transition to Woods [10:42:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Woods'. [10:42:03 TRACE Event Lookup] Loading Maps/Woods [10:42:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack). [10:42:03 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Grandpa's Farm' content pack). [10:42:03 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Jas expansion' content pack). [10:42:03 TRACE SMAPI] Invalidated 1 asset names (Maps/Woods). Propagated 1 core assets (Maps/Woods). [10:42:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Woods' (for the 'Stardew Valley Expanded' content pack). [10:42:03 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Grandpa's Farm' content pack). [10:42:03 TRACE SMAPI] Content Patcher edited Maps/Woods (for the 'Jas expansion' content pack). [10:42:03 TRACE No More Lag] Successfully preloaded: Maps/Woods [10:42:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Woods_underlayer'. [10:42:03 TRACE SMAPI] Invalidated 0 cache entries. [10:42:03 TRACE Event Lookup] Loading Maps/Woods_underlayer [10:42:03 TRACE No More Lag] Failed to load asset Maps/Woods_underlayer: No More Lag failed loading content asset 'Maps/Woods_underlayer' from the game content. [10:42:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Woods_objects'. [10:42:03 TRACE SMAPI] Invalidated 0 cache entries. [10:42:03 TRACE Event Lookup] Loading Maps/Woods_objects [10:42:03 TRACE No More Lag] Failed to load asset Maps/Woods_objects: No More Lag failed loading content asset 'Maps/Woods_objects' from the game content. [10:42:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Woods_extras'. [10:42:03 TRACE SMAPI] Invalidated 0 cache entries. [10:42:03 TRACE Event Lookup] Loading Maps/Woods_extras [10:42:03 TRACE No More Lag] Failed to load asset Maps/Woods_extras: No More Lag failed loading content asset 'Maps/Woods_extras' from the game content. [10:42:03 TRACE No More Lag] Layer not found: Maps/Woods_underlayer [10:42:03 TRACE No More Lag] Layer not found: Maps/Woods_objects [10:42:03 TRACE Event Lookup] Loading Maps/Woods_custom [10:42:03 TRACE No More Lag] Layer not found: Maps/Woods_custom [10:42:03 INFO No More Lag] Location transition to Woods completed in 205ms [10:42:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:42:03 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:42:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:42:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:42:03 TRACE Event Lookup] Loading Maps/springobjects [10:42:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:42:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:42:03 TRACE Event Lookup] Loading LooseSprites/font_bold [10:42:03 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:42:03 TRACE SMAPI] Invalidated 3 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects). Propagated 2 core assets (LooseSprites/font_bold, Maps/springobjects). [10:42:03 TRACE Unique Children] (childfound): Ellen Arl/27 [10:42:03 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:42:03 TRACE Unique Children] (Spousefound): Elliott [10:42:03 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:42:03 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:42:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:42:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:42:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:42:07 TRACE SpaceCore] Event: BombExploded [10:42:07 TRACE SpaceCore] Event: BombExploded [10:42:07 TRACE SpaceCore] Event: BombExploded [10:42:07 TRACE SpaceCore] Event: BombExploded [10:42:07 TRACE SpaceCore] Event: BombExploded [10:42:07 TRACE SpaceCore] Event: BombExploded [10:42:08 TRACE Event Lookup] Loading Mods/EastScarp/DurationOverride [10:42:08 TRACE SMAPI] East Scarp C# loaded asset 'Mods/EastScarp/DurationOverride'. [10:42:08 TRACE SMAPI] Content Patcher edited Mods/EastScarp/DurationOverride (for the 'East Scarp NPCs' content pack). [10:42:11 TRACE Event Lookup] Loading Mods/shekurika.EventLookup/blocklist [10:42:11 TRACE SMAPI] Event Lookup loaded asset 'Mods/shekurika.EventLookup/blocklist'. [10:42:11 TRACE SMAPI] Content Patcher edited Mods/shekurika.EventLookup/blocklist (for the 'Stardew Valley Expanded' content pack). [10:42:11 TRACE SMAPI] Content Patcher edited Mods/shekurika.EventLookup/blocklist (for the '(CP) East Scarp' content pack). [10:42:11 TRACE Event Lookup] Pelican Town 20:00-2:00 [10:42:11 TRACE Event Lookup] Pierre's General Store when Josephine is there. [10:42:11 TRACE Event Lookup] Stardrop Saloon [10:42:11 TRACE Event Lookup] Stardrop Saloon when Kataryna is there. [10:42:11 TRACE Event Lookup] Pelican Beach 16:00-19:00 when Vincent is there. [10:42:11 TRACE Event Lookup] Pelican Beach 12:00-17:00 when Vincent, Kataryna are there. [10:42:11 TRACE Event Lookup] Wizard's Tower [10:42:11 TRACE Event Lookup] IslandSouth when Rosa, Juliet are there. [10:42:11 TRACE Event Lookup] East Scarp 9:00-14:00 [10:42:11 TRACE Event Lookup] Amethyne Mansion [10:42:11 TRACE Event Lookup] Ridgeside Village 12:00-16:00 [10:42:11 TRACE Event Lookup] Loading LooseSprites/letterBG [10:42:32 TRACE SpaceCore] Event: BombExploded [10:42:32 TRACE SpaceCore] Event: BombExploded [10:42:32 TRACE SpaceCore] Event: BombExploded [10:42:32 TRACE SpaceCore] Event: BombExploded [10:42:32 TRACE SpaceCore] Event: BombExploded [10:42:32 TRACE SpaceCore] Event: BombExploded [10:42:33 TRACE SpaceCore] Event: BombExploded [10:42:33 TRACE SpaceCore] Event: BombExploded [10:42:33 TRACE SpaceCore] Event: BombExploded [10:42:35 TRACE SpaceCore] Event: BombExploded [10:42:35 TRACE SpaceCore] Event: BombExploded [10:42:35 TRACE SpaceCore] Event: BombExploded [10:42:35 TRACE SpaceCore] Event: BombExploded [10:42:35 TRACE SpaceCore] Event: BombExploded [10:42:35 TRACE SpaceCore] Event: BombExploded [10:42:35 TRACE SpaceCore] Event: BombExploded [10:42:35 TRACE SpaceCore] Event: BombExploded [10:42:35 TRACE SpaceCore] Event: BombExploded [10:42:41 TRACE SpaceCore] Event: BombExploded [10:42:41 TRACE SpaceCore] Event: BombExploded [10:42:41 TRACE SpaceCore] Event: BombExploded [10:42:41 TRACE SpaceCore] Event: BombExploded [10:42:41 TRACE SpaceCore] Event: BombExploded [10:42:41 TRACE SpaceCore] Event: BombExploded [10:42:41 TRACE SpaceCore] Event: BombExploded [10:42:41 TRACE SpaceCore] Event: BombExploded [10:42:41 TRACE SpaceCore] Event: BombExploded [10:42:42 TRACE SpaceCore] Event: BombExploded [10:42:42 TRACE SpaceCore] Event: BombExploded [10:42:42 TRACE SpaceCore] Event: BombExploded [10:42:42 TRACE SpaceCore] Event: BombExploded [10:42:42 TRACE SpaceCore] Event: BombExploded [10:42:42 TRACE SpaceCore] Event: BombExploded [10:42:42 TRACE SpaceCore] Event: BombExploded [10:42:42 TRACE SpaceCore] Event: BombExploded [10:42:42 TRACE SpaceCore] Event: BombExploded [10:42:43 TRACE SpaceCore] Event: BombExploded [10:42:43 TRACE SpaceCore] Event: BombExploded [10:42:43 TRACE SpaceCore] Event: BombExploded [10:42:43 TRACE SpaceCore] Event: BombExploded [10:42:43 TRACE SpaceCore] Event: BombExploded [10:42:43 TRACE SpaceCore] Event: BombExploded [10:42:44 TRACE SpaceCore] Event: BombExploded [10:42:44 TRACE SpaceCore] Event: BombExploded [10:42:44 TRACE SpaceCore] Event: BombExploded [10:42:48 TRACE SpaceCore] Event: BombExploded [10:42:48 TRACE SpaceCore] Event: BombExploded [10:42:48 TRACE SpaceCore] Event: BombExploded [10:42:58 TRACE SpaceCore] Event: BeforeWarp [10:42:58 TRACE game] Warping to Custom_ForestWest [10:42:58 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:42:58 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:42:58 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:42:58 DEBUG No More Lag] Warped event triggered: Woods -> Custom_ForestWest [10:42:58 INFO No More Lag] Starting location transition to Custom_ForestWest [10:42:58 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_ForestWest'. [10:42:58 TRACE Event Lookup] Loading Maps/Custom_ForestWest [10:42:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [10:42:58 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack). [10:42:58 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_ForestWest). Propagated 1 core assets (Maps/Custom_ForestWest). [10:42:58 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_ForestWest' (for the 'Stardew Valley Expanded' content pack). [10:42:58 TRACE SMAPI] Content Patcher edited Maps/Custom_ForestWest (for the 'Stardew Valley Expanded' content pack). [10:42:58 TRACE No More Lag] Successfully preloaded: Maps/Custom_ForestWest [10:42:58 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_ForestWest_underlayer'. [10:42:58 TRACE SMAPI] Invalidated 0 cache entries. [10:42:58 TRACE Event Lookup] Loading Maps/Custom_ForestWest_underlayer [10:42:58 TRACE No More Lag] Failed to load asset Maps/Custom_ForestWest_underlayer: No More Lag failed loading content asset 'Maps/Custom_ForestWest_underlayer' from the game content. [10:42:58 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_ForestWest_objects'. [10:42:58 TRACE SMAPI] Invalidated 0 cache entries. [10:42:58 TRACE Event Lookup] Loading Maps/Custom_ForestWest_objects [10:42:58 TRACE No More Lag] Failed to load asset Maps/Custom_ForestWest_objects: No More Lag failed loading content asset 'Maps/Custom_ForestWest_objects' from the game content. [10:42:58 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_ForestWest_extras'. [10:42:58 TRACE SMAPI] Invalidated 0 cache entries. [10:42:58 TRACE Event Lookup] Loading Maps/Custom_ForestWest_extras [10:42:58 TRACE No More Lag] Failed to load asset Maps/Custom_ForestWest_extras: No More Lag failed loading content asset 'Maps/Custom_ForestWest_extras' from the game content. [10:42:58 TRACE No More Lag] Layer not found: Maps/Custom_ForestWest_underlayer [10:42:58 TRACE No More Lag] Layer not found: Maps/Custom_ForestWest_objects [10:42:58 TRACE Event Lookup] Loading Maps/Custom_ForestWest_custom [10:42:58 TRACE No More Lag] Layer not found: Maps/Custom_ForestWest_custom [10:42:58 INFO No More Lag] Location transition to Custom_ForestWest completed in 150ms [10:42:58 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:42:58 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:42:58 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:42:58 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:42:58 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit). Propagated 0 core assets (). [10:42:58 TRACE Unique Children] (childfound): Ellen Arl/27 [10:42:58 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:42:58 TRACE Unique Children] (Spousefound): Elliott [10:42:58 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:42:58 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:42:58 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:42:58 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:42:58 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:43:17 TRACE Event Lookup] Loading TileSheets/SecretNotesImages [10:43:17 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [10:43:17 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [10:43:20 TRACE SpaceCore] Event: BeforeWarp [10:43:20 TRACE game] Warping to Forest [10:43:20 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:43:20 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:43:20 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:43:21 TRACE Event Lookup] Loading Characters/asldkfjsquaskutanfsldk [10:43:21 DEBUG No More Lag] Warped event triggered: Custom_ForestWest -> Forest [10:43:21 INFO No More Lag] Starting location transition to Forest [10:43:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Forest'. [10:43:21 TRACE Event Lookup] Loading Maps/Forest [10:43:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [10:43:21 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [10:43:21 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Grandpa's Farm' content pack). [10:43:21 TRACE SMAPI] Invalidated 1 asset names (Maps/Forest). Propagated 1 core assets (Maps/Forest). [10:43:21 TRACE SMAPI] Content Patcher loaded asset 'Maps/Forest' (for the 'Stardew Valley Expanded' content pack). [10:43:21 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Stardew Valley Expanded' content pack). [10:43:21 TRACE SMAPI] Content Patcher edited Maps/Forest (for the 'Grandpa's Farm' content pack). [10:43:21 TRACE No More Lag] Successfully preloaded: Maps/Forest [10:43:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Forest_underlayer'. [10:43:21 TRACE SMAPI] Invalidated 0 cache entries. [10:43:21 TRACE Event Lookup] Loading Maps/Forest_underlayer [10:43:21 TRACE No More Lag] Failed to load asset Maps/Forest_underlayer: No More Lag failed loading content asset 'Maps/Forest_underlayer' from the game content. [10:43:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Forest_objects'. [10:43:21 TRACE SMAPI] Invalidated 0 cache entries. [10:43:21 TRACE Event Lookup] Loading Maps/Forest_objects [10:43:21 TRACE No More Lag] Failed to load asset Maps/Forest_objects: No More Lag failed loading content asset 'Maps/Forest_objects' from the game content. [10:43:21 TRACE No More Lag] Requested cache invalidation for 'Maps/Forest_extras'. [10:43:21 TRACE SMAPI] Invalidated 0 cache entries. [10:43:21 TRACE Event Lookup] Loading Maps/Forest_extras [10:43:21 TRACE No More Lag] Failed to load asset Maps/Forest_extras: No More Lag failed loading content asset 'Maps/Forest_extras' from the game content. [10:43:21 TRACE No More Lag] Layer not found: Maps/Forest_underlayer [10:43:21 TRACE No More Lag] Layer not found: Maps/Forest_objects [10:43:21 TRACE Event Lookup] Loading Maps/Forest_custom [10:43:21 TRACE No More Lag] Layer not found: Maps/Forest_custom [10:43:21 INFO No More Lag] Location transition to Forest completed in 906ms [10:43:21 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:43:21 TRACE Event Lookup] Loading Maps/springobjects [10:43:21 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:43:22 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:43:22 TRACE Event Lookup] Loading LooseSprites/font_bold [10:43:22 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:43:22 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [10:43:22 TRACE SMAPI] Invalidated 2 asset names (LooseSprites/font_bold, Maps/springobjects). Propagated 2 core assets (LooseSprites/font_bold, Maps/springobjects). [10:43:22 TRACE Unique Children] (childfound): Ellen Arl/27 [10:43:22 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:43:22 TRACE Unique Children] (Spousefound): Elliott [10:43:22 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:43:22 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:43:22 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:43:22 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:43:22 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:43:30 DEBUG game] DebugOutput: External component has thrown an exception. [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:30 TRACE Deluxe Grabber Redux 1.6] Object list changed at Forest [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:33 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 TRACE Deluxe Grabber Redux 1.6] Object list changed at Forest [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:34 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:35 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:36 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:37 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:38 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:39 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:42 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:43:50 TRACE Deluxe Grabber Redux 1.6] Object list changed at Forest [10:44:03 TRACE SpaceCore] Event: BeforeWarp [10:44:03 TRACE game] Warping to Custom_BlueMoonVineyard [10:44:03 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:44:03 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:44:03 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:44:03 DEBUG No More Lag] Warped event triggered: Forest -> Custom_BlueMoonVineyard [10:44:03 INFO No More Lag] Starting location transition to Custom_BlueMoonVineyard [10:44:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_BlueMoonVineyard'. [10:44:03 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard [10:44:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack). [10:44:03 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_BlueMoonVineyard). Propagated 1 core assets (Maps/Custom_BlueMoonVineyard). [10:44:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_BlueMoonVineyard' (for the 'Stardew Valley Expanded' content pack). [10:44:03 TRACE No More Lag] Successfully preloaded: Maps/Custom_BlueMoonVineyard [10:44:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_BlueMoonVineyard_underlayer'. [10:44:03 TRACE SMAPI] Invalidated 0 cache entries. [10:44:03 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard_underlayer [10:44:03 TRACE No More Lag] Failed to load asset Maps/Custom_BlueMoonVineyard_underlayer: No More Lag failed loading content asset 'Maps/Custom_BlueMoonVineyard_underlayer' from the game content. [10:44:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_BlueMoonVineyard_objects'. [10:44:03 TRACE SMAPI] Invalidated 0 cache entries. [10:44:03 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard_objects [10:44:03 TRACE No More Lag] Failed to load asset Maps/Custom_BlueMoonVineyard_objects: No More Lag failed loading content asset 'Maps/Custom_BlueMoonVineyard_objects' from the game content. [10:44:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_BlueMoonVineyard_extras'. [10:44:03 TRACE SMAPI] Invalidated 0 cache entries. [10:44:03 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard_extras [10:44:03 TRACE No More Lag] Failed to load asset Maps/Custom_BlueMoonVineyard_extras: No More Lag failed loading content asset 'Maps/Custom_BlueMoonVineyard_extras' from the game content. [10:44:03 TRACE No More Lag] Layer not found: Maps/Custom_BlueMoonVineyard_underlayer [10:44:03 TRACE No More Lag] Layer not found: Maps/Custom_BlueMoonVineyard_objects [10:44:03 TRACE Event Lookup] Loading Maps/Custom_BlueMoonVineyard_custom [10:44:03 TRACE No More Lag] Layer not found: Maps/Custom_BlueMoonVineyard_custom [10:44:03 INFO No More Lag] Location transition to Custom_BlueMoonVineyard completed in 78ms [10:44:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:44:03 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:44:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:44:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:44:03 TRACE Event Lookup] Loading Maps/springobjects [10:44:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:44:03 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:44:03 TRACE SMAPI] Invalidated 2 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, Maps/springobjects). Propagated 1 core assets (Maps/springobjects). [10:44:03 TRACE Unique Children] (childfound): Ellen Arl/27 [10:44:03 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:44:03 TRACE Unique Children] (Spousefound): Elliott [10:44:03 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:44:03 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:44:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:44:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:44:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_BlueMoonVineyard [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:05 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:09 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_BlueMoonVineyard [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:11 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_BlueMoonVineyard [10:44:20 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_BlueMoonVineyard [10:44:22 TRACE SpaceCore] Event: BeforeWarp [10:44:22 TRACE game] Warping to Beach [10:44:22 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:44:22 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:44:22 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:44:22 TRACE Event Lookup] Loading Maps/Forest_FishingDerbySign [10:44:22 TRACE Event Lookup] Loading Maps/FishingDerbyTiles [10:44:22 TRACE SMAPI] Content Patcher edited Maps/FishingDerbyTiles (for the 'Earthy Recolour' content pack). [10:44:22 DEBUG No More Lag] Warped event triggered: Custom_BlueMoonVineyard -> Beach [10:44:22 INFO No More Lag] Starting location transition to Beach [10:44:22 TRACE No More Lag] Requested cache invalidation for 'Maps/Beach'. [10:44:22 TRACE Event Lookup] Loading Maps/Beach [10:44:22 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack). [10:44:22 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack). [10:44:23 TRACE SMAPI] Invalidated 1 asset names (Maps/Beach). Propagated 1 core assets (Maps/Beach). [10:44:23 TRACE SMAPI] Content Patcher loaded asset 'Maps/Beach' (for the 'Stardew Valley Expanded' content pack). [10:44:23 TRACE SMAPI] Content Patcher edited Maps/Beach (for the 'Stardew Valley Expanded' content pack). [10:44:23 TRACE No More Lag] Successfully preloaded: Maps/Beach [10:44:23 TRACE No More Lag] Requested cache invalidation for 'Maps/Beach_underlayer'. [10:44:23 TRACE SMAPI] Invalidated 0 cache entries. [10:44:23 TRACE Event Lookup] Loading Maps/Beach_underlayer [10:44:23 TRACE No More Lag] Failed to load asset Maps/Beach_underlayer: No More Lag failed loading content asset 'Maps/Beach_underlayer' from the game content. [10:44:23 TRACE No More Lag] Requested cache invalidation for 'Maps/Beach_objects'. [10:44:23 TRACE SMAPI] Invalidated 0 cache entries. [10:44:23 TRACE Event Lookup] Loading Maps/Beach_objects [10:44:23 TRACE No More Lag] Failed to load asset Maps/Beach_objects: No More Lag failed loading content asset 'Maps/Beach_objects' from the game content. [10:44:23 TRACE No More Lag] Requested cache invalidation for 'Maps/Beach_extras'. [10:44:23 TRACE SMAPI] Invalidated 0 cache entries. [10:44:23 TRACE Event Lookup] Loading Maps/Beach_extras [10:44:23 TRACE No More Lag] Failed to load asset Maps/Beach_extras: No More Lag failed loading content asset 'Maps/Beach_extras' from the game content. [10:44:23 TRACE No More Lag] Layer not found: Maps/Beach_underlayer [10:44:23 TRACE No More Lag] Layer not found: Maps/Beach_objects [10:44:23 TRACE Event Lookup] Loading Maps/Beach_custom [10:44:23 TRACE No More Lag] Layer not found: Maps/Beach_custom [10:44:23 INFO No More Lag] Location transition to Beach completed in 247ms [10:44:23 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:44:23 TRACE Event Lookup] Loading LooseSprites/font_bold [10:44:23 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:44:23 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/font_bold). Propagated 1 core assets (LooseSprites/font_bold). [10:44:23 TRACE Unique Children] (childfound): Ellen Arl/27 [10:44:23 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:44:23 TRACE Unique Children] (Spousefound): Elliott [10:44:23 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:44:23 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:44:23 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:44:23 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:44:23 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:44:23 TRACE Deluxe Grabber Redux 1.6] Object list changed at Beach [10:44:25 TRACE Deluxe Grabber Redux 1.6] Object list changed at Beach [10:44:29 TRACE Event Lookup] Loading LooseSprites/letterBG [10:44:29 TRACE Event Lookup] Loading LooseSprites/squidFestLetterBG [10:44:38 TRACE Deluxe Grabber Redux 1.6] Object list changed at Beach [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 TRACE Deluxe Grabber Redux 1.6] Object list changed at Beach [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:40 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:44:44 TRACE SpaceCore] Event: BeforeWarp [10:44:44 TRACE game] Warping to Town [10:44:44 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:44:44 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:44:44 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:44:44 TRACE Event Lookup] Loading LooseSprites/Movies [10:44:44 TRACE Event Lookup] Loading LooseSprites/Lighting/treeLights [10:44:44 TRACE Event Lookup] Loading Maps/Town-Theater [10:44:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town-Theater' (for the 'Stardew Valley Expanded' content pack). [10:44:44 TRACE SMAPI] Content Patcher edited Maps/Town-Theater (for the 'Juliet, Jessie and Lodging House' content pack). [10:44:44 DEBUG No More Lag] Warped event triggered: Beach -> Town [10:44:44 INFO No More Lag] Starting location transition to Town [10:44:44 TRACE No More Lag] Requested cache invalidation for 'Maps/Town'. [10:44:44 TRACE Event Lookup] Loading Maps/Town [10:44:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [10:44:45 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [10:44:45 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack). [10:44:45 TRACE SMAPI] Invalidated 1 asset names (Maps/Town). Propagated 1 core assets (Maps/Town). Updated NPC warp route cache. [10:44:45 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [10:44:45 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [10:44:45 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack). [10:44:45 TRACE No More Lag] Successfully preloaded: Maps/Town [10:44:45 TRACE No More Lag] Requested cache invalidation for 'Maps/Town_underlayer'. [10:44:45 TRACE SMAPI] Invalidated 0 cache entries. [10:44:45 TRACE Event Lookup] Loading Maps/Town_underlayer [10:44:45 TRACE No More Lag] Failed to load asset Maps/Town_underlayer: No More Lag failed loading content asset 'Maps/Town_underlayer' from the game content. [10:44:45 TRACE No More Lag] Requested cache invalidation for 'Maps/Town_objects'. [10:44:45 TRACE SMAPI] Invalidated 0 cache entries. [10:44:45 TRACE Event Lookup] Loading Maps/Town_objects [10:44:45 TRACE No More Lag] Failed to load asset Maps/Town_objects: No More Lag failed loading content asset 'Maps/Town_objects' from the game content. [10:44:45 TRACE No More Lag] Requested cache invalidation for 'Maps/Town_extras'. [10:44:45 TRACE SMAPI] Invalidated 0 cache entries. [10:44:45 TRACE Event Lookup] Loading Maps/Town_extras [10:44:45 TRACE No More Lag] Failed to load asset Maps/Town_extras: No More Lag failed loading content asset 'Maps/Town_extras' from the game content. [10:44:45 TRACE No More Lag] Layer not found: Maps/Town_underlayer [10:44:45 TRACE No More Lag] Layer not found: Maps/Town_objects [10:44:45 TRACE Event Lookup] Loading Maps/Town_custom [10:44:45 TRACE No More Lag] Layer not found: Maps/Town_custom [10:44:45 INFO No More Lag] Location transition to Town completed in 736ms [10:44:45 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:44:45 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:44:45 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:44:45 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:44:45 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit). Propagated 0 core assets (). [10:44:45 TRACE Unique Children] (childfound): Ellen Arl/27 [10:44:45 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:44:45 TRACE Unique Children] (Spousefound): Elliott [10:44:45 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:44:45 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:44:45 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:44:45 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:44:45 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:45:24 TRACE Event Lookup] Loading TileSheets/SecretNotesImages [10:45:24 TRACE SMAPI] Content Patcher edited TileSheets/SecretNotesImages (for the 'Stardew Valley Expanded' content pack). [10:45:24 TRACE game] Window_ClientSizeChanged(); Window.ClientBounds={X:0 Y:0 Width:1920 Height:1080} [10:45:40 TRACE CJB Item Spawner] Received menu open key. [10:45:43 TRACE Event Lookup] Loading RSV/Objects/Boots [10:45:43 TRACE SMAPI] Content Patcher loaded asset 'RSV/Objects/Boots' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:45:43 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Frozen Geode Node [10:45:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frozen Geode Node' (for the 'Stardew Valley Expanded' content pack). [10:45:43 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Frozen Stone 1 [10:45:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frozen Stone 1' (for the 'Stardew Valley Expanded' content pack). [10:45:43 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Frozen Stone 2 [10:45:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frozen Stone 2' (for the 'Stardew Valley Expanded' content pack). [10:45:43 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Frozen Stone 3 [10:45:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frozen Stone 3' (for the 'Stardew Valley Expanded' content pack). [10:45:43 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Frozen Stone 4 [10:45:43 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Frozen Stone 4' (for the 'Stardew Valley Expanded' content pack). [10:45:43 TRACE CJB Cheats Menu] Received menu open key, but a 'ItemMenu' menu is already open. [10:45:51 TRACE SpaceCore] Event: BeforeWarp [10:45:51 TRACE game] Warping to Custom_LK_ClearingHouse [10:45:51 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:45:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:45:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:45:51 DEBUG No More Lag] Warped event triggered: Town -> Custom_LK_ClearingHouse [10:45:51 INFO No More Lag] Starting location transition to Custom_LK_ClearingHouse [10:45:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_LK_ClearingHouse'. [10:45:51 TRACE Event Lookup] Loading Maps/Custom_LK_ClearingHouse [10:45:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_ClearingHouse' (for the 'Juliet, Jessie and Lodging House' content pack). [10:45:51 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_ClearingHouse (for the 'Juliet, Jessie and Lodging House' content pack). [10:45:51 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_LK_ClearingHouse). Propagated 1 core assets (Maps/Custom_LK_ClearingHouse). [10:45:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_LK_ClearingHouse' (for the 'Juliet, Jessie and Lodging House' content pack). [10:45:51 TRACE SMAPI] Content Patcher edited Maps/Custom_LK_ClearingHouse (for the 'Juliet, Jessie and Lodging House' content pack). [10:45:51 TRACE No More Lag] Successfully preloaded: Maps/Custom_LK_ClearingHouse [10:45:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_LK_ClearingHouse_underlayer'. [10:45:51 TRACE SMAPI] Invalidated 0 cache entries. [10:45:51 TRACE Event Lookup] Loading Maps/Custom_LK_ClearingHouse_underlayer [10:45:51 TRACE No More Lag] Failed to load asset Maps/Custom_LK_ClearingHouse_underlayer: No More Lag failed loading content asset 'Maps/Custom_LK_ClearingHouse_underlayer' from the game content. [10:45:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_LK_ClearingHouse_objects'. [10:45:52 TRACE SMAPI] Invalidated 0 cache entries. [10:45:52 TRACE Event Lookup] Loading Maps/Custom_LK_ClearingHouse_objects [10:45:52 TRACE No More Lag] Failed to load asset Maps/Custom_LK_ClearingHouse_objects: No More Lag failed loading content asset 'Maps/Custom_LK_ClearingHouse_objects' from the game content. [10:45:52 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_LK_ClearingHouse_extras'. [10:45:52 TRACE SMAPI] Invalidated 0 cache entries. [10:45:52 TRACE Event Lookup] Loading Maps/Custom_LK_ClearingHouse_extras [10:45:52 TRACE No More Lag] Failed to load asset Maps/Custom_LK_ClearingHouse_extras: No More Lag failed loading content asset 'Maps/Custom_LK_ClearingHouse_extras' from the game content. [10:45:52 TRACE No More Lag] Layer not found: Maps/Custom_LK_ClearingHouse_underlayer [10:45:52 TRACE No More Lag] Layer not found: Maps/Custom_LK_ClearingHouse_objects [10:45:52 TRACE Event Lookup] Loading Maps/Custom_LK_ClearingHouse_custom [10:45:52 TRACE No More Lag] Layer not found: Maps/Custom_LK_ClearingHouse_custom [10:45:52 INFO No More Lag] Location transition to Custom_LK_ClearingHouse completed in 61ms [10:45:52 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:45:52 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:45:52 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:45:52 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:45:52 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit). Propagated 0 core assets (). [10:45:52 TRACE Unique Children] (childfound): Ellen Arl/27 [10:45:52 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:45:52 TRACE Unique Children] (Spousefound): Elliott [10:45:52 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:45:52 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:45:52 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:45:52 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:45:52 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:54 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_LK_ClearingHouse [10:45:55 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_LK_ClearingHouse [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:57 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_LK_ClearingHouse [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:45:58 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:46:11 TRACE SpaceCore] Event: BeforeWarp [10:46:11 TRACE game] Warping to Town [10:46:11 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:46:11 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:46:11 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:46:11 TRACE Event Lookup] Loading LooseSprites/Movies [10:46:11 DEBUG No More Lag] Warped event triggered: Custom_LK_ClearingHouse -> Town [10:46:11 INFO No More Lag] Starting location transition to Town [10:46:11 TRACE No More Lag] Requested cache invalidation for 'Maps/Town'. [10:46:11 TRACE Event Lookup] Loading Maps/Town [10:46:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [10:46:11 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [10:46:11 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack). [10:46:11 TRACE SMAPI] Invalidated 1 asset names (Maps/Town). Propagated 1 core assets (Maps/Town). [10:46:11 TRACE SMAPI] Content Patcher loaded asset 'Maps/Town' (for the 'Stardew Valley Expanded' content pack). [10:46:11 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Stardew Valley Expanded' content pack). [10:46:11 TRACE SMAPI] Content Patcher edited Maps/Town (for the 'Juliet, Jessie and Lodging House' content pack). [10:46:11 TRACE No More Lag] Successfully preloaded: Maps/Town [10:46:11 TRACE Event Lookup] Loading Maps/Town_underlayer [10:46:11 TRACE No More Lag] Layer not found: Maps/Town_underlayer [10:46:11 TRACE Event Lookup] Loading Maps/Town_objects [10:46:11 TRACE No More Lag] Layer not found: Maps/Town_objects [10:46:11 TRACE Event Lookup] Loading Maps/Town_custom [10:46:11 TRACE No More Lag] Layer not found: Maps/Town_custom [10:46:11 INFO No More Lag] Location transition to Town completed in 700ms [10:46:11 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:46:11 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:46:11 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:46:11 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:46:11 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit). Propagated 0 core assets (). [10:46:11 TRACE Unique Children] (childfound): Ellen Arl/27 [10:46:11 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:46:11 TRACE Unique Children] (Spousefound): Elliott [10:46:11 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:46:11 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:46:11 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:46:11 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:46:11 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:46:37 TRACE Deluxe Grabber Redux 1.6] Object list changed at Town [10:46:41 TRACE SpaceCore] Event: BeforeWarp [10:46:41 TRACE game] Warping to Mountain [10:46:41 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:46:41 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:46:41 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:46:41 TRACE Event Lookup] Loading Maps/Mountain-BridgeFixed [10:46:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack). [10:46:41 TRACE Event Lookup] Loading Maps/Mountain_Shortcuts [10:46:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain_Shortcuts' (for the 'Stardew Valley Expanded' content pack). [10:46:41 DEBUG No More Lag] Warped event triggered: Town -> Mountain [10:46:41 INFO No More Lag] Starting location transition to Mountain [10:46:41 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain'. [10:46:41 TRACE Event Lookup] Loading Maps/Mountain [10:46:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [10:46:41 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack). [10:46:41 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack). [10:46:41 TRACE Event Lookup] Loading Maps/Mountain-BridgeFixed [10:46:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack). [10:46:41 TRACE SMAPI] Invalidated 1 asset names (Maps/Mountain). Propagated 1 core assets (Maps/Mountain). [10:46:41 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [10:46:41 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack). [10:46:41 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack). [10:46:41 TRACE No More Lag] Successfully preloaded: Maps/Mountain [10:46:41 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain_underlayer'. [10:46:41 TRACE SMAPI] Invalidated 0 cache entries. [10:46:41 TRACE Event Lookup] Loading Maps/Mountain_underlayer [10:46:41 TRACE No More Lag] Failed to load asset Maps/Mountain_underlayer: No More Lag failed loading content asset 'Maps/Mountain_underlayer' from the game content. [10:46:41 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain_objects'. [10:46:41 TRACE SMAPI] Invalidated 0 cache entries. [10:46:41 TRACE Event Lookup] Loading Maps/Mountain_objects [10:46:41 TRACE No More Lag] Failed to load asset Maps/Mountain_objects: No More Lag failed loading content asset 'Maps/Mountain_objects' from the game content. [10:46:41 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain_extras'. [10:46:41 TRACE SMAPI] Invalidated 0 cache entries. [10:46:41 TRACE Event Lookup] Loading Maps/Mountain_extras [10:46:41 TRACE No More Lag] Failed to load asset Maps/Mountain_extras: No More Lag failed loading content asset 'Maps/Mountain_extras' from the game content. [10:46:41 TRACE No More Lag] Layer not found: Maps/Mountain_underlayer [10:46:41 TRACE No More Lag] Layer not found: Maps/Mountain_objects [10:46:41 TRACE Event Lookup] Loading Maps/Mountain_custom [10:46:41 TRACE No More Lag] Layer not found: Maps/Mountain_custom [10:46:41 INFO No More Lag] Location transition to Mountain completed in 121ms [10:46:41 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:46:41 TRACE Event Lookup] Loading Maps/springobjects [10:46:41 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:46:41 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:46:41 TRACE SMAPI] Invalidated 1 asset names (Maps/springobjects). Propagated 1 core assets (Maps/springobjects). [10:46:41 TRACE Unique Children] (childfound): Ellen Arl/27 [10:46:41 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:46:41 TRACE Unique Children] (Spousefound): Elliott [10:46:41 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:46:41 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:46:41 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:46:41 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:46:41 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:46:44 TRACE SpaceCore] Event: BeforeWarp [10:46:44 TRACE game] Warping to ScienceHouse [10:46:44 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:46:44 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:46:44 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:46:44 DEBUG No More Lag] Warped event triggered: Mountain -> ScienceHouse [10:46:44 INFO No More Lag] Starting location transition to ScienceHouse [10:46:44 TRACE No More Lag] Requested cache invalidation for 'Maps/ScienceHouse'. [10:46:44 TRACE Event Lookup] Loading Maps/ScienceHouse [10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE SMAPI] Invalidated 1 asset names (Maps/ScienceHouse). Propagated 1 core assets (Maps/ScienceHouse). [10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE No More Lag] Successfully preloaded: Maps/ScienceHouse [10:46:44 TRACE No More Lag] Requested cache invalidation for 'Maps/ScienceHouse_underlayer'. [10:46:44 TRACE SMAPI] Invalidated 0 cache entries. [10:46:44 TRACE Event Lookup] Loading Maps/ScienceHouse_underlayer [10:46:44 TRACE No More Lag] Failed to load asset Maps/ScienceHouse_underlayer: No More Lag failed loading content asset 'Maps/ScienceHouse_underlayer' from the game content. [10:46:44 TRACE No More Lag] Requested cache invalidation for 'Maps/ScienceHouse_objects'. [10:46:44 TRACE SMAPI] Invalidated 0 cache entries. [10:46:44 TRACE Event Lookup] Loading Maps/ScienceHouse_objects [10:46:44 TRACE No More Lag] Failed to load asset Maps/ScienceHouse_objects: No More Lag failed loading content asset 'Maps/ScienceHouse_objects' from the game content. [10:46:44 TRACE No More Lag] Requested cache invalidation for 'Maps/ScienceHouse_extras'. [10:46:44 TRACE SMAPI] Invalidated 0 cache entries. [10:46:44 TRACE Event Lookup] Loading Maps/ScienceHouse_extras [10:46:44 TRACE No More Lag] Failed to load asset Maps/ScienceHouse_extras: No More Lag failed loading content asset 'Maps/ScienceHouse_extras' from the game content. [10:46:44 TRACE No More Lag] Layer not found: Maps/ScienceHouse_underlayer [10:46:44 TRACE No More Lag] Layer not found: Maps/ScienceHouse_objects [10:46:44 TRACE Event Lookup] Loading Maps/ScienceHouse_custom [10:46:44 TRACE No More Lag] Layer not found: Maps/ScienceHouse_custom [10:46:44 INFO No More Lag] Location transition to ScienceHouse completed in 17ms [10:46:44 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:46:44 TRACE Event Lookup] Loading Maps/springobjects [10:46:44 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:46:44 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE Event Lookup] Loading TileSheets/crops [10:46:44 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack). [10:46:44 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [10:46:44 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:46:44 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:46:44 TRACE Event Lookup] Loading Maps/winter_town [10:46:44 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack). [10:46:44 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack). [10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) [10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower [10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L [10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R [10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) [10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) [10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) [10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) [10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) [10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 [10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 [10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 [10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 [10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 [10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) [10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 [10:46:44 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack). [10:46:44 TRACE SMAPI] Invalidated 20 asset names (Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). Propagated 20 core assets (Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). [10:46:44 TRACE Unique Children] (childfound): Ellen Arl/27 [10:46:44 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:46:44 TRACE Unique Children] (Spousefound): Elliott [10:46:44 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:46:44 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:46:44 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:46:44 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:46:44 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:46:46 TRACE SpaceCore] Event: BeforeWarp [10:46:46 TRACE game] Warping to SebastianRoom [10:46:46 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:46:46 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:46:46 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:46:46 DEBUG No More Lag] Warped event triggered: ScienceHouse -> SebastianRoom [10:46:46 INFO No More Lag] Starting location transition to SebastianRoom [10:46:46 TRACE No More Lag] Requested cache invalidation for 'Maps/SebastianRoom'. [10:46:46 TRACE Event Lookup] Loading Maps/SebastianRoom [10:46:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack). [10:46:46 TRACE SMAPI] Invalidated 1 asset names (Maps/SebastianRoom). Propagated 1 core assets (Maps/SebastianRoom). [10:46:46 TRACE SMAPI] Content Patcher loaded asset 'Maps/SebastianRoom' (for the 'Stardew Valley Expanded' content pack). [10:46:46 TRACE No More Lag] Successfully preloaded: Maps/SebastianRoom [10:46:46 TRACE No More Lag] Requested cache invalidation for 'Maps/SebastianRoom_underlayer'. [10:46:46 TRACE SMAPI] Invalidated 0 cache entries. [10:46:46 TRACE Event Lookup] Loading Maps/SebastianRoom_underlayer [10:46:46 TRACE No More Lag] Failed to load asset Maps/SebastianRoom_underlayer: No More Lag failed loading content asset 'Maps/SebastianRoom_underlayer' from the game content. [10:46:46 TRACE No More Lag] Requested cache invalidation for 'Maps/SebastianRoom_objects'. [10:46:46 TRACE SMAPI] Invalidated 0 cache entries. [10:46:46 TRACE Event Lookup] Loading Maps/SebastianRoom_objects [10:46:46 TRACE No More Lag] Failed to load asset Maps/SebastianRoom_objects: No More Lag failed loading content asset 'Maps/SebastianRoom_objects' from the game content. [10:46:46 TRACE No More Lag] Requested cache invalidation for 'Maps/SebastianRoom_extras'. [10:46:46 TRACE SMAPI] Invalidated 0 cache entries. [10:46:46 TRACE Event Lookup] Loading Maps/SebastianRoom_extras [10:46:46 TRACE No More Lag] Failed to load asset Maps/SebastianRoom_extras: No More Lag failed loading content asset 'Maps/SebastianRoom_extras' from the game content. [10:46:46 TRACE No More Lag] Layer not found: Maps/SebastianRoom_underlayer [10:46:46 TRACE No More Lag] Layer not found: Maps/SebastianRoom_objects [10:46:46 TRACE Event Lookup] Loading Maps/SebastianRoom_custom [10:46:46 TRACE No More Lag] Layer not found: Maps/SebastianRoom_custom [10:46:46 INFO No More Lag] Location transition to SebastianRoom completed in 15ms [10:46:46 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:46:46 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:46:46 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:46:46 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:46:46 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit). Propagated 0 core assets (). [10:46:46 TRACE Unique Children] (childfound): Ellen Arl/27 [10:46:46 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:46:46 TRACE Unique Children] (Spousefound): Elliott [10:46:46 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:46:46 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:46:46 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:46:46 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:46:46 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:46:50 TRACE Event Lookup] Loading Characters/Dialogue/Sebastian [10:46:50 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Stardew Valley Expanded' content pack). [10:46:50 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Juliet, Jessie and Lodging House' content pack). [10:46:50 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Grandpa's Farm' content pack). [10:46:50 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:46:50 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'East Scarp NPCs' content pack). [10:46:50 TRACE SMAPI] Content Patcher edited Characters/Dialogue/Sebastian (for the 'Lurking in the Dark' content pack). [10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:51 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: BeforeReceiveObject [10:46:52 TRACE SpaceCore] Event: AfterGiftGiven [10:46:55 TRACE SpaceCore] Event: BeforeWarp [10:46:55 TRACE game] Warping to ScienceHouse [10:46:55 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:46:55 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:46:55 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:46:55 DEBUG No More Lag] Warped event triggered: SebastianRoom -> ScienceHouse [10:46:55 INFO No More Lag] Starting location transition to ScienceHouse [10:46:55 TRACE No More Lag] Requested cache invalidation for 'Maps/ScienceHouse'. [10:46:55 TRACE Event Lookup] Loading Maps/ScienceHouse [10:46:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack). [10:46:55 TRACE SMAPI] Invalidated 1 asset names (Maps/ScienceHouse). Propagated 1 core assets (Maps/ScienceHouse). [10:46:55 TRACE SMAPI] Content Patcher loaded asset 'Maps/ScienceHouse' (for the 'Stardew Valley Expanded' content pack). [10:46:55 TRACE No More Lag] Successfully preloaded: Maps/ScienceHouse [10:46:55 TRACE Event Lookup] Loading Maps/ScienceHouse_underlayer [10:46:55 TRACE No More Lag] Layer not found: Maps/ScienceHouse_underlayer [10:46:55 TRACE Event Lookup] Loading Maps/ScienceHouse_objects [10:46:55 TRACE No More Lag] Layer not found: Maps/ScienceHouse_objects [10:46:55 TRACE Event Lookup] Loading Maps/ScienceHouse_custom [10:46:55 TRACE No More Lag] Layer not found: Maps/ScienceHouse_custom [10:46:55 INFO No More Lag] Location transition to ScienceHouse completed in 7ms [10:46:55 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:46:55 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:46:55 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:46:55 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:46:55 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit). Propagated 0 core assets (). [10:46:55 TRACE Unique Children] (childfound): Ellen Arl/27 [10:46:55 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:46:55 TRACE Unique Children] (Spousefound): Elliott [10:46:55 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:46:55 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:46:55 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:46:55 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:46:55 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:46:57 TRACE SpaceCore] Event: BeforeWarp [10:46:57 TRACE game] Warping to Mountain [10:46:57 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:46:57 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:46:57 DEBUG No More Lag] Warped event triggered: ScienceHouse -> Mountain [10:46:57 INFO No More Lag] Starting location transition to Mountain [10:46:57 TRACE No More Lag] Requested cache invalidation for 'Maps/Mountain'. [10:46:57 TRACE Event Lookup] Loading Maps/Mountain [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack). [10:46:57 TRACE Event Lookup] Loading Maps/Mountain-BridgeFixed [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain-BridgeFixed' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Invalidated 1 asset names (Maps/Mountain). Propagated 1 core assets (Maps/Mountain). [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Maps/Mountain' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Maps/Mountain (for the '(CP) East Scarp' content pack). [10:46:57 TRACE No More Lag] Successfully preloaded: Maps/Mountain [10:46:57 TRACE Event Lookup] Loading Maps/Mountain_underlayer [10:46:57 TRACE No More Lag] Layer not found: Maps/Mountain_underlayer [10:46:57 TRACE Event Lookup] Loading Maps/Mountain_objects [10:46:57 TRACE No More Lag] Layer not found: Maps/Mountain_objects [10:46:57 TRACE Event Lookup] Loading Maps/Mountain_custom [10:46:57 TRACE No More Lag] Layer not found: Maps/Mountain_custom [10:46:57 INFO No More Lag] Location transition to Mountain completed in 111ms [10:46:57 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:46:57 TRACE Event Lookup] Loading Maps/springobjects [10:46:57 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE Event Lookup] Loading TileSheets/crops [10:46:57 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited TileSheets/crops (for the 'Giant Crop Texture Modification' content pack). [10:46:57 TRACE Event Lookup] Loading Maps/winter_outdoorsTileSheet [10:46:57 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Earthy Recolour' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Maps/winter_outdoorsTileSheet (for the 'SD's Totoro Cannoli - Secret Woods' content pack). [10:46:57 TRACE Event Lookup] Loading Maps/winter_town [10:46:57 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Earthy Recolour' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Maps/winter_town (for the 'Juliet, Jessie and Lodging House' content pack). [10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2)' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2) (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3 (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4 (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1 (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6 (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5 (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3)' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3) (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE Event Lookup] Loading Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 [10:46:57 TRACE SMAPI] Content Patcher loaded asset 'Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2' (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Content Patcher edited Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2 (for the 'Stardew Valley Expanded' content pack). [10:46:57 TRACE SMAPI] Invalidated 20 asset names (Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). Propagated 20 core assets (Maps/springobjects, Maps/winter_outdoorsTileSheet, Maps/winter_town, Mods/FlashShifter.StardewValleyExpandedCP/Beautiful Flower, Mods/FlashShifter.StardewValleyExpandedCP/Big Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Bushy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 2), Mods/FlashShifter.StardewValleyExpandedCP/Corn Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 1, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 2, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 3, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 4, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 5, Mods/FlashShifter.StardewValleyExpandedCP/Flower Bushel 6, Mods/FlashShifter.StardewValleyExpandedCP/Leafy Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Special Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Trellis Crop (stage 3), Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush L, Mods/FlashShifter.StardewValleyExpandedCP/Wild Berry Bush R, TileSheets/crops). [10:46:57 TRACE Unique Children] (childfound): Ellen Arl/27 [10:46:57 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:46:57 TRACE Unique Children] (Spousefound): Elliott [10:46:57 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:46:57 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:46:57 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:46:57 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:46:57 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:01 TRACE Deluxe Grabber Redux 1.6] Object list changed at Mountain [10:47:07 TRACE SpaceCore] Event: BeforeWarp [10:47:07 TRACE game] Warping to Backwoods [10:47:07 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:47:07 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:47:07 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:47:07 TRACE Event Lookup] Loading Maps/Backwoods_Staircase [10:47:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods_Staircase' (for the 'Stardew Valley Expanded' content pack). [10:47:07 DEBUG No More Lag] Warped event triggered: Mountain -> Backwoods [10:47:07 INFO No More Lag] Starting location transition to Backwoods [10:47:07 TRACE No More Lag] Requested cache invalidation for 'Maps/Backwoods'. [10:47:07 TRACE Event Lookup] Loading Maps/Backwoods [10:47:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack). [10:47:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Grandpa's Farm' content pack). [10:47:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack). [10:47:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:47:07 TRACE SMAPI] Invalidated 1 asset names (Maps/Backwoods). Propagated 1 core assets (Maps/Backwoods). [10:47:07 TRACE SMAPI] Content Patcher loaded asset 'Maps/Backwoods' (for the 'Stardew Valley Expanded' content pack). [10:47:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Grandpa's Farm' content pack). [10:47:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the '(CP) Walk to the Desert Redux' content pack). [10:47:07 TRACE SMAPI] Content Patcher edited Maps/Backwoods (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:47:07 TRACE No More Lag] Successfully preloaded: Maps/Backwoods [10:47:07 TRACE No More Lag] Requested cache invalidation for 'Maps/Backwoods_underlayer'. [10:47:07 TRACE SMAPI] Invalidated 0 cache entries. [10:47:07 TRACE Event Lookup] Loading Maps/Backwoods_underlayer [10:47:07 TRACE No More Lag] Failed to load asset Maps/Backwoods_underlayer: No More Lag failed loading content asset 'Maps/Backwoods_underlayer' from the game content. [10:47:07 TRACE No More Lag] Requested cache invalidation for 'Maps/Backwoods_objects'. [10:47:07 TRACE SMAPI] Invalidated 0 cache entries. [10:47:07 TRACE Event Lookup] Loading Maps/Backwoods_objects [10:47:07 TRACE No More Lag] Failed to load asset Maps/Backwoods_objects: No More Lag failed loading content asset 'Maps/Backwoods_objects' from the game content. [10:47:07 TRACE No More Lag] Requested cache invalidation for 'Maps/Backwoods_extras'. [10:47:07 TRACE SMAPI] Invalidated 0 cache entries. [10:47:07 TRACE Event Lookup] Loading Maps/Backwoods_extras [10:47:07 TRACE No More Lag] Failed to load asset Maps/Backwoods_extras: No More Lag failed loading content asset 'Maps/Backwoods_extras' from the game content. [10:47:07 TRACE No More Lag] Layer not found: Maps/Backwoods_underlayer [10:47:07 TRACE No More Lag] Layer not found: Maps/Backwoods_objects [10:47:07 TRACE Event Lookup] Loading Maps/Backwoods_custom [10:47:07 TRACE No More Lag] Layer not found: Maps/Backwoods_custom [10:47:07 INFO No More Lag] Location transition to Backwoods completed in 50ms [10:47:07 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:47:07 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:47:07 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:47:07 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:47:07 TRACE Event Lookup] Loading Maps/springobjects [10:47:07 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Earthy Recolour' content pack). [10:47:07 TRACE SMAPI] Content Patcher edited Maps/springobjects (for the 'Stardew Valley Expanded' content pack). [10:47:07 TRACE Event Lookup] Loading LooseSprites/font_bold [10:47:07 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:47:07 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'Stardew Valley Expanded' content pack). [10:47:07 TRACE SMAPI] Invalidated 3 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit, LooseSprites/font_bold, Maps/springobjects). Propagated 2 core assets (LooseSprites/font_bold, Maps/springobjects). [10:47:07 TRACE Unique Children] (childfound): Ellen Arl/27 [10:47:07 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:47:07 TRACE Unique Children] (Spousefound): Elliott [10:47:07 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:47:07 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:47:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:47:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:47:07 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:47:07 TRACE Deluxe Grabber Redux 1.6] Object list changed at Backwoods [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 TRACE Deluxe Grabber Redux 1.6] Object list changed at Backwoods [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:09 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:10 TRACE Deluxe Grabber Redux 1.6] Object list changed at Backwoods [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:12 TRACE Deluxe Grabber Redux 1.6] Object list changed at Backwoods [10:47:13 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:13 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:20 TRACE SpaceCore] Event: BeforeWarp [10:47:20 TRACE game] Warping to Tarniyar.CP.WalkToDesert_Forest_Road [10:47:20 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:47:20 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:47:20 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:47:20 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Forest_Road [10:47:20 DEBUG No More Lag] Warped event triggered: Backwoods -> Tarniyar.CP.WalkToDesert_Forest_Road [10:47:20 INFO No More Lag] Starting location transition to Tarniyar.CP.WalkToDesert_Forest_Road [10:47:20 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road'. [10:47:20 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road [10:47:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road' (for the '(CP) Walk to the Desert Redux' content pack). [10:47:20 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Forest_Road (for the '(CP) Walk to the Desert Redux' content pack). [10:47:20 TRACE SMAPI] Invalidated 1 asset names (Maps/Tarniyar.CP.WalkToDesert_Forest_Road). Propagated 1 core assets (Maps/Tarniyar.CP.WalkToDesert_Forest_Road). [10:47:20 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road' (for the '(CP) Walk to the Desert Redux' content pack). [10:47:20 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Forest_Road (for the '(CP) Walk to the Desert Redux' content pack). [10:47:20 TRACE No More Lag] Successfully preloaded: Maps/Tarniyar.CP.WalkToDesert_Forest_Road [10:47:20 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road_underlayer'. [10:47:20 TRACE SMAPI] Invalidated 0 cache entries. [10:47:20 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road_underlayer [10:47:20 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Forest_Road_underlayer: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road_underlayer' from the game content. [10:47:20 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road_objects'. [10:47:20 TRACE SMAPI] Invalidated 0 cache entries. [10:47:20 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road_objects [10:47:20 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Forest_Road_objects: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road_objects' from the game content. [10:47:20 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road_extras'. [10:47:20 TRACE SMAPI] Invalidated 0 cache entries. [10:47:20 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road_extras [10:47:20 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Forest_Road_extras: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road_extras' from the game content. [10:47:20 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Forest_Road_underlayer [10:47:20 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Forest_Road_objects [10:47:20 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road_custom [10:47:20 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Forest_Road_custom [10:47:20 INFO No More Lag] Location transition to Tarniyar.CP.WalkToDesert_Forest_Road completed in 37ms [10:47:20 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:47:20 TRACE Event Lookup] Loading LooseSprites/font_bold [10:47:20 TRACE SMAPI] Content Patcher edited LooseSprites/font_bold (for the 'DaisyNiko's Tilesheets' content pack). [10:47:20 TRACE SMAPI] Invalidated 1 asset names (LooseSprites/font_bold). Propagated 1 core assets (LooseSprites/font_bold). [10:47:20 TRACE Unique Children] (childfound): Ellen Arl/27 [10:47:20 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:47:20 TRACE Unique Children] (Spousefound): Elliott [10:47:20 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:47:20 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:47:20 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:47:20 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:47:20 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:47:20 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Forest_Road [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:22 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Forest_Road [10:47:27 TRACE Event Lookup] Loading Characters/Monsters/Fly [10:47:27 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Forest_Road [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:28 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Forest_Road [10:47:30 TRACE SpaceCore] Event: BombExploded [10:47:30 TRACE SpaceCore] Event: BombExploded [10:47:30 TRACE SpaceCore] Event: BombExploded [10:47:31 TRACE SpaceCore] Event: BombExploded [10:47:31 TRACE SpaceCore] Event: BombExploded [10:47:31 TRACE SpaceCore] Event: BombExploded [10:47:38 TRACE SpaceCore] Event: BeforeWarp [10:47:38 TRACE game] Warping to Tarniyar.CP.WalkToDesert_Meadow [10:47:38 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:47:38 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:47:38 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:47:38 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Meadow [10:47:38 DEBUG No More Lag] Warped event triggered: Tarniyar.CP.WalkToDesert_Forest_Road -> Tarniyar.CP.WalkToDesert_Meadow [10:47:38 INFO No More Lag] Starting location transition to Tarniyar.CP.WalkToDesert_Meadow [10:47:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Meadow'. [10:47:38 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Meadow [10:47:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Meadow' (for the '(CP) Walk to the Desert Redux' content pack). [10:47:38 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Meadow (for the '(CP) Walk to the Desert Redux' content pack). [10:47:38 TRACE SMAPI] Invalidated 1 asset names (Maps/Tarniyar.CP.WalkToDesert_Meadow). Propagated 1 core assets (Maps/Tarniyar.CP.WalkToDesert_Meadow). [10:47:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Meadow' (for the '(CP) Walk to the Desert Redux' content pack). [10:47:38 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Meadow (for the '(CP) Walk to the Desert Redux' content pack). [10:47:38 TRACE No More Lag] Successfully preloaded: Maps/Tarniyar.CP.WalkToDesert_Meadow [10:47:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Meadow_underlayer'. [10:47:38 TRACE SMAPI] Invalidated 0 cache entries. [10:47:38 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Meadow_underlayer [10:47:38 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Meadow_underlayer: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Meadow_underlayer' from the game content. [10:47:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Meadow_objects'. [10:47:38 TRACE SMAPI] Invalidated 0 cache entries. [10:47:38 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Meadow_objects [10:47:38 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Meadow_objects: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Meadow_objects' from the game content. [10:47:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Meadow_extras'. [10:47:38 TRACE SMAPI] Invalidated 0 cache entries. [10:47:38 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Meadow_extras [10:47:38 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Meadow_extras: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Meadow_extras' from the game content. [10:47:38 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Meadow_underlayer [10:47:38 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Meadow_objects [10:47:38 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Meadow_custom [10:47:38 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Meadow_custom [10:47:38 INFO No More Lag] Location transition to Tarniyar.CP.WalkToDesert_Meadow completed in 22ms [10:47:38 TRACE Unique Children] (childfound): Ellen Arl/27 [10:47:38 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:47:38 TRACE Unique Children] (Spousefound): Elliott [10:47:38 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:47:38 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:47:38 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:47:38 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:47:38 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:47:39 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Meadow [10:47:39 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Meadow [10:47:40 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Meadow [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:46 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:46 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:46 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:46 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:46 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:46 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:46 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:46 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:46 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:46 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:46 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:46 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:46 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:46 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Meadow [10:47:46 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:47:49 TRACE SpaceCore] Event: BeforeWarp [10:47:49 TRACE game] Warping to Tarniyar.CP.WalkToDesert_Forest_Road [10:47:49 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:47:49 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:47:49 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:47:49 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Forest_Road [10:47:49 DEBUG No More Lag] Warped event triggered: Tarniyar.CP.WalkToDesert_Meadow -> Tarniyar.CP.WalkToDesert_Forest_Road [10:47:49 INFO No More Lag] Starting location transition to Tarniyar.CP.WalkToDesert_Forest_Road [10:47:49 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road'. [10:47:49 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road [10:47:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road' (for the '(CP) Walk to the Desert Redux' content pack). [10:47:49 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Forest_Road (for the '(CP) Walk to the Desert Redux' content pack). [10:47:49 TRACE SMAPI] Invalidated 1 asset names (Maps/Tarniyar.CP.WalkToDesert_Forest_Road). Propagated 1 core assets (Maps/Tarniyar.CP.WalkToDesert_Forest_Road). [10:47:49 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Forest_Road' (for the '(CP) Walk to the Desert Redux' content pack). [10:47:49 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Forest_Road (for the '(CP) Walk to the Desert Redux' content pack). [10:47:49 TRACE No More Lag] Successfully preloaded: Maps/Tarniyar.CP.WalkToDesert_Forest_Road [10:47:49 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road_underlayer [10:47:49 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Forest_Road_underlayer [10:47:49 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road_objects [10:47:49 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Forest_Road_objects [10:47:49 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Forest_Road_custom [10:47:49 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Forest_Road_custom [10:47:49 INFO No More Lag] Location transition to Tarniyar.CP.WalkToDesert_Forest_Road completed in 24ms [10:47:49 TRACE Unique Children] (childfound): Ellen Arl/27 [10:47:49 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:47:49 TRACE Unique Children] (Spousefound): Elliott [10:47:49 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:47:49 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:47:49 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:47:49 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:47:49 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:47:51 TRACE SpaceCore] Event: BeforeWarp [10:47:51 TRACE game] Warping to Tarniyar.CP.WalkToDesert_Winding_Road [10:47:51 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:47:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:47:51 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:47:51 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Winding_Road [10:47:51 DEBUG No More Lag] Warped event triggered: Tarniyar.CP.WalkToDesert_Forest_Road -> Tarniyar.CP.WalkToDesert_Winding_Road [10:47:51 INFO No More Lag] Starting location transition to Tarniyar.CP.WalkToDesert_Winding_Road [10:47:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road'. [10:47:51 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road [10:47:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road' (for the '(CP) Walk to the Desert Redux' content pack). [10:47:51 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Winding_Road (for the '(CP) Walk to the Desert Redux' content pack). [10:47:51 TRACE SMAPI] Invalidated 1 asset names (Maps/Tarniyar.CP.WalkToDesert_Winding_Road). Propagated 1 core assets (Maps/Tarniyar.CP.WalkToDesert_Winding_Road). [10:47:51 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road' (for the '(CP) Walk to the Desert Redux' content pack). [10:47:51 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Winding_Road (for the '(CP) Walk to the Desert Redux' content pack). [10:47:51 TRACE No More Lag] Successfully preloaded: Maps/Tarniyar.CP.WalkToDesert_Winding_Road [10:47:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road_underlayer'. [10:47:51 TRACE SMAPI] Invalidated 0 cache entries. [10:47:51 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_underlayer [10:47:51 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Winding_Road_underlayer: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road_underlayer' from the game content. [10:47:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road_objects'. [10:47:51 TRACE SMAPI] Invalidated 0 cache entries. [10:47:51 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_objects [10:47:51 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Winding_Road_objects: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road_objects' from the game content. [10:47:51 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road_extras'. [10:47:51 TRACE SMAPI] Invalidated 0 cache entries. [10:47:51 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_extras [10:47:51 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Winding_Road_extras: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road_extras' from the game content. [10:47:51 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Winding_Road_underlayer [10:47:51 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Winding_Road_objects [10:47:51 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_custom [10:47:51 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Winding_Road_custom [10:47:51 INFO No More Lag] Location transition to Tarniyar.CP.WalkToDesert_Winding_Road completed in 48ms [10:47:51 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:47:51 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:47:51 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:47:51 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:47:51 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit). Propagated 0 core assets (). [10:47:51 TRACE Unique Children] (childfound): Ellen Arl/27 [10:47:51 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:47:51 TRACE Unique Children] (Spousefound): Elliott [10:47:51 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:47:51 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:47:51 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:47:51 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:47:51 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:47:56 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road [10:47:59 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:10 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 330 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 330 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:11 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road [10:48:11 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road [10:48:12 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road [10:48:12 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:16 TRACE SpaceCore] Event: BeforeWarp [10:48:16 TRACE game] Warping to Tarniyar.CP.WalkToDesert_Interchange [10:48:16 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:48:16 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:48:16 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:48:16 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Interchange [10:48:16 DEBUG No More Lag] Warped event triggered: Tarniyar.CP.WalkToDesert_Winding_Road -> Tarniyar.CP.WalkToDesert_Interchange [10:48:16 INFO No More Lag] Starting location transition to Tarniyar.CP.WalkToDesert_Interchange [10:48:16 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Interchange'. [10:48:16 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange [10:48:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Interchange' (for the '(CP) Walk to the Desert Redux' content pack). [10:48:16 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Interchange (for the '(CP) Walk to the Desert Redux' content pack). [10:48:16 TRACE SMAPI] Invalidated 1 asset names (Maps/Tarniyar.CP.WalkToDesert_Interchange). Propagated 1 core assets (Maps/Tarniyar.CP.WalkToDesert_Interchange). [10:48:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Interchange' (for the '(CP) Walk to the Desert Redux' content pack). [10:48:16 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Interchange (for the '(CP) Walk to the Desert Redux' content pack). [10:48:16 TRACE No More Lag] Successfully preloaded: Maps/Tarniyar.CP.WalkToDesert_Interchange [10:48:16 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Interchange_underlayer'. [10:48:16 TRACE SMAPI] Invalidated 0 cache entries. [10:48:16 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange_underlayer [10:48:16 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Interchange_underlayer: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Interchange_underlayer' from the game content. [10:48:16 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Interchange_objects'. [10:48:16 TRACE SMAPI] Invalidated 0 cache entries. [10:48:16 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange_objects [10:48:16 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Interchange_objects: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Interchange_objects' from the game content. [10:48:16 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Interchange_extras'. [10:48:16 TRACE SMAPI] Invalidated 0 cache entries. [10:48:16 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange_extras [10:48:16 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Interchange_extras: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Interchange_extras' from the game content. [10:48:16 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Interchange_underlayer [10:48:16 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Interchange_objects [10:48:16 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange_custom [10:48:16 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Interchange_custom [10:48:16 INFO No More Lag] Location transition to Tarniyar.CP.WalkToDesert_Interchange completed in 44ms [10:48:16 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:48:16 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:48:16 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:48:16 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:48:16 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit). Propagated 0 core assets (). [10:48:16 TRACE Unique Children] (childfound): Ellen Arl/27 [10:48:16 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:48:16 TRACE Unique Children] (Spousefound): Elliott [10:48:16 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:48:16 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:48:16 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:48:16 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:48:16 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:48:16 TRACE SpaceCore] Event: BeforeWarp [10:48:16 TRACE game] Warping to Tarniyar.CP.WalkToDesert_Winding_Road [10:48:16 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:48:16 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:48:16 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:48:16 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Winding_Road [10:48:16 DEBUG No More Lag] Warped event triggered: Tarniyar.CP.WalkToDesert_Interchange -> Tarniyar.CP.WalkToDesert_Winding_Road [10:48:16 INFO No More Lag] Starting location transition to Tarniyar.CP.WalkToDesert_Winding_Road [10:48:16 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road'. [10:48:16 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road [10:48:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road' (for the '(CP) Walk to the Desert Redux' content pack). [10:48:16 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Winding_Road (for the '(CP) Walk to the Desert Redux' content pack). [10:48:16 TRACE SMAPI] Invalidated 1 asset names (Maps/Tarniyar.CP.WalkToDesert_Winding_Road). Propagated 1 core assets (Maps/Tarniyar.CP.WalkToDesert_Winding_Road). [10:48:16 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road' (for the '(CP) Walk to the Desert Redux' content pack). [10:48:16 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Winding_Road (for the '(CP) Walk to the Desert Redux' content pack). [10:48:16 TRACE No More Lag] Successfully preloaded: Maps/Tarniyar.CP.WalkToDesert_Winding_Road [10:48:16 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_underlayer [10:48:16 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Winding_Road_underlayer [10:48:16 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_objects [10:48:16 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Winding_Road_objects [10:48:16 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_custom [10:48:16 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Winding_Road_custom [10:48:16 INFO No More Lag] Location transition to Tarniyar.CP.WalkToDesert_Winding_Road completed in 35ms [10:48:16 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:48:16 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:48:16 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:48:16 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:48:16 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit). Propagated 0 core assets (). [10:48:16 TRACE Unique Children] (childfound): Ellen Arl/27 [10:48:16 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:48:16 TRACE Unique Children] (Spousefound): Elliott [10:48:16 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:48:16 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:48:16 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:48:16 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:48:16 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:22 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Winding_Road [10:48:22 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:26 TRACE SpaceCore] Event: BeforeWarp [10:48:26 TRACE game] Warping to Custom_Ridgeside_RSVRoad [10:48:26 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:48:26 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:48:26 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:48:26 DEBUG No More Lag] Warped event triggered: Tarniyar.CP.WalkToDesert_Winding_Road -> Custom_Ridgeside_RSVRoad [10:48:26 INFO No More Lag] Starting location transition to Custom_Ridgeside_RSVRoad [10:48:26 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Ridgeside_RSVRoad'. [10:48:26 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVRoad [10:48:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVRoad' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:48:26 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVRoad (for the '(CP) Walk to the Desert Redux' content pack). [10:48:26 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVRoad (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:48:26 TRACE SMAPI] Invalidated 1 asset names (Maps/Custom_Ridgeside_RSVRoad). Propagated 1 core assets (Maps/Custom_Ridgeside_RSVRoad). [10:48:26 TRACE SMAPI] Content Patcher loaded asset 'Maps/Custom_Ridgeside_RSVRoad' (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:48:26 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVRoad (for the '(CP) Walk to the Desert Redux' content pack). [10:48:26 TRACE SMAPI] Content Patcher edited Maps/Custom_Ridgeside_RSVRoad (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:48:26 TRACE No More Lag] Successfully preloaded: Maps/Custom_Ridgeside_RSVRoad [10:48:26 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Ridgeside_RSVRoad_underlayer'. [10:48:26 TRACE SMAPI] Invalidated 0 cache entries. [10:48:26 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVRoad_underlayer [10:48:26 TRACE No More Lag] Failed to load asset Maps/Custom_Ridgeside_RSVRoad_underlayer: No More Lag failed loading content asset 'Maps/Custom_Ridgeside_RSVRoad_underlayer' from the game content. [10:48:26 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Ridgeside_RSVRoad_objects'. [10:48:26 TRACE SMAPI] Invalidated 0 cache entries. [10:48:26 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVRoad_objects [10:48:26 TRACE No More Lag] Failed to load asset Maps/Custom_Ridgeside_RSVRoad_objects: No More Lag failed loading content asset 'Maps/Custom_Ridgeside_RSVRoad_objects' from the game content. [10:48:26 TRACE No More Lag] Requested cache invalidation for 'Maps/Custom_Ridgeside_RSVRoad_extras'. [10:48:26 TRACE SMAPI] Invalidated 0 cache entries. [10:48:26 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVRoad_extras [10:48:26 TRACE No More Lag] Failed to load asset Maps/Custom_Ridgeside_RSVRoad_extras: No More Lag failed loading content asset 'Maps/Custom_Ridgeside_RSVRoad_extras' from the game content. [10:48:26 TRACE No More Lag] Layer not found: Maps/Custom_Ridgeside_RSVRoad_underlayer [10:48:26 TRACE No More Lag] Layer not found: Maps/Custom_Ridgeside_RSVRoad_objects [10:48:26 TRACE Event Lookup] Loading Maps/Custom_Ridgeside_RSVRoad_custom [10:48:26 TRACE No More Lag] Layer not found: Maps/Custom_Ridgeside_RSVRoad_custom [10:48:26 INFO No More Lag] Location transition to Custom_Ridgeside_RSVRoad completed in 53ms [10:48:26 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:48:26 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:48:26 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:48:26 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:48:26 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit). Propagated 0 core assets (). [10:48:26 TRACE Unique Children] (childfound): Ellen Arl/27 [10:48:26 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:48:26 TRACE Unique Children] (Spousefound): Elliott [10:48:26 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:48:26 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:48:26 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:48:26 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:48:26 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:28 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:29 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:29 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:29 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:29 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:29 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:29 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:29 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:29 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:29 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:29 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:29 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:29 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:29 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:29 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:29 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:29 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:29 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:29 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVRoad [10:48:29 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:31 TRACE Deluxe Grabber Redux 1.6] Object list changed at Custom_Ridgeside_RSVRoad [10:48:36 TRACE SpaceCore] Event: BeforeWarp [10:48:36 TRACE game] Warping to Tarniyar.CP.WalkToDesert_Winding_Road [10:48:36 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:48:36 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:48:36 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:48:36 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Winding_Road [10:48:36 DEBUG No More Lag] Warped event triggered: Custom_Ridgeside_RSVRoad -> Tarniyar.CP.WalkToDesert_Winding_Road [10:48:36 INFO No More Lag] Starting location transition to Tarniyar.CP.WalkToDesert_Winding_Road [10:48:36 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road'. [10:48:36 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road [10:48:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road' (for the '(CP) Walk to the Desert Redux' content pack). [10:48:36 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Winding_Road (for the '(CP) Walk to the Desert Redux' content pack). [10:48:36 TRACE SMAPI] Invalidated 1 asset names (Maps/Tarniyar.CP.WalkToDesert_Winding_Road). Propagated 1 core assets (Maps/Tarniyar.CP.WalkToDesert_Winding_Road). [10:48:36 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Winding_Road' (for the '(CP) Walk to the Desert Redux' content pack). [10:48:36 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Winding_Road (for the '(CP) Walk to the Desert Redux' content pack). [10:48:36 TRACE No More Lag] Successfully preloaded: Maps/Tarniyar.CP.WalkToDesert_Winding_Road [10:48:36 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_underlayer [10:48:36 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Winding_Road_underlayer [10:48:36 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_objects [10:48:36 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Winding_Road_objects [10:48:36 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Winding_Road_custom [10:48:36 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Winding_Road_custom [10:48:36 INFO No More Lag] Location transition to Tarniyar.CP.WalkToDesert_Winding_Road completed in 36ms [10:48:36 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:48:36 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:48:36 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:48:36 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:48:36 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit). Propagated 0 core assets (). [10:48:36 TRACE Unique Children] (childfound): Ellen Arl/27 [10:48:36 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:48:36 TRACE Unique Children] (Spousefound): Elliott [10:48:36 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:48:36 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:48:36 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:48:36 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:48:36 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:48:38 TRACE SpaceCore] Event: BeforeWarp [10:48:38 TRACE game] Warping to Tarniyar.CP.WalkToDesert_Interchange [10:48:38 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:48:38 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:48:38 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:48:38 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Interchange [10:48:38 DEBUG No More Lag] Warped event triggered: Tarniyar.CP.WalkToDesert_Winding_Road -> Tarniyar.CP.WalkToDesert_Interchange [10:48:38 INFO No More Lag] Starting location transition to Tarniyar.CP.WalkToDesert_Interchange [10:48:38 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Interchange'. [10:48:38 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange [10:48:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Interchange' (for the '(CP) Walk to the Desert Redux' content pack). [10:48:38 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Interchange (for the '(CP) Walk to the Desert Redux' content pack). [10:48:38 TRACE SMAPI] Invalidated 1 asset names (Maps/Tarniyar.CP.WalkToDesert_Interchange). Propagated 1 core assets (Maps/Tarniyar.CP.WalkToDesert_Interchange). [10:48:38 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Interchange' (for the '(CP) Walk to the Desert Redux' content pack). [10:48:38 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Interchange (for the '(CP) Walk to the Desert Redux' content pack). [10:48:38 TRACE No More Lag] Successfully preloaded: Maps/Tarniyar.CP.WalkToDesert_Interchange [10:48:38 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange_underlayer [10:48:38 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Interchange_underlayer [10:48:38 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange_objects [10:48:38 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Interchange_objects [10:48:38 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Interchange_custom [10:48:38 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Interchange_custom [10:48:38 INFO No More Lag] Location transition to Tarniyar.CP.WalkToDesert_Interchange completed in 33ms [10:48:38 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:48:38 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:48:38 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:48:38 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:48:38 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit). Propagated 0 core assets (). [10:48:38 TRACE Unique Children] (childfound): Ellen Arl/27 [10:48:38 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:48:38 TRACE Unique Children] (Spousefound): Elliott [10:48:38 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:48:38 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:48:38 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:48:38 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:48:38 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 330 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 330 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 330 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 330 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 330 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 330 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:41 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange [10:48:42 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:45 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange [10:48:46 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange [10:48:46 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange [10:48:48 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Interchange [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:48:51 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:03 TRACE SpaceCore] Event: BeforeWarp [10:49:03 TRACE game] Warping to Tarniyar.CP.WalkToDesert_Ghost_Town [10:49:03 TRACE Event Lookup] Loading Data/Festivals/FestivalDates [10:49:03 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the '(CP) Downtown Zuzu' content pack). [10:49:03 TRACE SMAPI] Content Patcher edited Data/Festivals/FestivalDates (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:49:03 TRACE Event Lookup] Loading Data/Events/Tarniyar.CP.WalkToDesert_Ghost_Town [10:49:03 DEBUG No More Lag] Warped event triggered: Tarniyar.CP.WalkToDesert_Interchange -> Tarniyar.CP.WalkToDesert_Ghost_Town [10:49:03 INFO No More Lag] Starting location transition to Tarniyar.CP.WalkToDesert_Ghost_Town [10:49:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town'. [10:49:03 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Ghost_Town [10:49:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town' (for the '(CP) Walk to the Desert Redux' content pack). [10:49:03 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Ghost_Town (for the '(CP) Walk to the Desert Redux' content pack). [10:49:03 TRACE SMAPI] Invalidated 1 asset names (Maps/Tarniyar.CP.WalkToDesert_Ghost_Town). Propagated 1 core assets (Maps/Tarniyar.CP.WalkToDesert_Ghost_Town). [10:49:03 TRACE SMAPI] Content Patcher loaded asset 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town' (for the '(CP) Walk to the Desert Redux' content pack). [10:49:03 TRACE SMAPI] Content Patcher edited Maps/Tarniyar.CP.WalkToDesert_Ghost_Town (for the '(CP) Walk to the Desert Redux' content pack). [10:49:03 TRACE No More Lag] Successfully preloaded: Maps/Tarniyar.CP.WalkToDesert_Ghost_Town [10:49:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_underlayer'. [10:49:03 TRACE SMAPI] Invalidated 0 cache entries. [10:49:03 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_underlayer [10:49:03 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_underlayer: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_underlayer' from the game content. [10:49:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_objects'. [10:49:03 TRACE SMAPI] Invalidated 0 cache entries. [10:49:03 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_objects [10:49:03 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_objects: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_objects' from the game content. [10:49:03 TRACE No More Lag] Requested cache invalidation for 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_extras'. [10:49:03 TRACE SMAPI] Invalidated 0 cache entries. [10:49:03 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_extras [10:49:03 TRACE No More Lag] Failed to load asset Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_extras: No More Lag failed loading content asset 'Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_extras' from the game content. [10:49:03 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_underlayer [10:49:03 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_objects [10:49:03 TRACE Event Lookup] Loading Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_custom [10:49:03 TRACE No More Lag] Layer not found: Maps/Tarniyar.CP.WalkToDesert_Ghost_Town_custom [10:49:03 INFO No More Lag] Location transition to Tarniyar.CP.WalkToDesert_Ghost_Town completed in 54ms [10:49:03 TRACE Content Patcher] Requested cache invalidation for all assets matching a predicate. [10:49:03 TRACE Event Lookup] Loading CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit [10:49:03 TRACE SMAPI] Custom Companions loaded asset 'CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit' (for the 'Ridgeside Village (Custom Companions component)' content pack). [10:49:03 TRACE SMAPI] Content Patcher edited CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit (for the 'Ridgeside Village (Content Patcher component)' content pack). [10:49:03 TRACE SMAPI] Invalidated 1 asset names (CustomCompanions/Companions/Rafseazz.RSVCC.RingSpirit). Propagated 0 core assets (). [10:49:03 TRACE Unique Children] (childfound): Ellen Arl/27 [10:49:03 TRACE Unique Children] (childfound in list): Ellen Arl/Elliott [10:49:03 TRACE Unique Children] (Spousefound): Elliott [10:49:03 TRACE Event Lookup] Loading Characters/Natural/Elliott/Toddler_girl [10:49:03 TRACE SMAPI] Unique Children loaded asset 'Characters/Natural/Elliott/Toddler_girl'. [10:49:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:49:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:49:03 TRACE SMAPI] Unique Children edited Characters/Natural/Elliott/Toddler_girl. [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:06 TRACE Deluxe Grabber Redux 1.6] Object list changed at Tarniyar.CP.WalkToDesert_Ghost_Town [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:07 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.PlatformPlay() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\SoundEffectInstance.OAL.cs:line 188 at Microsoft.Xna.Framework.Audio.SoundEffectInstance.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\SoundEffectInstance.cs:line 169 at Microsoft.Xna.Framework.Audio.Cue.PlaySoundInstance(SoundEffectInstance sound_instance, Int32 variant_index) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 371 at Microsoft.Xna.Framework.Audio.Cue.Play() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Audio\Xact\Cue.cs:line 337 at StardewValley.Audio.SoundsHelper.PlayLocal(String cueName, GameLocation location, Nullable`1 position, Nullable`1 pitch, SoundContext context, ICue& cue) in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\Farmer\Farmer\Audio\SoundsHelper.cs:line 108 [10:49:10 ERROR game] Error playing sound. Microsoft.Xna.Framework.Audio.InstancePlayLimitException (0x80004005): External component has thrown an exception. at Microsoft.Xna.Framework.Audio.OpenALSoundController.ReserveSource() in D:\GitlabRunner\builds\Gq5qA5P4\0\ConcernedApe\stardewvalley\MonoGame.Desktop\MonoGame.Framework\Platform\Audio\OpenALSoundController.cs:line 441