SMAPI log parser
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Log info
[23:48:03 INFO SMAPI] SMAPI 4.1.10.2 with Stardew Valley 1.6.15 build 24354 on Android Unix 34.0.0.0
[23:48:03 INFO SMAPI] SMAPI Build: 1735061212
[23:48:03 INFO SMAPI] Mods go here: /storage/emulated/0/Android/data/abc.smapi.gameloader/files/Mods
[23:48:03 TRACE SMAPI] (Using custom --mods-path argument. Game folder: /storage/emulated/0/Android/data/abc.smapi.gameloader/files/Stardew Assemblies.)
[23:48:03 TRACE SMAPI] Log started at 2025-01-14T22:48:03 UTC
[23:48:03 TRACE game] On ApplyHarmonyPatchAll()..
[23:48:03 TRACE game] Try harmony.PatchAll()
[23:48:03 TRACE game] Done harmony.PatchAll()
[23:48:03 INFO SMAPI] You enabled developer mode, so the console will be much more verbose. You can disable it by installing the non-developer version of SMAPI.
[23:48:03 DEBUG SMAPI] Waiting for game to launch...
[23:48:03 TRACE game] Instance_Initialize() finished, elapsed = '00:00:00.0538460'
[23:48:03 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:00.1778494'
[23:48:03 DEBUG SMAPI] Loading mod metadata...
[23:48:04 ERROR SMAPI] Critical app domain exception: System.MethodAccessException: Method `Microsoft.Xna.Framework.Game.Update(Microsoft.Xna.Framework.GameTime)' is inaccessible from method `DMD<>?1691124648.Microsoft.Xna.Framework.Game.DoUpdate_Patch1(Microsoft.Xna.Framework.Game,Microsoft.Xna.Framework.GameTime)'
at DMD<>?1691124648.Microsoft.Xna.Framework.Game.DoUpdate_Patch1(Game this, GameTime gameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.AndroidGameWindow.OnUpdateFrame(Object sender, FrameEventArgs frameEventArgs)
at Microsoft.Xna.Framework.MonoGameAndroidGameView.UpdateFrameInternal(FrameEventArgs e)
at Microsoft.Xna.Framework.MonoGameAndroidGameView.UpdateAndRenderFrame()
at Microsoft.Xna.Framework.MonoGameAndroidGameView.processStateRunning(CancellationToken token)
at Microsoft.Xna.Framework.MonoGameAndroidGameView.RunIteration(CancellationToken token)
at Microsoft.Xna.Framework.MonoGameAndroidGameView.<>c__DisplayClass62_0.<WorkerThreadFrameDispatcher>b__0(Object s)
at Android.App.SyncContext.<>c__DisplayClass3_0.<Send>b__0()
at Java.Lang.Thread.RunnableImplementor.Run()
at Java.Lang.IRunnableInvoker.n_Run(IntPtr jnienv, IntPtr native__this)
at Android.Runtime.JNINativeWrapper.Wrap_JniMarshal_PP_V(_JniMarshal_PP_V callback, IntPtr jnienv, IntPtr klazz)
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