SMAPI log parser

Log info

Game info:
Stardew Valley: 1.6.15 build 24354 on Android Unix 30.0.0.0
SMAPI: v4.1.10.3 - 1735840167
Folder: /storage/emulated/0/Android/data/abc.smapi.gameloader/files
Log started: 2025-03-09 06:41 UTC ({{localTimeStarted}} your time)

Installed mods:
game 1.6.15 build 24354 no errors
SMAPI v4.1.10.3 - 1735840167 Pathoschild 5 errors
Stardew Valley Expanded Code 1.15.8 FlashShifter, Esca, super-aardvark, and kittycatcasey 1 error
[00:41:57 INFO  SMAPI] SMAPI v4.1.10.3 - 1735840167 with Stardew Valley 1.6.15 build 24354 on Android Unix 30.0.0.0
[00:41:57 INFO  SMAPI] Launcher v1.1.4 - 1735840517
[00:41:57 INFO  SMAPI] Mods go here: /storage/emulated/0/Android/data/abc.smapi.gameloader/files/Mods
[00:41:57 TRACE SMAPI] Log started at 2025-03-09T06:41:57 UTC
[00:41:57 TRACE SMAPI] On ApplyHarmonyPatchAll()..
[00:41:58 TRACE SMAPI] Done harmony.PatchAll()
[00:41:58 INFO  SMAPI] You enabled developer mode, so the console will be much more verbose. You can disable it by installing the non-developer version of SMAPI.
[00:41:58 DEBUG SMAPI] Waiting for game to launch...
[00:42:00 TRACE game] Instance_Initialize() finished, elapsed = '00:00:01.1118290'
[00:42:03 TRACE game] Instance_LoadContent() finished, elapsed = '00:00:02.4204531'
[00:42:03 DEBUG SMAPI] Loading mod metadata...
[00:42:04 DEBUG SMAPI] Loading mods...
[00:42:07 TRACE SMAPI]    Stardew Valley Expanded Code (from Mods/Stardew Valley Expanded/Stardew Valley Expanded Code/StardewValleyExpanded.dll, ID: FlashShifter.SVECode, assembly version: 1.15.0)...
[00:42:09 TRACE SMAPI]       Rewrote StardewValleyExpanded.dll to fix Game1.get_locations method, Stats.specificMonstersKilled field...
[00:42:09 TRACE SMAPI]       Rewrote StardewValleyExpanded.dll to fix Game1.parseText (added missing optional parameters), Game1.warpFarmer (added missing optional parameters)...
[00:42:09 TRACE SMAPI]       Rewrote StardewValleyExpanded.dll to fix Replace Method: System.Boolean StardewValley.ICue::get_IsPitchBeingControlledByRPC(), Replace Method: System.Single StardewValley.ICue::get_Pitch(), Replace Method: System.Single StardewValley.ICue::get_Volume(), Replace Method: System.Void StardewValley.ICue::set_Pitch(System.Single), Replace Method: System.Void StardewValley.ICue::set_Volume(System.Single)...
[00:42:09 TRACE SMAPI]       Detected game patcher in assembly StardewValleyExpanded.dll.
[00:42:11 TRACE SMAPI]    Stardew Valley Expanded (from Mods/Stardew Valley Expanded/[CP] Stardew Valley Expanded, ID: FlashShifter.StardewValleyExpandedCP) [content pack]...
[00:42:11 TRACE SMAPI]       Failed: it requires mods which aren't installed (Content Patcher: https://www.nexusmods.com/stardewvalley/mods/1915).
[00:42:11 TRACE SMAPI]    Stardew Valley Expanded Farm Type Manager (from Mods/Stardew Valley Expanded/[FTM] Stardew Valley Expanded, ID: FlashShifter.SVE-FTM) [content pack]...
[00:42:11 TRACE SMAPI]       Failed: it requires mods which aren't installed (Esca.FarmTypeManager).
[00:42:11 INFO  SMAPI] Loaded 1 mods:
[00:42:11 INFO  SMAPI]    Stardew Valley Expanded Code 1.15.8 by FlashShifter, Esca, super-aardvark, and kittycatcasey | Adds coded elements to the game

[00:42:11 ERROR SMAPI]    Skipped mods
[00:42:11 ERROR SMAPI]    --------------------------------------------------
[00:42:11 ERROR SMAPI]       These mods could not be added to your game.

[00:42:11 ERROR SMAPI]       - Stardew Valley Expanded Farm Type Manager 1.15.8 because it requires mods which aren't installed (Esca.FarmTypeManager).

[00:42:11 ERROR SMAPI]       - Stardew Valley Expanded 1.15.8 because it requires mods which aren't installed (Content Patcher: https://www.nexusmods.com/stardewvalley/mods/1915).

[00:42:11 INFO  SMAPI]    Patched game code
[00:42:11 INFO  SMAPI]    --------------------------------------------------
[00:42:11 INFO  SMAPI]       These mods directly change the game code. They're more likely to cause errors or bugs in-game; if
[00:42:11 INFO  SMAPI]       your game has issues, try removing these first. Otherwise you can ignore this warning.

[00:42:11 INFO  SMAPI]       - Stardew Valley Expanded Code

[00:42:11 DEBUG SMAPI] Launching mods...
[00:42:11 ERROR Stardew Valley Expanded Code] Mod crashed on entry and might not work correctly. Technical details:
AggregateException: One or more errors occurred. (Object reference not set to an instance of an object)
 ---> NullReferenceException: Object reference not set to an instance of an object
   at StardewValleyExpanded.ModEntry.Entry(IModHelper helper)
   at StardewModdingAPI.Mobile.AndroidModLoaderManager.<>c__DisplayClass13_0.<TryStartModEntry>b__0()
   at System.Threading.Tasks.Task.InnerInvoke()
   at System.Threading.Tasks.Task.<>c.<.cctor>b__281_0(Object obj)
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
   at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
   --- End of inner exception stack trace ---
   at StardewModdingAPI.Mobile.AndroidModLoaderManager.TryStartModEntry(IMod mod)
   at StardewModdingAPI.Framework.SCore.LoadMods(IModMetadata[] mods, JsonHelper jsonHelper, ContentCoordinator contentCore, ModDatabase modDatabase)
[00:42:11 DEBUG SMAPI] Mods loaded and ready!
[00:42:18 TRACE SMAPI] Starting load cueModificationData...
[00:42:19 TRACE game] setGameMode( 'titleScreenGameMode (0)' )
[00:42:20 INFO  SMAPI] Type 'help' for help, or 'help <cmd>' for a command's usage
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